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-Updated version

Xruptor [01-01-11 - 16:22]
-Updated version
-Tooltip should only display buff/debuff tooltips but hide everything else.
-We hope! LOL
Filename
xanHoudiniTooltip.lua
xanHoudiniTooltip.toc
diff --git a/xanHoudiniTooltip.lua b/xanHoudiniTooltip.lua
index a564724..b70a3d2 100644
--- a/xanHoudiniTooltip.lua
+++ b/xanHoudiniTooltip.lua
@@ -12,19 +12,12 @@ local function processAuraTooltip(self, unitid, index, filter)
 	auraSwitch = true
 end

-local function processCombatTooltip(self, unitid, index, filter)
-	if InCombatLockdown() then
-		self:Hide()
-		return
-	end
-end
-
 function f:PLAYER_LOGIN()

 	-- GameTooltip:HookScript("OnShow", function(self)
 		-- local name, unitid = self:GetUnit()
 		-- local parent = self:GetParent()
-		-- if InCombatLockdown() and not auraSwitch then
+		-- if InCombatLockdown() then
 			-- self:Hide()
 			-- return
 		-- end
@@ -45,15 +38,6 @@ function f:PLAYER_LOGIN()
 	hooksecurefunc(GameTooltip, "SetUnitBuff", processAuraTooltip)
 	hooksecurefunc(GameTooltip, "SetUnitDebuff", processAuraTooltip)

-	-- hooksecurefunc(GameTooltip, "SetUnit", processCombatTooltip)
-	-- hooksecurefunc(GameTooltip, "SetAction", processCombatTooltip)
-	-- hooksecurefunc(GameTooltip, "SetPetAction", processCombatTooltip)
-	-- hooksecurefunc(GameTooltip, "SetShapeshift", processCombatTooltip)
-	-- hooksecurefunc(GameTooltip, "SetInventoryItem", processCombatTooltip)
-
-	-- hooksecurefunc(GameTooltip, "SetBagItem", processCombatTooltip)
-	-- hooksecurefunc(GameTooltip, "SetHyperlink", processCombatTooltip)
-
 	self:UnregisterEvent("PLAYER_LOGIN")
 	self.PLAYER_LOGIN = nil
 end
diff --git a/xanHoudiniTooltip.toc b/xanHoudiniTooltip.toc
index f2b641e..9202a60 100644
--- a/xanHoudiniTooltip.toc
+++ b/xanHoudiniTooltip.toc
@@ -2,6 +2,6 @@
 ## Title: xanHoudiniTooltip
 ## Notes: Hides the game tooltip while in combat.
 ## Author: Xruptor
-## Version: 1.0
+## Version: 1.1

 xanHoudiniTooltip.lua