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loot

Darthpred [07-11-14 - 20:26]
loot
Filename
ElvUI_SLE/modules/loot.lua
ElvUI_SLE/options/core_c.lua
diff --git a/ElvUI_SLE/modules/loot.lua b/ElvUI_SLE/modules/loot.lua
index ee0ef62..784253d 100644
--- a/ElvUI_SLE/modules/loot.lua
+++ b/ElvUI_SLE/modules/loot.lua
@@ -90,7 +90,7 @@ local function List()
 	end
 end

-function LT:Announce()
+local function Announce()
 	if not IsInGroup() then return end -- not in group, exit.
 	local m = 0
 	local q = E.db.sle.loot.quality == "EPIC" and 4 or E.db.sle.loot.quality == "RARE" and 3 or E.db.sle.loot.quality == "UNCOMMON" and 2
@@ -134,5 +134,5 @@ end
 function LT:Initialize()
 	self:RegisterEvent('PLAYER_ENTERING_WORLD', 'LootShow');
 	if not E.private.sle.loot.enable then return end
-	self:RegisterEvent("LOOT_OPENED", "Announce")
+	self:RegisterEvent("LOOT_OPENED", Announce)
 end
\ No newline at end of file
diff --git a/ElvUI_SLE/options/core_c.lua b/ElvUI_SLE/options/core_c.lua
index 1540fd5..a1d85e3 100644
--- a/ElvUI_SLE/options/core_c.lua
+++ b/ElvUI_SLE/options/core_c.lua
@@ -1,5 +1,7 @@
 local E, L, V, P, G =  unpack(ElvUI);
 local SLE = E:GetModule('SLE')
+local LT = E:GetModule('SLE_Loot')
+
 local function configTable()

 E.Options.args.ElvUI_Header = {
@@ -101,7 +103,7 @@ Darth Predator and Repooc.]],
 									name = L["Auto hide"],
 									desc = L["Automaticaly hide Blizzard loot histroy frame when leaving the instance."],
 									get = function(info) return E.db.sle.lootwin end,
-									set = function(info, value) E.db.sle.lootwin = value; SLE:LootShow() end
+									set = function(info, value) E.db.sle.lootwin = value; LT:LootShow() end
 								},
 								alpha = {
 									order = 4,
@@ -110,7 +112,7 @@ Darth Predator and Repooc.]],
 									desc = L["Sets alpha of loot histroy frame."],
 									min = 0.2, max = 1, step = 0.1,
 									get = function(info) return E.db.sle.lootalpha end,
-									set = function(info, value) E.db.sle.lootalpha = value; SLE:LootShow() end,
+									set = function(info, value) E.db.sle.lootalpha = value; LT:LootShow() end,
 								},
 							},
 						},