diff --git a/Localization/enUS.lua b/Localization/enUS.lua index ed69efd..8ab084a 100644 --- a/Localization/enUS.lua +++ b/Localization/enUS.lua @@ -1,5 +1,5 @@ local AceLocale = LibStub:GetLibrary("AceLocale-3.0") -local L = AceLocale:NewLocale("StarTip", "enUS", true, true) +local L = AceLocale:NewLocale("StarTip", "enUS", true, false) if not L then return end L["Welcome to "] = true @@ -28,10 +28,335 @@ L["Other Frame"] = true L["Whether to show other frame tooltips"] = true L["Error Level"] = true L["StarTip's error level"] = true -L["StarTip can throttle your mouseovers, so it doesn't show a tooltip if you mouse over units really fast. There are a few bugs here, which is why it's not enabled by default."] = true +L["StarTip can throttle your mouseovers, so it doesn't show a tooltip if you mouse over units really fast. There are a few bugs, which is why it's not enabled by default."] = true L["Throttle Threshold"] = true L["Intersect Checks Rate"] = true L["The rate at which intersecting frames will be checked"] = true L["Settings"] = true L["Enable"] = true L["Enable or disable this module"] = true +L["Inverted Modifier"] = true +L["Whether to invert what happens when a key is pressed or not, i.e. show and hide."] = true +L["Greetings"] = true +L["Whether the greetings message should be shown or not"] = true + + +-- UnitTooltip +L["Unit Name"] = true +L["Target"] = true +L["Target:"] = true +L["Guild"] = true +L["Guild:"] = true +L["Rank"] = true +L["Rank:"] = true +L["Realm"] = true +L["Realm:"] = true +L["Level"] = true +L["Level:"] = true +L["Gender"] = true +L["Gender:"] = true +L["Male"] = true +L["Female"] = true +L["Race"] = true +L["Race:"] = true +L["Class"] = true +L["Class:"] = true +L["Druid Form"] = true +L["Form:"] = true +L["Faction"] = true +L["Faction:"] = true +L["Status"] = true +L["Status:"] = true +L["Offline"] = true +L["Divine Intervention"] = true +L["Feigned Death"] = true +L["Ghost"] = true +L["Soulstoned"] = true +L["Dead"] = true +L["Alive"] = true +L["Health"] = true +L["Health:"] = true +L["Unknown"] = true +L["Mana"] = true +L["Unknown"] = true +L["Effects"] = true +L["Effects:"] = true +L["Banished"] = true +L["Charmed"] = true +L["Confused"] = true +L["Disoriented"] = true +L["Feared"] = true +L["Frozen"] = true +L["Horrified"] = true +L["Incapacitated"] = true +L["Polymorphed"] = true +L["Sapped"] = true +L["Shackled"] = true +L["Asleep"] = true +L["Stunned"] = true +L["Turned"] = true +L["Disarmed"] = true +L["Pacified"] = true +L["Rooted"] = true +L["Silenced"] = true +L["Ensnared"] = true +L["Enraged"] = true +L["Wounded"] = true +L["Has Control"] = true +L["Marquee"] = true +L["Memory Usage"] = true +L['Memory Usage:'] = true +L["CPU Usage"] = true +L["Note that you must turn on CPU profiling"] = true +L["CPU Usage:"] = true +L["Talents"] = true +L['Talents:'] = true +L["Current Role"] = true +L["Old Role"] = true +L["Avg Item Level"] = true +L["Zone"] = true +L["Zone:"] = true +L["Location"] = true +L["Location:"] = true +L["Range"] = true +L["Target is over %d yards"] = true +L["Between %s and %s yards"] = true +L["Movement"] = true +L["Pitch: %.1f"] = true +L["Speed: %.1f"] = true +L["Guild Note"] = true +L["Guild Note:"] = true +L["Main"] = true +L["Main:"] = true +L["Spell Cast"] = true +L["Channeling:"] = true +L["Casting:"] = true +L["Fails"] = true +L["Fails: %d"] = true +L["Threat"] = true +-- UnitTooltip options +L["Add Line"] = true +L["Give the line a name"] = true +L["Refresh Rate"] = true +L["The rate at which the tooltip will be refreshed"] = true +L["Default Color"] = true +L["The default color for tooltip lines"] = true +L["Restore Defaults"] = true +L["Roll back to defaults."] = true +L["Enabled"] = true +L["Whether to show this line or not"] = true +L["Left Updating"] = true +L["Whether this line's left segment refreshes"] = true +L["Right Updating"] = true +L["Whether this line's right segment refreshes"] = true +L["Move Up"] = true +L["Move this line up by one"] = true +L["Move Down"] = true +L["Move this line down by one"] = true +L["Left Outlined"] = true +L["Whether the left widget is outlined or not"] = true +L["None"] = true +L["Outlined"] = true +L["Thick Outlilned"] = true +L["Right Outlined"] = true +L["Whether the right widget is outlined or not"] = true +L["Word Wrap"] = true +L["Whether this line should word wrap lengthy text"] = true +L["Delete"] = true +L["Delete this line"] = true +L["Lines"] = true +L["Left Segment"] = true +L["Enter code for this line's left segment."] = true +L["Right Segment"] = true +L["Enter code for this line's right segment."] = true +L["Marquee Settings"] = true +L["Note that only the left line script is used for marquee text"] = true +L["Prefix"] = true +L["The prefix for this marquee"] = true +L["Postfix"] = true +L["The postfix for this marquee"] = true +L["Alignment"] = true +L["The alignment information"] = true +L["Text Update"] = true +L["How often to update the text. A value of zero means the text won't repeatedly update."] = true +L["Scroll Speed"] = true +L["How fast to scroll the marquee."] = true +L["Direction"] = true +L["Which direction to scroll."] = true +L["Columns"] = true +L["How wide the marquee is. If your text is cut short then increase this value."] = true +L["Don't right trim"] = true +L["Prevent trimming white space to the right of text"] = true + +-- Mouse Gestures +L["Left Button"] = true +L["Right Button"] = true +L["Center Button"] = true +L["Up"] = true +L["Down"] = true +L["Add Gesture"] = true +L["Add a gesture"] = true +L["Restore Defaults"] = true +L["Restore Defaults"] = true +L["You'll need to reload your UI. Type /reload"] = true +L["Delete"] = true +L["Delete this widget"] = true + + +-- Appearance +L["Scale Slider"] = true +L["Adjust tooltip scale"] = true +L["Tooltip Font"] = true +L["Set the tooltip's font"] = true +L["Normal font size"] = true +L["Set the normal font size"] = true +L["Bold font size"] = true +L["Set the bold font size"] = true +L["Tooltip Border"] = true +L["Set the tooltip's border style"] = true +L["Tooltip Background"] = true +L["Set the tooltip's background style"] = true +L["Tooltip Top Padding"] = true +L["Set the tooltip's top side padding"] = true +L["Tooltip Bottom Padding"] = true +L["Set the tooltip's bottom side padding"] = true +L["Tooltip Left Padding"] = true +L["Set the tooltip's left side padding"] = true +L["Tooltip Right Padding"] = true +L["Set the tooltip's right side padding"] = true +L["Tooltip Edge Size"] = true +L["Set the tooltip's edge size"] = true +L["Clamp Left"] = true +L["Clamp Right"] = true +L["Clamp