Threat was annoying and useless, fun try tho
Adrian L Lange [10-09-11 - 10:04]
Threat was annoying and useless, fun try tho
diff --git a/oUF_P3lim.lua b/oUF_P3lim.lua
index a1e6206..7ea527b 100644
--- a/oUF_P3lim.lua
+++ b/oUF_P3lim.lua
@@ -36,7 +36,7 @@ local function PostCreateAura(element, button)
button.icon:SetDrawLayer('ARTWORK')
end
-local CLEU, ATGC, PostUpdateDebuff
+local CLEU, PostUpdateDebuff
do
local stack = 0
function PostUpdateDebuff(element, unit, button, index)
@@ -232,12 +232,6 @@ local function Shared(self, unit)
healthValue.frequentUpdates = 1/4
self.HealthValue = healthValue
- local threat = self.Health:CreateTexture(nil, 'OVERLAY')
- threat:SetAllPoints(self)
- threat:SetTexture([=[Interface\RaidFrame\Raid-FrameHighlights]=])
- threat:SetTexCoord(0.02, 0.543, 0.29, 0.552)
- self.Threat = threat
-
if(unit == 'player' or unit == 'target') then
local power = CreateFrame('StatusBar', nil, self)
power:SetPoint('BOTTOMRIGHT')