Should no longer announce Ready Check when player issued it.
F16Gaming [07-10-12 - 12:10]
Should no longer announce Ready Check when player issued it.
diff --git a/Events.lua b/Events.lua
index cdbcac1..b033745 100644
--- a/Events.lua
+++ b/Events.lua
@@ -22,6 +22,7 @@ local select = select
local tostring = tostring
-- API Upvalues
+local UnitName = UnitName
local StaticPopup_Hide = StaticPopup_Hide
local GetNumGuildMembers = GetNumGuildMembers
local StaticPopup_Visible = StaticPopup_Visible
@@ -78,8 +79,9 @@ end
function C.Events.READY_CHECK(self, ...)
if C.Data.ReadyCheckRunning then return end
- C.Data.ReadyCheckRunning = true
local name = tostring(select(1, ...))
+ if name == UnitName("player") then return end
+ C.Data.ReadyCheckRunning = true
CM:SendMessage(L("E_READYCHECK"):format(name), "SMART")
end