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Hrm?

ckaotik [03-28-10 - 22:22]
Hrm?
Filename
deDE.lua
enUS.lua
lootmanager.lua
lootmanager_options.lua
diff --git a/deDE.lua b/deDE.lua
deleted file mode 100644
index cca085b..0000000
--- a/deDE.lua
+++ /dev/null
@@ -1,219 +0,0 @@
--- German localisation file
-_, BrokerGarbage = ...
-
-if GetLocale() == "deDE" then
-
-BrokerGarbage.locale = {
-	label = "Kein Müll",
-
-	-- Chat Messages
-	sellAndRepair = "Müll für %1$s verkauft, repariert für %2$s. Änderung: %3$s.",
-	repair = "Repariert für %s.",
-	sell = "Müll verkauft für %s.",
-
-	addedToSaveList = "%s zur Ausnahmeliste hinzugefügt.",
-	addedToPriceList = "Für %s wird nun nur der Händlerpreis genutzt.",
-	addedToIncludeList = "%s zur Einschlussliste hinzugefügt.",
-	addedToSellList = "%s wird bei Händlern automatisch verkauft.",
-	limitSet = "Für %s wurde das Limit auf %d gesetzt.",
-	itemDeleted = "%s wurde gelöscht.",
-
-	openPlease = "Bitte öffne %s - es nimmt unnötig Platz weg.",
-	openClams = "Du hast eine %s im Inventar!",
-	couldNotLootValue = "%s wurde nicht geplündert, da es zu billig ist.",
-	couldNotLootLocked = "Konnte %s nicht plündern, da es gesperrt ist. Bitte plündere es manuell.",
-	couldNotLootSpace = "Konnte %s nicht plündern, da dein Inventar voll ist.",
-	couldNotLootLM = "%s wurde nicht geplündert. Du bist Plündermeister, bitte verteile es manuell.",
-	slashCommandHelp = "Folgende Kommandos werden unterstützt: |cffc0c0c0/garbage|r\n|cffc0c0c0 config|r öffnet die Optionen.\n|cffc0c0c0format |cffc0c0ffformatstring|r lässt dich das Format der LDB Anzeige anpassen, |cffc0c0c0 format reset|r setzt es zurück.\n|cffc0c0c0stats|r gibt dir eine Kurzstatistik aus.\n|cffc0c0c0limit |cffc0c0ffitemLink/ID Anzahl|r setzt ein Limit für das gewählte Item für den aktuellen Charakter.\n|cffc0c0c0globallimit |cffc0c0ffitemLink/ID Anzahl|r setzt ein Limit für alle Charaktere.\n|cffc0c0c0value |cffc0c0ffWertInKupfer|r setzt den Itemwert, ab dem Items gelootet werden.",
-	statistics = "Statistik:\nGesamtverdienst (alle Charaktere): %1$s\nGesamtverlust (alle Charaktere): %2$s",
-	minValueSet = "Mindestwert für items wurde auf %s gesetzt.",
-
-	-- Tooltip
-	headerRightClick = "Rechts-Klick: Optionen",
-	headerShiftClick = "SHIFT-Klick: Zerstören",
-	headerCtrlClick = "STRG-Klick: Behalten",
-	moneyLost = "Gold verloren:",
-	moneyEarned = "Gold verdient:",
-	noItems = "Keine Items zum Löschen.",
-	increaseTreshold = "Erhöhe die Item Qualität",
-
-	autoSellTooltip = "Müll für %s verkaufen",
-	reportNothingToSell = "Nichts zu verkaufen!",
-
-	-- Statistics Frame
-	StatisticsHeading = "Statistiken, jeder braucht sie!\nUm Teile davon zu löschen, klicke auf das jeweilige 'x'.",
-
-	MemoryUsageText = "Bitte beachte, dass insbesondere nach dem Inventarscan der Speicherbedarf stark zunimmt. Er schrumpft wieder, wenn der 'Garbage Collector' ans Werk geht.",
-	MemoryUsageTitle = "Speicherverbrauch (kB)",
-	CollectMemoryUsageTooltip = "Klicke um den 'Garbage Collector' (Blizzard Funktion) manuell zu starten.",
-
-	GlobalStatisticsHeading = "Globale Geldstatistiken:",
-	AverageSellValueTitle = "Durchschnittl. Verkaufswert",
-	AverageDropValueTitle = "Durchschnittl. weggeworfen",
-
-	GlobalMoneyEarnedTitle = "Gesamtverdienst",
-	ResetGlobalMoneyEarnedTooltip = "Klicke um deinen Gesamtverdienst zurückzusetzen.",
-	GlobalMoneyLostTitle = "Gesamtverlust",
-	ResetGlobalMoneyLostTooltip = "Klicke um deinen Gesamtverlust zurückzusetzen.",
-
-	GlobalItemsSoldTitle = "Items verkauft",
-	ResetGlobalItemsSoldTooltip = "Klicke um die Anzahl an verkauften Items zurückzusetzen.",
-	ItemsDroppedTitle = "Items weggeworfen",
-	ResetGlobalItemsDroppedTooltip = "Klicke um die Anzahl der weggeworfenen Items zurückzusetzen.",
-
-	LocalStatisticsHeading = "Statistiken von %s:",
-	StatisticsLocalAmountEarned = "Verdienst",
-	ResetLocalMoneyEarnedTooltip = "Klicke um deinen (lokalen) Verdienst zurückzusetzen.",
-	StatisticsLocalAmountLost = "Verlust",
-	ResetLocalMoneyLostTooltip = "Klicke um deinen (lokalen) Verlust zurückzusetzen.",
-
-	ResetGlobalDataText = "Reset: Global",
-	ResetGlobalDataTooltip = "Klicke hier um alle globalen Statistikdaten zurückzusetzen.",
-	ResetLocalDataText = "Reset: Lokal",
-	ResetLocalDataTooltip = "Klicke um alle charakterspezifischen Statistiken zurückzusetzen.",
-
-	-- Basic Options Frame
-	BasicOptionsTitle = "Grundeinstellungen",
-	BasicOptionsText = "Möchtest du einmal nicht automatisch verkaufen / reparieren? \nHalte SHIFT gedrückt, wenn du den Händler ansprichst!",
-	autoSellTitle = "Automatisch Verkaufen",
-	autoSellText = "Wenn ausgewählt, werden graue Gegenstände automatisch beim Händler verkauft.",
-
-	showAutoSellIconTitle = "Icon anzeigen",
-	showAutoSellIconText = "Wenn ausgewählt, wird bei Händlern ein Icon zum automatischen Verkaufen angezeigt.",
-
-	showNothingToSellTitle = "'Nichts zu verkaufen'",
-	showNothingToSellText = "Wenn ausgewählt, wird bei Besuch eines Händlers eine Nachricht ausgegeben, falls es nichts zu verkaufen gibt.",
-
-	autoRepairTitle = "Automatisch Reparieren",
-	autoRepairText = "Wenn ausgewählt, wird deine Ausrüstung automatisch repariert wenn möglich.",
-
-	autoRepairGuildTitle = "Reparatur selbst zahlen",
-	autoRepairGuildText = "Wenn ausgewählt, wird Broker_Garbage nicht auf Gildenkosten reparieren.",
-
-	showLostTitle = "'Verlorenes Gold' zeigen",
-	showLostText = "Wenn ausgewählt, wird im Tooltip die Zeile 'Verlorenes Gold' gezeigt.",
-
-	showSourceTitle = "Quelle anzeigen",
-	showSourceText = "Wenn ausgewählt, wird im Tooltip als letzte Spalte die Preisquelle gezeigt.",
-
-	showEarnedTitle = "'Verdientes Gold' zeigen",
-	showEarnedText = "Wenn ausgewählt, wird im Tooltip die Zeile 'Verdientes Gold' gezeigt.",
-
-	dropQualityTitle = "Item Qualität",
-	dropQualityText = "Wähle, bis zu welcher Qualität Items zum Löschen vorgeschlagen werden. Standard: Schlecht (0)",
-
-	moneyFormatTitle = "Geldformat",
-	moneyFormatText = "Ändere die Art, wie Geldbeträge angezeigt werden. Standard: 2",
-
-	maxItemsTitle = "Max. Items",
-	maxItemsText = "Lege fest, wie viele Zeilen im Tooltip angezeigt werden. Standard: 9",
-
-	maxHeightTitle = "Max. Höhe",
-	maxHeightText = "Lege fest, wie hoch der Tooltip sein darf. Standard: 220",
-
-	enchanterTitle = "Verzauberer",
