diff --git a/Modules/Bars/Bars.lua b/Modules/Bars/Bars.lua
index 09c72d9..1fd02c6 100644
--- a/Modules/Bars/Bars.lua
+++ b/Modules/Bars/Bars.lua
@@ -68,6 +68,7 @@ else
end
]],
height = 6,
+ width = 6,
points = {{"BOTTOM", "GameTooltip", "TOP", 0, 0}, {"LEFT", "GameTooltip", "LEFT", 5, 0}, {"RIGHT", "GameTooltip", "RIGHT", -5, 0}},
texture1 = LSM:GetDefault("statusbar"),
enabled = true,
@@ -87,13 +88,35 @@ return UnitMana(unit)
return PowerColor(nil, unit)
]],
height = 6,
+ width = 6,
points = {{"TOP", "GameTooltip", "BOTTOM", 0, 0}, {"LEFT", "GameTooltip", "LEFT", 5, 0}, {"RIGHT", "GameTooltip", "RIGHT", -5, 0}},
texture1 = LSM:GetDefault("statusbar"),
enabled = true,
layer = 1,
level = 100
},
-
+ [3] = {
+ name = "Threat Bar",
+ type = "bar",
+ expression = [[
+local _,_,threatpct = UnitDetailedThreatSituation(unit, "target")
+return threatpct or 0
+]],
+ color1 = [[
+local _, status = UnitDetailedThreatSituation(unit, "target")
+return GetThreatStatusColor(status)
+]],
+ width = 6,
+ height = 0,
+ points = {{"LEFT", "GameTooltip", "RIGHT", 0, 0}, {"TOP", "GameTooltip", "TOP", 0, -5}, {"BOTTOM", "GameTooltip", "BOTTOM", 0, 5}},
+ texture = LSM:GetDefault("statusbar"),
+ min = "return 0",
+ max = "return 100",
+ enabled = true,
+ layer = 1,
+ level = 100,
+ orientation = WidgetBar.ORIENTATION_VERTICAL
+ }
}
@@ -228,9 +251,14 @@ local function createBars()
local widget = mod.bars[v]
if not widget then
local bar = new()
- widget = WidgetBar:New(mod.core, v.name, v, v.row or 0, v.col or 0, v.layer or 0, StarTip.db.profile.errorLevel, updateBar, bar)
+ widget = WidgetBar:New(mod.core, v.name, copy(v), v.row or 0, v.col or 0, v.layer or 0, StarTip.db.profile.errorLevel, updateBar, bar)
bar:SetStatusBarTexture(LSM:Fetch("statusbar", v.texture1))
bar:ClearAllPoints()
+ if widget.orientation == WidgetBar.ORIENTATION_VERTICAL then
+ bar:SetOrientation("VERTICAL")
+ else
+ bar:SetOrientation("HORIZONTAL")
+ end
for j, point in ipairs(v.points) do
local arg1, arg2, arg3, arg4, arg5 = unpack(point)
arg4 = (arg4 or 0)