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Remove stale readme file

James Whitehead II [10-12-10 - 13:57]
Remove stale readme file
Filename
readme.txt
diff --git a/readme.txt b/readme.txt
deleted file mode 100755
index 96edde7..0000000
--- a/readme.txt
+++ /dev/null
@@ -1,78 +0,0 @@
-Clique2 Design Information
-
-SavedVariable structure:
-
-self.profile.binds = {
-  ["cliqueuid:1"] = {
-    name = "Healing Touch",
-    binding = {
-      alt = true,
-      button = "1",
-    },
-    action = {
-      type = "spell",
-      spell = "Healing Touch",
-    },
-    sets = {
-      helpful = true,
-    },
-  },
-  ["cliqueuid:2"] = {
-    name = "Show menu",
-    binding = {
-      button = "2",
-    }
-    action = {
-      type = "menu",
-    },
-    sets = {
-      ooc = true,
-    },
-  },
-}
-
-Bind-set semantics (highest priority to lowest)
-
-  * custom frame set (this set does NOT inherit)
-  * out of combat set (inherits everything below, overriding)
-  * harmful and helpful
-  * default
-
-Database defaults:
-
-defaults = {
-  profile = {
-    uidCounter = 1,
-    binds = {
-      -- Show menu (default)
-      -- Target unit (default)
-    }
-  }
-}
-
-
-if not header then
-   header = CreateFrame("Button", "header", UIParent, "SecureHandlerBaseTemplate")
-end
-
-
-enter = [[
-print("Setting bindings")
-self:SetBindingClick(true, "F", self, "cliquebutton1")
-]]
-
-leave = [[
-print("Clearing bindings")
-self:ClearBinding("F")
-]]
-
-header:SetFrameRef("player", PlayerFrame)
-header:UnwrapScript(PlayerFrame, "OnEnter")
-header:UnwrapScript(PlayerFrame, "OnLeave")
-header:WrapScript(PlayerFrame, "OnEnter", enter)
-header:WrapScript(PlayerFrame, "OnLeave", leave)
-
-PlayerFrame:SetAttribute("type-cliquebutton1", "spell")
-PlayerFrame:SetAttribute("spell-cliquebutton1", "Mark of the Wild")
-PlayerFrame:SetAttribute("unit-cliquebutton1", "player")
-