diff --git a/libs/AceGUI-3.0/.svn/entries b/libs/AceGUI-3.0/.svn/entries new file mode 100644 index 0000000..48082f7 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/entries @@ -0,0 +1 @@ +12 diff --git a/libs/AceGUI-3.0/.svn/format b/libs/AceGUI-3.0/.svn/format new file mode 100644 index 0000000..48082f7 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/format @@ -0,0 +1 @@ +12 diff --git a/libs/AceGUI-3.0/.svn/pristine/0c/0c6ed98dbce8ce8daf39bc6d25e0713a4c44ead3.svn-base b/libs/AceGUI-3.0/.svn/pristine/0c/0c6ed98dbce8ce8daf39bc6d25e0713a4c44ead3.svn-base new file mode 100644 index 0000000..b0f81b7 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/0c/0c6ed98dbce8ce8daf39bc6d25e0713a4c44ead3.svn-base @@ -0,0 +1,157 @@ +--[[----------------------------------------------------------------------------- +DropdownGroup Container +Container controlled by a dropdown on the top. +-------------------------------------------------------------------------------]] +local Type, Version = "DropdownGroup", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local assert, pairs, type = assert, pairs, type + +-- WoW APIs +local CreateFrame = CreateFrame + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function SelectedGroup(self, event, value) + local group = self.parentgroup + local status = group.status or group.localstatus + status.selected = value + self.parentgroup:Fire("OnGroupSelected", value) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self.dropdown:SetText("") + self:SetDropdownWidth(200) + self:SetTitle("") + end, + + ["OnRelease"] = function(self) + self.dropdown.list = nil + self.status = nil + for k in pairs(self.localstatus) do + self.localstatus[k] = nil + end + end, + + ["SetTitle"] = function(self, title) + self.titletext:SetText(title) + self.dropdown.frame:ClearAllPoints() + if title and title ~= "" then + self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0) + else + self.dropdown.frame:SetPoint("TOPLEFT", -1, 0) + end + end, + + ["SetGroupList"] = function(self,list,order) + self.dropdown:SetList(list,order) + end, + + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + end, + + ["SetGroup"] = function(self,group) + self.dropdown:SetValue(group) + local status = self.status or self.localstatus + status.selected = group + self:Fire("OnGroupSelected", group) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 26 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 63 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["LayoutFinished"] = function(self, width, height) + self:SetHeight((height or 0) + 63) + end, + + ["SetDropdownWidth"] = function(self, width) + self.dropdown:SetWidth(width) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local function Constructor() + local frame = CreateFrame("Frame") + frame:SetHeight(100) + frame:SetWidth(100) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") + titletext:SetPoint("TOPLEFT", 4, -5) + titletext:SetPoint("TOPRIGHT", -4, -5) + titletext:SetJustifyH("LEFT") + titletext:SetHeight(18) + + local dropdown = AceGUI:Create("Dropdown") + dropdown.frame:SetParent(frame) + dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2) + dropdown:SetCallback("OnValueChanged", SelectedGroup) + dropdown.frame:SetPoint("TOPLEFT", -1, 0) + dropdown.frame:Show() + dropdown:SetLabel("") + + local border = CreateFrame("Frame", nil, frame) + border:SetPoint("TOPLEFT", 0, -26) + border:SetPoint("BOTTOMRIGHT", 0, 3) + border:SetBackdrop(PaneBackdrop) + border:SetBackdropColor(0.1,0.1,0.1,0.5) + border:SetBackdropBorderColor(0.4,0.4,0.4) + + --Container Support + local content = CreateFrame("Frame", nil, border) + content:SetPoint("TOPLEFT", 10, -10) + content:SetPoint("BOTTOMRIGHT", -10, 10) + + local widget = { + frame = frame, + localstatus = {}, + titletext = titletext, + dropdown = dropdown, + border = border, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + dropdown.parentgroup = widget + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/10/10c30c8249476fc40025ca0432d9121d55f6a02d.svn-base b/libs/AceGUI-3.0/.svn/pristine/10/10c30c8249476fc40025ca0432d9121d55f6a02d.svn-base new file mode 100644 index 0000000..2dbe236 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/10/10c30c8249476fc40025ca0432d9121d55f6a02d.svn-base @@ -0,0 +1,232 @@ +--[[----------------------------------------------------------------------------- +Keybinding Widget +Set Keybindings in the Config UI. +-------------------------------------------------------------------------------]] +local Type, Version = "Keybinding", 22 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: NOT_BOUND + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] + +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Keybinding_OnClick(frame, button) + if button == "LeftButton" or button == "RightButton" then + local self = frame.obj + if self.waitingForKey then + frame:EnableKeyboard(false) + self.msgframe:Hide() + frame:UnlockHighlight() + self.waitingForKey = nil + else + frame:EnableKeyboard(true) + self.msgframe:Show() + frame:LockHighlight() + self.waitingForKey = true + end + end + AceGUI:ClearFocus() +end + +local ignoreKeys = { + ["BUTTON1"] = true, ["BUTTON2"] = true, + ["UNKNOWN"] = true, + ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true, + ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true, +} +local function Keybinding_OnKeyDown(frame, key) + local self = frame.obj + if self.waitingForKey then + local keyPressed = key + if keyPressed == "ESCAPE" then + keyPressed = "" + else + if ignoreKeys[keyPressed] then return end + if IsShiftKeyDown() then + keyPressed = "SHIFT-"..keyPressed + end + if IsControlKeyDown() then + keyPressed = "CTRL-"..keyPressed + end + if IsAltKeyDown() then + keyPressed = "ALT-"..keyPressed + end + end + + frame:EnableKeyboard(false) + self.msgframe:Hide() + frame:UnlockHighlight() + self.waitingForKey = nil + + if not self.disabled then + self:SetKey(keyPressed) + self:Fire("OnKeyChanged", keyPressed) + end + end +end + +local function Keybinding_OnMouseDown(frame, button) + if button == "LeftButton" or button == "RightButton" then + return + elseif button == "MiddleButton" then + button = "BUTTON3" + elseif button == "Button4" then + button = "BUTTON4" + elseif button == "Button5" then + button = "BUTTON5" + end + Keybinding_OnKeyDown(frame, button) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetWidth(200) + self:SetLabel("") + self:SetKey("") + self.waitingForKey = nil + self.msgframe:Hide() + self:SetDisabled(false) + self.button:EnableKeyboard(false) + end, + + -- ["OnRelease"] = nil, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.button:Disable() + self.label:SetTextColor(0.5,0.5,0.5) + else + self.button:Enable() + self.label:SetTextColor(1,1,1) + end + end, + + ["SetKey"] = function(self, key) + if (key or "") == "" then + self.button:SetText(NOT_BOUND) + self.button:SetNormalFontObject("GameFontNormal") + else + self.button:SetText(key) + self.button:SetNormalFontObject("GameFontHighlight") + end + end, + + ["GetKey"] = function(self) + local key = self.button:GetText() + if key == NOT_BOUND then + key = nil + end + return key + end, + + ["SetLabel"] = function(self, label) + self.label:SetText(label or "") + if (label or "") == "" then + self.alignoffset = nil + self:SetHeight(24) + else + self.alignoffset = 30 + self:SetHeight(44) + end + end, +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] + +local ControlBackdrop = { + bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 3, bottom = 3 } +} + +local function keybindingMsgFixWidth(frame) + frame:SetWidth(frame.msg:GetWidth() + 10) + frame:SetScript("OnUpdate", nil) +end + +local function Constructor() + local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type) + + local frame = CreateFrame("Frame", nil, UIParent) + local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2") + + button:EnableMouse(true) + button:RegisterForClicks("AnyDown") + button:SetScript("OnEnter", Control_OnEnter) + button:SetScript("OnLeave", Control_OnLeave) + button:SetScript("OnClick", Keybinding_OnClick) + button:SetScript("OnKeyDown", Keybinding_OnKeyDown) + button:SetScript("OnMouseDown", Keybinding_OnMouseDown) + button:SetPoint("BOTTOMLEFT") + button:SetPoint("BOTTOMRIGHT") + button:SetHeight(24) + button:EnableKeyboard(false) + + local text = button:GetFontString() + text:SetPoint("LEFT", 7, 0) + text:SetPoint("RIGHT", -7, 0) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") + label:SetPoint("TOPLEFT") + label:SetPoint("TOPRIGHT") + label:SetJustifyH("CENTER") + label:SetHeight(18) + + local msgframe = CreateFrame("Frame", nil, UIParent) + msgframe:SetHeight(30) + msgframe:SetBackdrop(ControlBackdrop) + msgframe:SetBackdropColor(0,0,0) + msgframe:SetFrameStrata("FULLSCREEN_DIALOG") + msgframe:SetFrameLevel(1000) + + local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal") + msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.") + msgframe.msg = msg + msg:SetPoint("TOPLEFT", 5, -5) + msgframe:SetScript("OnUpdate", keybindingMsgFixWidth) + msgframe:SetPoint("BOTTOM", button, "TOP") + msgframe:Hide() + + local widget = { + button = button, + label = label, + msgframe = msgframe, + frame = frame, + alignoffset = 30, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + button.obj = widget + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/11/11c50ba438025c8f4b9828cfb37970cb7f1ac60e.svn-base b/libs/AceGUI-3.0/.svn/pristine/11/11c50ba438025c8f4b9828cfb37970cb7f1ac60e.svn-base new file mode 100644 index 0000000..6ec3662 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/11/11c50ba438025c8f4b9828cfb37970cb7f1ac60e.svn-base @@ -0,0 +1,717 @@ +--[[ $Id$ ]]-- +local AceGUI = LibStub("AceGUI-3.0") + +-- Lua APIs +local min, max, floor = math.min, math.max, math.floor +local select, pairs, ipairs, type = select, pairs, ipairs, type +local tsort = table.sort + +-- WoW APIs +local PlaySound = PlaySound +local UIParent, CreateFrame = UIParent, CreateFrame +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: CLOSE + +local function fixlevels(parent,...) + local i = 1 + local child = select(i, ...) + while child do + child:SetFrameLevel(parent:GetFrameLevel()+1) + fixlevels(child, child:GetChildren()) + i = i + 1 + child = select(i, ...) + end +end + +local function fixstrata(strata, parent, ...) + local i = 1 + local child = select(i, ...) + parent:SetFrameStrata(strata) + while child do + fixstrata(strata, child, child:GetChildren()) + i = i + 1 + child = select(i, ...) + end +end + +do + local widgetType = "Dropdown-Pullout" + local widgetVersion = 3 + + --[[ Static data ]]-- + + local backdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", + edgeSize = 32, + tileSize = 32, + tile = true, + insets = { left = 11, right = 12, top = 12, bottom = 11 }, + } + local sliderBackdrop = { + bgFile = "Interface\\Buttons\\UI-SliderBar-Background", + edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", + tile = true, tileSize = 8, edgeSize = 8, + insets = { left = 3, right = 3, top = 3, bottom = 3 } + } + + local defaultWidth = 200 + local defaultMaxHeight = 600 + + --[[ UI Event Handlers ]]-- + + -- HACK: This should be no part of the pullout, but there + -- is no other 'clean' way to response to any item-OnEnter + -- Used to close Submenus when an other item is entered + local function OnEnter(item) + local self = item.pullout + for k, v in ipairs(self.items) do + if v.CloseMenu and v ~= item then + v:CloseMenu() + end + end + end + + -- See the note in Constructor() for each scroll related function + local function OnMouseWheel(this, value) + this.obj:MoveScroll(value) + end + + local function OnScrollValueChanged(this, value) + this.obj:SetScroll(value) + end + + local function OnSizeChanged(this) + this.obj:FixScroll() + end + + --[[ Exported methods ]]-- + + -- exported + local function SetScroll(self, value) + local status = self.scrollStatus + local frame, child = self.scrollFrame, self.itemFrame + local height, viewheight = frame:GetHeight(), child:GetHeight() + + local offset + if height > viewheight then + offset = 0 + else + offset = floor((viewheight - height) / 1000 * value) + end + child:ClearAllPoints() + child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) + child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset) + status.offset = offset + status.scrollvalue = value + end + + -- exported + local function MoveScroll(self, value) + local status = self.scrollStatus + local frame, child = self.scrollFrame, self.itemFrame + local height, viewheight = frame:GetHeight(), child:GetHeight() + + if height > viewheight then + self.slider:Hide() + else + self.slider:Show() + local diff = height - viewheight + local delta = 1 + if value < 0 then + delta = -1 + end + self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) + end + end + + -- exported + local function FixScroll(self) + local status = self.scrollStatus + local frame, child = self.scrollFrame, self.itemFrame + local height, viewheight = frame:GetHeight(), child:GetHeight() + local offset = status.offset or 0 + + if viewheight < height then + self.slider:Hide() + child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset) + self.slider:SetValue(0) + else + self.slider:Show() + local value = (offset / (viewheight - height) * 1000) + if value > 1000 then value = 1000 end + self.slider:SetValue(value) + self:SetScroll(value) + if value < 1000 then + child:ClearAllPoints() + child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) + child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset) + status.offset = offset + end + end + end + + -- exported, AceGUI callback + local function OnAcquire(self) + self.frame:SetParent(UIParent) + --self.itemFrame:SetToplevel(true) + end + + -- exported, AceGUI callback + local function OnRelease(self) + self:Clear() + self.frame:ClearAllPoints() + self.frame:Hide() + end + + -- exported + local function AddItem(self, item) + self.items[#self.items + 1] = item + + local h = #self.items * 16 + self.itemFrame:SetHeight(h) + self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement + + item.frame:SetPoint("LEFT", self.itemFrame, "LEFT") + item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT") + + item:SetPullout(self) + item:SetOnEnter(OnEnter) + end + + -- exported + local function Open(self, point, relFrame, relPoint, x, y) + local items = self.items + local frame = self.frame + local itemFrame = self.itemFrame + + frame:SetPoint(point, relFrame, relPoint, x, y) + + + local height = 8 + for i, item in pairs(items) do + if i == 1 then + item:SetPoint("TOP", itemFrame, "TOP", 0, -2) + else + item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1) + end + + item:Show() + + height = height + 16 + end + itemFrame:SetHeight(height) + fixstrata("TOOLTIP", frame, frame:GetChildren()) + frame:Show() + self:Fire("OnOpen") + end + + -- exported + local function Close(self) + self.frame:Hide() + self:Fire("OnClose") + end + + -- exported + local function Clear(self) + local items = self.items + for i, item in pairs(items) do + AceGUI:Release(item) + items[i] = nil + end + end + + -- exported + local function IterateItems(self) + return ipairs(self.items) + end + + -- exported + local function SetHideOnLeave(self, val) + self.hideOnLeave = val + end + + -- exported + local function SetMaxHeight(self, height) + self.maxHeight = height or defaultMaxHeight + if self.frame:GetHeight() > height then + self.frame:SetHeight(height) + elseif (self.itemFrame:GetHeight() + 34) < height then + self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem + end + end + + -- exported + local function GetRightBorderWidth(self) + return 6 + (self.slider:IsShown() and 12 or 0) + end + + -- exported + local function GetLeftBorderWidth(self) + return 6 + end + + --[[ Constructor ]]-- + + local function Constructor() + local count = AceGUI:GetNextWidgetNum(widgetType) + local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) + local self = {} + self.count = count + self.type = widgetType + self.frame = frame + frame.obj = self + + self.OnAcquire = OnAcquire + self.OnRelease = OnRelease + + self.AddItem = AddItem + self.Open = Open + self.Close = Close + self.Clear = Clear + self.IterateItems = IterateItems + self.SetHideOnLeave = SetHideOnLeave + + self.SetScroll = SetScroll + self.MoveScroll = MoveScroll + self.FixScroll = FixScroll + + self.SetMaxHeight = SetMaxHeight + self.GetRightBorderWidth = GetRightBorderWidth + self.GetLeftBorderWidth = GetLeftBorderWidth + + self.items = {} + + self.scrollStatus = { + scrollvalue = 0, + } + + self.maxHeight = defaultMaxHeight + + frame:SetBackdrop(backdrop) + frame:SetBackdropColor(0, 0, 0) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + frame:SetClampedToScreen(true) + frame:SetWidth(defaultWidth) + frame:SetHeight(self.maxHeight) + --frame:SetToplevel(true) + + -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame + local scrollFrame = CreateFrame("ScrollFrame", nil, frame) + local itemFrame = CreateFrame("Frame", nil, scrollFrame) + + self.scrollFrame = scrollFrame + self.itemFrame = itemFrame + + scrollFrame.obj = self + itemFrame.obj = self + + local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) + slider:SetOrientation("VERTICAL") + slider:SetHitRectInsets(0, 0, -10, 0) + slider:SetBackdrop(sliderBackdrop) + slider:SetWidth(8) + slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical") + slider:SetFrameStrata("FULLSCREEN_DIALOG") + self.slider = slider + slider.obj = self + + scrollFrame:SetScrollChild(itemFrame) + scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12) + scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12) + scrollFrame:EnableMouseWheel(true) + scrollFrame:SetScript("OnMouseWheel", OnMouseWheel) + scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) + scrollFrame:SetToplevel(true) + scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG") + + itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0) + itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0) + itemFrame:SetHeight(400) + itemFrame:SetToplevel(true) + itemFrame:SetFrameStrata("FULLSCREEN_DIALOG") + + slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0) + slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0) + slider:SetScript("OnValueChanged", OnScrollValueChanged) + slider:SetMinMaxValues(0, 1000) + slider:SetValueStep(1) + slider:SetValue(0) + + scrollFrame:Show() + itemFrame:Show() + slider:Hide() + + self:FixScroll() + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) +end + +do + local widgetType = "Dropdown" + local widgetVersion = 25 + + --[[ Static data ]]-- + + --[[ UI event handler ]]-- + + local function Control_OnEnter(this) + this.obj:Fire("OnEnter") + end + + local function Control_OnLeave(this) + this.obj:Fire("OnLeave") + end + + local function Dropdown_OnHide(this) + local self = this.obj + if self.open then + self.pullout:Close() + end + end + + local function Dropdown_TogglePullout(this) + local self = this.obj + PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound + if self.open then + self.open = nil + self.pullout:Close() + AceGUI:ClearFocus() + else + self.open = true + self.pullout:SetWidth(self.frame:GetWidth()) + self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0) + AceGUI:SetFocus(self) + end + end + + local function OnPulloutOpen(this) + local self = this.userdata.obj + local value = self.value + + if not self.multiselect then + for i, item in this:IterateItems() do + item:SetValue(item.userdata.value == value) + end + end + + self.open = true + end + + local function OnPulloutClose(this) + local self = this.userdata.obj + self.open = nil + self:Fire("OnClosed") + end + + local function ShowMultiText(self) + local text + for i, widget in self.pullout:IterateItems() do + if widget.type == "Dropdown-Item-Toggle" then + if widget:GetValue() then + if text then + text = text..", "..widget:GetText() + else + text = widget:GetText() + end + end + end + end + self:SetText(text) + end + + local function OnItemValueChanged(this, event, checked) + local self = this.userdata.obj + + if self.multiselect then + self:Fire("OnValueChanged", this.userdata.value, checked) + ShowMultiText(self) + else + if checked then + self:SetValue(this.userdata.value) + self:Fire("OnValueChanged", this.userdata.value) + else + this:SetValue(true) + end + if self.open then + self.pullout:Close() + end + end + end + + --[[ Exported methods ]]-- + + -- exported, AceGUI callback + local function OnAcquire(self) + local pullout = AceGUI:Create("Dropdown-Pullout") + self.pullout = pullout + pullout.userdata.obj = self + pullout:SetCallback("OnClose", OnPulloutClose) + pullout:SetCallback("OnOpen", OnPulloutOpen) + self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1) + fixlevels(self.pullout.frame, self.pullout.frame:GetChildren()) + + self:SetHeight(44) + self:SetWidth(200) + self:SetLabel() + end + + -- exported, AceGUI callback + local function OnRelease(self) + if self.open then + self.pullout:Close() + end + AceGUI:Release(self.pullout) + self.pullout = nil + + self:SetText("") + self:SetDisabled(false) + self:SetMultiselect(false) + + self.value = nil + self.list = nil + self.open = nil + self.hasClose = nil + + self.frame:ClearAllPoints() + self.frame:Hide() + end + + -- exported + local function SetDisabled(self, disabled) + self.disabled = disabled + if disabled then + self.text:SetTextColor(0.5,0.5,0.5) + self.button:Disable() + self.label:SetTextColor(0.5,0.5,0.5) + else + self.button:Enable() + self.label:SetTextColor(1,.82,0) + self.text:SetTextColor(1,1,1) + end + end + + -- exported + local function ClearFocus(self) + if self.open then + self.pullout:Close() + end + end + + -- exported + local function SetText(self, text) + self.text:SetText(text or "") + end + + -- exported + local function SetLabel(self, text) + if text and text ~= "" then + self.label:SetText(text) + self.label:Show() + self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18) + self:SetHeight(44) + self.alignoffset = 30 + else + self.label:SetText("") + self.label:Hide() + self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) + self:SetHeight(26) + self.alignoffset = 12 + end + end + + -- exported + local function SetValue(self, value) + if self.list then + self:SetText(self.list[value] or "") + end + self.value = value + end + + -- exported + local function GetValue(self) + return self.value + end + + -- exported + local function SetItemValue(self, item, value) + if not self.multiselect then return end + for i, widget in self.pullout:IterateItems() do + if widget.userdata.value == item then + if widget.SetValue then + widget:SetValue(value) + end + end + end + ShowMultiText(self) + end + + -- exported + local function SetItemDisabled(self, item, disabled) + for i, widget in self.pullout:IterateItems() do + if widget.userdata.value == item then + widget:SetDisabled(disabled) + end + end + end + + local function AddListItem(self, value, text, itemType) + if not itemType then itemType = "Dropdown-Item-Toggle" end + local exists = AceGUI:GetWidgetVersion(itemType) + if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end + + local item = AceGUI:Create(itemType) + item:SetText(text) + item.userdata.obj = self + item.userdata.value = value + item:SetCallback("OnValueChanged", OnItemValueChanged) + self.pullout:AddItem(item) + end + + local function AddCloseButton(self) + if not self.hasClose then + local close = AceGUI:Create("Dropdown-Item-Execute") + close:SetText(CLOSE) + self.pullout:AddItem(close) + self.hasClose = true + end + end + + -- exported + local sortlist = {} + local function SetList(self, list, order, itemType) + self.list = list + self.pullout:Clear() + self.hasClose = nil + if not list then return end + + if type(order) ~= "table" then + for v in pairs(list) do + sortlist[#sortlist + 1] = v + end + tsort(sortlist) + + for i, key in ipairs(sortlist) do + AddListItem(self, key, list[key], itemType) + sortlist[i] = nil + end + else + for i, key in ipairs(order) do + AddListItem(self, key, list[key], itemType) + end + end + if self.multiselect then + ShowMultiText(self) + AddCloseButton(self) + end + end + + -- exported + local function AddItem(self, value, text, itemType) + if self.list then + self.list[value] = text + AddListItem(self, value, text, itemType) + end + end + + -- exported + local function SetMultiselect(self, multi) + self.multiselect = multi + if multi then + ShowMultiText(self) + AddCloseButton(self) + end + end + + -- exported + local function GetMultiselect(self) + return self.multiselect + end + + --[[ Constructor ]]-- + + local function Constructor() + local count = AceGUI:GetNextWidgetNum(widgetType) + local frame = CreateFrame("Frame", nil, UIParent) + local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate") + + local self = {} + self.type = widgetType + self.frame = frame + self.dropdown = dropdown + self.count = count + frame.obj = self + dropdown.obj = self + + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + + self.ClearFocus = ClearFocus + + self.SetText = SetText + self.SetValue = SetValue + self.GetValue = GetValue + self.SetList = SetList + self.SetLabel = SetLabel + self.SetDisabled = SetDisabled + self.AddItem = AddItem + self.SetMultiselect = SetMultiselect + self.GetMultiselect = GetMultiselect + self.SetItemValue = SetItemValue + self.SetItemDisabled = SetItemDisabled + + self.alignoffset = 30 + + frame:SetScript("OnHide",Dropdown_OnHide) + + dropdown:ClearAllPoints() + dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0) + dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0) + dropdown:SetScript("OnHide", nil) + + local left = _G[dropdown:GetName() .. "Left"] + local middle = _G[dropdown:GetName() .. "Middle"] + local right = _G[dropdown:GetName() .. "Right"] + + middle:ClearAllPoints() + right:ClearAllPoints() + + middle:SetPoint("LEFT", left, "RIGHT", 0, 0) + middle:SetPoint("RIGHT", right, "LEFT", 0, 0) + right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17) + + local button = _G[dropdown:GetName() .. "Button"] + self.button = button + button.obj = self + button:SetScript("OnEnter",Control_OnEnter) + button:SetScript("OnLeave",Control_OnLeave) + button:SetScript("OnClick",Dropdown_TogglePullout) + + local text = _G[dropdown:GetName() .. "Text"] + self.text = text + text.obj = self + text:ClearAllPoints() + text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2) + text:SetPoint("LEFT", left, "LEFT", 25, 2) + + local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") + label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) + label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) + label:SetJustifyH("LEFT") + label:SetHeight(18) + label:Hide() + self.label = label + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) +end diff --git a/libs/AceGUI-3.0/.svn/pristine/14/1411c8f04eb37dbf6951ec6f7c773e065cf515bb.svn-base b/libs/AceGUI-3.0/.svn/pristine/14/1411c8f04eb37dbf6951ec6f7c773e065cf515bb.svn-base new file mode 100644 index 0000000..59a8d5f --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/14/1411c8f04eb37dbf6951ec6f7c773e065cf515bb.svn-base @@ -0,0 +1,300 @@ +--[[----------------------------------------------------------------------------- +Frame Container +-------------------------------------------------------------------------------]] +local Type, Version = "Frame", 22 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs, assert, type = pairs, assert, type +local wipe = table.wipe + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: CLOSE + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Button_OnClick(frame) + PlaySound("gsTitleOptionExit") + frame.obj:Hide() +end + +local function Frame_OnClose(frame) + frame.obj:Fire("OnClose") +end + +local function Frame_OnMouseDown(frame) + AceGUI:ClearFocus() +end + +local function Title_OnMouseDown(frame) + frame:GetParent():StartMoving() + AceGUI:ClearFocus() +end + +local function MoverSizer_OnMouseUp(mover) + local frame = mover:GetParent() + frame:StopMovingOrSizing() + local self = frame.obj + local status = self.status or self.localstatus + status.width = frame:GetWidth() + status.height = frame:GetHeight() + status.top = frame:GetTop() + status.left = frame:GetLeft() +end + +local function SizerSE_OnMouseDown(frame) + frame:GetParent():StartSizing("BOTTOMRIGHT") + AceGUI:ClearFocus() +end + +local function SizerS_OnMouseDown(frame) + frame:GetParent():StartSizing("BOTTOM") + AceGUI:ClearFocus() +end + +local function SizerE_OnMouseDown(frame) + frame:GetParent():StartSizing("RIGHT") + AceGUI:ClearFocus() +end + +local function StatusBar_OnEnter(frame) + frame.obj:Fire("OnEnterStatusBar") +end + +local function StatusBar_OnLeave(frame) + frame.obj:Fire("OnLeaveStatusBar") +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self.frame:SetParent(UIParent) + self.frame:SetFrameStrata("FULLSCREEN_DIALOG") + self:SetTitle() + self:SetStatusText() + self:ApplyStatus() + self:Show() + end, + + ["OnRelease"] = function(self) + self.status = nil + wipe(self.localstatus) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 34 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 57 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["SetTitle"] = function(self, title) + self.titletext:SetText(title) + self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10) + end, + + ["SetStatusText"] = function(self, text) + self.statustext:SetText(text) + end, + + ["Hide"] = function(self) + self.frame:Hide() + end, + + ["Show"] = function(self) + self.frame:Show() + end, + + -- called to set an external table to store status in + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + self:ApplyStatus() + end, + + ["ApplyStatus"] = function(self) + local status = self.status or self.localstatus + local frame = self.frame + self:SetWidth(status.width or 700) + self:SetHeight(status.height or 500) + frame:ClearAllPoints() + if status.top and status.left then + frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top) + frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0) + else + frame:SetPoint("CENTER") + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local FrameBackdrop = { + bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", + edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", + tile = true, tileSize = 32, edgeSize = 32, + insets = { left = 8, right = 8, top = 8, bottom = 8 } +} + +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + frame:EnableMouse(true) + frame:SetMovable(true) + frame:SetResizable(true) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + frame:SetBackdrop(FrameBackdrop) + frame:SetBackdropColor(0, 0, 0, 1) + frame:SetMinResize(400, 200) + frame:SetToplevel(true) + frame:SetScript("OnHide", Frame_OnClose) + frame:SetScript("OnMouseDown", Frame_OnMouseDown) + + local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate") + closebutton:SetScript("OnClick", Button_OnClick) + closebutton:SetPoint("BOTTOMRIGHT", -27, 17) + closebutton:SetHeight(20) + closebutton:SetWidth(100) + closebutton:SetText(CLOSE) + + local statusbg = CreateFrame("Button", nil, frame) + statusbg:SetPoint("BOTTOMLEFT", 15, 15) + statusbg:SetPoint("BOTTOMRIGHT", -132, 15) + statusbg:SetHeight(24) + statusbg:SetBackdrop(PaneBackdrop) + statusbg:SetBackdropColor(0.1,0.1,0.1) + statusbg:SetBackdropBorderColor(0.4,0.4,0.4) + statusbg:SetScript("OnEnter", StatusBar_OnEnter) + statusbg:SetScript("OnLeave", StatusBar_OnLeave) + + local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal") + statustext:SetPoint("TOPLEFT", 7, -2) + statustext:SetPoint("BOTTOMRIGHT", -7, 2) + statustext:SetHeight(20) + statustext:SetJustifyH("LEFT") + statustext:SetText("") + + local titlebg = frame:CreateTexture(nil, "OVERLAY") + titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg:SetTexCoord(0.31, 0.67, 0, 0.63) + titlebg:SetPoint("TOP", 0, 12) + titlebg:SetWidth(100) + titlebg:SetHeight(40) + + local title = CreateFrame("Frame", nil, frame) + title:EnableMouse(true) + title:SetScript("OnMouseDown", Title_OnMouseDown) + title:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + title:SetAllPoints(titlebg) + + local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal") + titletext:SetPoint("TOP", titlebg, "TOP", 0, -14) + + local titlebg_l = frame:CreateTexture(nil, "OVERLAY") + titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63) + titlebg_l:SetPoint("RIGHT", titlebg, "LEFT") + titlebg_l:SetWidth(30) + titlebg_l:SetHeight(40) + + local titlebg_r = frame:CreateTexture(nil, "OVERLAY") + titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63) + titlebg_r:SetPoint("LEFT", titlebg, "RIGHT") + titlebg_r:SetWidth(30) + titlebg_r:SetHeight(40) + + local sizer_se = CreateFrame("Frame", nil, frame) + sizer_se:SetPoint("BOTTOMRIGHT") + sizer_se:SetWidth(25) + sizer_se:SetHeight(25) + sizer_se:EnableMouse() + sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown) + sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + + local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") + line1:SetWidth(14) + line1:SetHeight(14) + line1:SetPoint("BOTTOMRIGHT", -8, 8) + line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 14/17 + line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") + line2:SetWidth(8) + line2:SetHeight(8) + line2:SetPoint("BOTTOMRIGHT", -8, 8) + line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 8/17 + line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local sizer_s = CreateFrame("Frame", nil, frame) + sizer_s:SetPoint("BOTTOMRIGHT", -25, 0) + sizer_s:SetPoint("BOTTOMLEFT") + sizer_s:SetHeight(25) + sizer_s:EnableMouse(true) + sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown) + sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + + local sizer_e = CreateFrame("Frame", nil, frame) + sizer_e:SetPoint("BOTTOMRIGHT", 0, 25) + sizer_e:SetPoint("TOPRIGHT") + sizer_e:SetWidth(25) + sizer_e:EnableMouse(true) + sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown) + sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + + --Container Support + local content = CreateFrame("Frame", nil, frame) + content:SetPoint("TOPLEFT", 17, -27) + content:SetPoint("BOTTOMRIGHT", -17, 40) + + local widget = { + localstatus = {}, + titletext = titletext, + statustext = statustext, + titlebg = titlebg, + content = content, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + closebutton.obj, statusbg.obj = widget, widget + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/2a/2a12947d9cd2de9b8eda13502f68fd8c8cb3f17e.svn-base b/libs/AceGUI-3.0/.svn/pristine/2a/2a12947d9cd2de9b8eda13502f68fd8c8cb3f17e.svn-base new file mode 100644 index 0000000..df6f5ad --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/2a/2a12947d9cd2de9b8eda13502f68fd8c8cb3f17e.svn-base @@ -0,0 +1,365 @@ +--[[----------------------------------------------------------------------------- +TabGroup Container +Container that uses tabs on top to switch between groups. +-------------------------------------------------------------------------------]] +local Type, Version = "TabGroup", 34 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab + +-- local upvalue storage used by BuildTabs +local widths = {} +local rowwidths = {} +local rowends = {} + +-- Determine if we're on WoW 4.0.6 or not. +local wow_406 +do + local _,wow_build = GetBuildInfo() + wow_406 = tonumber(wow_build) >= 13596 +end + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function UpdateTabLook(frame) + if frame.disabled then + PanelTemplates_SetDisabledTabState(frame) + elseif frame.selected then + PanelTemplates_SelectTab(frame) + else + PanelTemplates_DeselectTab(frame) + end +end + +local function Tab_SetText(frame, text) + frame:_SetText(text) + local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0 + if wow_406 then + PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth()) + else + PanelTemplates_TabResize(frame, 0, nil, width) + end +end + +local function Tab_SetSelected(frame, selected) + frame.selected = selected + UpdateTabLook(frame) +end + +local function Tab_SetDisabled(frame, disabled) + frame.disabled = disabled + UpdateTabLook(frame) +end + +local function BuildTabsOnUpdate(frame) + local self = frame.obj + self:BuildTabs() + frame:SetScript("OnUpdate", nil) +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Tab_OnClick(frame) + if not (frame.selected or frame.disabled) then + PlaySound("igCharacterInfoTab") + frame.obj:SelectTab(frame.value) + end +end + +local function Tab_OnEnter(frame) + local self = frame.obj + self:Fire("OnTabEnter", self.tabs[frame.id].value, frame) +end + +local function Tab_OnLeave(frame) + local self = frame.obj + self:Fire("OnTabLeave", self.tabs[frame.id].value, frame) +end + +local function Tab_OnShow(frame) + _G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetTitle() + end, + + ["OnRelease"] = function(self) + self.status = nil + for k in pairs(self.localstatus) do + self.localstatus[k] = nil + end + self.tablist = nil + for _, tab in pairs(self.tabs) do + tab:Hide() + end + end, + + ["CreateTab"] = function(self, id) + local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id) + local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate") + tab.obj = self + tab.id = id + + tab.text = _G[tabname .. "Text"] + tab.text:ClearAllPoints() + tab.text:SetPoint("LEFT", 14, -3) + tab.text:SetPoint("RIGHT", -12, -3) + + tab:SetScript("OnClick", Tab_OnClick) + tab:SetScript("OnEnter", Tab_OnEnter) + tab:SetScript("OnLeave", Tab_OnLeave) + tab:SetScript("OnShow", Tab_OnShow) + + tab._SetText = tab.SetText + tab.SetText = Tab_SetText + tab.SetSelected = Tab_SetSelected + tab.SetDisabled = Tab_SetDisabled + + return tab + end, + + ["SetTitle"] = function(self, text) + self.titletext:SetText(text or "") + if text and text ~= "" then + self.alignoffset = 25 + else + self.alignoffset = 18 + end + self:BuildTabs() + end, + + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + end, + + ["SelectTab"] = function(self, value) + local status = self.status or self.localstatus + local found + for i, v in ipairs(self.tabs) do + if v.value == value then + v:SetSelected(true) + found = true + else + v:SetSelected(false) + end + end + status.selected = value + if found then + self:Fire("OnGroupSelected",value) + end + end, + + ["SetTabs"] = function(self, tabs) + self.tablist = tabs + self:BuildTabs() + end, + + + ["BuildTabs"] = function(self) + local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "") + local status = self.status or self.localstatus + local tablist = self.tablist + local tabs = self.tabs + + if not tablist then return end + + local width = self.frame.width or self.frame:GetWidth() or 0 + + wipe(widths) + wipe(rowwidths) + wipe(rowends) + + --Place Text into tabs and get thier initial width + for i, v in ipairs(tablist) do + local tab = tabs[i] + if not tab then + tab = self:CreateTab(i) + tabs[i] = tab + end + + tab:Show() + tab:SetText(v.text) + tab:SetDisabled(v.disabled) + tab.value = v.value + + widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text + end + + for i = (#tablist)+1, #tabs, 1 do + tabs[i]:Hide() + end + + --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout + local numtabs = #tablist + local numrows = 1 + local usedwidth = 0 + + for i = 1, #tablist do + --If this is not the first tab of a row and there isn't room for it + if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then + rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px + rowends[numrows] = i - 1 + numrows = numrows + 1 + usedwidth = 0 + end + usedwidth = usedwidth + widths[i] + end + rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px + rowends[numrows] = #tablist + + --Fix for single tabs being left on the last row, move a tab from the row above if applicable + if numrows > 1 then + --if the last row has only one tab + if rowends[numrows-1] == numtabs-1 then + --if there are more than 2 tabs in the 2nd last row + if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then + --move 1 tab from the second last row to the last, if there is enough space + if (rowwidths[numrows] + widths[numtabs-1]) <= width then + rowends[numrows-1] = rowends[numrows-1] - 1 + rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1] + rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1] + end + end + end + end + + --anchor the rows as defined and resize tabs to fill thier row + local starttab = 1 + for row, endtab in ipairs(rowends) do + local first = true + for tabno = starttab, endtab do + local tab = tabs[tabno] + tab:ClearAllPoints() + if first then + tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 ) + first = false + else + tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) + end + end + + -- equal padding for each tab to fill the available width, + -- if the used space is above 75% already + -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame, + -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't + local padding = 0 + if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then + padding = (width - rowwidths[row]) / (endtab - starttab+1) + end + + for i = starttab, endtab do + if wow_406 then + PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth()) + else + PanelTemplates_TabResize(tabs[i], padding + 4, nil, width) + end + end + starttab = endtab + 1 + end + + self.borderoffset = (hastitle and 17 or 10)+((numrows)*20) + self.border:SetPoint("TOPLEFT", 1, -self.borderoffset) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 60 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + self:BuildTabs(self) + self.frame:SetScript("OnUpdate", BuildTabsOnUpdate) + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - (self.borderoffset + 23) + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["LayoutFinished"] = function(self, width, height) + if self.noAutoHeight then return end + self:SetHeight((height or 0) + (self.borderoffset + 23)) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local function Constructor() + local num = AceGUI:GetNextWidgetNum(Type) + local frame = CreateFrame("Frame",nil,UIParent) + frame:SetHeight(100) + frame:SetWidth(100) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") + titletext:SetPoint("TOPLEFT", 14, 0) + titletext:SetPoint("TOPRIGHT", -14, 0) + titletext:SetJustifyH("LEFT") + titletext:SetHeight(18) + titletext:SetText("") + + local border = CreateFrame("Frame", nil, frame) + border:SetPoint("TOPLEFT", 1, -27) + border:SetPoint("BOTTOMRIGHT", -1, 3) + border:SetBackdrop(PaneBackdrop) + border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) + border:SetBackdropBorderColor(0.4, 0.4, 0.4) + + local content = CreateFrame("Frame", nil, border) + content:SetPoint("TOPLEFT", 10, -7) + content:SetPoint("BOTTOMRIGHT", -10, 7) + + local widget = { + num = num, + frame = frame, + localstatus = {}, + alignoffset = 18, + titletext = titletext, + border = border, + borderoffset = 27, + tabs = {}, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/2d/2d66c1d7c4750d6ec7f7094c22fc3eb63c3a979b.svn-base b/libs/AceGUI-3.0/.svn/pristine/2d/2d66c1d7c4750d6ec7f7094c22fc3eb63c3a979b.svn-base new file mode 100644 index 0000000..9413611 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/2d/2d66c1d7c4750d6ec7f7094c22fc3eb63c3a979b.svn-base @@ -0,0 +1,102 @@ +--[[----------------------------------------------------------------------------- +InlineGroup Container +Simple container widget that creates a visible "box" with an optional title. +-------------------------------------------------------------------------------]] +local Type, Version = "InlineGroup", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetWidth(300) + self:SetHeight(100) + end, + + -- ["OnRelease"] = nil, + + ["SetTitle"] = function(self,title) + self.titletext:SetText(title) + end, + + + ["LayoutFinished"] = function(self, width, height) + if self.noAutoHeight then return end + self:SetHeight((height or 0) + 40) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 20 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 20 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") + titletext:SetPoint("TOPLEFT", 14, 0) + titletext:SetPoint("TOPRIGHT", -14, 0) + titletext:SetJustifyH("LEFT") + titletext:SetHeight(18) + + local border = CreateFrame("Frame", nil, frame) + border:SetPoint("TOPLEFT", 0, -17) + border:SetPoint("BOTTOMRIGHT", -1, 3) + border:SetBackdrop(PaneBackdrop) + border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) + border:SetBackdropBorderColor(0.4, 0.4, 0.4) + + --Container Support + local content = CreateFrame("Frame", nil, border) + content:SetPoint("TOPLEFT", 10, -10) + content:SetPoint("BOTTOMRIGHT", -10, 10) + + local widget = { + frame = frame, + content = content, + titletext = titletext, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/32/32f45b36a0cab72a59bb818681fc403fa4051940.svn-base b/libs/AceGUI-3.0/.svn/pristine/32/32f45b36a0cab72a59bb818681fc403fa4051940.svn-base new file mode 100644 index 0000000..34a2591 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/32/32f45b36a0cab72a59bb818681fc403fa4051940.svn-base @@ -0,0 +1,289 @@ +--[[----------------------------------------------------------------------------- +Checkbox Widget +-------------------------------------------------------------------------------]] +local Type, Version = "CheckBox", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local select, pairs = select, pairs + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: SetDesaturation, GameFontHighlight + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function AlignImage(self) + local img = self.image:GetTexture() + self.text:ClearAllPoints() + if not img then + self.text:SetPoint("LEFT", self.checkbg, "RIGHT") + self.text:SetPoint("RIGHT") + else + self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) + self.text:SetPoint("RIGHT") + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function CheckBox_OnMouseDown(frame) + local self = frame.obj + if not self.disabled then + if self.image:GetTexture() then + self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1) + else + self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1) + end + end + AceGUI:ClearFocus() +end + +local function CheckBox_OnMouseUp(frame) + local self = frame.obj + if not self.disabled then + self:ToggleChecked() + + if self.checked then + PlaySound("igMainMenuOptionCheckBoxOn") + else -- for both nil and false (tristate) + PlaySound("igMainMenuOptionCheckBoxOff") + end + + self:Fire("OnValueChanged", self.checked) + AlignImage(self) + end +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetType() + self:SetValue(false) + self:SetTriState(nil) + -- height is calculated from the width and required space for the description + self:SetWidth(200) + self:SetImage() + self:SetDisabled(nil) + self:SetDescription(nil) + end, + + -- ["OnRelease"] = nil, + + ["OnWidthSet"] = function(self, width) + if self.desc then + self.desc:SetWidth(width - 30) + if self.desc:GetText() and self.desc:GetText() ~= "" then + self:SetHeight(28 + self.desc:GetHeight()) + end + end + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.frame:Disable() + self.text:SetTextColor(0.5, 0.5, 0.5) + SetDesaturation(self.check, true) + else + self.frame:Enable() + self.text:SetTextColor(1, 1, 1) + if self.tristate and self.checked == nil then + SetDesaturation(self.check, true) + else + SetDesaturation(self.check, false) + end + end + end, + + ["SetValue"] = function(self,value) + local check = self.check + self.checked = value + if value then + SetDesaturation(self.check, false) + self.check:Show() + else + --Nil is