Top"] = true +L["Clamp Bottom"] = true +L["Background Color"] = true +L["Set options for background color"] = true +L["Guild and friends"] = true +L["Background color for your guildmates and friends."] = true +L["Hostile players"] = true +L["Background color for hostile players."] = true +L["Hostile non-player characters"] = true +L["Background color for hostile non-player characters."] = true +L["Neutral non-player characters"] = true +L["Background color for neutral non-player characters."] = true +L["Friendly players"] = true +L["Background color for friendly players."] = true +L["Friendly non-player characters"] = true +L["Background color for friendly non-player characters."] = true +L["Dead"] = true +L["Background color for dead units."] = true +L["Tapped"] = true +L["Background color for when a unit is tapped by another."] = true +L["Other Tooltips"] = true +L["Background color for other tooltips."] = true + +-- Bars +L["Add Bar"] = true +L["Add a bar"] = true +L["Delete"] = true +L["Enabled"] = true +L["Whether the bar is enabled or not"] = true +L["Texture #1"] = true +L["This bar's texture"] = true +L["Texture #2"] = true +L["This bar's texture"] = true + +-- Borders +L["Add Border"] = true +L["Add a border"] = true + +-- Fade +L["World Units"] = true +L["What to do with tooltips for world frames"] = true +L["Unit Frames"] = true +L["What to do with tooltips for unit frames"] = true +L["Other Frames"] = true +L["What to do with tooltips for other frames (spells, macros, items, etc..)"] = true +L["World Objects"] = true +L["What to do with tooltips for world objects (mailboxes, portals, etc..)"] = true + + +-- Histograms +L["Add Histogram"] = true +L["Add a histogram"] = true +L["Restore Defaults"] = true +L["Restore Defaults"] = true +L["Toggle whether this histogram is enabled or not."] = true + +-- Portrait +L["Size"] = true +L["The square portrait's width and height"] = true +L["3d Model"] = true +L["Whether to show the portrait as a 3d model (toggled true) or a 2d model (toggled false)"] = true + +-- Position +L["World Units"] = true +L["Where to anchor the tooltip when mousing over world characters"] = true +L["X-axis offset: %d-%d"] = true +L["The x-axis offset used to position the tooltip in relationship to the anchor point"] = true +L["Y-axis offset: %d-%d"] = true +L["The y-axis offset used to position the tooltip in relationship to the anchor point"] = true +L["In Combat"] = true +L["Where to anchor the world unit tooltip while in combat"] = true +L["X-axis offset: %d-%d"] = true +L["The x-axis offset used to position the tooltip in relationship to the anchor point"] = true +L["Y-axis offset: %d-%d"] = true +L["The y-axis offset used to position the tooltip in relationship to the anchor point"] = true +L["Unit Frames"] = true +L["Where to anchor the tooltip when mousing over a unit frame"] = true +L["X-axis offset: %d-%d"] = true +L["The x-axis offset used to position the tooltip in relationship to the anchor point"] = true +L["Y-axis offset: %d-%d"] = true +L["The y-axis offset used to position the tooltip in relationship to the anchor point"] = true +L["Other tooltips"] = true +L["Where to anchor most other tooltips"] = true +L["X-axis offset: %d-%d"] = true +L["The x-axis offset used to position the tooltip in relationship to the anchor point"] = true +L["Y-axis offset: %d-%d"] = true +L["The y-axis offset used to position the tooltip in relationship to the anchor point"] = true + +-- Texts +L["Whether the histogram is enabled or not"] = true +L["Add Text"] = true +L["Add a text widget"] = true +L["Restore Defaults"] = true +L["Restore Defaults"] = true + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Modules/Appearance/Appearance.lua b/Modules/Appearance/Appearance.lua index 9ab21b5..0040c5b 100644 --- a/Modules/Appearance/Appearance.lua +++ b/Modules/Appearance/Appearance.lua @@ -8,6 +8,7 @@ local ShoppingTooltip1 = _G.ShoppingTooltip1 local ShoppingTooltip2 = _G.ShoppingTooltip2 local self = mod local LSM = _G.LibStub("LibSharedMedia-3.0") +local L = StarTip.L local defaults = { profile = { @@ -61,8 +62,8 @@ end local options = { scale = { - name = "Scale Slider", - desc = "Adjust tooltip scale", + name = L["Scale Slider"], + desc = L["Adjust tooltip scale"], type = "range", min = 0.25, max = 4, @@ -74,8 +75,8 @@ local options = { order = 4 }, font = { - name = "Tooltip Font", - desc = "Set the tooltip's font", + name = L["Tooltip Font"], + desc = L["Set the tooltip's font"], type = "select", values = LSM:List("font"), get = function() @@ -88,8 +89,8 @@ local options = { order = 5 }, fontSizeNormal = { - name = "Normal font size", - desc = "Set the normal font size", + name = L["Normal font size"], + desc = L["Set the normal font size"], type = "input", pattern = "%d", get = function() return tostring(mod.db.profile.fontSizeNormal) end, @@ -97,8 +98,8 @@ local options = { order = 6 }, fontSizeBold = { - name = "Bold font size", - desc = "Set the bold font size", + name = L["Bold font size"], + desc = L["Set the bold font size"], type = "input", pattern = "%d", get = function() return tostring(mod.db.profile.fontSizeBold) end, @@ -107,8 +108,8 @@ local options = { order = 7 }, edgeFile = { - name = "Tooltip Border", - desc = "Set the tooltip's border style", + name = L["Tooltip Border"], + desc = L["Set the tooltip's border style"], type = "select", values = LSM:List("border"), get = function() @@ -121,8 +122,8 @@ local options = { order = 8 }, background = { - name = "Tooltip Background", - desc = "Set the tooltip's background style", + name = L["Tooltip Background"], + desc = L["Set the tooltip's background style"], type = "select", values = LSM:List("background"), get = function() @@ -149,8 +150,8 @@ local options = { order = 10 },]] paddingTop = { - name = "Tooltip Top Padding", - desc = "Set the tooltip's top side padding", + name = L["Tooltip Top Padding"], + desc = L["Set the tooltip's top side padding"], type = "range", min = -20, max = 20, @@ -160,8 +161,8 @@ local options = { order = 11 }, paddingBottom = { - name = "Tooltip Bottom Padding", - desc = "Set the tooltip's bottom side padding", + name = L["Tooltip Bottom Padding"], + desc = L["Set the tooltip's bottom side padding"], type = "range", min = -20, max = 20, @@ -171,8 +172,8 @@ local options = { order = 12 }, paddingLeft = { - name = "Tooltip Left Padding", - desc = "Set the tooltip's left side padding", + name = L["Tooltip Left Padding"], + desc = L["Set the tooltip's left side padding"], type = "range", min = -20, max = 20, @@ -182,8 +183,8 @@ local options = { order = 13 }, paddingRight = { - name = "Tooltip Right Padding", - desc = "Set the tooltip's right side padding", + name = L["Tooltip Right Padding"], + desc = L["Set the tooltip's right side padding"], type = "range", min = -20, max = 20, @@ -193,8 +194,8 @@ local options = { order = 14 }, edgeSize = { - name = "Tooltip Edge Size", - desc = "Set the tooltip's edge size", + name = L["Tooltip Edge Size"], + desc = L["Set the tooltip's edge size"], type = "range", min = 0, max = 20, @@ -204,7 +205,7 @@ local options = { order = 15 }, clampLeft = { - name = "Clamp Left", + name = L["Clamp Left"], type = "range", min = -200, max = 200, @@ -214,7 +215,7 @@ local options = { order = 16 }, clampRight = { - name = "Clamp Right", + name = L["Clamp Right"], type = "range", min = -200, max = 200, @@ -224,7 +225,7 @@ local options = { order = 17 }, clampTop = { - name = "Clamp Top", + name = L["Clamp Top"], type = "range", min = -200, max = 200, @@ -234,7 +235,7 @@ local options = { order = 18 }, clampBottom = { - name = "Clamp Bottom", + name = L["Clamp Bottom"], type = "range", min = -200, max = 200, @@ -244,8 +245,8 @@ local options = { order = 19 }, bgColor = { - name = "Background Color", - desc = "Set options for background color", + name = L["Background Color"], + desc = L["Set options for background color"], type = "group", order = 100, get = function(info) @@ -260,77 +261,77 @@ local options = { end, args = { header = { - name = "Background Color", + name = L["Background Color"], type = "header", order = 1 }, guild = { - name = "Guild and friends", - desc = "Background color for your guildmates and friends.", + name = L["Guild and friends"], + desc = L["Background color for your guildmates and friends."], type = "color", hasAlpha = true, width = "full", order = 2 }, hostilePC = { - name = "Hostile players", - desc = "Background color for hostile players.", + name = L["Hostile players"], + desc = L["Background color for hostile players."], type = "color", hasAlpha = true, width = "full", order = 3 }, hostileNPC = { - name = "Hostile non-player characters", - desc = "Background color for hostile non-player characters.", + name = L["Hostile non-player characters"], + desc = L["Background color for hostile non-player characters."], type = "color", hasAlpha = true, width = "full", order = 4 }, neutralNPC = { - name = "Neutral non-player characters", - desc = "Background color for neutral non-player characters.", + name = L["Neutral non-player characters"], + desc = L["Background color for neutral non-player characters."], type = "color", hasAlpha = true, width = "full", order = 5 }, friendlyPC = { - name = "Friendly players", - desc = "Background color for friendly players.", + name = L["Friendly players"], + desc = L["Background color for friendly players."], type = "color", hasAlpha = true, width = "full", order = 6 }, friendlyNPC = { - name = "Friendly non-player characters", - desc = "Background color for friendly non-player characters.", + name = L["Friendly non-player characters"], + desc = L["Background color for friendly non-player characters."], type = "color", hasAlpha = true, width = "full", order = 7 }, dead = { - name = "Dead", - desc = "Background color for dead units.", + name = L["Dead"], + desc = L["Background color for dead units."], type = "color", hasAlpha = true, width = "full", order = 8 }, tapped = { - name = "Tapped", - desc = "Background color for when a unit is tapped by another.", + name = L["Tapped"], + desc = L["Background color for when a unit is tapped by another."], type = "color", hasAlpha = true, width = "full", order = 9 }, other = { - name = "Other Tooltips", - desc = "Background color for other tooltips.", + name = L["Other Tooltips"], + desc = L["Background color for other tooltips."], type = "color", hasAlpha = true, width = "full", diff --git a/Modules/Bars/Bars.lua b/Modules/Bars/Bars.lua index 5024207..fa7763e 100644 --- a/Modules/Bars/Bars.lua +++ b/Modules/Bars/Bars.lua @@ -16,6 +16,7 @@ local WidgetBar = LibStub("LibScriptableWidgetBar-1.0") local LibCore = LibStub("LibScriptableLCDCore-1.0") local Utils = LibStub("LibScriptablePluginUtils-1.0") local LibTimer = LibStub("LibScriptableUtilsTimer-1.0") +local L = StarTip.L local environment = {} @@ -155,8 +156,8 @@ local defaults = { local options = {} local optionsDefaults = { add = { - name = "Add Bar", - desc = "Add a bar", + name = L["Add Bar"], + desc = L["Add a bar"], type = "input", set = function(info, v) local widget = { @@ -179,8 +180,8 @@ local optionsDefaults = { order = 5 }, defaults = { - name = "Restore Defaults", - desc = "Restore Defaults", + name = L["Restore Defaults"], + desc = L["Restore Defaults"], type = "execute", func = function() mod.db.profile.bars = copy(defaultWidgets); @@ -497,7 +498,7 @@ function mod:RebuildOpts() args = WidgetBar:GetOptions(db, StarTip.RebuildOpts, StarTip), } options[db.name:gsub(" ", "_")].args.delete = { - name = "Delete", + name = L["Delete"], type = "execute", func = function() local delete = true @@ -516,8 +517,8 @@ function mod:RebuildOpts() order = 100 } options[db.name:gsub(" ", "_")].args.enabled = { - name = "Enabled", - desc = "Whether the histogram's enabled or not", + name = L["Enabled"], + desc = L["Whether the bar is enabled or not"], type = "toggle", get = function() return db.enabled end, set = function(info, v) @@ -528,8 +529,8 @@ function mod:RebuildOpts() order = 1 } options[db.name:gsub(" ", "_")].args.texture1 = { - name = "Texture #1", - desc = "This bar's texture", + name = L["Texture #1"], + desc = L["This bar's texture"], type = "select", values = LSM:List("statusbar"), get = function() return StarTip:GetLSMIndexByName("statusbar", db.texture1 or LSM:GetDefault("statusbar")) end, @@ -541,8 +542,8 @@ function mod:RebuildOpts() order = 5, } options[db.name:gsub(" ", "_")].args.texture2 = { - name = "Texture #2", - desc = "This bar's texture", + name = L["Texture #2"], + desc = L["This bar's texture"], type = "select", values = LSM:List("statusbar"), get = function() return StarTip:GetLSMIndexByName("statusbar", db.texture2 or db.texture1 or LSM:GetDefault("statusbar")) end, diff --git a/Modules/Border/Border.lua b/Modules/Border/Border.lua index c53e9a7..0ddb753 100644 --- a/Modules/Border/Border.lua +++ b/Modules/Border/Border.lua @@ -37,8 +37,8 @@ end local options = {} local optionsDefaults = { add = { - name = "Add Gesture", - desc = "Add a border", + name = L["Add Border"], + desc = L["Add a border"], type = "input", set = function(info, v) local widget = { @@ -54,8 +54,8 @@ local optionsDefaults = { order = 5 }, defaults = { - name = "Restore Defaults", - desc = "Restore