Queue items now have tooltips that tell the user what they can do with the item, i.e., re-prioritize, adjust count, and add to shopping list are now enabled.
Paul Schifferer [12-17-10 - 06:21]
Queue items now have tooltips that tell the user what they can do with the item, i.e., re-prioritize, adjust count, and add to shopping list are now enabled.
diff --git a/CauldronQueue.xml b/CauldronQueue.xml
index 215f003..103f33b 100644
--- a/CauldronQueue.xml
+++ b/CauldronQueue.xml
@@ -298,34 +298,54 @@
-->
</Frames>
<Scripts>
- <OnClick>
- HandleModifiedItemClick(self.link);
- </OnClick>
- <!--
<OnEnter>
- if self.removeable then
- _G[self:GetName().."RemoveItem"]:Show();
- _G[self:GetName().."DecreasePriority"]:Show();
- _G[self:GetName().."IncreasePriority"]:Show();
- _G[self:GetName().."DecrementCount"]:Show();
- _G[self:GetName().."IncrementCount"]:Show();
- _G[self:GetName().."IncrementCount"]:SetScale(0.75);
- end
- if self.shoppable then
- _G[self:GetName().."AddToShoppingList"]:Show();
+ local itemId = self:GetID();
+ if itemId < 100 then
+ GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
+ GameTooltip:ClearLines();
+ GameTooltip:AddLine(self.itemName);
+ GameTooltip:AddLine(Cauldron:LocaleString("Click to increase crafted amount"));
+ GameTooltip:AddLine(Cauldron:LocaleString("Shift-click to decrease crafted amount"));
+ GameTooltip:AddLine(Cauldron:LocaleString("Control-click to move to top of queue"));
+ GameTooltip:Show();
+ CursorUpdate(self);
+ elseif itemId >= 200 then
+ GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
+ GameTooltip:ClearLines();
+ GameTooltip:AddLine(self.itemName);
+ GameTooltip:AddLine(Cauldron:LocaleString("Double-click to add needed amount to shopping list"));
+ GameTooltip:Show();
+ CursorUpdate(self);
end
</OnEnter>
- <OnLeave>
- if not self.inHoverButtons then
- _G[self:GetName().."RemoveItem"]:Hide();
- _G[self:GetName().."DecreasePriority"]:Hide();
- _G[self:GetName().."IncreasePriority"]:Hide();
- _G[self:GetName().."DecrementCount"]:Hide();
- _G[self:GetName().."IncrementCount"]:Hide();
- _G[self:GetName().."AddToShoppingList"]:Hide();
- end
- </OnLeave>
- -->
+ <OnLeave>
+ GameTooltip:Hide();
+ ResetCursor();
+ </OnLeave>
+ <OnClick>
+ local itemId = self:GetID();
+ local button = GetMouseButtonClicked();
+ if (button == "LeftButton") and (itemId < 100) then
+ if IsControlKeyDown() then
+ Cauldron:IncreaseItemPriority(self.itemName, true);
+ elseif IsShiftKeyDown() then
+ Cauldron:DecreaseItemCount(self.itemName);
+ else
+ Cauldron:IncreaseItemCount(self.itemName);
+ end
+ Cauldron:UpdateQueue();
+ Cauldron:UpdateButtons();
+ end
+ </OnClick>
+ <OnDoubleClick>
+ local itemId = self:GetID();
+ local button = GetMouseButtonClicked();
+ if (button == "LeftButton") and (itemId >= 200) then
+ if self.needAmount < 1 then
+ Cauldron:AddItemToShoppingList(self.itemName, self.needAmount);
+ end
+ end
+ </OnDoubleClick>
</Scripts>
</Button>
@@ -521,46 +541,10 @@
</Frames>
</Frame>
</ScrollChild>
- <!--
- <Frames>
- <Slider name="$parentScrollBar" inherits="MinimalHybridScrollBarTemplate">
- <Anchors>
- <Anchor point="TOPRIGHT" relativeTo="CauldronQueueFrame" relativePoint="TOPRIGHT">
- <Offset>
- <AbsDimension x="-47" y="-114"/>
- </Offset>
- </Anchor>
- <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
- <Offset>
- <AbsDimension x="6" y="14"/>
- </Offset>
- </Anchor>
- </Anchors>
- </Slider>
- </Frames>
- -->
</ScrollFrame>
</Frames>
</Frame>
- <!-- Close button -->
- <!--
- <Button name="CauldronQueueWindowFrameCloseButton" inherits="UIPanelCloseButton">
- <Anchors>
- <Anchor point="TOPRIGHT" relativeTo="CauldronQueueWindowFrame" relativePoint="TOPRIGHT">
- <Offset x="4" y="-8"/>
- </Anchor>
- </Anchors>
- <Scripts>
- <OnClick>
- HideUIPanel(CauldronQueueWindowFrame);
- - - TODO: record that queue is closed
- PlaySound("igCharacterInfoClose");
- </OnClick>
- </Scripts>
- </Button>
- -->
-
<!-- Buttons frame -->
<Frame name="CauldronQueueButtonsFrame">
<Size x="330" y="25" />
diff --git a/CauldronQueueUI.lua b/CauldronQueueUI.lua
index 2621997..ec5b2ae 100644
--- a/CauldronQueueUI.lua
+++ b/CauldronQueueUI.lua
@@ -475,3 +475,7 @@ function Cauldron:UpdateQueue()
end
+function Cauldron:QueueItem_OnDoubleClick(frame)
+ Cauldron:AddItemToShoppingList(frame.itemName, frame.needAmount);
+end
+
diff --git a/Locale/Cauldron-enUS.lua b/Locale/Cauldron-enUS.lua
index cab7117..291b000 100644
--- a/Locale/Cauldron-enUS.lua
+++ b/Locale/Cauldron-enUS.lua
@@ -168,6 +168,11 @@ L["Needed for leveling:"] = true
L["Showing %1$d - %2$d of %3$d items."] = true
+L["Click to increase crafted amount"] = true
+L["Shift-click to decrease crafted amount"] = true
+L["Control-click to move to top of queue"] = true
+L["Double-click to add needed amount to shopping list"] = true
+
L["Oh. Smells like barbecued dog hair."] = true
-- LSW strings