the unknown tristate value + if self.tristate and value == nil then + SetDesaturation(self.check, true) + self.check:Show() + else + SetDesaturation(self.check, false) + self.check:Hide() + end + end + self:SetDisabled(self.disabled) + end, + + ["GetValue"] = function(self) + return self.checked + end, + + ["SetTriState"] = function(self, enabled) + self.tristate = enabled + self:SetValue(self:GetValue()) + end, + + ["SetType"] = function(self, type) + local checkbg = self.checkbg + local check = self.check + local highlight = self.highlight + + local size + if type == "radio" then + size = 16 + checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") + checkbg:SetTexCoord(0, 0.25, 0, 1) + check:SetTexture("Interface\\Buttons\\UI-RadioButton") + check:SetTexCoord(0.25, 0.5, 0, 1) + check:SetBlendMode("ADD") + highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") + highlight:SetTexCoord(0.5, 0.75, 0, 1) + else + size = 24 + checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") + checkbg:SetTexCoord(0, 1, 0, 1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:SetTexCoord(0, 1, 0, 1) + check:SetBlendMode("BLEND") + highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") + highlight:SetTexCoord(0, 1, 0, 1) + end + checkbg:SetHeight(size) + checkbg:SetWidth(size) + end, + + ["ToggleChecked"] = function(self) + local value = self:GetValue() + if self.tristate then + --cycle in true, nil, false order + if value then + self:SetValue(nil) + elseif value == nil then + self:SetValue(false) + else + self:SetValue(true) + end + else + self:SetValue(not self:GetValue()) + end + end, + + ["SetLabel"] = function(self, label) + self.text:SetText(label) + end, + + ["SetDescription"] = function(self, desc) + if desc then + if not self.desc then + local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") + desc:ClearAllPoints() + desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21) + desc:SetWidth(self.frame.width - 30) + desc:SetJustifyH("LEFT") + desc:SetJustifyV("TOP") + self.desc = desc + end + self.desc:Show() + --self.text:SetFontObject(GameFontNormal) + self.desc:SetText(desc) + self:SetHeight(28 + self.desc:GetHeight()) + else + if self.desc then + self.desc:SetText("") + self.desc:Hide() + end + --self.text:SetFontObject(GameFontHighlight) + self:SetHeight(24) + end + end, + + ["SetImage"] = function(self, path, ...) + local image = self.image + image:SetTexture(path) + + if image:GetTexture() then + local n = select("#", ...) + if n == 4 or n == 8 then + image:SetTexCoord(...) + else + image:SetTexCoord(0, 1, 0, 1) + end + end + AlignImage(self) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Button", nil, UIParent) + frame:Hide() + + frame:EnableMouse(true) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + frame:SetScript("OnMouseDown", CheckBox_OnMouseDown) + frame:SetScript("OnMouseUp", CheckBox_OnMouseUp) + + local checkbg = frame:CreateTexture(nil, "ARTWORK") + checkbg:SetWidth(24) + checkbg:SetHeight(24) + checkbg:SetPoint("TOPLEFT") + checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") + + local check = frame:CreateTexture(nil, "OVERLAY") + check:SetAllPoints(checkbg) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + + local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") + text:SetJustifyH("LEFT") + text:SetHeight(18) + text:SetPoint("LEFT", checkbg, "RIGHT") + text:SetPoint("RIGHT") + + local highlight = frame:CreateTexture(nil, "HIGHLIGHT") + highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") + highlight:SetBlendMode("ADD") + highlight:SetAllPoints(checkbg) + + local image = frame:CreateTexture(nil, "OVERLAY") + image:SetHeight(16) + image:SetWidth(16) + image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0) + + local widget = { + checkbg = checkbg, + check = check, + text = text, + highlight = highlight, + image = image, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/33/33620db6aed151e657119a88207276d0c2c98561.svn-base b/libs/AceGUI-3.0/.svn/pristine/33/33620db6aed151e657119a88207276d0c2c98561.svn-base new file mode 100644 index 0000000..7f92d82 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/33/33620db6aed151e657119a88207276d0c2c98561.svn-base @@ -0,0 +1,133 @@ +--[[----------------------------------------------------------------------------- +BlizOptionsGroup Container +Simple container widget for the integration of AceGUI into the Blizzard Interface Options +-------------------------------------------------------------------------------]] +local Type, Version = "BlizOptionsGroup", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame = CreateFrame + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] + +local function OnShow(frame) + frame.obj:Fire("OnShow") +end + +local function OnHide(frame) + frame.obj:Fire("OnHide") +end + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] + +local function okay(frame) + frame.obj:Fire("okay") +end + +local function cancel(frame) + frame.obj:Fire("cancel") +end + +local function defaults(frame) + frame.obj:Fire("defaults") +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] + +local methods = { + ["OnAcquire"] = function(self) + self:SetName() + self:SetTitle() + end, + + -- ["OnRelease"] = nil, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 63 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 26 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["SetName"] = function(self, name, parent) + self.frame.name = name + self.frame.parent = parent + end, + + ["SetTitle"] = function(self, title) + local content = self.content + content:ClearAllPoints() + if not title or title == "" then + content:SetPoint("TOPLEFT", 10, -10) + self.label:SetText("") + else + content:SetPoint("TOPLEFT", 10, -40) + self.label:SetText(title) + end + content:SetPoint("BOTTOMRIGHT", -10, 10) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame") + frame:Hide() + + -- support functions for the Blizzard Interface Options + frame.okay = okay + frame.cancel = cancel + frame.defaults = defaults + + frame:SetScript("OnHide", OnHide) + frame:SetScript("OnShow", OnShow) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge") + label:SetPoint("TOPLEFT", 10, -15) + label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45) + label:SetJustifyH("LEFT") + label:SetJustifyV("TOP") + + --Container Support + local content = CreateFrame("Frame", nil, frame) + content:SetPoint("TOPLEFT", 10, -10) + content:SetPoint("BOTTOMRIGHT", -10, 10) + + local widget = { + label = label, + frame = frame, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/4c/4caecd31bae0e7291503ae57835c3f22fe6cd6eb.svn-base b/libs/AceGUI-3.0/.svn/pristine/4c/4caecd31bae0e7291503ae57835c3f22fe6cd6eb.svn-base new file mode 100644 index 0000000..8b1f7c8 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/4c/4caecd31bae0e7291503ae57835c3f22fe6cd6eb.svn-base @@ -0,0 +1,805 @@ +--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. +-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself +-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 +-- stand-alone distribution. +-- +-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, +-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool +-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll +-- implement a proper API to modify it. +-- @usage +-- local AceGUI = LibStub("AceGUI-3.0") +-- -- Create a container frame +-- local f = AceGUI:Create("Frame") +-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end) +-- f:SetTitle("AceGUI-3.0 Example") +-- f:SetStatusText("Status Bar") +-- f:SetLayout("Flow") +-- -- Create a button +-- local btn = AceGUI:Create("Button") +-- btn:SetWidth(170) +-- btn:SetText("Button !") +-- btn:SetCallback("OnClick", function() print("Click!") end) +-- -- Add the button to the container +-- f:AddChild(btn) +-- @class file +-- @name AceGUI-3.0 +-- @release $Id$ +local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33 +local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) + +if not AceGUI then return end -- No upgrade needed + +-- Lua APIs +local tconcat, tremove, tinsert = table.concat, table.remove, table.insert +local select, pairs, next, type = select, pairs, next, type +local error, assert, loadstring = error, assert, loadstring +local setmetatable, rawget, rawset = setmetatable, rawget, rawset +local math_max = math.max + +-- WoW APIs +local UIParent = UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: geterrorhandler, LibStub + +--local con = LibStub("AceConsole-3.0",true) + +AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} +AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} +AceGUI.WidgetBase = AceGUI.WidgetBase or {} +AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} +AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} + +-- local upvalues +local WidgetRegistry = AceGUI.WidgetRegistry +local LayoutRegistry = AceGUI.LayoutRegistry +local WidgetVersions = AceGUI.WidgetVersions + +--[[ + xpcall safecall implementation +]] +local xpcall = xpcall + +local function errorhandler(err) + return geterrorhandler()(err) +end + +local function CreateDispatcher(argCount) + local code = [[ + local xpcall, eh = ... + local method, ARGS + local function call() return method(ARGS) end + + local function dispatch(func, ...) + method = func + if not method then return end + ARGS = ... + return xpcall(call, eh) + end + + return dispatch + ]] + + local ARGS = {} + for i = 1, argCount do ARGS[i] = "arg"..i end + code = code:gsub("ARGS", tconcat(ARGS, ", ")) + return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) +end + +local Dispatchers = setmetatable({}, {__index=function(self, argCount) + local dispatcher = CreateDispatcher(argCount) + rawset(self, argCount, dispatcher) + return dispatcher +end}) +Dispatchers[0] = function(func) + return xpcall(func, errorhandler) +end + +local function safecall(func, ...) + return Dispatchers[select("#", ...)](func, ...) +end + +-- Recycling functions +local newWidget, delWidget +do + -- Version Upgrade in Minor 29 + -- Internal Storage of the objects changed, from an array table + -- to a hash table, and additionally we introduced versioning on + -- the widgets which would discard all widgets from a pre-29 version + -- anyway, so we just clear the storage now, and don't try to + -- convert the storage tables to the new format. + -- This should generally not cause *many* widgets to end up in trash, + -- since once dialogs are opened, all addons should be loaded already + -- and AceGUI should be on the latest version available on the users + -- setup. + -- -- nevcairiel - Nov 2nd, 2009 + if oldminor and oldminor < 29 and AceGUI.objPools then + AceGUI.objPools = nil + end + + AceGUI.objPools = AceGUI.objPools or {} + local objPools = AceGUI.objPools + --Returns a new instance, if none are available either returns a new table or calls the given contructor + function newWidget(type) + if not WidgetRegistry[type] then + error("Attempt to instantiate unknown widget type", 2) + end + + if not objPools[type] then + objPools[type] = {} + end + + local newObj = next(objPools[type]) + if not newObj then + newObj = WidgetRegistry[type]() + newObj.AceGUIWidgetVersion = WidgetVersions[type] + else + objPools[type][newObj] = nil + -- if the widget is older then the latest, don't even try to reuse it + -- just forget about it, and grab a new one. + if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then + return newWidget(type) + end + end + return newObj + end + -- Releases an instance to the Pool + function delWidget(obj,type) + if not objPools[type] then + objPools[type] = {} + end + if objPools[type][obj] then + error("Attempt to Release Widget that is already released", 2) + end + objPools[type][obj] = true + end +end + + +------------------- +-- API Functions -- +------------------- + +-- Gets a widget Object + +--- Create a new Widget of the given type. +-- This function will instantiate a new widget (or use one from the widget pool), and call the +-- OnAcquire function on it, before returning. +-- @param type The type of the widget. +-- @return The newly created widget. +function AceGUI:Create(type) + if WidgetRegistry[type] then + local widget = newWidget(type) + + if rawget(widget, "Acquire") then + widget.OnAcquire = widget.Acquire + widget.Acquire = nil + elseif rawget(widget, "Aquire") then + widget.OnAcquire = widget.Aquire + widget.Aquire = nil + end + + if rawget(widget, "Release") then + widget.OnRelease = rawget(widget, "Release") + widget.Release = nil + end + + if widget.OnAcquire then + widget:OnAcquire() + else + error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) + end + -- Set the default Layout ("List") + safecall(widget.SetLayout, widget, "List") + safecall(widget.ResumeLayout, widget) + return widget + end +end + +--- Releases a widget Object. +-- This function calls OnRelease on the widget and places it back in the widget pool. +-- Any data on the widget is being erased, and the widget will be hidden.\\ +-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. +-- @param widget The widget to release +function AceGUI:Release(widget) + safecall(widget.PauseLayout, widget) + widget:Fire("OnRelease") + safecall(widget.ReleaseChildren, widget) + + if widget.OnRelease then + widget:OnRelease() +-- else +-- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type)) + end + for k in pairs(widget.userdata) do + widget.userdata[k] = nil + end + for k in pairs(widget.events) do + widget.events[k] = nil + end + widget.width = nil + widget.relWidth = nil + widget.height = nil + widget.relHeight = nil + widget.noAutoHeight = nil + widget.frame:ClearAllPoints() + widget.frame:Hide() + widget.frame:SetParent(UIParent) + widget.frame.width = nil + widget.frame.height = nil + if widget.content then + widget.content.width = nil + widget.content.height = nil + end + delWidget(widget, widget.type) +end + +----------- +-- Focus -- +----------- + + +--- Called when a widget has taken focus. +-- e.g. Dropdowns opening, Editboxes gaining kb focus +-- @param widget The widget that should be focused +function AceGUI:SetFocus(widget) + if self.FocusedWidget and self.FocusedWidget ~= widget then + safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) + end + self.FocusedWidget = widget +end + + +--- Called when something has happened that could cause widgets with focus to drop it +-- e.g. titlebar of a frame being clicked +function AceGUI:ClearFocus() + if self.FocusedWidget then + safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) + self.FocusedWidget = nil + end +end + +------------- +-- Widgets -- +------------- +--[[ + Widgets must provide the following functions + OnAcquire() - Called when the object is acquired, should set everything to a default hidden state + + And the following members + frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes + type - the type of the object, same as the name given to :RegisterWidget() + + Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet + It will be cleared automatically when a widget is released + Placing values directly into a widget object should be avoided + + If the Widget can act as a container for other Widgets the following + content - frame or derivitive that children will be anchored to + + The Widget can supply the following Optional Members + :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data + :OnWidthSet(width) - Called when the width of the widget is changed + :OnHeightSet(height) - Called when the height of the widget is changed + Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead + AceGUI already sets a handler to the event + :LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the + area used for controls. These can be nil if the layout used the existing size to layout the controls. + +]] + +-------------------------- +-- Widget Base Template -- +-------------------------- +do + local WidgetBase = AceGUI.WidgetBase + + WidgetBase.SetParent = function(self, parent) + local frame = self.frame + frame:SetParent(nil) + frame:SetParent(parent.content) + self.parent = parent + end + + WidgetBase.SetCallback = function(self, name, func) + if type(func) == "function" then + self.events[name] = func + end + end + + WidgetBase.Fire = function(self, name, ...) + if self.events[name] then + local success, ret = safecall(self.events[name], self, name, ...) + if success then + return ret + end + end + end + + WidgetBase.SetWidth = function(self, width) + self.frame:SetWidth(width) + self.frame.width = width + if self.OnWidthSet then + self:OnWidthSet(width) + end + end + + WidgetBase.SetRelativeWidth = function(self, width) + if width <= 0 or width > 1 then + error(":SetRelativeWidth(width): Invalid relative width.", 2) + end + self.relWidth = width + self.width = "relative" + end + + WidgetBase.SetHeight = function(self, height) + self.frame:SetHeight(height) + self.frame.height = height + if self.OnHeightSet then + self:OnHeightSet(height) + end + end + + --[[ WidgetBase.SetRelativeHeight = function(self, height) + if height <= 0 or height > 1 then + error(":SetRelativeHeight(height): Invalid relative height.", 2) + end + self.relHeight = height + self.height = "relative" + end ]] + + WidgetBase.IsVisible = function(self) + return self.frame:IsVisible() + end + + WidgetBase.IsShown= function(self) + return self.frame:IsShown() + end + + WidgetBase.Release = function(self) + AceGUI:Release(self) + end + + WidgetBase.SetPoint = function(self, ...) + return self.frame:SetPoint(...) + end + + WidgetBase.ClearAllPoints = function(self) + return self.frame:ClearAllPoints() + end + + WidgetBase.GetNumPoints = function(self) + return self.frame:GetNumPoints() + end + + WidgetBase.GetPoint = function(self, ...) + return self.frame:GetPoint(...) + end + + WidgetBase.GetUserDataTable = function(self) + return self.userdata + end + + WidgetBase.SetUserData = function(self, key, value) + self.userdata[key] = value + end + + WidgetBase.GetUserData = function(self, key) + return self.userdata[key] + end + + WidgetBase.IsFullHeight = function(self) + return self.height == "fill" + end + + WidgetBase.SetFullHeight = function(self, isFull) + if isFull then + self.height = "fill" + else + self.height = nil + end + end + + WidgetBase.IsFullWidth = function(self) + return self.width == "fill" + end + + WidgetBase.SetFullWidth = function(self, isFull) + if isFull then + self.width = "fill" + else + self.width = nil + end + end + +-- local function LayoutOnUpdate(this) +-- this:SetScript("OnUpdate",nil) +-- this.obj:PerformLayout() +-- end + + local WidgetContainerBase = AceGUI.WidgetContainerBase + + WidgetContainerBase.PauseLayout = function(self) + self.LayoutPaused = true + end + + WidgetContainerBase.ResumeLayout = function(self) + self.LayoutPaused = nil + end + + WidgetContainerBase.PerformLayout = function(self) + if self.LayoutPaused then + return + end + safecall(self.LayoutFunc, self.content, self.children) + end + + --call this function to layout, makes sure layed out objects get a frame to get sizes etc + WidgetContainerBase.DoLayout = function(self) + self:PerformLayout() +-- if not self.parent then +-- self.frame:SetScript("OnUpdate", LayoutOnUpdate) +-- end + end + + WidgetContainerBase.AddChild = function(self, child, beforeWidget) + if beforeWidget then + local siblingIndex = 1 + for _, widget in pairs(self.children) do + if widget == beforeWidget then + break + end + siblingIndex = siblingIndex + 1 + end + tinsert(self.children, siblingIndex, child) + else + tinsert(self.children, child) + end + child:SetParent(self) + child.frame:Show() + self:DoLayout() + end + + WidgetContainerBase.AddChildren = function(self, ...) + for i = 1, select("#", ...) do + local child = select(i, ...) + tinsert(self.children, child) + child:SetParent(self) + child.frame:Show() + end + self:DoLayout() + end + + WidgetContainerBase.ReleaseChildren = function(self) + local children = self.children + for i = 1,#children do + AceGUI:Release(children[i]) + children[i] = nil + end + end + + WidgetContainerBase.SetLayout = function(self, Layout) + self.LayoutFunc = AceGUI:GetLayout(Layout) + end + + WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust) + if adjust then + self.noAutoHeight = nil + else + self.noAutoHeight = true + end + end + + local function FrameResize(this) + local self = this.obj + if this:GetWidth() and this:GetHeight() then + if self.OnWidthSet then + self:OnWidthSet(this:GetWidth()) + end + if self.OnHeightSet then + self:OnHeightSet(this:GetHeight()) + end + end + end + + local function ContentResize(this) + if this:GetWidth() and this:GetHeight() then + this.width = this:GetWidth() + this.height = this:GetHeight() + this.obj:DoLayout() + end + end + + setmetatable(WidgetContainerBase, {__index=WidgetBase}) + + --One of these function should be called on each Widget Instance as part of its creation process + + --- Register a widget-class as a container for newly created widgets. + -- @param widget The widget class + function AceGUI:RegisterAsContainer(widget) + widget.children = {} + widget.userdata = {} + widget.events = {} + widget.base = WidgetContainerBase + widget.content.obj = widget + widget.frame.obj = widget + widget.content:SetScript("OnSizeChanged", ContentResize) + widget.frame:SetScript("OnSizeChanged", FrameResize) + setmetatable(widget, {__index = WidgetContainerBase}) + widget:SetLayout("List") + return widget + end + + --- Register a widget-class as a widget. + -- @param widget The widget class + function AceGUI:RegisterAsWidget(widget) + widget.userdata = {} + widget.events = {} + widget.base = WidgetBase + widget.frame.obj = widget + widget.frame:SetScript("OnSizeChanged", FrameResize) + setmetatable(widget, {__index = WidgetBase}) + return widget + end +end + + + + +------------------ +-- Widget API -- +------------------ + +--- Registers a widget Constructor, this function returns a new instance of the Widget +-- @param Name The name of the widget +-- @param Constructor The widget constructor function +-- @param Version The version of the widget +function AceGUI:RegisterWidgetType(Name, Constructor, Version) + assert(type(Constructor) == "function") + assert(type(Version) == "number") + + local oldVersion = WidgetVersions[Name] + if oldVersion and oldVersion >= Version then return end + + WidgetVersions[Name] = Version + WidgetRegistry[Name] = Constructor +end + +--- Registers a Layout Function +-- @param Name The name of the layout +-- @param LayoutFunc Reference to the layout function +function AceGUI:RegisterLayout(Name, LayoutFunc) + assert(type(LayoutFunc) == "function") + if type(Name) == "string" then + Name = Name:upper() + end + LayoutRegistry[Name] = LayoutFunc +end + +--- Get a Layout Function from the registry +-- @param Name The name of the layout +function AceGUI:GetLayout(Name) + if type(Name) == "string" then + Name = Name:upper() + end + return LayoutRegistry[Name] +end + +AceGUI.counts = AceGUI.counts or {} + +--- A type-based counter to count the number of widgets created. +-- This is used by widgets that require a named frame, e.g. when a Blizzard +-- Template requires it. +-- @param type The widget type +function AceGUI:GetNextWidgetNum(type) + if not self.counts[type] then + self.counts[type] = 0 + end + self.counts[type] = self.counts[type] + 1 + return self.counts[type] +end + +--- Return the number of created widgets for this type. +-- In contrast to GetNextWidgetNum, the number is not incremented. +-- @param type The widget type +function AceGUI:GetWidgetCount(type) + return self.counts[type] or 0 +end + +--- Return the version of the currently registered widget type. +-- @param type The widget type +function AceGUI:GetWidgetVersion(type) + return WidgetVersions[type] +end + +------------- +-- Layouts -- +------------- + +--[[ + A Layout is a func that takes 2 parameters + content - the frame that widgets will be placed inside + children - a table containing the widgets to layout +]] + +-- Very simple Layout, Children are stacked on top of each other down the left side +AceGUI:RegisterLayout("List", + function(content, children) + local height = 0 + local width = content.width or content:GetWidth() or 0 + for i = 1, #children do + local child = children[i] + + local frame = child.frame + frame:ClearAllPoints() + frame:Show() + if i == 1 then + frame:SetPoint("TOPLEFT", content) + else + frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT") + end + + if child.width == "fill" then + child:SetWidth(width) + frame:SetPoint("RIGHT", content) + + if child.DoLayout then + child:DoLayout() + end + elseif child.width == "relative" then + child:SetWidth(width * child.relWidth) + + if child.DoLayout then + child:DoLayout() + end + end + + height = height + (frame.height or frame:GetHeight() or 0) + end + safecall(content.obj.LayoutFinished, content.obj, nil, height) + end) + +-- A single control fills the whole content area +AceGUI:RegisterLayout("Fill", + function(content, children) + if children[1] then + children[1]:SetWidth(content:GetWidth() or 0) + children[1]:SetHeight(content:GetHeight() or 0) + children[1].frame:SetAllPoints(content) + children[1].frame:Show() + safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight()) + end + end) + +AceGUI:RegisterLayout("Flow", + function(content, children) + --used height so far + local height = 0 + --width used in the current row + local usedwidth = 0 + --height of the current row + local rowheight = 0 + local rowoffset = 0 + local lastrowoffset + + local width = content.width or content:GetWidth() or 0 + + --control at the start of the row + local rowstart + local rowstartoffset + local lastrowstart + local isfullheight + + local frameoffset + local lastframeoffset + local oversize + for i = 1, #children do + local child = children[i] + oversize = nil + local frame = child.frame + local frameheight = frame.height or frame:GetHeight() or 0 + local framewidth = frame.width or frame:GetWidth() or 0 + lastframeoffset = frameoffset + -- HACK: Why did we set a frameoffset of (frameheight / 2) ? + -- That was moving all widgets half the widgets size down, is that intended? + -- Actually, it seems to be neccessary for many cases, we'll leave it in for now. + -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them. + -- TODO: Investigate moar! + frameoffset = child.alignoffset or (frameheight / 2) + + if child.width == "relative" then + framewidth = width * child.relWidth + end + + frame:Show() + frame:ClearAllPoints() + if i == 1 then + -- anchor the first control to the top left + frame:SetPoint("TOPLEFT", content) + rowheight = frameheight + rowoffset = frameoffset + rowstart = frame + rowstartoffset = frameoffset + usedwidth = framewidth + if usedwidth > width then + oversize = true + end + else + -- if there isn't available width for the control start a new row + -- if a control is "fill" it will be on a row of its own full width + if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then + if isfullheight then + -- a previous row has already filled the entire height, there's nothing we can usefully do anymore + -- (maybe error/warn about this?) + break + end + --anchor the previous row, we will now know its height and offset + rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) + height = height + rowheight + 3 + --save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it + rowstart = frame + rowstartoffset = frameoffset + rowheight = frameheight + rowoffset = frameoffset + usedwidth = framewidth + if usedwidth > width then + oversize = true + end + -- put the control on the current row, adding it to the width and checking if the height needs to be increased + else + --handles cases where the new height is higher than either control because of the offsets + --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) + + --offset is always the larger of the two offsets + rowoffset = math_max(rowoffset, frameoffset) + rowheight = math_max(rowheight, rowoffset + (frameheight / 2)) + + frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset) + usedwidth = framewidth + usedwidth + end + end + + if child.width == "fill" then + child:SetWidth(width) + frame:SetPoint("RIGHT", content) + + usedwidth = 0 + rowstart = frame + rowstartoffset = frameoffset + + if child.DoLayout then + child:DoLayout() + end + rowheight = frame.height or frame:GetHeight() or 0 + rowoffset = child.alignoffset or (rowheight / 2) + rowstartoffset = rowoffset + elseif child.width == "relative" then + child:SetWidth(width * child.relWidth) + + if child.DoLayout then + child:DoLayout() + end + elseif oversize then + if width > 1 then + frame:SetPoint("RIGHT", content) + end + end + + if child.height == "fill" then + frame:SetPoint("BOTTOM", content) + isfullheight = true + end + end + + --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor + if isfullheight then + rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height) + elseif rowstart then + rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) + end + + height = height + rowheight + 3 + safecall(content.obj.LayoutFinished, content.obj, nil, height) + end) diff --git a/libs/AceGUI-3.0/.svn/pristine/4d/4d535c4bda8b455d8ef7be56c44e559d49a897ed.svn-base b/libs/AceGUI-3.0/.svn/pristine/4d/4d535c4bda8b455d8ef7be56c44e559d49a897ed.svn-base new file mode 100644 index 0000000..8d01b54 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/4d/4d535c4bda8b455d8ef7be56c44e559d49a897ed.svn-base @@ -0,0 +1,144 @@ +--[[----------------------------------------------------------------------------- +Icon Widget +-------------------------------------------------------------------------------]] +local Type, Version = "Icon", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local select, pairs, print = select, pairs, print + +-- WoW APIs +local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Button_OnClick(frame, button) + frame.obj:Fire("OnClick", button) + AceGUI:ClearFocus() +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetHeight(110) + self:SetWidth(110) + self:SetLabel() + self:SetImage(nil) + self:SetImageSize(64, 64) + self:SetDisabled(false) + end, + + -- ["OnRelease"] = nil, + + ["SetLabel"] = function(self, text) + if text and text ~= "" then + self.label:Show() + self.label:SetText(text) + self:SetHeight(self.image:GetHeight() + 25) + else + self.label:Hide() + self:SetHeight(self.image:GetHeight() + 10) + end + end, + + ["SetImage"] = function(self, path, ...) + local image = self.image + image:SetTexture(path) + + if image:GetTexture() then + local n = select("#", ...) + if n == 4 or n == 8 then + image:SetTexCoord(...) + else + image:SetTexCoord(0, 1, 0, 1) + end + end + end, + + ["SetImageSize"] = function(self, width, height) + self.image:SetWidth(width) + self.image:SetHeight(height) + --self.frame:SetWidth(width + 30) + if self.label:IsShown() then + self:SetHeight(height + 25) + else + self:SetHeight(height + 10) + end + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.frame:Disable() + self.label:SetTextColor(0.5, 0.5, 0.5) + self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5) + else + self.frame:Enable() + self.label:SetTextColor(1, 1, 1) + self.image:SetVertexColor(1, 1, 1, 1) + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Button", nil, UIParent) + frame:Hide() + + frame:EnableMouse(true) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + frame:SetScript("OnClick", Button_OnClick) + + local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight") + label:SetPoint("BOTTOMLEFT") + label:SetPoint("BOTTOMRIGHT") + label:SetJustifyH("CENTER") + label:SetJustifyV("TOP") + label:SetHeight(18) + + local image = frame:CreateTexture(nil, "BACKGROUND") + image:SetWidth(64) + image:SetHeight(64) + image:SetPoint("TOP", 0, -5) + + local