Defaults", + name = L["Restore Defaults"], + desc = L["Restore Defaults"], type = "execute", func = function() mod.db.profile.borders = copy(defaultWidgets); @@ -140,8 +140,8 @@ function mod:RebuildOpts() args=WidgetColor:GetOptions(db, StarTip.RebuildOpts, StarTip) } options[db.name:gsub(" ", "_")].args.delete = { - name = "Delete", - desc = "Delete this widget", + name = L["Delete"], + desc = L["Delete this widget"], type = "execute", func = function() self.db.profile.borders[i] = nil diff --git a/Modules/Fade/Fade.lua b/Modules/Fade/Fade.lua index 626c93b..edfa14e 100644 --- a/Modules/Fade/Fade.lua +++ b/Modules/Fade/Fade.lua @@ -5,6 +5,7 @@ local GameTooltip = _G.GameTooltip local StarTip = _G.StarTip local UnitExists = _G.UnitExists local self = mod +local L = StarTip.L local defaults = { profile = { @@ -30,8 +31,8 @@ end local options = { units = { - name = "World Units", - desc = "What to do with tooltips for world frames", + name = L["World Units"], + desc = L["What to do with tooltips for world frames"], type = "select", values = choices, get = get, @@ -39,8 +40,8 @@ local options = { order = 4 }, unitFrames = { - name = "Unit Frames", - desc = "What to do with tooltips for unit frames", + name = L["Unit Frames"], + desc = L["What to do with tooltips for unit frames"], type = "select", values = choices, get = get, @@ -48,8 +49,8 @@ local options = { order = 5 }, otherFrames = { - name = "Other Frames", - desc = "What to do with tooltips for other frames (spells, macros, items, etc..)", + name = L["Other Frames"], + desc = L["What to do with tooltips for other frames (spells, macros, items, etc..)"], type = "select", values = choices, get = get, @@ -57,23 +58,13 @@ local options = { order = 6 }, objects = { - name = "World Objects", - desc = "What to do with tooltips for world objects (mailboxes, portals, etc..)", + name = L["World Objects"], + desc = L["What to do with tooltips for world objects (mailboxes, portals, etc..)"], type = "select", values = choices, get = get, set = set, order = 7 - }, - test = { - name = "test", - type = "group", - args = { - test = { - name = "Test", - type = "toggle" - } - } } } diff --git a/Modules/Gestures/Gestures.lua b/Modules/Gestures/Gestures.lua index d18d344..b420b5b 100644 --- a/Modules/Gestures/Gestures.lua +++ b/Modules/Gestures/Gestures.lua @@ -55,8 +55,8 @@ StopNoise() local options = {} local optionsDefaults = { add = { - name = "Add Gesture", - desc = "Add a gesture", + name = L["Add Gesture"], + desc = L["Add a gesture"], type = "input", set = function(info, v) local widget = { @@ -75,13 +75,13 @@ local optionsDefaults = { order = 5 }, defaults = { - name = "Restore Defaults", - desc = "Restore Defaults", + name = L["Restore Defaults"], + desc = L["Restore Defaults"], type = "execute", func = function() mod.db.profile.gestures = {} StarTip:RebuildOpts() - StarTip:Print("You'll need to reload your UI. Type /reload") + StarTip:Print(L["You'll need to reload your UI. Type /reload"]) end, order = 6 }, @@ -150,8 +150,8 @@ function mod:RebuildOpts() args=WidgetGestures:GetOptions(db, StarTip.RebuildOpts, StarTip) } options[db.name:gsub(" ", "_")].args.delete = { - name = "Delete", - desc = "Delete this widget", + name = L["Delete"], + desc = L["Delete this widget"], type = "execute", func = function() self.db.profile.gestures[i] = {} diff --git a/Modules/Histograms/Histograms.lua b/Modules/Histograms/Histograms.lua index 199af11..03bad19 100644 --- a/Modules/Histograms/Histograms.lua +++ b/Modules/Histograms/Histograms.lua @@ -6,16 +6,11 @@ mod.defaultOff = true local _G = _G local StarTip = _G.StarTip local GameTooltip = _G.GameTooltip -local GameTooltipStatusBar = _G.GameTooltipStatusBar -local UnitIsPlayer = _G.UnitIsPlayer -local RAID_CLASS_COLORS = _G.RAID_CLASS_COLORS -local UnitSelectionColor = _G.UnitSelectionColor -local UnitClass = _G.UnitClass -local self = mod local LSM = LibStub("LibSharedMedia-3.0") local WidgetHistogram = LibStub("LibScriptableWidgetHistogram-1.0") local LibCore = LibStub("LibScriptableLCDCore-1.0") local LibTimer = LibStub("LibScriptableUtilsTimer-1.0") +local L = StarTip.L local unit local environment = {} @@ -163,8 +158,8 @@ local defaults = { local options = {} local optionsDefaults = { add = { - name = "Add Histogram", - desc = "Add a histogram", + name = L["Add Histogram"], + desc = L["Add a histogram"], type = "input", set = function(info, v) local widget = { @@ -188,8 +183,8 @@ local optionsDefaults = { order = 5 }, defaults = { - name = "Restore Defaults", - desc = "Restore Defaults", + name = L["Restore Defaults"], + desc = L["Restore Defaults"], type = "execute", func = function() mod.db.profile.histograms = copy(defaultWidgets); @@ -493,8 +488,8 @@ function mod:RebuildOpts() args=WidgetHistogram:GetOptions(db, StarTip.RebuildOpts, StarTip) } options[db.name:gsub(" ", "_")].args.delete = { - name = "Delete", - desc = "Delete this widget", + name = L["Delete"], + desc = L["Delete this widget"], type = "execute", func = function() local delete = true @@ -513,8 +508,8 @@ function mod:RebuildOpts() order = 13 } options[db.name:gsub(" ", "_")].args.enabled = { - name = "Enable", - desc = "Toggle whether this histogram is enabled or not", + name = L["Enable"], + desc = L["Toggle whether this histogram is enabled or not."], type = "toggle", get = function() return db.enabled end, set = function(info, v) diff --git a/Modules/Portrait/Portrait.lua b/Modules/Portrait/Portrait.lua index d148bff..37e14ad 100644 --- a/Modules/Portrait/Portrait.lua +++ b/Modules/Portrait/Portrait.lua @@ -7,6 +7,7 @@ local _G = _G local GameTooltip = _G.GameTooltip local StarTip = _G.StarTip local UIParent = _G.UIParent +local L = StarTip.L local defaults = { profile = { @@ -18,8 +19,8 @@ local defaults = { local options = { size = { - name = "Size", - desc = "The texture's width and height", + name = L["Size"], + desc = L["The square portrait's width and height"], type = "input", pattern = "%d", get = function() return tostring(mod.db.profile.size) end, @@ -33,26 +34,9 @@ local options = { end, order = 5 }, - --[[line = { - name = "Line", - desc = "Which line to place the portrait on", - type = "input", - pattern = "%d", - get = function() return tostring(mod.db.profile.line) end, - set = function(info, val) - val = tonumber(val) - mod.db.profile.line = val - mod.text = StarTip.leftLines[val] - mod.texture:ClearAllPoints() - mod.texture:SetPoint("LEFT", mod.text, "LEFT") - model:ClearAllPoints() - model:SetPoint("LEFT", mod.text, "LEFT") - end, - order = 6 - },]] animated = { - name = "3d Model", - desc = "Whether to show the