Dry-coded fix for the specialty issue. Apparently since 4.x we haven't been filtering specialties properly.
John Pasula [07-26-11 - 02:23]
Dry-coded fix for the specialty issue. Apparently since 4.x we haven't been filtering specialties properly.
diff --git a/Core.lua b/Core.lua
index 59b10ba..a6bd5ac 100644
--- a/Core.lua
+++ b/Core.lua
@@ -995,6 +995,27 @@ do
-- Get the current profession Specialty
local specialty = SpecialtyTable[current_prof]
+ -- Get the indexes of the spells in the spell book which may contain a speciality
+ local ProfessionSpecialIndex = {}
+
+ local ProfessionSpecialIndex[1] = PrimaryProfession1SpellButtonTop:GetID() + PrimaryProfession1SpellButtonTop:GetParent().spellOffset
+ local ProfessionSpecialIndex[2] = PrimaryProfession1SpellButtonBottom:GetID() + PrimaryProfession1SpellButtonBottom:GetParent().spellOffset
+ local ProfessionSpecialIndex[3] = PrimaryProfession2SpellButtonTop:GetID() + PrimaryProfession2SpellButtonTop:GetParent().spellOffset
+ local ProfessionSpecialIndex[4] = PrimaryProfession2SpellButtonBottom:GetID() + PrimaryProfession2SpellButtonBottom:GetParent().spellOffset
+
+ for i,j in pairs(ProfessionSpecialIndex) do
+
+ local spellName = GetSpellBookItemName(j, "profession")
+ if not spellName then
+ player["Specialty"] = nil
+ break
+ elseif specialty and specialty[spellName] then
+ player["Specialty"] = specialty[spellName]
+ end
+
+ end
+
+--[[
for index = 1, 25, 1 do
local spell_name = _G.GetSpellBookItemName(index, _G.BOOKTYPE_SPELL)
@@ -1006,7 +1027,7 @@ do
break
end
end
-
+]]--
if self.InitializeLookups then
self:InitializeLookups()
end