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More code format tweaks.

pschifferer [03-27-09 - 04:58]
More code format tweaks.
Made the shopping list button for intermediate items normal size instead of ginormous.
Filename
CauldronMainUI.lua
diff --git a/CauldronMainUI.lua b/CauldronMainUI.lua
index d9854aa..76aa35f 100644
--- a/CauldronMainUI.lua
+++ b/CauldronMainUI.lua
@@ -567,9 +567,9 @@ function Cauldron:UpdateButtons()
 end

 function Cauldron:UpdateQueue()
---@alpha@
+	--@alpha@
 	self:debug("UpdateQueue enter");
---@end-alpha@
+	--@end-alpha@

 	if (not CauldronFrame) or (not CauldronFrame:IsShown()) then
 		return;
@@ -584,9 +584,9 @@ function Cauldron:UpdateQueue()
 	end

 	if #itemQueue == 0 then
---@alpha@
+		--@alpha@
 		self:debug("UpdateQueue: display empty queue");
---@end-alpha@
+		--@end-alpha@

 		-- queue is empty, display the empty message
 		CauldronQueueFrameQueueEmpty:Show();
@@ -601,9 +601,9 @@ function Cauldron:UpdateQueue()
 		return;
 	end

---@alpha@
+	--@alpha@
 	self:debug("UpdateQueue: display queue");
---@end-alpha@
+	--@end-alpha@

 	-- queue has items, show them
 	CauldronQueueFrameQueueEmpty:Hide();
@@ -615,15 +615,15 @@ function Cauldron:UpdateQueue()

 	CauldronQueueFrameScrollFrameQueueSectionsMainItemsHeaderText:SetText(L["In order to make:"]);
 	-- adjust the scroll child size
---@alpha@
+	--@alpha@
 	self:debug("set main section height for "..#itemQueue.." items: "..(#itemQueue * itemFrameHeight));
---@end-alpha@
+	--@end-alpha@
 	CauldronQueueFrameScrollFrameQueueSectionsMainItems:SetHeight(#itemQueue * itemFrameHeight);

 	for i, queueInfo in ipairs(itemQueue) do
---@alpha@
+		--@alpha@
 		self:debug("queueInfo: name="..queueInfo.name);
---@end-alpha@
+		--@end-alpha@

 		local queueItemFrame = _G["CauldronQueueItem"..i];
 		self:debug("queueItemFrame: "..tostring(queueItemFrame));
@@ -672,9 +672,9 @@ function Cauldron:UpdateQueue()

 		-- set name and difficulty color
 		frame = _G["CauldronQueueItem"..i.."ItemName"];
---@alpha@
+		--@alpha@
 		self:debug("frame: "..tostring(frame).." ("..frame:GetName()..")");
---@end-alpha@
+		--@end-alpha@
 		frame:SetText(queueInfo.name);
 		if skillInfo then
 			local color = TradeSkillTypeColor[skillInfo.difficulty];
@@ -692,9 +692,9 @@ function Cauldron:UpdateQueue()

 		-- set quantity info
 		frame = _G["CauldronQueueItem"..i.."Info"];
---@alpha@
+		--@alpha@
 		self:debug("frame: "..tostring(frame).." ("..frame:GetName()..")");
---@end-alpha@
+		--@end-alpha@
 		local infoText = queueInfo.tradeskill;
 		-- TODO: alts/bank/etc.
 		frame:SetText(infoText);
@@ -811,13 +811,14 @@ function Cauldron:UpdateQueue()
 			queueItemFrame.shoppable = true;
 			queueItemFrame.inHoverButtons = false;

-			-- don't show the remove button
-			_G["CauldronQueueIntItem"..i.."RemoveItem"]:Hide();
-			_G["CauldronQueueIntItem"..i.."RemoveItem"]:SetScale(0.75);
-			_G["CauldronQueueIntItem"..i.."IncreasePriority"]:Hide();
-			_G["CauldronQueueIntItem"..i.."DecreasePriority"]:Hide();
-			_G["CauldronQueueIntItem"..i.."DecrementCount"]:Hide();
-			_G["CauldronQueueIntItem"..i.."AddToShoppingList"]:Hide();
+			-- don't show the "hover" buttons
+			_G["CauldronQueueReagentItem"..i.."RemoveItem"]:Hide();
+			_G["CauldronQueueReagentItem"..i.."RemoveItem"]:SetScale(0.75);
+			_G["CauldronQueueReagentItem"..i.."IncreasePriority"]:Hide();
+			_G["CauldronQueueReagentItem"..i.."DecreasePriority"]:Hide();
+			_G["CauldronQueueReagentItem"..i.."DecrementCount"]:Hide();
+			_G["CauldronQueueReagentItem"..i.."AddToShoppingList"]:Hide();
+			_G["CauldronQueueReagentItem"..i.."AddToShoppingList"]:SetScale(0.5);

 			local skillInfo = Cauldron:GetSkillInfo(queueInfo.tradeskill, queueInfo.name);
 			if not skillInfo then
@@ -964,7 +965,7 @@ function Cauldron:UpdateQueue()
 		queueItemFrame.inHoverButtons = false;
 		queueItemFrame.needAmount = need;

-		-- don't show the remove button
+		-- don't show the "hover" buttons
 		_G["CauldronQueueReagentItem"..i.."RemoveItem"]:Hide();
 		_G["CauldronQueueReagentItem"..i.."RemoveItem"]:SetScale(0.75);
 		_G["CauldronQueueReagentItem"..i.."IncreasePriority"]:Hide();