portrait as a 3d model (toggled true) or a 2d model (toggled false)", + name = L["3d Model"], + desc = L["Whether to show the portrait as a 3d model (toggled true) or a 2d model (toggled false)"], type = "toggle", get = function() return mod.db.profile.animated end, set = function(info, val) diff --git a/Modules/Position/Position.lua b/Modules/Position/Position.lua index ed1d08a..07d8815 100644 --- a/Modules/Position/Position.lua +++ b/Modules/Position/Position.lua @@ -6,6 +6,7 @@ local GameTooltip = _G.GameTooltip local StarTip = _G.StarTip local UIParent = _G.UIParent local self = mod +local L = StarTip.L local defaults = { profile = { @@ -53,8 +54,8 @@ local maxY = math.floor(GetScreenHeight()/5 + 0.5) * 5 local options = { anchor = { - name = "World Units", - desc = "Where to anchor the tooltip when mousing over world characters", + name = L["World Units"], + desc = L["Where to anchor the tooltip when mousing over world characters"], type = "select", values = selections, get = get, @@ -62,8 +63,8 @@ local options = { order = 4 }, anchorXOffset = { - name = format("X-axis offset: %d-%d", minX, maxX), - desc = "The x-axis offset used to position the tooltip in relationship to the anchor point", + name = format(L["X-axis offset: %d-%d"], minX, maxX), + desc = L["The x-axis offset used to position the tooltip in relationship to the anchor point"], type = "input", pattern = "%d", get = inputGet, @@ -75,8 +76,8 @@ local options = { order = 5 }, anchorYOffset = { - name = format("Y-axis offset: %d-%d", minY, maxY), - desc = "The y-axis offset used to position the tooltip in relationship to the anchor point", + name = format(L["Y-axis offset: %d-%d"], minY, maxY), + desc = L["The y-axis offset used to position the tooltip in relationship to the anchor point"], type = "input", pattern = "%d", get = inputGet, @@ -119,8 +120,8 @@ local options = { order = 7 }, inCombat = { - name = "In Combat", - desc = "Where to anchor the world unit tooltip while in combat", + name = L["In Combat"], + desc = L["Where to anchor the world unit tooltip while in combat"], type = "select", values = selections, get = get, @@ -128,8 +129,8 @@ local options = { order = 8 }, inCombatXOffset = { - name = format("X-axis offset: %d-%d", minX, maxX), - desc = "The x-axis offset used to position the tooltip in relationship to the anchor point", + name = format(L["X-axis offset: %d-%d"], minX, maxX), + desc = L["The x-axis offset used to position the tooltip in relationship to the anchor point"], type = "input", pattern = "%d", get = inputGet, @@ -141,8 +142,8 @@ local options = { order = 9 }, inCombatYOffset = { - name = format("Y-axis offset: %d-%d", minY, maxY), - desc = "The y-axis offset used to position the tooltip in relationship to the anchor point", + name = format(L["Y-axis offset: %d-%d"], minY, maxY), + desc = L["The y-axis offset used to position the tooltip in relationship to the anchor point"], type = "input", pattern = "%d", get = inputGet, @@ -183,8 +184,8 @@ local options = { order = 11 }, unitFrames = { - name = "Unit Frames", - desc = "Where to anchor the tooltip when mousing over a unit frame", + name = L["Unit Frames"], + desc = L["Where to anchor the tooltip when mousing over a unit frame"], type = "select", values = selections, get = get, @@ -192,8 +193,8 @@ local options = { order = 12 }, unitFramesXOffset = { - name = format("X-axis offset: %d-%d", minX, maxX), - desc = "The x-axis offset used to position the tooltip in relationship to the anchor point", + name = format(L["X-axis offset: %d-%d"], minX, maxX), + desc = L["The x-axis offset used to position the tooltip in relationship to the anchor point"], type = "input", pattern = "%d", get = inputGet, @@ -205,8 +206,8 @@ local options = { order = 13 }, unitFramesYOffset = { - name = format("Y-axis offset: %d-%d", minY, maxY), - desc = "The y-axis offset used to position the tooltip in relationship to the anchor point", + name = format(L["Y-axis offset: %d-%d"], minY, maxY), + desc = L["The y-axis offset used to position the tooltip in relationship to the anchor point"], type = "input", pattern = "%d", get = inputGet, @@ -247,8 +248,8 @@ local options = { order = 15 }, other = { - name = "Other tooltips", - desc = "Where to anchor tooltips that are not unit tooltips", + name = L["Other tooltips"], + desc = L["Where to anchor most other tooltips"], type = "select", values = selections, get = get, @@ -256,8 +257,8 @@ local options = { order = 16 }, otherXOffset = { - name = format("X-axis offset: %d-%d", minX, maxX), - desc = "The x-axis offset used to position the tooltip in relationship to the anchor point", + name = format(L["X-axis offset: %d-%d"], minX, maxX), + desc = L["The x-axis offset used to position the tooltip in relationship to the anchor point"], type = "input", pattern = "%d", get = inputGet, @@ -269,8 +270,8 @@ local options = { order = 17 }, otherYOffset = { - name = format("Y-axis offset: %d-%d", minY, maxY), - desc = "The y-axis offset used to position the tooltip in relationship to the anchor point", + name = format(L["Y-axis offset: %d-%d"], minY, maxY), + desc = L["The y-axis offset used to position the tooltip in relationship to the anchor point"], type = "input", pattern = "%d", get = inputGet, diff --git a/Modules/Texts/Texts.lua b/Modules/Texts/Texts.lua index fcb0539..25f6893 100644 --- a/Modules/Texts/Texts.lua +++ b/Modules/Texts/Texts.lua @@ -20,6 +20,7 @@ local LibQTip = LibStub("LibQTip-1.0") local PluginUtils = LibStub("LibScriptablePluginUtils-1.0") local LibTimer = LibStub("LibScriptableUtilsTimer-1.0") local Widget = LibStub("LibScriptableWidget-1.0") +local L = StarTip.L local environment = {} @@ -251,8 +252,8 @@ local defaults = { local options = {} local optionsDefaults = { add = { - name = "Add Text", - desc = "Add a text widget", + name = L["Add Text"], + desc = L["Add a text widget"], type = "input", set = function(info, v) local widget = { @@ -275,8 +276,8 @@ local optionsDefaults = { order = 5 }, defaults = { - name = "Restore Defaults", - desc = "Restore Defaults", + name = L["Restore Defaults"], + desc = L["Restore Defaults"], type = "execute", func = function() mod.db.profile.texts = copy(defaultWidgets); @@ -575,8 +576,8 @@ function mod:RebuildOpts() order = 100 } options[db.name:gsub(" ", "_")].args.enabled = { - name = "Enabled", - desc = "Whether the histogram's enabled or not", + name = L["Enabled"], + desc = L["Whether the histogram is enabled or not"], type = "toggle", get = function() return db.enabled end, set = function(info, v) diff --git a/Modules/UnitTooltip/UnitTooltip.lua b/Modules/UnitTooltip/UnitTooltip.lua