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rename 2

Darthpred [11-09-12 - 11:58]
rename 2
Filename
ElvUI_SLE/modules/backgrounds/backgrounds.lua
diff --git a/ElvUI_SLE/modules/backgrounds/backgrounds.lua b/ElvUI_SLE/modules/backgrounds/backgrounds.lua
index 2f92a84..9874833 100644
--- a/ElvUI_SLE/modules/backgrounds/backgrounds.lua
+++ b/ElvUI_SLE/modules/backgrounds/backgrounds.lua
@@ -2,7 +2,7 @@
 local BG = E:NewModule('BackGrounds', 'AceHook-3.0', 'AceEvent-3.0');

 local BGb = CreateFrame('Frame', "BottomBG", E.UIParent);
-local BGleft = CreateFrame('Frame', "LeftBG", E.UIParent);
+local BGl = CreateFrame('Frame', "LeftBG", E.UIParent);
 local BGright = CreateFrame('Frame', "RightBG", E.UIParent);
 local BGaction = CreateFrame('Frame', "ActionBG", E.UIParent);

@@ -20,14 +20,14 @@ function BG:FramesCreate()
 	BGb.tex:SetAlpha(0.5)

 	--Left
-	BGleft:CreateBackdrop(E.private.sle.backgrounds.left.template);
-	BGleft.backdrop:SetAllPoints();
-	BGleft:SetFrameLevel(BGleft:GetFrameLevel() - 1)
-	BGleft:SetFrameStrata('BACKGROUND');
-	BGleft:SetScript("OnShow", function() BGleft:SetFrameStrata('BACKGROUND') end)
+	BGl:CreateBackdrop(E.private.sle.backgrounds.left.template);
+	BGl.backdrop:SetAllPoints();
+	BGl:SetFrameLevel(BGl:GetFrameLevel() - 1)
+	BGl:SetFrameStrata('BACKGROUND');
+	BGl:SetScript("OnShow", function() BGl:SetFrameStrata('BACKGROUND') end)
 	--Texture
-	BGleft.tex = BGleft:CreateTexture(nil, 'OVERLAY')
-	BGleft.tex:SetAlpha(E.db.general.backdropfadecolor.a - 0.7 > 0 and E.db.general.backdropfadecolor.a - 0.7 or 0.5)
+	BGl.tex = BGl:CreateTexture(nil, 'OVERLAY')
+	BGl.tex:SetAlpha(E.db.general.backdropfadecolor.a - 0.7 > 0 and E.db.general.backdropfadecolor.a - 0.7 or 0.5)

 	--Right
 	BGright:CreateBackdrop(E.private.sle.backgrounds.right.template);
@@ -52,7 +52,7 @@ function BG:FramesCreate()

 	--Hiding
 	BGb:Hide()
-	BGleft:Hide()
+	BGl:Hide()
 	BGright:Hide()
 	BGaction:Hide()
 end
@@ -62,8 +62,8 @@ function BG:FramesSize()
 	BGb:SetWidth(E.db.sle.backgrounds.bottom.width)
 	BGb:SetHeight(E.db.sle.backgrounds.bottom.height)

-	BGleft:SetWidth(E.db.sle.backgrounds.left.width)
-	BGleft:SetHeight(E.db.sle.backgrounds.left.height)
+	BGl:SetWidth(E.db.sle.backgrounds.left.width)
+	BGl:SetHeight(E.db.sle.backgrounds.left.height)

 	BGright:SetWidth(E.db.sle.backgrounds.right.width)
 	BGright:SetHeight(E.db.sle.backgrounds.right.height)
@@ -75,7 +75,7 @@ end
 --Frames points
 function BG:FramesPositions()
 	BGb:Point("BOTTOM", E.UIParent, "BOTTOM", 0 + E.db.sle.backgrounds.bottom.xoffset, 21 + E.db.sle.backgrounds.bottom.yoffset);
-	BGleft:Point("BOTTOMRIGHT", E.UIParent, "BOTTOM", -(E.screenwidth/4 + 32)/2 - 1 + E.db.sle.backgrounds.left.xoffset, 21 + E.db.sle.backgrounds.left.yoffset);
+	BGl:Point("BOTTOMRIGHT", E.UIParent, "BOTTOM", -(E.screenwidth/4 + 32)/2 - 1 + E.db.sle.backgrounds.left.xoffset, 21 + E.db.sle.backgrounds.left.yoffset);
 	BGright:Point("BOTTOMLEFT", E.UIParent, "BOTTOM", (E.screenwidth/4 + 32)/2 + 1 + E.db.sle.backgrounds.right.xoffset, 21 + E.db.sle.backgrounds.right.yoffset);
 	BGaction:Point("BOTTOM", E.UIParent, "BOTTOM", 0 + E.db.sle.backgrounds.action.xoffset, E.screenheight/6 + 9 + E.db.sle.backgrounds.action.yoffset);
 end
@@ -90,9 +90,9 @@ function BG:UpdateTex()
 	BGright.tex:Point('BOTTOMRIGHT', BGright, 'BOTTOMRIGHT', -2, 2)
 	BGright.tex:SetTexture(E.db.sle.backgrounds.right.texture)

-	BGleft.tex:Point('TOPLEFT', BGleft, 'TOPLEFT', 2, -2)
-	BGleft.tex:Point('BOTTOMRIGHT', BGleft, 'BOTTOMRIGHT', -2, 2)
-	BGleft.tex:SetTexture(E.db.sle.backgrounds.left.texture)
+	BGl.tex:Point('TOPLEFT', BGl, 'TOPLEFT', 2, -2)
+	BGl.tex:Point('BOTTOMRIGHT', BGl, 'BOTTOMRIGHT', -2, 2)
+	BGl.tex:SetTexture(E.db.sle.backgrounds.left.texture)

 	BGaction.tex:Point('TOPLEFT', BGaction, 'TOPLEFT', 2, -2)
 	BGaction.tex:Point('BOTTOMRIGHT', BGaction, 'BOTTOMRIGHT', -2, 2)
@@ -108,9 +108,9 @@ function BG:FramesVisibility()
 	end

 	if E.db.sle.backgrounds.left.enabled then
-		BGleft:Show()
+		BGl:Show()
 	else
-		BGleft:Hide()
+		BGl:Hide()
 	end

 	if E.db.sle.backgrounds.right.enabled then