Add a EclipseBar
Adrian L Lange [06-22-14 - 13:21]
diff --git a/oUF_P3lim.lua b/oUF_P3lim.lua
index 7b6a9cf..33402ab 100644
--- a/oUF_P3lim.lua
+++ b/oUF_P3lim.lua
@@ -116,6 +116,20 @@ local function UpdateEmbersVisibility(self)
end
end
+local function PostUpdateEclipse(element)
+ local direction = GetEclipseDirection()
+ if(direction == 'sun') then
+ element.SolarBar:SetStatusBarColor(1/4, 2/5, 5/6)
+ element.LunarBar:SetStatusBarColor(1/3, 1/3, 1/3)
+ elseif(direction == 'moon') then
+ element.LunarBar:SetStatusBarColor(4/5, 3/5, 0)
+ element.SolarBar:SetStatusBarColor(1/3, 1/3, 1/3)
+ else
+ element.LunarBar:SetStatusBarColor(4/5, 3/5, 0)
+ element.SolarBar:SetStatusBarColor(1/4, 2/5, 5/6)
+ end
+end
+
local function UpdateAura(self, elapsed)
if(self.expiration) then
if(self.expiration < 60) then
@@ -282,6 +296,26 @@ local UnitSpecific = {
self.colors.runes[2] = {0.4, 0.9, 0.3}
self.colors.runes[3] = {0, 0.7, 0.9}
self.colors.runes[4] = {0.5, 0.27, 0.68}
+ elseif(playerClass == 'DRUID') then
+ local EclipseBar = CreateFrame('Frame', nil, self)
+ EclipseBar:SetPoint('BOTTOM', 0, -10)
+ EclipseBar:SetSize(230, 6)
+ EclipseBar:SetBackdrop(BACKDROP)
+ EclipseBar:SetBackdropColor(0, 0, 0)
+ EclipseBar.PostDirectionChange = PostUpdateEclipse
+ self.EclipseBar = EclipseBar
+
+ local LunarBar = CreateFrame('StatusBar', nil, EclipseBar)
+ LunarBar:SetPoint('LEFT')
+ LunarBar:SetSize(230, 6)
+ LunarBar:SetStatusBarTexture(TEXTURE)
+ EclipseBar.LunarBar = LunarBar
+
+ local SolarBar = CreateFrame('StatusBar', nil, EclipseBar)
+ SolarBar:SetPoint('LEFT', LunarBar:GetStatusBarTexture(), 'RIGHT')
+ SolarBar:SetSize(230, 6)
+ SolarBar:SetStatusBarTexture(TEXTURE)
+ EclipseBar.SolarBar = SolarBar
elseif(playerClass == 'WARLOCK') then
local BurningEmbers = CreateFrame('Frame', nil, self)
BurningEmbers:SetPoint('BOTTOM', 0, -10)