-	enchanterTooltip = "Setze das Häkchen, wenn du einen Verzauberer besitzt/kennst. Wenn aktiviert, wird Broker_Garbage Entzauberpreise verwenden, welche in der Regel höher sind als Händlerpreise.",
-
-	rescanInventory = "Inventar neu scannen",
-	rescanInventoryText = "Klicke um dein Inventar neu zu scannen. Dies sollte normalerweise nicht nötig sein!",
-
-	emptyExcludeList = "Ausschlussliste leeren",
-	emptyExcludeListText = "Klicke um deine globale (!) Ausschlussliste zu leeren.",
-
-	emptyIncludeList = "Einschlussliste leeren",
-	emptyIncludeListText = "Klicke um deine globale (!) Einschlussliste zu leeren.",
-
-	LDBDisplayTextTitle = "LDB Anzeige:",
-	LDBDisplayTextHelpTooltip = "Schnellhilfe:\n%1$s - Itemlink\n%2$s - Item Anzahl\n%3$s - Itemwert\n%4$d - freier Taschenplatz\n%5$d - Gesamttaschenplatz",
-	LDBDisplayTextResetTooltip = "Setze den LDB Anzeigetext auf den Standardwert zurück.",
-
-	-- List Options Panel
-	LOPTitle = "Positiv-Listen",
-	LOPSubTitle = "Zum Hinzufügen ziehe Items auf das jeweilige '+'. Zum Entfernen wähle sie aus und klicke auf '-'. Nutze Kategorien per Rechts-Klick auf '+'.",
-
-		-- Exclude List
-	LOPExcludeHeader = "Ausschlussliste - Items hier werden nie verkauft/gelöscht.",
-	LOPExcludePlusTT = "Items hinzufügen, indem du sie hierher ziehst/hier ablegst. Rechtsklick, um Kategorien hinzuzufügen!",
-	LOPExcludeMinusTT = "Wähle Items, die du entfernen willst. Dann klicke hier.",
-	LOPExcludePromoteTT = "Klicke um alle markierten Items in die globale Ausnahmeliste zu übernehmen.",
-	LOPExcludeEmptyTT = "Klicke, um die lokale Ausschlussliste völlig zu leeren.\n|cffff0000Achtung!",
-
-		-- Force Vendor Price List
-	LOPForceHeader = "Händlerpreis-Liste - Für diese Items wird nur der Händlerpreis betrachtet.",
-	LOPForcePlusTT = "Items hinzufügen, indem du sie hierher ziehst/hier ablegst. Rechtsklick, um Kategorien hinzuzufügen!",
-	LOPForceMinusTT = "Wähle Items, die du entfernen willst. Dann klicke hier.",
-	LOPForcePromoteTT = "Die Händlerpreis-Liste ist bereits global.",
-	LOPForceEmptyTT = "Klicke, um die Händlerliste völlig zu leeren.\n|cffff0000Achtung!",
-
-	-- AutoSell Options Panel
-	LONTitle = "Negativ-Listen",
-	LONSubTitle = "Analog zu den Positiv-Listen. Um eine maximale Anzahl für ein bestimmtes Item festzulegen, nutze das Mausrad über dem Item-Icon.",
-
-		-- Include List
-	LONIncludeHeader = "Einschlussliste - Items werden zuerst angezeigt und vom LM nicht geplündert.",
-	LONIncludePlusTT = "Items hinzufügen, indem du sie hierher ziehst/hier ablegst. Rechtsklick, um Kategorien hinzuzufügen!",
-	LONIncludeMinusTT = "Wähle Items, die du entfernen willst. Dann klicke hier.",
-	LONIncludePromoteTT = "Klicke, um alle markierten Items in die globale Einschlussliste zu übernehmen.",
-	LONIncludeEmptyTT = "Klicke, um die lokale Einschlussliste völlig zu leeren.\n|cffff0000Achtung!",
-
-		-- Auto Sell List
-	LONAutoSellHeader = "Verkaufsliste - Items hier werden bei Händlern automatisch verkauft.",
-	LONAutoSellPlusTT = "Items hinzufügen, indem du sie hierher ziehst/hier ablegst. Rechtsklick, um Kategorien hinzuzufügen!",
-	LONAutoSellMinusTT = "Wähle Items, die du entfernen willst. Dann klicke hier.",
-	LONAutoSellPromoteTT = "Klicke, um alle markierten Items in die globale Verkaufsliste zu übernehmen.",
-	LONAutoSellEmptyTT = "Klicke, um die lokale Verkaufsliste völlig zu leeren.\n|cffff0000Achtung!",
-
-	-- LibPeriodicTable texts
-	PTCategoryTooltipHeader = "Kategorien hinzufügen",
-	PTCategoryTooltipText = "Füge Kategorien hinzu, indem du auf die entsprechenden Einträge clickst.",
-
-	-- Loot Manager
-	CreatureTypeBeast = "Wildtier",
-	You = "Ihr",
-
-	LMTitle = "Loot Manager",
-	LMSubTitle = "Der Loot Manager kann den gesamten Lootvorgang verwalten, wenn du ihn lässt.\nHalte SHIFT beim Plündern lange gedrückt, wenn du sonst Autoloot an hast, aber einmalig 'per Hand' plündern möchtest.",
-
-	LMEnableTitle = "Loot Manager aktivieren",
-	LMEnableTooltip = "Aktiviert den Loot Manager.",
-
-	LMSelectiveTitle = "Selektives Looten",
-	LMSelectiveTooltip = "Wenn ausgewählt, entscheidet Broker_Garbage von selbst, welche Items gelootet werden.",
-
-	LMAutoLootTitle = "Autoloot",
-	LMAutoLootTooltip = "Wenn nicht ausgewählt, wird Broker_Garbage nur bei bestimmten Gelegenheiten looten.",
-
-	LMAutoLootSkinningTitle = "Kürschnern",
-	LMAutoLootSkinningTooltip = "Wenn ausgewählt, wird Broker_Garbage versuchen, durch dich kürschnerbare Kreaturen zu looten.",
-
-	LMAutoLootPickpocketTitle = "Taschendiebstahl",
-	LMAutoLootPickpocketTooltip = "Wenn ausgewählt, wird Broker_Garbage automatisch plündern, wenn du ein Schurke in Verstohlenheit bist.",
-
-	LMAutoLootFishingTitle = "Angeln",
-	LMAutoLootFishingTooltip = "Wenn ausgewählt, wird Broker_Garbage automatisch plündern, wenn du gerade angelst.",
-
-	LMAutoDestroyTitle = "Auto-Zerstören",
-	LMAutoDestroyTooltip = "Wenn ausgewählt, wird Broker_Garbage bei zu wenig Platz versuchen, welchen zu schaffen.",
-
-	LMFreeSlotsTitle = "Min. freier Inventarplatz",
-	LMFreeSlotsTooltip = "Setze das Minimum an freien Taschenplätzen, bei dem Broker_Garbage automatisch Platz schaffen soll.",
-
-	LMRestackTitle = "Automatisch stapeln",
-	LMRestackTooltip = "Wenn ausgewählt, wird Broker_Garbage automatisch die von dir beobachteten Gegenstände nach dem Plündern stapeln, um Platz zu schaffen.",
-
-	LMFullRestackTitle = "Gesamtes Inventar",
-	LMFullRestackTooltip = "Wenn ausgewählt, wird Broker_Garbage dein gesamtes Inventar zum Restacken beobachten.",
-
-	LMOpenContainersTitle = "Warne: Behälter",
-	LMOpenContainersTooltip = "Wenn ausgewählt, wird Broker_Garbage eine Warnung ausgeben, solltest du ungeöffnete Behälter bei dir haben.",
-
-	LMOpenClamsTitle = "Warne: Muscheln",
-	LMOpenClamsTooltip = "Wenn ausgewählt, wird Broker_Garbage eine Warnung ausgeben, wenn du ungeöffnete Muscheln im Inventar hast. Da diese aber nun stapelbar sind, verlierst du durch deaktivieren dieser Option keinen Taschenplatz.",
-
-	LMWarnLMTitle = "Warne: Plündermeister",
-	LMWarnLMTooltip = "Wenn ausgewählt, wird Broker_Garbage eine Meldung zeigen, die dich auffordert, die Beute zu verteilen.",
-
-	LMItemMinValue = "Mindestwert zum Looten",
-}
-
-end
\ No newline at end of file
diff --git a/enUS.lua b/enUS.lua
deleted file mode 100644
index a076769..0000000
--- a/enUS.lua
+++ /dev/null
@@ -1,218 +0,0 @@
--- enUS / enGB / default localization file
-_, BrokerGarbage = ...
