Commenting out my code was completely unnecessary
Darth Predator [10-30-16 - 10:05]
Commenting out my code was completely unnecessary
diff --git a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
index 4812dde..abe722b 100644
--- a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
+++ b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
@@ -688,7 +688,26 @@ function CA:Setup_CharacterArmory()
self.Setup_CharacterArmory = nil
end
-function CA:ScanData()
+-- function CA:ScanData()
+ -- self.NeedUpdate = nil
+
+ -- if not self.DurabilityUpdated then
+ -- self.NeedUpdate = self:Update_Durability() or self.NeedUpdate
+ -- end
+
+ -- if self.GearUpdated ~= true then
+ -- self.NeedUpdate = self:Update_Gear() or self.NeedUpdate
+ -- end
+
+ -- if not self.NeedUpdate and self:IsShown() then
+ -- self:SetScript('OnUpdate', nil)
+ -- self:Update_Display(true)
+ -- elseif self.NeedUpdate then
+ -- self:SetScript('OnUpdate', self.ScanData)
+ -- end
+-- end
+
+function CA:ScanData(...)
self.NeedUpdate = nil
if not self.DurabilityUpdated then
@@ -701,38 +720,19 @@ function CA:ScanData()
if not self.NeedUpdate and self:IsShown() then
self:SetScript('OnUpdate', nil)
- self:Update_Display(true)
elseif self.NeedUpdate then
self:SetScript('OnUpdate', self.ScanData)
end
-end
--- function CA:ScanData(...)
--- self.NeedUpdate = nil
-
--- if not self.DurabilityUpdated then
--- self.NeedUpdate = self:Update_Durability() or self.NeedUpdate
--- end
-
--- if self.GearUpdated ~= true then
--- self.NeedUpdate = self:Update_Gear() or self.NeedUpdate
--- end
-
--- if not self.NeedUpdate and self:IsShown() then
--- self:SetScript('OnUpdate', nil)
--- elseif self.NeedUpdate then
--- self:SetScript('OnUpdate', self.ScanData)
--- end
-
--- if DCS_Check then DCS_Check() end
--- end
+ if DCS_Check then DCS_Check() end
+end
--- local function DCS_Check()
--- if _G["DCS_ExpandCheck"] then
--- _G["DCS_ExpandCheck"]:SetFrameLevel(_G["CharacterModelFrame"]:GetFrameLevel() + 2)
--- DCS_Check = nil
--- end
--- end
+local function DCS_Check()
+ if _G["DCS_ExpandCheck"] then
+ _G["DCS_ExpandCheck"]:SetFrameLevel(_G["CharacterModelFrame"]:GetFrameLevel() + 2)
+ DCS_Check = nil
+ end
+end
function CA:Update_Durability()
local Slot, R, G, B, CurrentDurability, MaxDurability