visibility fixes
Munglunch [05-12-15 - 20:31]
diff --git a/SVUI_!Core/system/funstuff.lua b/SVUI_!Core/system/funstuff.lua
index a9e2701..3ea808b 100644
--- a/SVUI_!Core/system/funstuff.lua
+++ b/SVUI_!Core/system/funstuff.lua
@@ -306,9 +306,6 @@ local DRUNK_FILTERS = {
[DRUNK_MESSAGE_SELF3] = true,
[DRUNK_MESSAGE_SELF4] = true,
};
-SV.Drunk.YeeHaw = _G["SVUI_DrunkenYeeHaw"]
-SV.Drunk.YeeHaw:SetParent(SV.Drunk)
-SV.Drunk:Hide()
local function GetNekkid()
for c = 1, 19 do
@@ -573,11 +570,8 @@ local function InitializeFunStuff()
drunk.ScreenEffect3:SetModel(DRUNK_EFFECT2)
drunk.ScreenEffect3:SetCamDistanceScale(0.25)
- drunk.YeeHaw:SetSize(512,350)
- drunk.YeeHaw:SetPoint("TOP", SV.Screen, "TOP", 0, -50);
-
+ drunk.YeeHaw:SetSize(512,350);
drunk:Hide()
-
drunk:Toggle()
--[[ GAME MENU ]]--
diff --git a/SVUI_!Core/xml/widgets.xml b/SVUI_!Core/xml/widgets.xml
index 32928ca..0e8d293 100644
--- a/SVUI_!Core/xml/widgets.xml
+++ b/SVUI_!Core/xml/widgets.xml
@@ -455,7 +455,7 @@
</Frames>
</Frame>
- <Frame name="SVUI_AFKFrame">
+ <Frame name="SVUI_AFKFrame" hidden="true">
<Layers>
<Layer level="BACKGROUND" textureSubLevel="-7">
<Texture file="Interface\AddOns\SVUI_!Core\assets\backgrounds\DEFAULT">
@@ -493,7 +493,7 @@
</Frames>
</Frame>
- <Frame name="SVUI_BoozedUpFrame" parent="UIParent" setAllPoints="true">
+ <Frame name="SVUI_BoozedUpFrame" parent="UIParent" setAllPoints="true" hidden="true">
<Frames>
<PlayerModel name="$parentScreenEffect1" parentKey="ScreenEffect1" frameStrata="BACKGROUND" setAllPoints="true" />
<PlayerModel name="$parentScreenEffect2" parentKey="ScreenEffect2" frameStrata="BACKGROUND">
@@ -506,21 +506,20 @@
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="0" y="0" />
</Anchors>
</PlayerModel>
+ <Frame name="$parentYeeHaw" parentKey="YeeHaw" frameStrata="DIALOG">
+ <Size x="256" y="128"/>
+ <Anchors>
+ <Anchor point="TOP" relativeTo="$parent" relativePoint="TOP" x="0" y="-50" />
+ </Anchors>
+ <Layers>
+ <Layer level="ARTWORK">
+ <Texture parentKey="tex" file="Interface\AddOns\SVUI_!Core\assets\textures\Doodads\DRUNK-PARTYTIME" setAllPoints="true" />
+ </Layer>
+ </Layers>
+ </Frame>
</Frames>
</Frame>
- <Frame name="SVUI_DrunkenYeeHaw" frameStrata="DIALOG">
- <Size x="256" y="128"/>
- <Anchors>
- <Anchor point="CENTER" relativePoint="CENTER" x="-50" y="-50" />
- </Anchors>
- <Layers>
- <Layer level="ARTWORK">
- <Texture parentKey="tex" file="Interface\AddOns\SVUI_!Core\assets\textures\Doodads\DRUNK-PARTYTIME" setAllPoints="true" />
- </Layer>
- </Layers>
- </Frame>
-
<StatusBar name="SVUI_ThreatOMeter" frameStrata="DIALOG" hidden="true" />
<Frame name="SVUI_ComixFrame" frameStrata="DIALOG" hidden="true" />
diff --git a/SVUI_TrackOMatic/SVUI_TrackOMatic.xml b/SVUI_TrackOMatic/SVUI_TrackOMatic.xml
index 9beb649..8c648c8 100644
--- a/SVUI_TrackOMatic/SVUI_TrackOMatic.xml
+++ b/SVUI_TrackOMatic/SVUI_TrackOMatic.xml
@@ -10,7 +10,7 @@
<AbsValue val="12"/>
</FontHeight>
</Font>
- <Frame name="SVUI_UnitTrackingCompass" movable="true" frameStrata="DIALOG">
+ <Frame name="SVUI_UnitTrackingCompass" movable="true" frameStrata="DIALOG" hidden="true">
<Size x="70" y="70"/>
<Anchors>
<Anchor point="CENTER" relativeTo="UIParent" relativePoint="CENTER"/>
@@ -79,4 +79,4 @@
<Script file='Loader.lua'/>
<Include file='components\_load.xml'/>
<Script file='SVUI_TrackOMatic.lua'/>
-</Ui>
\ No newline at end of file
+</Ui>