-
-
-
-BrokerGarbage.locale = {
-	label = "Junk, be gone!",
-
-	-- Chat Messages
-	sellAndRepair = "Sold trash for %1$s, repaired for %2$s. Change: %3$s.",
-	repair = "Repaired for %s.",
-	sell = "Sold trash for %s.",
-
-	addedToSaveList = "%s has been added to the save list.",
-	addedToPriceList = "%s will only have its vendor price considered.",
-	addedToIncludeList = "%s has been added to the Include List.",
-	addedToSellList = "%s will be automatically sold when at a merchant.",
-	limitSet = "%s has been assigned a limit of %d.",
-	itemDeleted = "%s has been deleted.",
-
-	openPlease = "Please open your %s. It's in your bags, stealing your space!",
-	openClams = "You own a %s. Maybe consider opening it.",
-	couldNotLootValue = "Did not loot %s because it's too cheap.",
-	couldNotLootLocked = "Could not loot %s because it is locked. Please loot manually.",
-	couldNotLootSpace = "Could not loot %s because your inventory is full.",
-	couldNotLootLM = "%s was not looted. You are the Loot Master so please distrivute the item manually.",
-	slashCommandHelp = "The following commands are available: |cffc0c0c0/garbage|r\n|cffc0c0c0 config|r opens the options panel.\n|cffc0c0c0format |cffc0c0ffformatstring|r lets you customize the LDB display text, |cffc0c0c0 format reset|r resets it.\n|cffc0c0c0stats|r returns some statistics.\n|cffc0c0c0limit |cffc0c0ffitemLink/ID count|r sets a limit for the given item on the current character.\n|cffc0c0c0globallimit |cffc0c0ffitemLink/ID count|r sets a limit for all characters.\n|cffc0c0c0value |cffc0c0ffvalueInCopper|r sets the minimum value for items to be looted.",
-	statistics = "Statistics:\nTotal earnings (all characters): %1$s\nTotal losses (all characters): %2$s",
-	minValueSet = "Items with a value less than %s will not be looted anymore.",
-
-	-- Tooltip
-	headerRightClick = "Right-Click for options",
-	headerShiftClick = "SHIFT-Click: Destroy",
-	headerCtrlClick = "CTRL-Click: Keep",
-	moneyLost = "Money Lost:",
-	moneyEarned = "Money Earned:",
-	noItems = "No items to delete.",
-	increaseTreshold = "Increase quality treshold",
-
-	autoSellTooltip = "Sell Items for %s",
-	reportNothingToSell = "Nothing to sell!",
-
-	-- Statistics Frame
-	StatisticsHeading = "Statistics, everone needs them!\nTo delete any part of them, click the red x.",
-
-	MemoryUsageText = "Please notice that especially after scanning your inventory the memory usage goes up a lot. It will automatically be reduced once the garbage collector kicks in.",
-	MemoryUsageTitle = "Memory Usage (kB)",
-	CollectMemoryUsageTooltip = "Click to start the garbage collection (Blizzard function).",
-
-	GlobalStatisticsHeading = "Global Money statistics:",
-	AverageSellValueTitle = "Average sell value",
-	AverageDropValueTitle = "Average drop value",
-
-	GlobalMoneyEarnedTitle = "Total amount earned",
-	ResetGlobalMoneyEarnedTooltip = "Click to reset your (global) money earned data.",
-	GlobalMoneyLostTitle = "Total amount lost",
-	ResetGlobalMoneyLostTooltip = "Click to reset your (global) money lost data.",
-
-	GlobalItemsSoldTitle = "Items sold",
-	ResetGlobalItemsSoldTooltip = "Click to reset the number of items you sold so far.",
-	ItemsDroppedTitle = "Items dropped",
-	ResetGlobalItemsDroppedTooltip = "Click to reset the number of items you dropped so far.",
-
-	LocalStatisticsHeading = "%s's statistics:",
-	StatisticsLocalAmountEarned = "Amount earned",
-	ResetLocalMoneyEarnedTooltip = "Click to reset your (local) money earned data.",
-	StatisticsLocalAmountLost = "Amount lost",
-	ResetLocalMoneyLostTooltip = "Click to reset your (local) money lost data.",
-
-	ResetGlobalDataText = "Reset Global Statistics",
-	ResetGlobalDataTooltip = "Click here to reset alls global statistics.",
-	ResetLocalDataText = "Reset Local Statistics",
-	ResetLocalDataTooltip = "Click here to reset all local statistics.",
-
-	-- Basic Options Frame
-	BasicOptionsTitle = "Basic Options",
-	BasicOptionsText = "Don't want to auto-sell/repair? \nHold Shift when adressing the merchant!",
-	autoSellTitle = "Auto Sell",
-	autoSellText = "Toggles whether to automatically sell your gray items when at a vendor.",
-
-	showAutoSellIconTitle = "Show Icon",
-	showAutoSellIconText = "Toggles whether to show an icon to manually auto-sell when at a vendor.",
-
-	showNothingToSellTitle = "'Nothing to sell'",
-	showNothingToSellText = "Toggles whether to show a notice when at a vendor and there is nothing to sell.",
-
-	autoRepairTitle = "Auto Repair",
-	autoRepairText = "Toggles whether to automatically repair your gear when at a vendor.",
-
-	autoRepairGuildTitle = "No Guild Repair",
-	autoRepairGuildText = "If selected, Broker_Garbage will never try to repair using the guild bank's money",
-
-	showLostTitle = "Show Money Lost",
-	showLostText = "Toggles whether to show the tooltip line 'Money Lost'.",
-
-	showSourceTitle = "Show Source",
-	showSourceText = "Toggles whether to show the last column in the tooltip, displaying the item value source.",
-
-	showEarnedTitle = "Show Money Earned",
-	showEarnedText = "Toggles whether to show the tooltip line 'Money Earned'.",
-
-	dropQualityTitle = "Drop Quality",
-	dropQualityText = "Select up to which treshold items may be listed as deletable. Default: Poor (0)",
-
-	moneyFormatTitle = "Money Format",
-	moneyFormatText = "Change the way money (i.e. gold/silver/copper) is being displayed. Default: 2",
-
-	maxItemsTitle = "Max. Items",
-	maxItemsText = "Set how many lines you would like to have displayed in the tooltip. Default: 9",
-
-	maxHeightTitle = "Max. Height",
-	maxHeightText = "Set the height of the tooltip. Default: 220",
-
-	enchanterTitle = "Enchanter",
-	enchanterTooltip = "Check this if you have/know an enchanter. When checked, Broker_Garbage will use disenchant values for disenchantable items, which are usually higher than vendor prices.",
-
-	rescanInventory = "Rescan Inventory",
