Hunter aspects are also managed via the stance/shapeshift action bar.
Johnny C. Lam [02-16-13 - 21:50]
Hunter aspects are also managed via the stance/shapeshift action bar.
git-svn-id: svn://svn.curseforge.net/wow/ovale/mainline/trunk@695 d5049fe3-3747-40f7-a4b5-f36d6801af5f
diff --git a/OvaleStance.lua b/OvaleStance.lua
index 2c7e500..cbef216 100644
--- a/OvaleStance.lua
+++ b/OvaleStance.lua
@@ -37,6 +37,11 @@ local spellIdToStance = {
[GetSpellInfo(24858)] = "druid_moonkin_form",
[GetSpellInfo(33943)] = "druid_flight_form",
[GetSpellInfo(40120)] = "druid_swift_flight_form",
+ -- Hunter
+ [GetSpellInfo(5118)] = "hunter_aspect_of_the_cheetah",
+ [GetSpellInfo(13159)] = "hunter_aspect_of_the_pack",
+ [GetSpellInfo(13165)] = "hunter_aspect_of_the_hawk",
+ [GetSpellInfo(109260)] = "hunter_asepct_of_the_iron_hawk",
-- Monk
[GetSpellInfo(103985)] = "monk_stance_of_the_fierce_tiger",
[GetSpellInfo(115069)] = "monk_stance_of_the_sturdy_ox",
@@ -87,12 +92,11 @@ end
function OvaleStance:ACTIVE_TALENT_GROUP_CHANGED(event)
specialization = GetSpecialization()
+ self:PLAYER_TALENT_UPDATE(event)
end
function OvaleStance:PLAYER_ENTERING_WORLD(event)
- self:CreateStanceList()
self:ACTIVE_TALENT_GROUP_CHANGED(event)
- self:ShapeshiftEventHandler()
end
function OvaleStance:PLAYER_TALENT_UPDATE(event)