Fixed some phrases
Alar of Daggerspine [03-19-15 - 08:15]
Fixed some phrases
Signed-off-by: Alar of Daggerspine <alar@aspide.it>
diff --git a/GarrisonCommander.lua b/GarrisonCommander.lua
index b9bd42f..c0cffd0 100644
--- a/GarrisonCommander.lua
+++ b/GarrisonCommander.lua
@@ -411,13 +411,13 @@ function addon:CheckMP()
end
if GetAddOnMetadata("MasterPlan","Version")>="0.23" then
-- New compatible version
- self:AddToggle("CKMP",true,L["Use GC Interface"],L["Switches between Garrison Commander and Master Plan mission interface. Tested with MP >0.23"])
+ self:AddToggle("CKMP",true,L["Use GC Interface"],L["GCMPSWITCH"])
MPGoodGuy=true
MPSwitch=true
end
MP=true
MPSwitch=true
- self:AddToggle("CKMP",true,L["Use GC Interface"],L["Switches between Garrison Commander and Master Plan mission interface. Tested with MP >0.20"])
+ self:AddToggle("CKMP",true,L["Use GC Interface"],L["GCMPSWITCH"])
end
end
function addon:CheckGMM()
@@ -999,7 +999,6 @@ Since 2.0.2, the "big screen" mode became optional. If you choosed to disable it
<h2>Mission Control:</h2>
<p>Thanks to Motig which donated the code, we have an auto lancher for mission<br/>
You specify some criteria mission should satisfy (success chance, rewards type etc) and matching missions will be autosubmitted<br/>
-BE WARNED, FEATURE IS |cffff0000EXPERIMENTAL|r
</p>
]]
if (MP) then
diff --git a/MissionControl.lua b/MissionControl.lua
index 55e0570..e4cd6df 100644
--- a/MissionControl.lua
+++ b/MissionControl.lua
@@ -273,8 +273,8 @@ function addon:GMCBuildPanel(bigscreen)
GMC.runButton:SetText('Send all mission at once')
GMC.runButton:SetScript('OnEnter', function()
GameTooltip:SetOwner(GMC.runButton, 'ANCHOR_TOPRIGHT')
- GameTooltip:AddLine('Submit all yopur mission at once. No question asked.')
- GameTooltip:AddLine('You can also send mission one by one clicking on each button.')
+ GameTooltip:AddLine(L["Submit all your mission at once. No question asked."])
+ GameTooltip:AddLine(L["You can also send mission one by one clicking on each button."])
GameTooltip:Show()
end)
GMC.runButton:SetScript('OnLeave', function() GameTooltip:Hide() end)