-	rescanInventoryText = "Click to manually rescan you inventory. Should generally not be needed.",
-
-	emptyExcludeList = "Empty Exclude List",
-	emptyExcludeListText = "Click to clear your exclude list.",
-
-	emptyIncludeList = "Empty Include List",
-	emptyIncludeListText = "Click to clear your include list.",
-
-	LDBDisplayTextTitle = "LDB Display text:",
-	LDBDisplayTextHelpTooltip = "Format string help:\n%1$s - item link\n%2$s - item count\n%3$s - item value\n%4$d - free bag slots\n%5$d - total bag slots",
-	LDBDisplayTextResetTooltip = "Reset LDB string to default value.",
-
-	-- List Options Panel
-	LOPTitle = "Positive Lists",
-	LOPSubTitle = "To add Items to lists, drag them over the corresponding '+' icon, to remove them select them and click the '-'. To add categories right-click on '+'.",
-
-		-- Exclude List
-	LOPExcludeHeader = "Exclude List - these items will never be sold/deleted.",
-	LOPExcludePlusTT = "Add items to the Exclude List by dragging/placing them on me. Right click on me for categories!",
-	LOPExcludeMinusTT = "Select items you want to remove, then click here.",
-	LOPExcludePromoteTT = "Selected items will be written onto your global Exclude List, as seen by every character.",
-	LOPExcludeEmptyTT = "Click to fully empty your local Exclude List.\n|cffff0000Caution!",
-
-		-- Force Vendor Price List
-	LOPForceHeader = "Vendor Price List - These items will only have their vendor price considered.",
-	LOPForcePlusTT = "Add items to the Exclude List by dragging/placing them on me. Right click on me for categories!",
-	LOPForceMinusTT = "Select items you want to remove, then click here.",
-	LOPForcePromoteTT = "The Vendor Price List is already global and effects every character.",
-	LOPForceEmptyTT = "Click to fully empty your Vendor Price List.\n|cffff0000Caution!",
-
-	-- AutoSell Options Panel
-	LONTitle = "Negative Lists",
-	LONSubTitle = "Similar usage to Positive Lists. To set an item limit, use your mousewheel when over the item icon.",
-
-		-- Include List
-	LONIncludeHeader = "Include List - items will be shown first and not be looted by the Loot Manager.",
-	LONIncludePlusTT = "Add items to the Exclude List by dragging/placing them on me. Right click on me for categories!",
-	LONIncludeMinusTT = "Select items you want to remove, then click here.",
-	LONIncludePromoteTT = "Selected items will be written onto your global Include List, as seen by every character.",
-	LONIncludeEmptyTT = "Click to fully empty your local Include List.\n|cffff0000Caution!",
-
-		-- Auto Sell List
-	LONAutoSellHeader = "Sell List - These items will be sold automatically when at a vendor.",
-	LONAutoSellPlusTT = "Add items to the Exclude List by dragging/placing them on me. Right click on me for categories!",
-	LONAutoSellMinusTT = "Select items you want to remove, then click here.",
-	LONAutoSellPromoteTT = "Selected items will be written onto your global Sell List, as seen by every character.",
-	LONAutoSellEmptyTT = "Click to fully empty your local Sell List.\n|cffff0000Caution!",
-
-	-- LibPeriodicTable texts
-	PTCategoryTooltipHeader = "Add Categories",
-	PTCategoryTooltipText = "Navigate through this menu and add any of these categories by clicking on them.",
-
-	-- Loot Manager
-	CreatureTypeBeast = "Beast",
-	You = "You",			-- as in "You receive ..."
-
-	LMTitle = "Loot Manager",
-	LMSubTitle = "The Loot Manager takes control of your looting if you want it to do so.\nIf you usually autoloot, hold down SHIFT for a while when looting a corpse to disable it once.",
-
-	LMEnableTitle = "Enable Loot Manager",
-	LMEnableTooltip = "Check to enable the Loot Manager.",
-
-	LMSelectiveTitle = "Selective Looting",
-	LMSelectiveTooltip = "Check to let Broker_Garbage determine which items to loot.",
-
-	LMAutoLootTitle = "Autoloot",
-	LMAutoLootTooltip = "If unchecked, Broker_Garbage will only loot on special occations.",
-
-	LMAutoLootSkinningTitle = "Skinning",
-	LMAutoLootSkinningTooltip = "If checked, Broker_Garbage will loot if the creature is skinnable by you.",
-
-	LMAutoLootPickpocketTitle = "Pickpocket",
-	LMAutoLootPickpocketTooltip = "If checked, Broker_Garbage will loot if you are a Rogue and stealthed.",
-
-	LMAutoLootFishingTitle = "Fishing",
-	LMAutoLootFishingTooltip = "If checked, Broker_Garbage will loot if you are currently fishing.",
-
-	LMAutoDestroyTitle = "Autodestroy",
-	LMAutoDestroyTooltip = "If checked, Broker_Garbage will take actions when your inventory space is (almost) full.",
-
-	LMFreeSlotsTitle = "Minimum free slots",
-	LMFreeSlotsTooltip = "Set the minimum numer of free slots for autodestroy to take action.",
-
-	LMRestackTitle = "Automatic restack",
-	LMRestackTooltip = "Check to automatically compress your watched inventory items after looting.",
-
-	LMFullRestackTitle = "Full inventory",
-	LMFullRestackTooltip = "When checked will look at your whole inventory for restackable items, not just the watched items.",
-
-	LMOpenContainersTitle = "Warn: Containers",
-	LMOpenContainersTooltip = "When checked, Broker_Garbage will warn you when you have unopened containers in you inventory.",
-
-	LMOpenClamsTitle = "Warn: Clams",
-	LMOpenClamsTooltip = "When checked, Broker_Garbage will warn you when you have clams in you inventory. As these now do stack, you are not wasting any slots by unchecking this.",
-
-	LMWarnLMTitle = "Warn: Loot Master",
-	LMWarnLMTooltip = "When checked, Broker_Garbage will print a notice reminding you to assign loot.",
-
-	LMItemMinValue = "Minimum item value",
-}
-
diff --git a/lootmanager.lua b/lootmanager.lua
deleted file mode 100644
index a821fe7..0000000
--- a/lootmanager.lua
+++ /dev/null
@@ -1,494 +0,0 @@
--- This is BrokerGarbage's Loot Manager - inspired by KarniCrap
--- It allows you to manage auto looting and dropping of "too many" items
-_, BrokerGarbage = ...
-
--- register events
-local function eventHandler(self, event, ...)
