Remove the runebar element for now
Adrian L Lange [08-13-09 - 16:37]
Remove the runebar element for now
diff --git a/oUF_P3lim.lua b/oUF_P3lim.lua
index 943c911..b97d560 100644
--- a/oUF_P3lim.lua
+++ b/oUF_P3lim.lua
@@ -367,27 +367,6 @@ local function styleFunction(self, unit)
self.Reputation.bg:SetTexture(0.3, 0.3, 0.3)
end
- if(IsAddOnLoaded('oUF_RuneBar') and unit == 'player' and class == 'DEATHKNIGHT') then
- self.RuneBar = {}
- for i = 1, 6 do
- self.RuneBar[i] = CreateFrame('StatusBar', self:GetName()..'_runebar'..i, self)
- if(i == 1) then
- self.RuneBar[i]:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -1)
- else
- self.RuneBar[i]:SetPoint('TOPLEFT', self.RuneBar[i-1], 'TOPRIGHT', 1, 0)
- end
- self.RuneBar[i]:SetStatusBarTexture(texture)
- self.RuneBar[i]:SetHeight(4)
- self.RuneBar[i]:SetWidth(230/6 - 0.85)
- self.RuneBar[i]:SetBackdrop(backdrop)
- self.RuneBar[i]:SetBackdropColor(0, 0, 0)
-
- self.RuneBar[i].bg = self.RuneBar[i]:CreateTexture(nil, 'BORDER')
- self.RuneBar[i].bg:SetAllPoints(self.RuneBar[i])
- self.RuneBar[i].bg:SetTexture(0.3, 0.3, 0.3)
- end
- end
-
if(IsAddOnLoaded('oUF_Experience') and (unit == 'pet' or unit == 'player')) then
self.Experience = CreateFrame('StatusBar', self:GetName()..'_experience', self)
self.Experience:SetPoint('TOP', self, 'BOTTOM', 0, -10)