index f9c7ccb..ac3042d 100644 --- a/Modules/UnitTooltip/UnitTooltip.lua +++ b/Modules/UnitTooltip/UnitTooltip.lua @@ -15,6 +15,7 @@ assert(LibEvaluator, mod.name .. " requires LibScriptableUtilsEvaluator-1.0") local _G = _G local StarTip = _G.StarTip +local L = StarTip.L local self = mod local GameTooltip = _G.GameTooltip local tinsert = _G.tinsert @@ -104,7 +105,7 @@ return Colorize((Name(unit, true) or Name(unit)) .. afk , r, g, b) }, [2] = { name = "Target", - left = 'return "Target:"', + left = 'return L["Target:"]', right = [[ if not UnitExists(unit) then return lastTarget or "None" end local r, g, b @@ -126,32 +127,32 @@ return str enabled = true }, [3] = { - name = "Guild", - left = 'return "Guild:"', + name = L["Guild"], + left = 'return L["Guild:"]', right = [[ return Guild(unit, true) ]], enabled = true }, [4] = { - name = "Rank", - left = 'return "Rank:"', + name = L["Rank"], + left = 'return L["Rank:"]', right = [[ return Rank(unit) ]], enabled = true, }, [5] = { - name = "Realm", - left = 'return "Realm:"', + name = L["Realm"], + left = 'return L["Realm:"]', right = [[ return Realm(unit) ]], enabled = true }, [6] = { - name = "Level", - left = 'return "Level:"', + name = L["Level"], + left = 'return L["Level:"]', right = [[ local classification = Classification(unit) local lvl = Level(unit) @@ -169,21 +170,21 @@ return str enabled = true, }, [7] = { - name = "Gender", - left = 'return "Gender:"', + name = L["Gender"], + left = 'return L["Gender:"]', right = [[ local sex = UnitSex(unit) if sex == 2 then - return "Male" + return L["Male"] elseif sex == 3 then - return "Female" + return L["Female"] end ]], enabled = true }, [8] = { - name = "Race", - left = 'return "Race:"', + name = L["Race"], + left = 'return L["Race:"]', right = [[ return SmartRace(unit) ]], @@ -191,7 +192,7 @@ return SmartRace(unit) }, [9] = { name = "Class", - left = 'return "Class:"', + left = 'return L["Class:"]', right = [[ local class, tag = UnitClass(unit) if class == UnitName(unit) then return end @@ -207,50 +208,50 @@ return Texture(format("Interface\\Addons\\StarTip\\Media\\icons\\%s.tga", tag), cols = 100 }, [10] = { - name = "Druid Form", - left = 'return "Form:"', + name = L["Druid Form"], + left = 'return L["Form:"]', right = [[ return DruidForm(unit) ]], enabled = true }, [11] = { - name = "Faction", - left = 'return "Faction:"', + name = L["Faction"], + left = 'return L["Faction:"]', right = [[ return Faction(unit) ]], enabled = true, }, [12] = { - name = "Status", - left = 'return "Status:"', + name = L["Status"], + left = 'return L["Status:"]', right = [[ if not UnitIsConnected(unit) then - return "Offline" + return L["Offline"] elseif HasAura(unit, GetSpellInfo(19752)) then - return "Divine Intervention" + return L["Divine Intervention"] elseif UnitIsFeignDeath(unit) then - return "Feigned Death" + return L["Feigned Death"] elseif UnitIsGhost(unit) then - return "Ghost" + return L["Ghost"] elseif UnitIsDead(unit) and HasAura(unit, GetSpellInfo(20707)) then - return "Soulstoned" + return L["Soulstoned"] elseif UnitIsDead(unit) then - return "Dead" + return L["Dead"] end -return "Alive" +return L["Alive"] ]], enabled = true, }, [13] = { - name = "Health", - left = 'return "Health:"', + name = L["Health"], + left = 'return L["Health:"]', right = [[ -if not UnitExists(unit) and self.Stop then self:Stop(); return self.lastHealth end +if not UnitExists(unit) then self:Stop(); return self.lastHealth end local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit) local r, g, b = HPColor(health, maxHealth) -local value = "Unknown" +local value = L["Unknown"] if maxHealth == 100 then value = Colorize(health .. "%", r, g, b) elseif maxHealth ~= 0 then @@ -264,16 +265,16 @@ return value enabled = true }, [14] = { - name = "Mana", + name = L["Mana"], left = [[ return PowerName(unit) ]], right = [[ -if not UnitExists(unit) and self.Stop then self:Stop(); return self.lastMana end +if not UnitExists(unit) then self:Stop(); return self.lastMana end local mana = UnitMana(unit) local maxMana = UnitManaMax(unit) local r, g, b = PowerColor(nil, unit) -local value = "Unknown" +local value = L["Unknown"] if maxMana == 100 then value = Colorize(tostring(mana), r, g, b) elseif maxMana ~= 0 then @@ -287,76 +288,76 @@ return value update = 1000 }, [15] = { - name = "Effects", - left = "return 'Effects'", + name = L["Effects"], + left = 'return L["Effects:"]', right = [[ local name = Name(unit) local str = "" if UnitIsBanished(unit) then - str = str .. "[Banished]" + str = str .. Angle(L["Banished"]) end if UnitIsCharmed(unit) then - str = str .. "[Charmed]" + str = str .. Angle(L["Charmed"]) end if UnitIsConfused(unit) then - str = str .. "[Confused]" + str = str .. Angle(L["Confused"]) end if UnitIsDisoriented(unit) then - str = str .. "[Disoriented]" + str = str .. Angle(L["Disoriented"]) end if UnitIsFeared(unit) then - str = str .. "[Feared]" + str = str .. Angle(L["Feared"]) end if UnitIsFrozen(unit) then - str = str .. "[Frozen]" + str = str .. Angle(L["Frozen"]) end if UnitIsHorrified(unit) then - str = str .. "[Horrified]" + str = str .. Angle(L["Horrified"]) end if UnitIsIncapacitated(unit) then - str = str .. "[Incapacitated]" + str = str .. Angle(L["Incapacitated"]) end if UnitIsPolymorphed(unit) then - str = str .. "[Polymorphed]" + str = str .. Angle(L["Polymorphed"]) end if UnitIsSapped(unit) then - str = str .. "[Sapped]" + str = str .. Angle(L["Sapped"]) end if UnitIsShackled(unit) then - str = str .. "[Shackled]" + str = str .. Angle(L["Shackled"]) end if UnitIsAsleep(unit) then - str = str .. "[Asleep]" + str = str .. Angle(L["Asleep"]) end if UnitIsStunned(unit) then - str = str .. "[Stunned]" + str = str .. Angle(L["Stunned"]) end if UnitIsTurned(unit) then - str = str .. "[Turned]" + str = str .. Angle(L["Turned"]) end if UnitIsDisarmed(unit) then - str = str .. "[Disarmed]" + str = str .. Angle(L["Disarmed"]) end if UnitIsPacified(unit) then - str = str .. "[Pacified]" + str = str .. Angle(L["Pacified"]) end if UnitIsRooted(unit) then - str = str .. "[Rooted]" + str = str .. Angle(L["Rooted"]) end if UnitIsSilenced(unit) then - str = str .. "[Silenced]" + str = str .. Angle(L["Silenced"]) end if UnitIsEnsnared(unit) then - str = str .. "[Ensnared]" + str = str .. Angle(L["Ensnared"]) end if UnitIsEnraged(unit) then - str = str .. "[Enraged]" + str = str .. Angle(L["Enraged"]) end if UnitIsWounded(unit) then - str = str .. "[Wounded]" + str = str .. Angle(L["Wounded"]) end if str == "" then - return "Has Control" + return L["Has Control"] else return str end @@ -366,8 +367,8 @@ end update = 