-	if not BG_GlobalDB.useLootManager then return end
-
-	if event == "CHAT_MSG_LOOT" then
-		if BrokerGarbage.locale.You and strfind(arg1, BrokerGarbage.locale.You) and BG_GlobalDB.autoDestroy then
-			BrokerGarbage:AutoDestroy()
-		end
-
-	elseif event == "LOOT_OPENED" then
-		local numSlots = 0
-		-- restack (relevant) inventory
-		if BG_GlobalDB.restackIfNeeded then
-			local justStacked = {}
-			if BG_GlobalDB.restackFullInventory then
-				for container = 0, 4 do
-					numSlots = GetContainerNumSlots(container)
-					if numSlots then
-						for slot = 1, numSlots do
-							local itemID = GetContainerItemID(container,slot)
-							if itemID and not BrokerGarbage:Find(justStacked, itemID) then
-								BrokerGarbage:Restack(itemID)
-								table.insert(justStacked, itemID)
-							end
-						end
-					end
-				end
-			else
-				for i, itemTable in pairs(BrokerGarbage.inventory) do
-					if not BrokerGarbage:Find(justStacked, itemTable.itemID) then
-						BrokerGarbage:Restack(itemTable.itemID)
-						table.insert(justStacked, itemTable.itemID)
-					end
-				end
-			end
-		end
-		-- looting
-		if BG_LocalDB.selectiveLooting then
-			local autoloot = arg1
-			if BrokerGarbage.currentRestackItems ~= nil then
-				BrokerGarbage.afterRestack = function()
-					BrokerGarbage:SelectiveLooting(autoloot)
-				end
-			else
-				BrokerGarbage:SelectiveLooting(autoloot)
-			end
-		end
-
-	elseif event == "LOOT_CLOSED" then
-		if BG_LocalDB.selectiveLooting then
-			BrokerGarbage:CheckAndClearInv()
-		end
-
-		if BG_GlobalDB.openContainers then
-			BrokerGarbage:OpenContainers()
-		end
-
-	elseif event == "ITEM_UNLOCKED" then
-		-- keep restacking
-		if BrokerGarbage:RestackStep() then
-			-- wait for next update
-			BrokerGarbage:Debug("Still restacking...", BrokerGarbage.currentRestackItems)
-		else
-			-- we're done
-			frame:UnregisterEvent("ITEM_UNLOCKED")
-			BrokerGarbage.currentRestackItems = nil
-			BrokerGarbage:Debug("Unregistered ITEM_UNLOCKED")
-
-			if BrokerGarbage.afterRestack ~= nil then
-				BrokerGarbage:afterRestack()
-				BrokerGarbage.afterRestack = nil
-			end
-		end
-	end
-end
-
-local frame = CreateFrame("Frame")
-frame:RegisterEvent("CHAT_MSG_LOOT")
-frame:RegisterEvent("LOOT_OPENED")
-frame:RegisterEvent("LOOT_CLOSED")
-frame:SetScript("OnEvent", eventHandler)
-
--- ---------------------------------------------------------
--- Helper functions
--- ---------------------------------------------------------
--- restacks items so when deleting you lose as few items as possible
-function BrokerGarbage:Restack(itemID)
-	if BrokerGarbage.currentRestackItems then
-		tinsert(BrokerGarbage.currentRestackItems, itemID)
-	else
-		BrokerGarbage.currentRestackItems = { itemID }
-		if BrokerGarbage:RestackStep() then
-			-- wait for moved items
-			frame:RegisterEvent("ITEM_UNLOCKED")
-		else
-			-- nothing to restack
-			if BrokerGarbage.afterRestack ~= nil then
-				BrokerGarbage:afterRestack()
-				BrokerGarbage.afterRestack = nil
-			end
-		end
-	end
-end
-
-local function NextRestackStep()
-	-- go to next item if there is one
-	tremove(BrokerGarbage.currentRestackItems, 1)
-	if #(BrokerGarbage.currentRestackItems) <= 0 then
-		BrokerGarbage.currentRestackItems = nil
-		return false
-	else
-		return BrokerGarbage:RestackStep()
-	end
-end
-
--- move 1 item for restacking
-function BrokerGarbage:RestackStep()
-	if not BrokerGarbage.currentRestackItems then return false end
-	local itemID = BrokerGarbage.currentRestackItems[1]
-	if not itemID then return NextRestackStep() end
-
-	local count = GetItemCount(itemID)
-	if not count or count <= 1 then return NextRestackStep() end
-
-	local locations = BrokerGarbage:FindSlotToDelete(itemID, true)
-	local maxLoc = #locations
-	if maxLoc <= 1 then
-		return NextRestackStep()
-	end -- we're done, nothing to restack
-
-	if GetContainerItemInfo(locations[1].bag, locations[1].slot) then
-		ClearCursor()
-		PickupContainerItem(locations[1].bag, locations[1].slot)
-		PickupContainerItem(locations[maxLoc].bag, locations[maxLoc].slot)
-
-		BrokerGarbage:Debug("Restack from/to", locations[1].count, locations[maxLoc].count)
-	end
-	return true
-end
-
--- calls restack and deletes as many items as needed
-function BrokerGarbage:DeletePartialStack(itemID, num)
-	local locations = BrokerGarbage:FindSlotToDelete(itemID)
-	local maxStack = select(8, GetItemInfo(itemID))
-
-	SplitContainerItem(locations[1].bag, locations[1].slot, num)
-	if CursorHasItem() then
-		BrokerGarbage:Debug("DeletePartialStack", select(2,GetItemInfo(itemID)), num, locations[1].bag, locations[1].slot)
-		DeleteCursorItem()
-	end
-end
-
--- checks the inventory for items that can and should be dropped/restacked
-function BrokerGarbage:CheckAndClearInv()
-	local numSlots
-	-- restack
-	local justStacked = {}
-	if BG_GlobalDB.restackIfNeeded and BG_GlobalDB.restackFullInventory then
-		for container = 0, 4 do
-			numSlots = GetContainerNumSlots(container)
-			if numSlots then
-				for slot = 1, numSlots do
-					local itemID = GetContainerItemID(container,slot)
-					if itemID and not BrokerGarbage:Find(justStacked, itemID) then
-						BrokerGarbage:Restack(itemID)
-						table.insert(justStacked, itemID)
-					end
-				end
-			end
-		end
-	elseif BG_GlobalDB.restackIfNeeded then
-		for i, itemTable in pairs(BrokerGarbage.inventory) do
-			if not BrokerGarbage:Find(justStacked, itemTable.itemID) then
-				BrokerGarbage:Restack(itemTable.itemID)
-				table.insert(justStacked, itemTable.itemID)
-			end
-		end
-	end
-
-	-- drop until conditions are met
-	--while BrokerGarbage.totalFreeSlots <= BG_GlobalDB.tooFewSlots do
-	--	BrokerGarbage:Delete(BrokerGarbage:GetCheapest())	-- automatically takes included items
-	--	BrokerGarbage:ScanInventory()
-	--end
-end
-
--- drops Include List (Blacklist) items
-function BrokerGarbage:AntiCrap()
-	local numSlots, itemID
-	for bag = 0, 4 do
-		numSlots = GetContainerNumSlots(container)
-		if numSlots then
-			for slot = 1, numSlots do
-				itemID = GetContainerItemID(container,slot)
-				if not IsInteresting(select(2,GetItemInfo(itemID))) then
-					BrokerGarbage:Delete(select(2,GetItemInfo(itemID)), bag, slot)
-				end
-			end
-		end
-	end
-end
-
--- warns of container - clams and/or containers
-function BrokerGarbage:OpenContainers()
-	--[[if BrokerGarbage.totalFreeSlots < 2 then
-		BrokerGarbage:Print("Too few slots to securely loot containers! Please make some room.")
