Altering how AP text is shown in armory
Darth Predator [11-24-16 - 19:08]
Altering how AP text is shown in armory
diff --git a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
index ecaa011..1f68d67 100644
--- a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
+++ b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
@@ -1257,13 +1257,13 @@ do --<< Artifact Monitor >>
if Artifact_ItemID then
Legion_ArtifactData.ItemID = Artifact_ItemID
Legion_ArtifactData.Rank = Artifact_Rank
+ Legion_ArtifactData.AvailablePoint, Legion_ArtifactData.XP, Legion_ArtifactData.XPForNextPoint = MainMenuBar_GetNumArtifactTraitsPurchasableFromXP(Artifact_Rank, Artifact_Power)
+ -- Legion_ArtifactData.RemainXP = Legion_ArtifactData.XPForNextPoint - Legion_ArtifactData.XP --We don't actually use it
if E.db.sle.Armory.Character.Artifact.ShortValues then
- Legion_ArtifactData.Power = E:ShortValue(Artifact_Power)
+ Legion_ArtifactData.Power = E:ShortValue(Legion_ArtifactData.XP)
else
- Legion_ArtifactData.Power = Artifact_Power
+ Legion_ArtifactData.Power = Legion_ArtifactData.XP
end
- Legion_ArtifactData.AvailablePoint, Legion_ArtifactData.XP, Legion_ArtifactData.XPForNextPoint = MainMenuBar_GetNumArtifactTraitsPurchasableFromXP(Artifact_Rank, Artifact_Power)
- Legion_ArtifactData.RemainXP = Legion_ArtifactData.XPForNextPoint - Legion_ArtifactData.XP
if E.db.sle.Armory.Character.Artifact.ShortValues then Legion_ArtifactData.XPForNextPointShort = E:ShortValue(Legion_ArtifactData.XPForNextPoint) end