500, }, [16] = { - name = "Marquee", - left = 'return "StarTip " .. _G.StarTip.version', + name = L["Marquee"], + left = 'return "StarTip " .. StarTip.version', leftUpdating = true, enabled = false, marquee = true, @@ -380,8 +381,8 @@ end dontRtrim = true }, [17] = { - name = "Memory Usage", - left = "return 'Memory Usage:'", + name = L["Memory Usage"], + left = "return L['Memory Usage:']", right = [[ local mem, percent, memdiff, totalMem, totaldiff, memperc = GetMemUsage("StarTip", true) if mem then @@ -396,8 +397,8 @@ end update = 1000 }, [18] = { - name = "CPU Usage", - desc = "Note that you must turn on CPU profiling", + name = L["CPU Usage"], + desc = L["Note that you must turn on CPU profiling"], left = 'return "CPU Usage:"', right = [[ local cpu, percent, cpudiff, totalCPU, totaldiff, cpuperc = GetCPUUsage("StarTip", true) @@ -413,8 +414,8 @@ end update = 1000 }, [19] = { - name = "Talents", - left = "return 'Talents:'", + name = L["Talents"], + left = "return L['Talents:']", right = [[ if not UnitExists(unit) then return lastTalents end local str = SpecText(unit) @@ -484,10 +485,10 @@ return UnitILevel(unit) deleted = true }, [23] = { - name = "Zone", + name = L["Zone"], left = [[ -- This doesn't work. Leaving it here for now. -return "Zone:" +return L["Zone:"] ]], right = [[ return select(6, UnitGuildInfo(unit)) @@ -495,9 +496,9 @@ return select(6, UnitGuildInfo(unit)) enabled = false }, [24] = { - name = "Location", + name = L["Location"], left = [[ -return "Location:" +return L["Location:"] ]], right = [[ return select(3, GetUnitTooltipScan(unit)) @@ -505,7 +506,7 @@ return select(3, GetUnitTooltipScan(unit)) enabled = true }, [25] = { - name = "Range", + name = L["Range"], left = [[ if not UnitExists(unit) then return lastRange end local min, max = RangeCheck:GetRange(unit) @@ -513,9 +514,9 @@ local str if not min then str = "" elseif not max then - str = format("Target is over %d yards", min) + str = format(L["Target is over %d yards"], min) else - str = "Between " .. min .. " and " .. max .. " yards" + str = format(L["Between %s and %s yards"], min, max) end lastRange = str return str @@ -525,7 +526,7 @@ return str update = 500 }, [26] = { - name = "Movement", + name = L["Movement"], left = [[ if not UnitExists(unit) then return lastMovement end local pitch = GetUnitPitch(unit) @@ -548,9 +549,9 @@ return str update = 500 }, [27] = { - name = "Guild Note", + name = L["Guild Note"], left = [[ -return "Guild Note:" +return L["Guild Note:"] ]], right = [[ return select(7, UnitGuildInfo(unit)) @@ -558,10 +559,10 @@ return select(7, UnitGuildInfo(unit)) enabled = true }, [28] = { - name = "Main Name", + name = L["Main"], left = [[ -- This requires Chatter -return "Main:" +return L["Main:"] ]], right = [[ if not _G.Chatter then return end @@ -620,14 +621,14 @@ end update = 1000 }, [32] = { - name = "Spell Cast", + name = L["Spell Cast"], left = [[ local cast_data = CastData(unit) if cast_data then if cast_data.channeling then - return "Channeling:" + return L["Channeling:"] end - return "Casting:" + return L["Casting:"] end return "" ]], @@ -659,9 +660,7 @@ if cast_data then else return icon .. spell end - return Texture("Interface\\Addons\\StarTip\\Media\\happy_face.blp", 20) end -do return "" end ]], enabled = true, cols = 100, @@ -669,17 +668,17 @@ do return "" end update = 500 }, [33] = { - name = "Fails", + name = L["Fails"], left = [[ local fails = NumFails(unit) if fails and fails > 0 then - return "Fails: " .. fails + return format(L["Fails: %d"], fails) end ]], enabled = true }, [34] = { - name = "Threat", + name = L["Threat"], left = [[ local isTanking, status, threatpct, rawthreatpct, threatvalue = UnitDetailedThreatSituation(unit, "target") @@ -687,7 +686,7 @@ if not threatpct then return "" end isTanking = isTanking and 0 or 1 -return Colorize(format("Threat: %d%% (%.2f%%)", threatpct, rawthreatpct), 1, isTanking, isTanking) +return Colorize(format("%s: %d%% (%.2f%%)", L["Threat"], threatpct, rawthreatpct), 1, isTanking, isTanking) ]], enabled = true, update = 300, @@ -939,8 +938,8 @@ end function mod:RebuildOpts() options = { add = { - name = "Add Line", - desc = "Give the line a name", + name = L["Add Line"], + desc = L["Give the line a name"], type = "input", set = function(info, v) if v == "" then return end @@ -953,8 +952,8 @@ function mod:RebuildOpts() order = 5 }, refreshRate = { - name = "Refresh Rate", - desc = "The rate at which the tooltip will be refreshed", + name = L["Refresh Rate"], + desc = L["The rate at which the tooltip will be refreshed"], type = "input", pattern = "%d", get = function() return tostring(self.db.profile.refreshRate) end, @@ -966,8 +965,8 @@ function mod:RebuildOpts() order = 6 }, color = { - name = "Default Color", - desc = "The default color for tooltip lines", + name = L["Default Color"], + desc = L["The default color for tooltip lines"], type = "color", get = function() return self.db.profile.color.r, self.db.profile.color.g, self.db.profile.color.b end, set = function(info, r, g, b) @@ -978,8 +977,8 @@ function mod:RebuildOpts() order = 7 }, defaults = { - name = "Restore Defaults", - desc = "Roll back to defaults.", + name = L["Restore Defaults"], + desc = L["Roll back to defaults."], type = "execute", func = function() local replace = {} @@ -1016,8 +1015,8 @@ function mod:RebuildOpts() } options["line" .. i].args = { enabled = { - name = "Enabled", - desc = "Whether to show this line or not", + name = L["Enabled"], + desc = L["Whether to show this line or not"], type = "toggle", get = function() return self.db.profile.lines[i].enabled end, set = function(info, val) @@ -1028,8 +1027,8 @@ function mod:RebuildOpts() order = 2 }, leftUpdating = { - name = "Left Updating", - desc = "Whether this segment refreshes", + name = L["Left Updating"], + desc = L["Whether this line's left segment refreshes"], type = "toggle", get = function() return v.leftUpdating end, set = function(info, val) @@ -1043,8 +1042,8 @@ function mod:RebuildOpts() order = 3 }, rightUpdating = { - name = "Right Updating", - desc = "Whether this segment refreshes", + name = L["Right Updating"], + desc = L["Whether this line's right segment refreshes"], type = "toggle", get = function() return v.rightUpdating end, set = function(info, val) @@ -1058,8 +1057,8 @@ function mod:RebuildOpts() order = 4 }, up = { - name = "Move Up", - desc = "Move this line up by one", + name = L["Move Up"], + desc = L["Move this line up by one"], type = "execute", func = function() if i == 1 then return end @@ -1077,8 +1076,8 @@ function mod:RebuildOpts() order = 5 }, down = { - name = "Move