-		return
-	end]]--
-
-	-- only containers
-	if BG_GlobalDB.openContainers then
-		local itemLink
-
-		for i, itemTable in pairs(BrokerGarbage.unopened) do
-			if not itemTable.clam then
-				itemLink = select(2,GetItemInfo(itemTable.itemID))
-				BrokerGarbage:Print(format(BrokerGarbage.locale.openPlease, itemLink))
-				-- UseContainerItem(itemTable.container, itemTable.slot)
-				tremove(BrokerGarbage.unopened, i)
-			end
-		end
-	end
-
-	-- only clams
-	if BG_GlobalDB.openClams then
-		-- opening clams
-		local auctionType = select(6,GetAuctionItemClasses())
-		local auctionSubType = GetAuctionItemSubClasses(6)
-		local itemLink
-
-		for i, itemTable in pairs(BrokerGarbage.unopened) do
-			if itemTable.clam then
-				-- UseContainerItem(itemTable.bag, itemTable.slot)
-				itemLink = select(2,GetItemInfo(itemTable.itemID))
-				BrokerGarbage:Print(format(BrokerGarbage.locale.openClams, itemLink))
-				tremove(BrokerGarbage.unopened, i)
-			end
-		end
-	end
-end
-
---[[ returns number of free inventory slots // currently unused
-function BrokerGarbage:GetNumSlots()
-	local total = 0
-	local free = 0
-	local numSlots = 0
-	local freeSlots = 0
-
-	for container = 0, 4 do
-		freeSlots = select(1,GetContainerFreeSlots(container)) or {}
-		free = free + #freeSlots
-		numSlots = GetContainerNumSlots(container)
-		if numSlots then
-			total = total + numSlots
-		end
-	end
-	return total, free
-end ]]--
-
--- returns true if the requested mob is skinnable with our skill
-function BrokerGarbage:CanSkin(mobLevel)
-	local isSkinner = IsUsableSpell(select(1,GetSpellInfo(8613))) and BrokerGarbage:GetTradeSkill(select(1,GetSpellInfo(8613)))
-	if not isSkinner then return false end
-	local maxLevel
-	if isSkinner < 100 then
-		maxLevel = floor(isSkinner/10) + 10
-	else
-		maxLevel = floor(isSkinner/5)
-	end
-
-	return maxLevel >= mobLevel
-end
-
--- determines if an item should be lootet
-function BrokerGarbage:IsInteresting(itemLink)
-	local itemID = BrokerGarbage:GetItemID(itemLink)
-	local alwaysLoot = false
-
-	-- items we don't want
-	local negativeList = BrokerGarbage:JoinTables(BG_GlobalDB.include, BG_LocalDB.include)
-	if negativeList[itemID] then
-		return false, false
-	else
-		-- check if the item belongs to a category
-		local inCategory
-		for setName,_ in pairs(negativeList) do
-			if type(setName) == "string" then
-				_, inCategory = BrokerGarbage.PT:ItemInSet(itemID, setName)
-			end
-			if inCategory then
-				return false, false
-			end
-		end
-	end
-
-	-- items we always want
-	local positiveList = BrokerGarbage:JoinTables(BG_GlobalDB.exclude, BG_LocalDB.exclude)
-	if positiveList[itemID] then
-		alwaysLoot = true
-	else
-		-- check if the item belongs to a category
-		local inCategory
-		for setName,_ in pairs(positiveList) do
-			if type(setName) == "string" then
-				_, inCategory = BrokerGarbage.PT:ItemInSet(itemID, setName)
-			end
-			if inCategory then
-				alwaysLoot = true
-			end
-		end
-	end
-
-	-- items we don't care about
-	return true, alwaysLoot
-
-	--local sellList = BrokerGarbage:JoinTables(BG_GlobalDB.forceVendorPrice, BG_GlobalDB.autoSellList, BG_LocalDB.autoSellList)
-end
-
--- hook UpdateButton function for non-autoloot
-local LootFrame_UpdateButton_orig = LootFrame_UpdateButton
-function LootFrame_UpdateButton(index)
-	LootFrame_UpdateButton_orig(index)
-	if not BG_GlobalDB.useLootManager then return end
-
-	local slot = (LOOTFRAME_NUMBUTTONS * (LootFrame.page - 1)) + index
-	_, itemName, quantity,  quality, locked = GetLootSlotInfo(slot)
-	itemLink = GetLootSlotLink(slot)
-	if not itemLink then return end
-	if BrokerGarbage:IsInteresting(itemLink) then
-		_G["LootButton"..index.."IconTexture"]:SetDesaturated(false)
-		_G["LootButton"..index.."IconTexture"]:SetAlpha(1)
-	else
-		_G["LootButton"..index.."IconTexture"]:SetDesaturated(true)
-		_G["LootButton"..index.."IconTexture"]:SetAlpha(0.5)
-	end
-end
-
--- ---------------------------------------------------------
--- lootmanager functionality from here
--- ---------------------------------------------------------
--- for use in CHAT_MSG_LOOT event - destroys watched items as needed
-function BrokerGarbage:AutoDestroy()
-	local count = GetItemCount(itemID)
-	if not count or count == 1 then return end
-	local location = {}
-
-	for itemID,maxCount in pairs(BrokerGarbage:JoinTables(BG_LocalDB.include, BG_GlobalDB.include)) do
-		count = 0
-		if type(itemID) == "number" and type(maxCount) == "number" then
-			-- delete excess items
-			location = BrokerGarbage:FindSlotToDelete(itemID)
-			for i = #location, 1, -1 do
-				if count >= maxCount then
-					BrokerGarbage:Delete(GetItemInfo(itemID), location[i].bag, location[i].slot)
-				else
-					count = count + location[i].count
-				end
-			end
-		end
-	end
-end
-
--- for use in LOOT_OPENED event
-function BrokerGarbage:SelectiveLooting(autoloot)
-	if IsShiftKeyDown() then return end
-	local numItems = GetNumLootItems()
-	local texture, quantity, quality, locked, itemLink
-	local manage, loot, close = false, false, true
-
-	local mobLevel = UnitExists("target") and UnitIsDead("target") and UnitLevel("target")
-	local mobType = UnitCreatureType("target") == BrokerGarbage.locale.CreatureTypeBeast
-	local autoLoot = autoloot ~= 0 or BG_GlobalDB.autoLoot
-
-	if autoLoot
-		or (BG_GlobalDB.autoLootPickpocket and BrokerGarbage.playerClass == "ROGUE" and IsStealthed())
-		or (BG_GlobalDB.autoLootFishing and IsFishingLoot())
-		or (BG_GlobalDB.autoLootSkinning and mobType and CanSkin(mobLevel)) then
-
-		BrokerGarbage:Debug("Clearing mob")
-		manage = true
-
-		for slot = 1,numItems do
-			loot = false
-			if LootSlotIsCoin(slot) then
-				-- take money
-				loot = true
-			else
-				-- check items
-				_, _, quantity,  quality, locked = GetLootSlotInfo(slot)
-				itemLink = GetLootSlotLink(slot)
-				local value = BrokerGarbage:GetItemValue(itemLink, quantity)
-				local isInteresting, alwaysLoot = BrokerGarbage:IsInteresting(itemLink)
-
-				if isInteresting
-					and (not value or value >= BG_LocalDB.itemMinValue) then
-
-					if BrokerGarbage.totalFreeSlots <= BG_GlobalDB.tooFewSlots then
-						-- try to compress and make room
-						BrokerGarbage:Debug("We're out of space!")
-
-						local itemID = BrokerGarbage:GetItemID(itemLink)
-						local maxStack = select(8, GetItemInfo(itemID))
-						local inBags = mod(GetItemCount(itemID), maxStack)
-						local compareTo = BrokerGarbage:GetCheapest()
-
-						local prepareSkinning = (autoLoot or BG_GlobalDB.autoLootSkinning) and mobType and BrokerGarbage:CanSkin(mobLevel)
-
-						if inBags > 0 and maxStack >= (inBags + quantity) then
-							-- this item fits without us doing anything
-							BrokerGarbage:Debug("Item stacks.", itemLink)
-							loot = true
-
-						elseif BG_GlobalDB.autoDestroy and not alwaysLoot and inBags > 0
-							and (inBags < maxStack or prepareSkinning) and inBags + quantity > maxStack then
-
-							-- we can fit x more in ... *squeeze*
-							BrokerGarbage:Debug("Item can be made to fit.", itemLink)
-
-							local amount = quantity + inBags - maxStack
-							if not compareTo[1]
-								or (BrokerGarbage:GetItemValue(itemLink, quantity) or 0) < compareTo[1].value then
-
-								BrokerGarbage:DeletePartialStack(itemID, amount)
-								loot = true
-							end
-
-						elseif BG_GlobalDB.autoDestroy and compareTo[1] then
-							-- delete cheaper item
-							BrokerGarbage:Debug("Check for items to throw away for", itemLink)
-
-							if (BrokerGarbage:GetItemValue(itemLink, quantity) or 0) > compareTo[1].value
-								or select(6,GetItemInfo(itemLink)) == select(12, GetAuctionItemClasses()) then
-
-								-- this item is worth more or it is a quest item
-								BrokerGarbage:Debug("Delete item to make room.", itemLink)
-
-								BrokerGarbage:Delete(select(2,GetItemInfo(compareTo[1].itemID)),
-									compareTo[1].bag, compareTo[1].slot)
-								loot = true
-
-							elseif prepareSkinning and compareTo[1] then
-								-- we are skinning
-								BrokerGarbage:Debug("Looting for skinning", itemLink)
-
-								BrokerGarbage:Delete(select(2,GetItemInfo(compareTo[1].itemID)),
-									compareTo[1].bag, compareTo[1].slot)
-								loot = true
-							end
-						end
-					else
-						-- enough bag space
-						loot = true
-					end
-				end
-			end
-
-			-- take loot if we can
-			if locked and quality < GetLootThreshold() then
-				BrokerGarbage:Print(format(BrokerGarbage.locale.couldNotLootLocked, itemLink))
-			elseif not loot and not BG_GlobalDB.autoDestroy then
-				BrokerGarbage:Print(format(BrokerGarbage.locale.couldNotLootSpace, itemLink))
-			elseif not loot then
-				BrokerGarbage:Print(format(BrokerGarbage.locale.couldNotLootValue, itemLink))
-			else
-				-- check if we are allowed to loot this
-				if not LootSlotIsCoin(slot) and (GetNumPartyMembers() > 0 or GetNumRaidMembers() > 1)
-					and GetLootMethod() ~= "freeforall" and GetLootThreshold() <= quality then
-
-					-- ignore item as it is still being rolled for / loot master's job
-					if GetNumRaidMembers() > 1 and select(3,GetLootMethod())
-						and UnitIsUnit("raid"..select(3,GetLootMethod()), "player") then
-
-						if BG_GlobalDB.warnLM then
-							BrokerGarbage:Print(format(BrokerGarbage.locale.couldNotLootLM, itemLink))
-						end
-						close = false
-					end
-				else
-					-- loot normally
-					LootSlot(slot)
-				end
-			end
-		end
-	end
-
-	if manage and (close or GetNumLootItems() == 0) then
-		CloseLoot()
-	end
-end
-BrokerGarbage.lootManager = true
\ No newline at end of file
diff --git a/lootmanager_options.lua b/lootmanager_options.lua
deleted file mode 100644
index 9f042af..0000000
--- a/lootmanager_options.lua
+++ /dev/null
@@ -1,251 +0,0 @@
-_, BrokerGarbage = ...
