Remove stale readme file
James Whitehead II [10-12-10 - 13:57]
diff --git a/readme.txt b/readme.txt
deleted file mode 100755
index 96edde7..0000000
--- a/readme.txt
+++ /dev/null
@@ -1,78 +0,0 @@
-Clique2 Design Information
-
-SavedVariable structure:
-
-self.profile.binds = {
- ["cliqueuid:1"] = {
- name = "Healing Touch",
- binding = {
- alt = true,
- button = "1",
- },
- action = {
- type = "spell",
- spell = "Healing Touch",
- },
- sets = {
- helpful = true,
- },
- },
- ["cliqueuid:2"] = {
- name = "Show menu",
- binding = {
- button = "2",
- }
- action = {
- type = "menu",
- },
- sets = {
- ooc = true,
- },
- },
-}
-
-Bind-set semantics (highest priority to lowest)
-
- * custom frame set (this set does NOT inherit)
- * out of combat set (inherits everything below, overriding)
- * harmful and helpful
- * default
-
-Database defaults:
-
-defaults = {
- profile = {
- uidCounter = 1,
- binds = {
- -- Show menu (default)
- -- Target unit (default)
- }
- }
-}
-
-
-if not header then
- header = CreateFrame("Button", "header", UIParent, "SecureHandlerBaseTemplate")
-end
-
-
-enter = [[
-print("Setting bindings")
-self:SetBindingClick(true, "F", self, "cliquebutton1")
-]]
-
-leave = [[
-print("Clearing bindings")
-self:ClearBinding("F")
-]]
-
-header:SetFrameRef("player", PlayerFrame)
-header:UnwrapScript(PlayerFrame, "OnEnter")
-header:UnwrapScript(PlayerFrame, "OnLeave")
-header:WrapScript(PlayerFrame, "OnEnter", enter)
-header:WrapScript(PlayerFrame, "OnLeave", leave)
-
-PlayerFrame:SetAttribute("type-cliquebutton1", "spell")
-PlayerFrame:SetAttribute("spell-cliquebutton1", "Mark of the Wild")
-PlayerFrame:SetAttribute("unit-cliquebutton1", "player")
-