Sorted.
Darthpred [02-21-13 - 19:35]
Sorted.
Sizing was called to early in farm updating
diff --git a/ElvUI_SLE/ElvUI_SLE.lua b/ElvUI_SLE/ElvUI_SLE.lua
index 957f76b..7250ba4 100644
--- a/ElvUI_SLE/ElvUI_SLE.lua
+++ b/ElvUI_SLE/ElvUI_SLE.lua
@@ -88,7 +88,6 @@ function E:UpdateAll()
E:GetModule('UIButtons'):UpdateAll()
E:GetModule('RaidMarks'):Update()
E:GetModule('Farm'):UpdateLayout()
- E:GetModule('Farm'):UpdateLayout()
SLE:ChatPos()
end
diff --git a/ElvUI_SLE/modules/farm/farm.lua b/ElvUI_SLE/modules/farm/farm.lua
index d1927f0..f79952f 100644
--- a/ElvUI_SLE/modules/farm/farm.lua
+++ b/ElvUI_SLE/modules/farm/farm.lua
@@ -265,13 +265,12 @@ function F:UpdateLayout(event)
if not SeedAnchor then return end
if event == "UNIT_QUEST_LOG_CHANGED" then E:Delay(1, F.UpdateLayout) end --For updating borders after quest was complited. for some reason events fires before quest disappeares from log
if InCombatLockdown() then return end
- F:ResizeFrames()
F:UpdateBar(_G["FarmToolBar"], F.UpdateBarLayout, F.InFarmZone, ToolAnchor, toolButtons)
F:UpdateBar(_G["FarmPortalBar"], F.UpdateBarLayout, F.InFarmZone, PortalAnchor, portalButtons)
for i=1, 5 do
F:UpdateBar(_G[("FarmSeedBar%d"):format(i)], F.UpdateSeedBarLayout, F.InSeedZone, SeedAnchor, seedButtons[i], i)
end
-
+ F:ResizeFrames()
end
function F:AutoTarget(button)