-
-BrokerGarbage:CheckSettings()
-
-local function Update(self)
-	BrokerGarbage:lootManagerOptionsUpdate(self)
-end
-
-local function ShowOptions(frame)
-	local title = LibStub("tekKonfig-Heading").new(BrokerGarbage.lootManagerOptions, "Broker_Garbage - " .. BrokerGarbage.locale.LMTitle)
-
-	local subtitle = BrokerGarbage.lootManagerOptions:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
-	subtitle:SetPoint("TOPLEFT", title, "BOTTOMLEFT", 0, -8)
-	subtitle:SetPoint("RIGHT", BrokerGarbage.lootManagerOptions, -32, 0)
-	subtitle:SetHeight(45)
-	subtitle:SetNonSpaceWrap(true)
-	subtitle:SetJustifyH("LEFT")
-	subtitle:SetJustifyV("TOP")
-	subtitle:SetText(BrokerGarbage.locale.LMSubTitle)
-
-	local enable = LibStub("tekKonfig-Checkbox").new(BrokerGarbage.lootManagerOptions, nil, BrokerGarbage.locale.LMEnableTitle, "TOPLEFT", subtitle, "BOTTOMLEFT", -2, -4)
-	enable.tiptext = BrokerGarbage.locale.LMEnableTooltip
-	enable:SetChecked(BG_GlobalDB.useLootManager)
-	local checksound = enable:GetScript("OnClick")
-	enable:SetScript("OnClick", function(enable)
-		checksound(enable)
-		BG_GlobalDB.useLootManager = not BG_GlobalDB.useLootManager
-		Update()
-	end)
-
-	-- -- Selective Looting -------------------------------------------------------
-	local selective = LibStub("tekKonfig-Checkbox").new(BrokerGarbage.lootManagerOptions, nil, BrokerGarbage.locale.LMSelectiveTitle, "TOPLEFT", enable, "BOTTOMLEFT", 14, -20)
-	selective.tiptext = BrokerGarbage.locale.LMSelectiveTooltip
-	selective:SetChecked(BG_LocalDB.selectiveLooting)
-	selective:SetScript("OnClick", function(selective)
-		checksound(selective)
-		BG_LocalDB.selectiveLooting = not BG_LocalDB.selectiveLooting
-		Update()
-	end)
-
-
-	local autoLoot = LibStub("tekKonfig-Checkbox").new(BrokerGarbage.lootManagerOptions, nil, BrokerGarbage.locale.LMAutoLootTitle, "TOPLEFT", selective, "BOTTOMLEFT", 14, 0)
-	autoLoot.tiptext = BrokerGarbage.locale.LMAutoLootTooltip
-	autoLoot:SetChecked(BG_GlobalDB.autoLoot)
-	autoLoot:SetScript("OnClick", function(autoLoot)
-		checksound(autoLoot)
-		BG_GlobalDB.autoLoot = not BG_GlobalDB.autoLoot
-		Update()
-	end)
-
-	local autoLoot_skinning = LibStub("tekKonfig-Checkbox").new(BrokerGarbage.lootManagerOptions, nil, BrokerGarbage.locale.LMAutoLootSkinningTitle, "TOPLEFT", autoLoot, "BOTTOMLEFT", 14, 0)
-	autoLoot_skinning.tiptext = BrokerGarbage.locale.LMAutoLootSkinningTooltip
-	autoLoot_skinning:SetChecked(BG_GlobalDB.autoLootSkinning)
-	autoLoot_skinning:SetScript("OnClick", function(autoLoot_skinning)
-		checksound(autoLoot_skinning)
-		BG_GlobalDB.autoLootSkinning = not BG_GlobalDB.autoLootSkinning
-	end)
-
-	local autoLoot_pickpocket = LibStub("tekKonfig-Checkbox").new(BrokerGarbage.lootManagerOptions, nil, BrokerGarbage.locale.LMAutoLootPickpocketTitle, "TOPLEFT", autoLoot_skinning, "BOTTOMLEFT", 0, 0)
-	autoLoot_pickpocket.tiptext = BrokerGarbage.locale.LMAutoLootPickpocketTooltip
-	autoLoot_pickpocket:SetChecked(BG_GlobalDB.autoLootPickpocket)
-	autoLoot_pickpocket:SetScript("OnClick", function(autoLoot_pickpocket)
-		checksound(autoLoot_pickpocket)
-		BG_GlobalDB.autoLootPickpocket = not BG_GlobalDB.autoLootPickpocket
-	end)
-
-	local autoLoot_fishing = LibStub("tekKonfig-Checkbox").new(BrokerGarbage.lootManagerOptions, nil, BrokerGarbage.locale.LMAutoLootFishingTitle, "TOPLEFT", autoLoot_pickpocket, "BOTTOMLEFT", 0, 0)
-	autoLoot_fishing.tiptext = BrokerGarbage.locale.LMAutoLootFishingTooltip
-	autoLoot_fishing:SetChecked(BG_GlobalDB.autoLootPickpocket)
-	autoLoot_fishing:SetScript("OnClick", function(autoLoot_fishing)
-		checksound(autoLoot_fishing)
-		BG_GlobalDB.autoLootFishing = not BG_GlobalDB.autoLootFishing
-	end)
-
-
-	local autoDestroy = LibStub("tekKonfig-Checkbox").new(BrokerGarbage.lootManagerOptions, nil, BrokerGarbage.locale.LMAutoDestroyTitle, "TOPLEFT", autoLoot_fishing, "BOTTOMLEFT", -14, 0)
-	autoDestroy.tiptext = BrokerGarbage.locale.LMAutoDestroyTooltip
-	autoDestroy:SetChecked(BG_GlobalDB.autoDestroy)
-	autoDestroy:SetScript("OnClick", function(autoDestroy)
-		checksound(autoDestroy)
-		BG_GlobalDB.autoDestroy = not BG_GlobalDB.autoDestroy
-		Update()
-	end)
-
-	local minFreeSlots = LibStub("tekKonfig-Slider").new(BrokerGarbage.lootManagerOptions, BrokerGarbage.locale.LMFreeSlotsTitle, 0, 30, "TOPLEFT", autoDestroy, "BOTTOMLEFT", 0, -20)
-	minFreeSlots.tiptext = BrokerGarbage.locale.LMFreeSlotsTooltip
-	minFreeSlots:SetWidth(200)
-	minFreeSlots:SetValueStep(1)
-	minFreeSlots:SetValue(BG_GlobalDB.tooFewSlots)
-	minFreeSlots.text = minFreeSlots:CreateFontString("$parentCenterText", "ARTWORK", "GameFontHighlightSmall")
-	minFreeSlots.text:SetPoint("TOP", minFreeSlots, "BOTTOM", 0, 3)
-	minFreeSlots.text:SetText(BG_GlobalDB.tooFewSlots)
-	minFreeSlots:SetScript("OnValueChanged", function(minFreeSlots)
-		BG_GlobalDB.tooFewSlots = minFreeSlots:GetValue()
-		minFreeSlots.text:SetText(BG_GlobalDB.tooFewSlots)
-		BrokerGarbage:ScanInventory()
-	end)
-
-
-	-- -- Restack -----------------------------------------------------------------
-	local restack = LibStub("tekKonfig-Checkbox").new(BrokerGarbage.lootManagerOptions, nil, BrokerGarbage.locale.LMRestackTitle, "TOPLEFT", selective, "TOPLEFT", 200, 0)
-	restack.tiptext = BrokerGarbage.locale.LMRestackTooltip
-	restack:SetChecked(BG_GlobalDB.restackIfNeeded)
-	restack:SetScript("OnClick", function(restack)
-		checksound(restack)