Down", - desc = "Move this line down by one", + name = L["Move Down"], + desc = L["Move this line down by one"], type = "execute", func = function() if i == #self.db.profile.lines then return end @@ -1096,7 +1095,7 @@ function mod:RebuildOpts() end, order = 6 }, - bold = { + --[[bold = { name = "Bold", desc = "Whether to bold this line or not", type = "toggle", @@ -1107,12 +1106,12 @@ function mod:RebuildOpts() self:CreateLines() end, order = 7 - }, + },]] leftOutlined = { - name = "Left Outlined", - desc = "Whether the left widget is outlined or not", + name = L["Left Outlined"], + desc = L["Whether the left widget is outlined or not"], type = "select", - values = {"None", "Outlined", "Thick Outlilned"}, + values = {L["None"], L["Outlined"], L["Thick Outlilned"]}, get = function() return v.leftOutlined or 1 end, set = function(info, val) v.leftOutlined = val @@ -1122,10 +1121,10 @@ function mod:RebuildOpts() order = 8 }, rightOutlined = { - name = "Right Outlined", - desc = "Whether the right widget is outlined or not", + name = L["Right Outlined"], + desc = L["Whether the right widget is outlined or not"], type = "select", - values = {"None", "Outlined", "Thick Outlilned"}, + values = {L["None"], L["Outlined"], L["Thick Outlilned"]}, get = function() return v.rightOutlined or 1 end, set = function(info, val) v.rightOutlined = val @@ -1135,8 +1134,8 @@ function mod:RebuildOpts() order = 9 }, wordwrap = { - name = "Word Wrap", - desc = "Whether this line should word wrap lengthy text", + name = L["Word Wrap"], + desc = L["Whether this line should word wrap lengthy text"], type = "toggle", get = function() return v.wordwrap @@ -1147,8 +1146,8 @@ function mod:RebuildOpts() order = 10 }, delete = { - name = "Delete", - desc = "Delete this line", + name = L["Delete"], + desc = L["Delete this line"], type = "execute", func = function() local name = v.name @@ -1172,14 +1171,14 @@ function mod:RebuildOpts() order = 11 }, linesHeader = { - name = "Lines", + name = L["Lines"], type = "header", order = 12 }, left = { - name = "Left", + name = L["Left Segment"], type = "input", - desc = "Left text code", + desc = L["Enter code for this line's left segment."], get = function() return escape(v.left or "") end, set = function(info, val) v.left = unescape(val) @@ -1195,9 +1194,9 @@ function mod:RebuildOpts() order = 13 }, right = { - name = "Right", + name = L["Right Segment"], type = "input", - desc = "Right text code", + desc = L["Enter code for this line's right segment."], get = function() return escape(v.right or "") end, set = function(info, val) v.right = unescape(val); @@ -1210,28 +1209,17 @@ function mod:RebuildOpts() order = 14 }, marquee = { - name = "Enhanced Settings", + name = "Marquee Settings", type = "group", args = { header = { - name = "Note that only the left line script is used for marquee text", + name = L["Note that only the left line script is used for marquee text"], type = "header", order = 1 }, - marquee = { - name = "Enabled", - desc = "Enable marquee. Note that this just makes marquees use the left line only. Technically all segments on the tooltip are marquee widgets.", - type = "toggle", - get = function() return v.marquee end, - set = function(info, val) - v.marquee = val - v.marqueeDirty = true - self:CreateLines() - end - }, prefix = { - name = "Prefix", - desc = "The prefix for this marquee", + name = L["Prefix"], + desc = L["The prefix for this marquee"], type = "input", width = "full", multiline = true, @@ -1247,7 +1235,7 @@ function mod:RebuildOpts() }, postfix = { name = "Postfix", - desc = "The postfix for this marquee", + desc = L["The postfix for this marquee"], type = "input", width = "full", multiline = true, @@ -1261,9 +1249,9 @@ function mod:RebuildOpts() end, order = 3 }, - precision = { + --[[precision = { name = "Precision", - desc = "How precise displayed numbers are", + desc = L["How precise displayed numbers are"], type = "input", pattern = "%d", get = function() @@ -1275,14 +1263,14 @@ function mod:RebuildOpts() self:CreateLines() end, order = 4 - }, + },]] align = { - name = "Alignment", - desc = "The alignment information", + name = L["Alignment"], + desc = L["The alignment information"], type = "select", values = WidgetText.alignmentList, get = function() - return v.align + return v.align or WidgetText.defaults.alignment end, set = function(info, val) v.align = val @@ -1292,8 +1280,8 @@ function mod:RebuildOpts() order = 5 }, update = { - name = "Text Update", - desc = "How often to update the text. Use this option if you want your line to update.", + name = L["Text Update"], + desc = L["How often to update the text. A value of zero means the text won't repeatedly update."], type = "input", pattern = "%d", get = function() @@ -1307,8 +1295,8 @@ function mod:RebuildOpts() order = 6 }, speed = { - name = "Scroll Speed", - desc = "How fast to scroll the marquee", + name = L["Scroll Speed"], + desc = L["How fast to scroll the marquee."], type = "input", pattern = "%d", get = function() @@ -1322,8 +1310,8 @@ function mod:RebuildOpts() order = 7 }, direction = { - name = "Direction", - desc = "Which direction to scroll", + name = L["Direction"], + desc = L["Which direction to scroll."], type = "select", values = WidgetText.directionList, get = function() @@ -1337,8 +1325,8 @@ function mod:RebuildOpts() order = 8 }, cols = { - name = "Columns", - desc = "How wide the marquee is", + name = L["Columns"], + desc = L["How wide the marquee is. If your text is cut short then increase this value."], type = "input", pattern = "%d", get = function() @@ -1352,8 +1340,8 @@ function mod:RebuildOpts() order = 9 }, dontRtrim = { - name = "Don't right trim", - desc = "Prevent trimming white space to the right of text", + name = L["Don't right trim"], + desc = L["Prevent trimming white space to the right of text"], type = "toggle", get = function() return v.dontRtrim or WidgetText.defaults.dontRtrim diff --git a/StarTip.lua b/StarTip.lua index 67523ff..83a0816 100644 --- a/StarTip.lua +++ b/StarTip.lua @@ -21,6 +21,13 @@ local ipairs, pairs = _G.ipairs, _G.pairs local timers = {} local widgets = {} +local environment = {} +StarTip.environment = environment +environment.StarTip = StarTip +environment._G = _G +environment.L = L + + local LDB = LibStub("LibDataBroker-1.1"):NewDataObject("StarTip", { type = "data source", text = "StarTip", @@ -338,12 +345,9 @@ do end end -local environment = {} -StarTip.environment = environment environment.new = StarTip.new environment.newDict = StarTip.newDict environment.del = StarTip.del -environment._G = _G --[[ PluginRangeCheck:New(environment)