bug fix for TargetDeadIn()
Sidoine De Wispelaere [10-15-09 - 21:59]
bug fix for TargetDeadIn()
git-svn-id: svn://svn.curseforge.net/wow/ovale/mainline/trunk@123 d5049fe3-3747-40f7-a4b5-f36d6801af5f
diff --git a/Condition.lua b/Condition.lua
index c3e12eb..0f8bf1c 100644
--- a/Condition.lua
+++ b/Condition.lua
@@ -228,7 +228,7 @@ local function getTargetDead()
local mod10 = second % 10
local prevHealth = savedHealth[mod10]
savedHealth[mod10] = newHealth
- if prevHealth>newHealth then
+ if prevHealth and prevHealth>newHealth then
lastSPD = 10/(prevHealth-newHealth)
-- print("dps = " .. (1/lastSPD))
end
diff --git a/Ovale.toc b/Ovale.toc
index 1fe956a..dfdfd15 100644
--- a/Ovale.toc
+++ b/Ovale.toc
@@ -3,7 +3,7 @@
## Notes: Show the icon of the next spell to cast
## Notes-frFR: Affiche l'icône du prochain sort à lancer
## Author: Sidoine
-## Version: 3.2.12
+## Version: 3.2.13
## OptionalDeps: Ace3, ButtonFacade, Recount
## SavedVariables: OvaleDB
## SavedVariablesPerCharacter: OvaleDBPC