LFGDungeon Frame Fix
Xruptor [07-24-16 - 00:25]
LFGDungeon Frame Fix
Small change to prevent error on LFGDungeon Frame when hovering over a Savage Satchel of Cooperation. (Thanks to @jsutan from GitHub)
diff --git a/BagSync.lua b/BagSync.lua
index 4e2de79..d24c2d5 100644
--- a/BagSync.lua
+++ b/BagSync.lua
@@ -834,7 +834,7 @@ end
local function AddItemToTooltip(frame, link) --workaround
if (link) then
local itemId = tonumber(string.match(link, "item:(%d+):")) -- get itemID // itemID seems to be "0" for every reagent in profession window?!
- if (itemId == nil or itemId == 0 and TradeSkillFrame ~= nil and TradeSkillFrame:IsVisible()) then -- some other frames show ID = 0 aswell, so limit this workaround to the profession window || IMPORTANT: TradeSkillFrame ~= nil has to be checked BEFORE TradeSkillFrame:IsVisible()
+ if ((itemId == nil or itemId == 0) and (TradeSkillFrame ~= nil and TradeSkillFrame:IsVisible())) then -- some other frames show ID = 0 aswell, so limit this workaround to the profession window || IMPORTANT: TradeSkillFrame ~= nil has to be checked BEFORE TradeSkillFrame:IsVisible()
local newItemId
if (GetMouseFocus() == TradeSkillFrame.DetailsFrame.Contents.ResultIcon) then --replace TradeSkill
newItemId = tonumber(C_TradeSkillUI.GetRecipeItemLink(TradeSkillFrame.RecipeList.selectedRecipeID):match("item:(%d+):"))