-		BG_GlobalDB.restackIfNeeded = not BG_GlobalDB.restackIfNeeded
-		Update()
-	end)
-
-	local fullRestack = LibStub("tekKonfig-Checkbox").new(BrokerGarbage.lootManagerOptions, nil, BrokerGarbage.locale.LMFullRestackTitle, "TOPLEFT", restack, "BOTTOMLEFT", 14, 0)
-	fullRestack.tiptext = BrokerGarbage.locale.LMFullRestackTooltip
-	fullRestack:SetChecked(BG_GlobalDB.restackFullInventory)
-	fullRestack:SetScript("OnClick", function(fullRestack)
-		checksound(fullRestack)
-		BG_GlobalDB.restackFullInventory = not BG_GlobalDB.restackFullInventory
-	end)
-
-	-- -- Opening Items -----------------------------------------------------------
-	local openContainers = LibStub("tekKonfig-Checkbox").new(BrokerGarbage.lootManagerOptions, nil, BrokerGarbage.locale.LMOpenContainersTitle, "TOPLEFT", fullRestack, "BOTTOMLEFT", -14, 0)
-	openContainers.tiptext = BrokerGarbage.locale.LMOpenContainersTooltip
-	openContainers:SetChecked(BG_GlobalDB.openContainers)
-	openContainers:SetScript("OnClick", function(openContainers)
-		checksound(openContainers)
-		BG_GlobalDB.openContainers = not BG_GlobalDB.openContainers
-	end)
-
-	local openClams = LibStub("tekKonfig-Checkbox").new(BrokerGarbage.lootManagerOptions, nil, BrokerGarbage.locale.LMOpenClamsTitle, "TOPLEFT", openContainers, "BOTTOMLEFT", 0, 0)
-	openClams.tiptext = BrokerGarbage.locale.LMOpenClamsTooltip
-	openClams:SetChecked(BG_GlobalDB.openClams)
-	openClams:SetScript("OnClick", function(openClams)
-		checksound(openClams)
-		BG_GlobalDB.openClams = not BG_GlobalDB.openClams
-	end)
-
-	local warnLM = LibStub("tekKonfig-Checkbox").new(BrokerGarbage.lootManagerOptions, nil, BrokerGarbage.locale.LMWarnLMTitle, "TOPLEFT", openClams, "BOTTOMLEFT", 0, 0)
-	warnLM.tiptext = BrokerGarbage.locale.LMWarnLMTooltip
-	warnLM:SetChecked(BG_GlobalDB.warnLM)
-	warnLM:SetScript("OnClick", function(warnLM)
-		checksound(warnLM)
-		BG_GlobalDB.warnLM = not BG_GlobalDB.warnLM
-	end)
-
-	-- -- Loot Treshold -----------------------------------------------------------
-	local editbox = CreateFrame("EditBox", nil, BrokerGarbage.lootManagerOptions)
-	editbox:SetAutoFocus(false)
-	editbox:SetWidth(100); editbox:SetHeight(32)
-	editbox:SetFontObject("GameFontHighlightSmall")
-	editbox:SetText(BrokerGarbage:FormatMoney(BG_LocalDB.itemMinValue))
-	local left = editbox:CreateTexture(nil, "BACKGROUND")
-	left:SetWidth(8) left:SetHeight(20)
-	left:SetPoint("LEFT", -5, 0)
-	left:SetTexture("Interface\\Common\\Common-Input-Border")
-	left:SetTexCoord(0, 0.0625, 0, 0.625)
-	local right = editbox:CreateTexture(nil, "BACKGROUND")
-	right:SetWidth(8) right:SetHeight(20)
-	right:SetPoint("RIGHT", 0, 0)
-	right:SetTexture("Interface\\Common\\Common-Input-Border")
-	right:SetTexCoord(0.9375, 1, 0, 0.625)
-	local center = editbox:CreateTexture(nil, "BACKGROUND")
-	center:SetHeight(20)
-	center:SetPoint("RIGHT", right, "LEFT", 0, 0)
-	center:SetPoint("LEFT", left, "RIGHT", 0, 0)
-	center:SetTexture("Interface\\Common\\Common-Input-Border")
-	center:SetTexCoord(0.0625, 0.9375, 0, 0.625)
-
-	local minvalue = editbox:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
-	minvalue:SetPoint("TOPLEFT", warnLM, "BOTTOMLEFT", 0, -20)
-	minvalue:SetText(BrokerGarbage.locale.LMItemMinValue)
-	editbox:SetPoint("TOP", minvalue, "BOTTOM", 0, 0)
-	local function ResetEditBox(self)
-		self:SetText(BrokerGarbage:FormatMoney(BG_LocalDB.itemMinValue))
-		self:ClearFocus()
-	end
-	local function UnFormatEditBox(self)
-		self:SetText(BG_LocalDB.itemMinValue)
-	end
-	local function SubmitEditBox()
-		BG_LocalDB.itemMinValue = tonumber(editbox:GetText())
-		editbox:SetText(BrokerGarbage:FormatMoney(BG_LocalDB.itemMinValue))
-		editbox:ClearFocus()
-	end
-	editbox:SetScript("OnEscapePressed", ResetEditBox)
-	editbox:SetScript("OnEnterPressed", SubmitEditBox)
-	editbox:SetScript("OnEditFocusGained", UnFormatEditBox)
-
-
-	function BrokerGarbage.lootManagerOptionsUpdate(self)
-		if BG_GlobalDB.useLootManager then
-			restack:Enable()
-			if BG_GlobalDB.restackIfNeeded then
-				fullRestack:Enable()
-			else
-				fullRestack:Disable()
-			end
-
-			openContainers:Enable()
-			openClams:Enable()
-			warnLM:Enable()
-
-			selective:Enable()
-			if BG_LocalDB.selectiveLooting then
-				autoLoot:Enable()
-				autoDestroy:Enable()
-
-				if not BG_GlobalDB.autoLoot then
-					autoLoot_skinning:Enable()
-					autoLoot_pickpocket:Enable()
-					autoLoot_fishing:Enable()
-				else
-					autoLoot_skinning:Disable()
-					autoLoot_pickpocket:Disable()
-					autoLoot_fishing:Disable()
-				end
-
-				if BG_GlobalDB.autoDestroy then
-					minFreeSlots:Enable()
-				else
-					minFreeSlots:Disable()
-				end
-			else
-				autoLoot:Disable()
-				autoDestroy:Disable()
-				autoLoot_skinning:Disable()
-				autoLoot_pickpocket:Disable()
-				autoLoot_fishing:Disable()
-				minFreeSlots:Disable()
-			end
-
-		else
-			restack:Disable()
-				fullRestack:Disable()
-
-			openContainers:Disable()
-			openClams:Disable()
-			warnLM:Disable()
-
-			selective:Disable()
-				autoLoot:Disable()
-					autoLoot_skinning:Disable()
-					autoLoot_pickpocket:Disable()
-					autoLoot_fishing:Disable()
-				autoDestroy:Disable()
-					minFreeSlots:Disable()
-		end
-	end
-
-	BrokerGarbage:lootManagerOptionsUpdate()
-	BrokerGarbage.lootManagerOptions:SetScript("OnShow", BrokerGarbage.lootManagerOptionsUpdate)
-end
-
-BrokerGarbage.lootManagerOptions:SetScript("OnShow", ShowOptions)
\ No newline at end of file