diff --git a/Locales/enUS/patterns-enchant-items.lua b/Locales/enUS/patterns-enchant-items.lua index 1fbc70a..1526020 100644 --- a/Locales/enUS/patterns-enchant-items.lua +++ b/Locales/enUS/patterns-enchant-items.lua @@ -23,7 +23,7 @@ local PreprocessLines = { {"^use: permanently enchant a melee weapon to cause your harmful spells to sometimes increase haste rating by 250%. requires a level 60 or higher item%.$", "black magic"}, {"^use: permanently enchants a weapon to sometimes grant blade warding when striking an enemy%. blade warding increases your parry rating by 200 and inflicts 600 to 800 damage on your next parry%. lasts 10 sec%.\r\n\r\nthis enchantment requires the wielder is at least level 75%.$", "blade ward"}, {"^use: permanently enchants your weapon to sometimes grant blood reserve when striking an enemy or inflicting damage with bleed attacks%. when you fall below 35%% health, blood reserve restores 360 to 440 health%. lasts 20 sec and stacks up to 5 times%.\r\n\r\nthis enchantment requires the wielder is at least level 75%.$", "blood draining"}, - {"^use: permanently enchant a weapon to sometimes heal you when damaging an enemy with spells and melee attacks%. requires a level 300 or higher item.", "mending"}, + {"^use: permanently enchant a weapon to sometimes heal you when damaging an enemy with spells and melee attacks%. requires a level 300 or higher item%.$", "mending"}, {"^use: permanently enchant a weapon to often deal 532 to 618 nature damage to an enemy damaged by your spells or struck by your melee attacks%. requires a level 300 or higher item%.$", "avalanche"}, {"^use: permanently enchant a melee weapon to sometimes disrupt elementals when struck by your melee attacks, dealing arcane damage and silencing them for 5 sec%. requires a level 300 or higher item%.$", "elemental slayer"}, {"^use: permanently enchant a melee weapon to sometimes increase haste rating by 450 for 12 sec when healing or dealing spell or melee damage%. requires a level 300 or higher item%.$", "hurricane"}, @@ -33,6 +33,27 @@ local PreprocessLines = { {"^use: permanently enchant a weapon to sometimes increase attack power by 1000 for 12 sec when striking in melee%. requires a level 300 or higher item%.$", "landslide"}, {"^use: attaches a permanent scope to a bow or gun that sometimes increases ranged attack power by 800 for 10 sec when dealing damage with ranged attacks%.\r\n\r\nattaching this scope to a ranged weapon causes it to become soulbound%.$", "gnomish x-ray scope"}, {"^use: attaches an pyrium spike to your shield that sometimes deals 210 to 350 damage when you block with it%.\r\n\r\nattaching an pyrium spike to your shield causes it to become soulbound%.$", "pyrium shield spike"}, + {"^use: teaches you how to permanently enchant a melee weapon to cause your damaging spells and melee weapon hits to occasionally inflict additional frost damage and slow the target%. requires a level 60 or higher item%.$", "deathfrost"}, + {"^use: teaches you how to permanently enchant a melee weapon to cause your harmful spells to sometimes increase haste rating%. requires a level 60 or higher item%.$", "black magic"}, + {"^use: teaches you how to permanently enchant a melee weapon to have a chance of reducing movement speed and doing additional damage against giants%. requires a level 60 or higher item%.$", "giant slayer"}, + {"^use: teaches you how to permanently enchant a melee weapon to have a chance of stunning and doing additional damage against demons%.$", "demonslaying"}, + {"^use: teaches you how to permanently enchant a melee weapon to make your spells sometimes restore 100 mana to nearby party members%. requires a level 35 or higher item%.$", "spellsurge"}, + {"^use: teaches you how to permanently enchant a melee weapon to occasionally grant you 120 critical strike rating%. requires a level 60 or higher item%.$", "executioner"}, + {"^use: teaches you how to permanently enchant a melee weapon to occasionally heal nearby party members for 180 to 300 when attacking in melee%. requires a level 35 or higher item%.$", "battlemaster"}, + {"^use: teaches you how to permanently enchant a melee weapon to occasionally increase agility by 120 and attack speed slightly%. requires a level 35 or higher item%.$", "mongoose"}, + {"^use: teaches you how to permanently enchant a melee weapon to often chill the target, reducing their movement and attack speed%. has a reduced effect for players above level 60%.$", "icy chill"}, + {"^use: teaches you how to permanently enchant a melee weapon to often heal for 75 to 125 and increase strength by 100 for 15 sec%. when attacking in melee%. has a reduced effect for players above level 60%.$", "crusader"}, + {"^use: teaches you how to permanently enchant a melee weapon to often inflict a curse on the target, inflicting shadow damage and reducing their melee damage%.$", "unholy weapon"}, + {"^use: teaches you how to permanently enchant a melee weapon to often steal life from the enemy and give it to the wielder%. has a reduced effect for players above level 60%.$", "lifestealing"}, + {"^use: teaches you how to permanently enchant a melee weapon to often strike for 40 additional fire damage%.$", "fiery weapon"}, + {"^use: teaches you how to permanently enchant a melee weapon to sometimes grant blood reserve when striking an enemy or inflicting damage with bleed attacks, healing you when your health is low%. enchantment requires level 75%.$", "blood draining"}, + {"^use: teaches you how to permanently enchant a melee weapon to sometimes heal the wielder when striking in melee%. requires a level 60 or higher item%.$", "lifeward"}, + {"^use: teaches you how to permanently enchant a melee weapon to sometimes increase your attack power at the cost of reduced armor%. requires a level 60 or higher item%.$", "berserking"}, + {"^use: teaches you how to permanently enchant a melee weapon to sometimes inflict fire damage%. requires a level 60 or higher item%.$", "icebreaker"}, + {"^use: teaches you how to permanently enchant a weapon to sometimes grant blade warding when striking an enemy, increasing parry rating and inflicting damage on your next parry%. enchantment requires level 75%.$", "blade ward"}, + {"^use: teaches you how to permanently enchant a weapon to sometimes increase attack power when striking with melee attacks%. requires a level 300 or higher item%.$", "landslide"}, + {"^use: teaches you how to permanently enchant a weapon to sometimes increase dodge rating and movement speed when striking in melee%. requires a level 300 or higher item%.$", "windwalk"}, + {"^use: teaches you how to permanently enchant a weapon to sometimes increase spell power when dealing damage or healing with spells%. requires a level 300 or higher item%.$", "power torrent"}, } local MatchLines = {} diff --git a/defaults.lua b/defaults.lua index 66bb380..227d312 100644 --- a/defaults.lua +++ b/defaults.lua @@ -38,6 +38,12 @@ ww_trackedStats = { "melee weapon speed", "meleeDamage", ["meleeDamage"] = "ww_triggerFrame", + ww_statCategories["Enchant/Meta Gem Effects"], + [ww_statCategories["Enchant/Meta Gem Effects"]] = { + "attack power against undead", + "melee damage to beasts", + "melee damage to elementals", + }, }, [ww_statCategories["Ranged DPS"]] = { "ranged attack power",