highlight = frame:CreateTexture(nil, "HIGHLIGHT") + highlight:SetAllPoints(image) + highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") + highlight:SetTexCoord(0, 1, 0.23, 0.77) + highlight:SetBlendMode("ADD") + + local widget = { + label = label, + image = image, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + -- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0) + if (select(4, GetBuildInfo()) < 40000) then + widget.SetText = widget.SetLabel + else + widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/51/511d6bd4972a3dd4cfbd2fbc8a3bbf3d660a5b26.svn-base b/libs/AceGUI-3.0/.svn/pristine/51/511d6bd4972a3dd4cfbd2fbc8a3bbf3d660a5b26.svn-base new file mode 100644 index 0000000..10a4d58 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/51/511d6bd4972a3dd4cfbd2fbc8a3bbf3d660a5b26.svn-base @@ -0,0 +1,203 @@ +--[[----------------------------------------------------------------------------- +ScrollFrame Container +Plain container that scrolls its content and doesn't grow in height. +-------------------------------------------------------------------------------]] +local Type, Version = "ScrollFrame", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs, assert, type = pairs, assert, type +local min, max, floor, abs = math.min, math.max, math.floor, math.abs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function FixScrollOnUpdate(frame) + frame:SetScript("OnUpdate", nil) + frame.obj:FixScroll() +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function ScrollFrame_OnMouseWheel(frame, value) + frame.obj:MoveScroll(value) +end + +local function ScrollFrame_OnSizeChanged(frame) + frame:SetScript("OnUpdate", FixScrollOnUpdate) +end + +local function ScrollBar_OnScrollValueChanged(frame, value) + frame.obj:SetScroll(value) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetScroll(0) + end, + + ["OnRelease"] = function(self) + self.status = nil + for k in pairs(self.localstatus) do + self.localstatus[k] = nil + end + self.scrollframe:SetPoint("BOTTOMRIGHT") + self.scrollbar:Hide() + self.scrollBarShown = nil + self.content.height, self.content.width = nil, nil + end, + + ["SetScroll"] = function(self, value) + local status = self.status or self.localstatus + local viewheight = self.scrollframe:GetHeight() + local height = self.content:GetHeight() + local offset + + if viewheight > height then + offset = 0 + else + offset = floor((height - viewheight) / 1000.0 * value) + end + self.content:ClearAllPoints() + self.content:SetPoint("TOPLEFT", 0, offset) + self.content:SetPoint("TOPRIGHT", 0, offset) + status.offset = offset + status.scrollvalue = value + end, + + ["MoveScroll"] = function(self, value) + local status = self.status or self.localstatus + local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() + + if self.scrollBarShown then + local diff = height - viewheight + local delta = 1 + if value < 0 then + delta = -1 + end + self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) + end + end, + + ["FixScroll"] = function(self) + if self.updateLock then return end + self.updateLock = true + local status = self.status or self.localstatus + local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() + local offset = status.offset or 0 + local curvalue = self.scrollbar:GetValue() + -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys + -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow! + if viewheight < height + 2 then + if self.scrollBarShown then + self.scrollBarShown = nil + self.scrollbar:Hide() + self.scrollbar:SetValue(0) + self.scrollframe:SetPoint("BOTTOMRIGHT") + self:DoLayout() + end + else + if not self.scrollBarShown then + self.scrollBarShown = true + self.scrollbar:Show() + self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) + self:DoLayout() + end + local value = (offset / (viewheight - height) * 1000) + if value > 1000 then value = 1000 end + self.scrollbar:SetValue(value) + self:SetScroll(value) + if value < 1000 then + self.content:ClearAllPoints() + self.content:SetPoint("TOPLEFT", 0, offset) + self.content:SetPoint("TOPRIGHT", 0, offset) + status.offset = offset + end + end + self.updateLock = nil + end, + + ["LayoutFinished"] = function(self, width, height) + self.content:SetHeight(height or 0 + 20) + self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) + end, + + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + if not status.scrollvalue then + status.scrollvalue = 0 + end + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + content.width = width + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + content.height = height + end +} +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + local num = AceGUI:GetNextWidgetNum(Type) + + local scrollframe = CreateFrame("ScrollFrame", nil, frame) + scrollframe:SetPoint("TOPLEFT") + scrollframe:SetPoint("BOTTOMRIGHT") + scrollframe:EnableMouseWheel(true) + scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel) + scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged) + + local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate") + scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16) + scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16) + scrollbar:SetMinMaxValues(0, 1000) + scrollbar:SetValueStep(1) + scrollbar:SetValue(0) + scrollbar:SetWidth(16) + scrollbar:Hide() + -- set the script as the last step, so it doesn't fire yet + scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged) + + local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") + scrollbg:SetAllPoints(scrollbar) + scrollbg:SetTexture(0, 0, 0, 0.4) + + --Container Support + local content = CreateFrame("Frame", nil, scrollframe) + content:SetPoint("TOPLEFT") + content:SetPoint("TOPRIGHT") + content:SetHeight(400) + scrollframe:SetScrollChild(content) + + local widget = { + localstatus = { scrollvalue = 0 }, + scrollframe = scrollframe, + scrollbar = scrollbar, + content = content, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + scrollframe.obj, scrollbar.obj = widget, widget + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/67/67f8f251e440e414d77952fc2a59095f12f5e02b.svn-base b/libs/AceGUI-3.0/.svn/pristine/67/67f8f251e440e414d77952fc2a59095f12f5e02b.svn-base new file mode 100644 index 0000000..901f874 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/67/67f8f251e440e414d77952fc2a59095f12f5e02b.svn-base @@ -0,0 +1,92 @@ +--[[----------------------------------------------------------------------------- +Button Widget +Graphical Button. +-------------------------------------------------------------------------------]] +local Type, Version = "Button", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local _G = _G +local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Button_OnClick(frame, ...) + AceGUI:ClearFocus() + PlaySound("igMainMenuOption") + frame.obj:Fire("OnClick", ...) +end + +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + -- restore default values + self:SetHeight(24) + self:SetWidth(200) + self:SetDisabled(false) + self:SetText() + end, + + -- ["OnRelease"] = nil, + + ["SetText"] = function(self, text) + self.text:SetText(text) + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.frame:Disable() + else + self.frame:Enable() + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type) + local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2") + frame:Hide() + + frame:EnableMouse(true) + frame:SetScript("OnClick", Button_OnClick) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + + local text = frame:GetFontString() + text:ClearAllPoints() + text:SetPoint("TOPLEFT", 15, -1) + text:SetPoint("BOTTOMRIGHT", -15, 1) + text:SetJustifyV("MIDDLE") + + local widget = { + text = text, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/68/68ac5042aa5f794f2cb8dad6bbda6fd3478db7ed.svn-base b/libs/AceGUI-3.0/.svn/pristine/68/68ac5042aa5f794f2cb8dad6bbda6fd3478db7ed.svn-base new file mode 100644 index 0000000..ba02615 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/68/68ac5042aa5f794f2cb8dad6bbda6fd3478db7ed.svn-base @@ -0,0 +1,186 @@ +--[[----------------------------------------------------------------------------- +ColorPicker Widget +-------------------------------------------------------------------------------]] +local Type, Version = "ColorPicker", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function ColorCallback(self, r, g, b, a, isAlpha) + if not self.HasAlpha then + a = 1 + end + self:SetColor(r, g, b, a) + if ColorPickerFrame:IsVisible() then + --colorpicker is still open + self:Fire("OnValueChanged", r, g, b, a) + else + --colorpicker is closed, color callback is first, ignore it, + --alpha callback is the final call after it closes so confirm now + if isAlpha then + self:Fire("OnValueConfirmed", r, g, b, a) + end + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function ColorSwatch_OnClick(frame) + HideUIPanel(ColorPickerFrame) + local self = frame.obj + if not self.disabled then + ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG") + + ColorPickerFrame.func = function() + local r, g, b = ColorPickerFrame:GetColorRGB() + local a = 1 - OpacitySliderFrame:GetValue() + ColorCallback(self, r, g, b, a) + end + + ColorPickerFrame.hasOpacity = self.HasAlpha + ColorPickerFrame.opacityFunc = function() + local r, g, b = ColorPickerFrame:GetColorRGB() + local a = 1 - OpacitySliderFrame:GetValue() + ColorCallback(self, r, g, b, a, true) + end + + local r, g, b, a = self.r, self.g, self.b, self.a + if self.HasAlpha then + ColorPickerFrame.opacity = 1 - (a or 0) + end + ColorPickerFrame:SetColorRGB(r, g, b) + + ColorPickerFrame.cancelFunc = function() + ColorCallback(self, r, g, b, a, true) + end + + ShowUIPanel(ColorPickerFrame) + end + AceGUI:ClearFocus() +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetHeight(24) + self:SetWidth(200) + self:SetHasAlpha(false) + self:SetColor(0, 0, 0, 1) + self:SetDisabled(nil) + self:SetLabel(nil) + end, + + -- ["OnRelease"] = nil, + + ["SetLabel"] = function(self, text) + self.text:SetText(text) + end, + + ["SetColor"] = function(self, r, g, b, a) + self.r = r + self.g = g + self.b = b + self.a = a or 1 + self.colorSwatch:SetVertexColor(r, g, b, a) + end, + + ["SetHasAlpha"] = function(self, HasAlpha) + self.HasAlpha = HasAlpha + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if self.disabled then + self.frame:Disable() + self.text:SetTextColor(0.5, 0.5, 0.5) + else + self.frame:Enable() + self.text:SetTextColor(1, 1, 1) + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Button", nil, UIParent) + frame:Hide() + + frame:EnableMouse(true) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + frame:SetScript("OnClick", ColorSwatch_OnClick) + + local colorSwatch = frame:CreateTexture(nil, "OVERLAY") + colorSwatch:SetWidth(19) + colorSwatch:SetHeight(19) + colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch") + colorSwatch:SetPoint("LEFT") + + local texture = frame:CreateTexture(nil, "BACKGROUND") + texture:SetWidth(16) + texture:SetHeight(16) + texture:SetTexture(1, 1, 1) + texture:SetPoint("CENTER", colorSwatch) + texture:Show() + + local checkers = frame:CreateTexture(nil, "BACKGROUND") + checkers:SetWidth(14) + checkers:SetHeight(14) + checkers:SetTexture("Tileset\\Generic\\Checkers") + checkers:SetTexCoord(.25, 0, 0.5, .25) + checkers:SetDesaturated(true) + checkers:SetVertexColor(1, 1, 1, 0.75) + checkers:SetPoint("CENTER", colorSwatch) + checkers:Show() + + local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") + text:SetHeight(24) + text:SetJustifyH("LEFT") + text:SetTextColor(1, 1, 1) + text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0) + text:SetPoint("RIGHT") + + --local highlight = frame:CreateTexture(nil, "HIGHLIGHT") + --highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") + --highlight:SetBlendMode("ADD") + --highlight:SetAllPoints(frame) + + local widget = { + colorSwatch = colorSwatch, + text = text, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/83/83d4559cb008828c9ac71d48d0dbb34b5b296077.svn-base b/libs/AceGUI-3.0/.svn/pristine/83/83d4559cb008828c9ac71d48d0dbb34b5b296077.svn-base new file mode 100644 index 0000000..7f0bd5f --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/83/83d4559cb008828c9ac71d48d0dbb34b5b296077.svn-base @@ -0,0 +1,281 @@ +--[[----------------------------------------------------------------------------- +Slider Widget +Graphical Slider, like, for Range values. +-------------------------------------------------------------------------------]] +local Type, Version = "Slider", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local min, max, floor = math.min, math.max, math.floor +local tonumber, pairs = tonumber, pairs + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameFontHighlightSmall + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function UpdateText(self) + local value = self.value or 0 + if self.ispercent then + self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10)) + else + self.editbox:SetText(floor(value * 100 + 0.5) / 100) + end +end + +local function UpdateLabels(self) + local min, max = (self.min or 0), (self.max or 100) + if self.ispercent then + self.lowtext:SetFormattedText("%s%%", (min * 100)) + self.hightext:SetFormattedText("%s%%", (max * 100)) + else + self.lowtext:SetText(min) + self.hightext:SetText(max) + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Frame_OnMouseDown(frame) + frame.obj.slider:EnableMouseWheel(true) + AceGUI:ClearFocus() +end + +local function Slider_OnValueChanged(frame) + local self = frame.obj + if not frame.setup then + local newvalue = frame:GetValue() + if newvalue ~= self.value and not self.disabled then + self.value = newvalue + self:Fire("OnValueChanged", newvalue) + end + if self.value then + UpdateText(self) + end + end +end + +local function Slider_OnMouseUp(frame) + local self = frame.obj + self:Fire("OnMouseUp", self.value) +end + +local function Slider_OnMouseWheel(frame, v) + local self = frame.obj + if not self.disabled then + local value = self.value + if v > 0 then + value = min(value + (self.step or 1), self.max) + else + value = max(value - (self.step or 1), self.min) + end + self.slider:SetValue(value) + end +end + +local function EditBox_OnEscapePressed(frame) + frame:ClearFocus() +end + +local function EditBox_OnEnterPressed(frame) + local self = frame.obj + local value = frame:GetText() + if self.ispercent then + value = value:gsub('%%', '') + value = tonumber(value) / 100 + else + value = tonumber(value) + end + + if value then + PlaySound("igMainMenuOptionCheckBoxOn") + self.slider:SetValue(value) + self:Fire("OnMouseUp", value) + end +end + +local function EditBox_OnEnter(frame) + frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1) +end + +local function EditBox_OnLeave(frame) + frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetWidth(200) + self:SetHeight(44) + self:SetDisabled(false) + self:SetIsPercent(nil) + self:SetSliderValues(0,100,1) + self:SetValue(0) + self.slider:EnableMouseWheel(false) + end, + + -- ["OnRelease"] = nil, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.slider:EnableMouse(false) + self.label:SetTextColor(.5, .5, .5) + self.hightext:SetTextColor(.5, .5, .5) + self.lowtext:SetTextColor(.5, .5, .5) + --self.valuetext:SetTextColor(.5, .5, .5) + self.editbox:SetTextColor(.5, .5, .5) + self.editbox:EnableMouse(false) + self.editbox:ClearFocus() + else + self.slider:EnableMouse(true) + self.label:SetTextColor(1, .82, 0) + self.hightext:SetTextColor(1, 1, 1) + self.lowtext:SetTextColor(1, 1, 1) + --self.valuetext:SetTextColor(1, 1, 1) + self.editbox:SetTextColor(1, 1, 1) + self.editbox:EnableMouse(true) + end + end, + + ["SetValue"] = function(self, value) + self.slider.setup = true + self.slider:SetValue(value) + self.value = value + UpdateText(self) + self.slider.setup = nil + end, + + ["GetValue"] = function(self) + return self.value + end, + + ["SetLabel"] = function(self, text) + self.label:SetText(text) + end, + + ["SetSliderValues"] = function(self, min, max, step) + local frame = self.slider + frame.setup = true + self.min = min + self.max = max + self.step = step + frame:SetMinMaxValues(min or 0,max or 100) + UpdateLabels(self) + frame:SetValueStep(step or 1) + if self.value then + frame:SetValue(self.value) + end + frame.setup = nil + end, + + ["SetIsPercent"] = function(self, value) + self.ispercent = value + UpdateLabels(self) + UpdateText(self) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local SliderBackdrop = { + bgFile = "Interface\\Buttons\\UI-SliderBar-Background", + edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", + tile = true, tileSize = 8, edgeSize = 8, + insets = { left = 3, right = 3, top = 6, bottom = 6 } +} + +local ManualBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", + tile = true, edgeSize = 1, tileSize = 5, +} + +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + + frame:EnableMouse(true) + frame:SetScript("OnMouseDown", Frame_OnMouseDown) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") + label:SetPoint("TOPLEFT") + label:SetPoint("TOPRIGHT") + label:SetJustifyH("CENTER") + label:SetHeight(15) + + local slider = CreateFrame("Slider", nil, frame) + slider:SetOrientation("HORIZONTAL") + slider:SetHeight(15) + slider:SetHitRectInsets(0, 0, -10, 0) + slider:SetBackdrop(SliderBackdrop) + slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal") + slider:SetPoint("TOP", label, "BOTTOM") + slider:SetPoint("LEFT", 3, 0) + slider:SetPoint("RIGHT", -3, 0) + slider:SetValue(0) + slider:SetScript("OnValueChanged",Slider_OnValueChanged) + slider:SetScript("OnEnter", Control_OnEnter) + slider:SetScript("OnLeave", Control_OnLeave) + slider:SetScript("OnMouseUp", Slider_OnMouseUp) + slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) + + local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") + lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3) + + local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") + hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3) + + local editbox = CreateFrame("EditBox", nil, frame) + editbox:SetAutoFocus(false) + editbox:SetFontObject(GameFontHighlightSmall) + editbox:SetPoint("TOP", slider, "BOTTOM") + editbox:SetHeight(14) + editbox:SetWidth(70) + editbox:SetJustifyH("CENTER") + editbox:EnableMouse(true) + editbox:SetBackdrop(ManualBackdrop) + editbox:SetBackdropColor(0, 0, 0, 0.5) + editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80) + editbox:SetScript("OnEnter", EditBox_OnEnter) + editbox:SetScript("OnLeave", EditBox_OnLeave) + editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) + editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) + + local widget = { + label = label, + slider = slider, + lowtext = lowtext, + hightext = hightext, + editbox = editbox, + alignoffset = 25, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + slider.obj, editbox.obj = widget, widget + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type,Constructor,Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/93/93045a59e424fbeb1e3f06e6354e9f2767f328e5.svn-base b/libs/AceGUI-3.0/.svn/pristine/93/93045a59e424fbeb1e3f06e6354e9f2767f328e5.svn-base new file mode 100644 index 0000000..57512c3 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/93/93045a59e424fbeb1e3f06e6354e9f2767f328e5.svn-base @@ -0,0 +1,69 @@ +--[[----------------------------------------------------------------------------- +SimpleGroup Container +Simple container widget that just groups widgets. +-------------------------------------------------------------------------------]] +local Type, Version = "SimpleGroup", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetWidth(300) + self:SetHeight(100) + end, + + -- ["OnRelease"] = nil, + + ["LayoutFinished"] = function(self, width, height) + if self.noAutoHeight then return end + self:SetHeight(height or 0) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + content:SetWidth(width) + content.width = width + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + content:SetHeight(height) + content.height = height + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + --Container Support + local content = CreateFrame("Frame", nil, frame) + content:SetPoint("TOPLEFT") + content:SetPoint("BOTTOMRIGHT") + + local widget = { + frame = frame, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/96/96d5c5b35a7aa4d9466501bc8dd69162810a9ef3.svn-base b/libs/AceGUI-3.0/.svn/pristine/96/96d5c5b35a7aa4d9466501bc8dd69162810a9ef3.svn-base new file mode 100644 index 0000000..9e06049 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/96/96d5c5b35a7aa4d9466501bc8dd69162810a9ef3.svn-base @@ -0,0 +1,101 @@ +--[[----------------------------------------------------------------------------- +InteractiveLabel Widget +-------------------------------------------------------------------------------]] +local Type, Version = "InteractiveLabel", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local select, pairs = select, pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameFontHighlightSmall + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Label_OnClick(frame, button) + frame.obj:Fire("OnClick", button) + AceGUI:ClearFocus() +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:LabelOnAcquire() + self:SetHighlight() + self:SetHighlightTexCoord() + self:SetDisabled(false) + end, + + -- ["OnRelease"] = nil, + + ["SetHighlight"] = function(self, ...) + self.highlight:SetTexture(...) + end, + + ["SetHighlightTexCoord"] = function(self, ...) + local c = select("#", ...) + if c == 4 or c == 8 then + self.highlight:SetTexCoord(...) + else + self.highlight:SetTexCoord(0, 1, 0, 1) + end + end, + + ["SetDisabled"] = function(self,disabled) + self.disabled = disabled + if disabled then + self.frame:EnableMouse(false) + self.label:SetTextColor(0.5, 0.5, 0.5) + else + self.frame:EnableMouse(true) + self.label:SetTextColor(1, 1, 1) + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + -- create a Label type that we will hijack + local label = AceGUI:Create("Label") + + local frame = label.frame + frame:EnableMouse(true) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + frame:SetScript("OnMouseDown", Label_OnClick) + + local highlight = frame:CreateTexture(nil, "HIGHLIGHT") + highlight:SetTexture(nil) + highlight:SetAllPoints() + highlight:SetBlendMode("ADD") + + label.highlight = highlight + label.type = Type + label.LabelOnAcquire = label.OnAcquire + for method, func in pairs(methods) do + label[method] = func + end + + return label +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) + diff --git a/libs/AceGUI-3.0/.svn/pristine/9a/9a31abceabd55673b23a49a14baadf33a59f698c.svn-base b/libs/AceGUI-3.0/.svn/pristine/9a/9a31abceabd55673b23a49a14baadf33a59f698c.svn-base new file mode 100644 index 0000000..b6b59f0 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/9a/9a31abceabd55673b23a49a14baadf33a59f698c.svn-base @@ -0,0 +1,707 @@ +--[[----------------------------------------------------------------------------- +TreeGroup Container +Container that uses a tree control to switch between groups. +-------------------------------------------------------------------------------]] +local Type, Version = "TreeGroup", 34 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type +local math_min, math_max, floor = math.min, math.max, floor +local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE + +-- Recycling functions +local new, del +do + local pool = setmetatable({},{__mode='k'}) + function new() + local t = next(pool) + if t then + pool[t] = nil + return t + else + return {} + end + end + function del(t) + for k in pairs(t) do + t[k] = nil + end + pool[t] = true + end +end + +local DEFAULT_TREE_WIDTH = 175 +local DEFAULT_TREE_SIZABLE = true + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function GetButtonUniqueValue(line) + local parent = line.parent + if parent and parent.value then + return GetButtonUniqueValue(parent).."\001"..line.value + else + return line.value + end +end + +local function UpdateButton(button, treeline, selected, canExpand, isExpanded) + local self = button.obj + local toggle = button.toggle + local frame = self.frame + local text = treeline.text or "" + local icon = treeline.icon + local iconCoords = treeline.iconCoords + local level = treeline.level + local value = treeline.value + local uniquevalue = treeline.uniquevalue + local disabled = treeline.disabled + + button.treeline = treeline + button.value = value + button.uniquevalue = uniquevalue + if selected then + button:LockHighlight() + button.selected = true + else + button:UnlockHighlight() + button.selected = false + end + local normalTexture = button:GetNormalTexture() + local line = button.line + button.level = level + if ( level == 1 ) then + button:SetNormalFontObject("GameFontNormal") + button:SetHighlightFontObject("GameFontHighlight") + button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2) + else + button:SetNormalFontObject("GameFontHighlightSmall") + button:SetHighlightFontObject("GameFontHighlightSmall") + button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) + end + + if disabled then + button:EnableMouse(false) + button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) + else + button.text:SetText(text) + button:EnableMouse(true) + end + + if icon then + button.icon:SetTexture(icon) + button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1) + else + button.icon:SetTexture(nil) + end + + if iconCoords then + button.icon:SetTexCoord(unpack(iconCoords)) + else + button.icon:SetTexCoord(0, 1, 0, 1) + end + + if canExpand then + if not isExpanded then + toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") + toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") + else + toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") + toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") + end + toggle:Show() + else + toggle:Hide() + end +end + +local function ShouldDisplayLevel(tree) + local result = false + for k, v in ipairs(tree) do + if v.children == nil and v.visible ~= false then + result = true + elseif v.children then + result = result or ShouldDisplayLevel(v.children) + end + if result then return result end + end + return false +end + +local function addLine(self, v, tree, level, parent) + local line = new() + line.value = v.value + line.text = v.text + line.icon = v.icon + line.iconCoords = v.iconCoords + line.disabled = v.disabled + line.tree = tree + line.level = level + line.parent = parent + line.visible = v.visible + line.uniquevalue = GetButtonUniqueValue(line) + if v.children then + line.hasChildren = true + else + line.hasChildren = nil + end + self.lines[#self.lines+1] = line + return line +end + +--fire an update after one frame to catch the treeframes height +local function FirstFrameUpdate(frame) + local self = frame.obj + frame:SetScript("OnUpdate", nil) + self:RefreshTree() +end + +local function BuildUniqueValue(...) + local n = select('#', ...) + if n == 1 then + return ... + else + return (...).."\001"..BuildUniqueValue(select(2,...)) + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Expand_OnClick(frame) + local button = frame.button + local self = button.obj + local status = (self.status or self.localstatus).groups + status[button.uniquevalue] = not status[button.uniquevalue] + self:RefreshTree() +end + +local function Button_OnClick(frame) + local self = frame.obj + self:Fire("OnClick", frame.uniquevalue, frame.selected) + if not frame.selected then + self:SetSelected(frame.uniquevalue) + frame.selected = true + frame:LockHighlight() + self:RefreshTree() + end + AceGUI:ClearFocus() +end + +local function Button_OnDoubleClick(button) + local self = button.obj + local status = self.status or self.localstatus + local status = (self.status or self.localstatus).groups + status[button.uniquevalue] = not status[button.uniquevalue] + self:RefreshTree() +end + +local function Button_OnEnter(frame) + local self = frame.obj + self:Fire("OnButtonEnter", frame.uniquevalue, frame) + + if self.enabletooltips then + GameTooltip:SetOwner(frame, "ANCHOR_NONE") + GameTooltip:SetPoint("LEFT",frame,"RIGHT") + GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1) + + GameTooltip:Show() + end +end + +local function Button_OnLeave(frame) + local self = frame.obj + self:Fire("OnButtonLeave", frame.uniquevalue, frame) + + if self.enabletooltips then + GameTooltip:Hide() + end +end + +local function OnScrollValueChanged(frame, value) + if frame.obj.noupdate then return end + local self = frame.obj + local status = self.status or self.localstatus + status.scrollvalue = value + self:RefreshTree() + AceGUI:ClearFocus() +end + +local function Tree_OnSizeChanged(frame) + frame.obj:RefreshTree() +end + +local function Tree_OnMouseWheel(frame, delta) + local self = frame.obj + if self.showscroll then + local scrollbar = self.scrollbar + local min, max = scrollbar:GetMinMaxValues() + local value = scrollbar:GetValue() + local newvalue = math_min(max,math_max(min,value - delta)) + if value ~= newvalue then + scrollbar:SetValue(newvalue) + end + end +end + +local function Dragger_OnLeave(frame) + frame:SetBackdropColor(1, 1, 1, 0) +end + +local function Dragger_OnEnter(frame) + frame:SetBackdropColor(1, 1, 1, 0.8) +end + +local function Dragger_OnMouseDown(frame) + local treeframe = frame:GetParent() + treeframe:StartSizing("RIGHT") +end + +local function Dragger_OnMouseUp(frame) + local treeframe = frame:GetParent() + local self = treeframe.obj + local frame = treeframe:GetParent() + treeframe:StopMovingOrSizing() + --treeframe:SetScript("OnUpdate", nil) + treeframe:SetUserPlaced(false) + --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize + treeframe:SetHeight(0) + treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0) + treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) + + local status = self.status or self.localstatus + status.treewidth = treeframe:GetWidth() + + treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) + -- recalculate the content width + treeframe.obj:OnWidthSet(status.fullwidth) + -- update the layout of the content + treeframe.obj:DoLayout() +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE) + self:EnableButtonTooltips(true) + end, + + ["OnRelease"] = function(self) + self.status = nil + for k, v in pairs(self.localstatus) do + if k == "groups" then + for k2 in pairs(v) do + v[k2] = nil + end + else + self.localstatus[k] = nil + end + end + self.localstatus.scrollvalue = 0 + self.localstatus.treewidth = DEFAULT_TREE_WIDTH + self.localstatus.treesizable = DEFAULT_TREE_SIZABLE + end, + + ["EnableButtonTooltips"] = function(self, enable) + self.enabletooltips = enable + end, + + ["CreateButton"] = function(self) + local num = AceGUI:GetNextWidgetNum("TreeGroupButton") + local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate") + button.obj = self + + local icon = button:CreateTexture(nil, "OVERLAY") + icon:SetWidth(14) + icon:SetHeight(14) + button.icon = icon + + button:SetScript("OnClick",Button_OnClick) + button:SetScript("OnDoubleClick", Button_OnDoubleClick) + button:SetScript("OnEnter",Button_OnEnter) + button:SetScript("OnLeave",Button_OnLeave) + + button.toggle.button = button + button.toggle:SetScript("OnClick",Expand_OnClick) + + return button + end, + + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + if not status.groups then + status.groups = {} + end + if not status.scrollvalue then + status.scrollvalue = 0 + end + if not status.treewidth then + status.treewidth = DEFAULT_TREE_WIDTH + end + if status.treesizable == nil then + status.treesizable = DEFAULT_TREE_SIZABLE + end + self:SetTreeWidth(status.treewidth,status.treesizable) + self:RefreshTree() + end, + + --sets the tree to be displayed + ["SetTree"] = function(self, tree, filter) + self.filter = filter + if tree then + assert(type(tree) == "table") + end + self.tree = tree + self:RefreshTree() + end, + + ["BuildLevel"] = function(self, tree, level, parent) + local groups = (self.status or self.localstatus).groups + local hasChildren = self.hasChildren + + for i, v in ipairs(tree) do + if v.children then + if not self.filter or ShouldDisplayLevel(v.children) then + local line = addLine(self, v, tree, level, parent) + if groups[line.uniquevalue] then + self:BuildLevel(v.children, level+1, line) + end + end + elseif v.visible ~= false or not self.filter then + addLine(self, v, tree, level, parent) + end + end + end, + + ["RefreshTree"] = function(self,scrollToSelection) + local buttons = self.buttons + local lines = self.lines + + for i, v in ipairs(buttons) do + v:Hide() + end + while lines[1] do + local t = tremove(lines) + for k in pairs(t) do + t[k] = nil + end + del(t) + end + + if not self.tree then return end + --Build the list of visible entries from the tree and status tables + local status = self.status or self.localstatus + local groupstatus = status.groups + local tree = self.tree + + local treeframe = self.treeframe + + status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below) + + self:BuildLevel(tree, 1) + + local numlines = #lines + + local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) + if maxlines <= 0 then return end + + local first, last + + scrollToSelection = status.scrollToSelection + status.scrollToSelection = nil + + if numlines <= maxlines then + --the whole tree fits in the frame + status.scrollvalue = 0 + self:ShowScroll(false) + first, last = 1, numlines + else + self:ShowScroll(true) + --scrolling will be needed + self.noupdate = true + self.scrollbar:SetMinMaxValues(0, numlines - maxlines) + --check if we are scrolled down too far + if numlines - status.scrollvalue < maxlines then + status.scrollvalue = numlines - maxlines + end + self.noupdate = nil + first, last = status.scrollvalue+1, status.scrollvalue + maxlines + --show selection? + if scrollToSelection and status.selected then + local show + for i,line in ipairs(lines) do -- find the line number + if line.uniquevalue==status.selected then + show=i + end + end + if not show then + -- selection was deleted or something? + elseif show>=first and show<=last then + -- all good + else + -- scrolling needed! + if show<first then + status.scrollvalue = show-1 + else + status.scrollvalue = show-maxlines + end + first, last = status.scrollvalue+1, status.scrollvalue + maxlines + end + end + if self.scrollbar:GetValue() ~= status.scrollvalue then + self.scrollbar:SetValue(status.scrollvalue) + end + end + + local buttonnum = 1 + for i = first, last do + local line = lines[i] + local button = buttons[buttonnum] + if not button then + button = self:CreateButton() + + buttons[buttonnum] = button + button:SetParent(treeframe) + button:SetFrameLevel(treeframe:GetFrameLevel()+1) + button:ClearAllPoints() + if buttonnum == 1 then + if self.showscroll then + button:SetPoint("TOPRIGHT", -22, -10) + button:SetPoint("TOPLEFT", 0, -10) + else + button:SetPoint("TOPRIGHT", 0, -10) + button:SetPoint("TOPLEFT", 0, -10) + end + else + button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) + button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0) + end + end + + UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] ) + button:Show() + buttonnum = buttonnum + 1 + end + + end, + + ["SetSelected"] = function(self, value) + local status = self.status or self.localstatus + if status.selected ~= value then + status.selected = value + self:Fire("OnGroupSelected", value) + end + end, + + ["Select"] = function(self, uniquevalue, ...) + self.filter = false + local status = self.status or self.localstatus + local groups = status.groups + local path = {...} + for i = 1, #path do + groups[tconcat(path, "\001", 1, i)] = true + end + status.selected = uniquevalue + self:RefreshTree(true) + self:Fire("OnGroupSelected", uniquevalue) + end, + + ["SelectByPath"] = function(self, ...) + self:Select(BuildUniqueValue(...), ...) + end, + + ["SelectByValue"] = function(self, uniquevalue) + self:Select(uniquevalue, ("\001"):split(uniquevalue)) + end, + + ["ShowScroll"] = function(self, show) + self.showscroll = show + if show then + self.scrollbar:Show() + if self.buttons[1] then + self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) + end + else + self.scrollbar:Hide() + if self.buttons[1] then + self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) + end + end + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local treeframe = self.treeframe + local status = self.status or self.localstatus + status.fullwidth = width + + local contentwidth = width - status.treewidth - 20 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + + local maxtreewidth = math_min(400, width - 50) + + if maxtreewidth > 100 and status.treewidth > maxtreewidth then + self:SetTreeWidth(maxtreewidth, status.treesizable) + end + treeframe:SetMaxResize(maxtreewidth, 1600) + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 20 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["SetTreeWidth"] = function(self, treewidth, resizable) + if not resizable then + if type(treewidth) == 'number' then + resizable = false + elseif type(treewidth) == 'boolean' then + resizable = treewidth + treewidth = DEFAULT_TREE_WIDTH + else + resizable = false + treewidth = DEFAULT_TREE_WIDTH + end + end + self.treeframe:SetWidth(treewidth) + self.dragger:EnableMouse(resizable) + + local status = self.status or self.localstatus + status.treewidth = treewidth + status.treesizable = resizable + + -- recalculate the content width + if status.fullwidth then + self:OnWidthSet(status.fullwidth) + end + end, + + ["GetTreeWidth"] = function(self) + local status = self.status or self.localstatus + return status.treewidth or DEFAULT_TREE_WIDTH + end, + + ["LayoutFinished"] = function(self, width, height) + if self.noAutoHeight then return end + self:SetHeight((height or 0) + 20) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local DraggerBackdrop = { + bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", + edgeFile = nil, + tile = true, tileSize = 16, edgeSize = 0, + insets = { left = 3, right = 3, top = 7, bottom = 7 } +} + +local function Constructor() + local num = AceGUI:GetNextWidgetNum(Type) + local frame = CreateFrame("Frame", nil, UIParent) + + local treeframe = CreateFrame("Frame", nil, frame) + treeframe:SetPoint("TOPLEFT") + treeframe:SetPoint("BOTTOMLEFT") + treeframe:SetWidth(DEFAULT_TREE_WIDTH) + treeframe:EnableMouseWheel(true) + treeframe:SetBackdrop(PaneBackdrop) + treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5) + treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4) + treeframe:SetResizable(true) + treeframe:SetMinResize(100, 1) + treeframe:SetMaxResize(400, 1600) + treeframe:SetScript("OnUpdate", FirstFrameUpdate) + treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged) + treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel) + + local dragger = CreateFrame("Frame", nil, treeframe) + dragger:SetWidth(8) + dragger:SetPoint("TOP", treeframe, "TOPRIGHT") + dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") + dragger:SetBackdrop(DraggerBackdrop) + dragger:SetBackdropColor(1, 1, 1, 0) + dragger:SetScript("OnEnter", Dragger_OnEnter) + dragger:SetScript("OnLeave", Dragger_OnLeave) + dragger:SetScript("OnMouseDown", Dragger_OnMouseDown) + dragger:SetScript("OnMouseUp", Dragger_OnMouseUp) + + local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate") + scrollbar:SetScript("OnValueChanged", nil) + scrollbar:SetPoint("TOPRIGHT", -10, -26) + scrollbar:SetPoint("BOTTOMRIGHT", -10, 26) + scrollbar:SetMinMaxValues(0,0) + scrollbar:SetValueStep(1) + scrollbar:SetValue(0) + scrollbar:SetWidth(16) + scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) + + local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") + scrollbg:SetAllPoints(scrollbar) + scrollbg:SetTexture(0,0,0,0.4) + + local border = CreateFrame("Frame",nil,frame) + border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT") + border:SetPoint("BOTTOMRIGHT") + border:SetBackdrop(PaneBackdrop) + border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) + border:SetBackdropBorderColor(0.4, 0.4, 0.4) + + --Container Support + local content = CreateFrame("Frame", nil, border) + content:SetPoint("TOPLEFT", 10, -10) + content:SetPoint("BOTTOMRIGHT", -10, 10) + + local widget = { + frame = frame, + lines = {}, + levels = {}, + buttons = {}, + hasChildren = {}, + localstatus = { groups = {}, scrollvalue = 0 }, + filter = false, + treeframe = treeframe, + dragger = dragger, + scrollbar = scrollbar, + border = border, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/9f/9f8007969ef2eb575ed3b5c30fdee43a690a0d01.svn-base b/libs/AceGUI-3.0/.svn/pristine/9f/9f8007969ef2eb575ed3b5c30fdee43a690a0d01.svn-base new file mode 100644 index 0000000..acd7131 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/9f/9f8007969ef2eb575ed3b5c30fdee43a690a0d01.svn-base @@ -0,0 +1,256 @@ +--[[----------------------------------------------------------------------------- +EditBox Widget +-------------------------------------------------------------------------------]] +local Type, Version = "EditBox", 24 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local tostring, pairs = tostring, pairs + +-- WoW APIs +local PlaySound = PlaySound +local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo +local CreateFrame, UIParent = CreateFrame, UIParent +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +if not AceGUIEditBoxInsertLink then + -- upgradeable hook + hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end) +end + +function _G.AceGUIEditBoxInsertLink(text) + for i = 1, AceGUI:GetWidgetCount(Type) do + local editbox = _G["AceGUI-3.0EditBox"..i] + if editbox and editbox:IsVisible() and editbox:HasFocus() then + editbox:Insert(text) + return true + end + end +end + +local function ShowButton(self) + if not self.disablebutton then + self.button:Show() + self.editbox:SetTextInsets(0, 20, 3, 3) + end +end + +local function HideButton(self) + self.button:Hide() + self.editbox:SetTextInsets(0, 0, 3, 3) +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Frame_OnShowFocus(frame) + frame.obj.editbox:SetFocus() + frame:SetScript("OnShow", nil) +end + +local function EditBox_OnEscapePressed(frame) + AceGUI:ClearFocus() +end + +local function EditBox_OnEnterPressed(frame) + local self = frame.obj + local value = frame:GetText() + local cancel = self:Fire("OnEnterPressed", value) + if not cancel then + PlaySound("igMainMenuOptionCheckBoxOn") + HideButton(self) + end +end + +local function EditBox_OnReceiveDrag(frame) + local self = frame.obj + local type, id, info = GetCursorInfo() + if type == "item" then + self:SetText(info) + self:Fire("OnEnterPressed", info) + ClearCursor() + elseif type == "spell" then + local name = GetSpellInfo(id, info) + self:SetText(name) + self:Fire("OnEnterPressed", name) + ClearCursor() + end + HideButton(self) + AceGUI:ClearFocus() +end + +local function EditBox_OnTextChanged(frame) + local self = frame.obj + local value = frame:GetText() + if tostring(value) ~= tostring(self.lasttext) then + self:Fire("OnTextChanged", value) + self.lasttext = value + ShowButton(self) + end +end + +local function EditBox_OnFocusGained(frame) + AceGUI:SetFocus(frame.obj) +end + +local function Button_OnClick(frame) + local editbox = frame.obj.editbox + editbox:ClearFocus() + EditBox_OnEnterPressed(editbox) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + -- height is controlled by SetLabel + self:SetWidth(200) + self:SetDisabled(false) + self:SetLabel() + self:SetText() + self:DisableButton(false) + self:SetMaxLetters(0) + end, + + ["OnRelease"] = function(self) + self:ClearFocus() + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.editbox:EnableMouse(false) + self.editbox:ClearFocus() + self.editbox:SetTextColor(0.5,0.5,0.5) + self.label:SetTextColor(0.5,0.5,0.5) + else + self.editbox:EnableMouse(true) + self.editbox:SetTextColor(1,1,1) + self.label:SetTextColor(1,.82,0) + end + end, + + ["SetText"] = function(self, text) + self.lasttext = text or "" + self.editbox:SetText(text or "") + self.editbox:SetCursorPosition(0) + HideButton(self) + end, + + ["GetText"] = function(self, text) + return self.editbox:GetText() + end, + + ["SetLabel"] = function(self, text) + if text and text ~= "" then + self.label:SetText(text) + self.label:Show() + self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18) + self:SetHeight(44) + self.alignoffset = 30 + else + self.label:SetText("") + self.label:Hide() + self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0) + self:SetHeight(26) + self.alignoffset = 12 + end + end, + + ["DisableButton"] = function(self, disabled) + self.disablebutton = disabled + if disabled then + HideButton(self) + end + end, + + ["SetMaxLetters"] = function (self, num) + self.editbox:SetMaxLetters(num or 0) + end, + + ["ClearFocus"] = function(self) + self.editbox:ClearFocus() + self.frame:SetScript("OnShow", nil) + end, + + ["SetFocus"] = function(self) + self.editbox:SetFocus() + if not self.frame:IsShown() then + self.frame:SetScript("OnShow", Frame_OnShowFocus) + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local num = AceGUI:GetNextWidgetNum(Type) + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate") + editbox:SetAutoFocus(false) + editbox:SetFontObject(ChatFontNormal) + editbox:SetScript("OnEnter", Control_OnEnter) + editbox:SetScript("OnLeave", Control_OnLeave) + editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) + editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) + editbox:SetScript("OnTextChanged", EditBox_OnTextChanged) + editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) + editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) + editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained) + editbox:SetTextInsets(0, 0, 3, 3) + editbox:SetMaxLetters(256) + editbox:SetPoint("BOTTOMLEFT", 6, 0) + editbox:SetPoint("BOTTOMRIGHT") + editbox:SetHeight(19) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") + label:SetPoint("TOPLEFT", 0, -2) + label:SetPoint("TOPRIGHT", 0, -2) + label:SetJustifyH("LEFT") + label:SetHeight(18) + + local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate") + button:SetWidth(40) + button:SetHeight(20) + button:SetPoint("RIGHT", -2, 0) + button:SetText(OKAY) + button:SetScript("OnClick", Button_OnClick) + button:Hide() + + local widget = { + alignoffset = 30, + editbox = editbox, + label = label, + button = button, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + editbox.obj, button.obj = widget, widget + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/a0/a0a3dfb3468bb32fa995ef5a64554cb26b98ac4e.svn-base b/libs/AceGUI-3.0/.svn/pristine/a0/a0a3dfb3468bb32fa995ef5a64554cb26b98ac4e.svn-base new file mode 100644 index 0000000..0dae68c --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/a0/a0a3dfb3468bb32fa995ef5a64554cb26b98ac4e.svn-base @@ -0,0 +1,311 @@ +--[[----------------------------------------------------------------------------- +Frame Container +-------------------------------------------------------------------------------]] +local Type, Version = "Frame", 24 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs, assert, type = pairs, assert, type +local wipe = table.wipe + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: CLOSE + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Button_OnClick(frame) + PlaySound("gsTitleOptionExit") + frame.obj:Hide() +end + +local function Frame_OnClose(frame) + frame.obj:Fire("OnClose") +end + +local function Frame_OnMouseDown(frame) + AceGUI:ClearFocus() +end + +local function Title_OnMouseDown(frame) + frame:GetParent():StartMoving() + AceGUI:ClearFocus() +end + +local function MoverSizer_OnMouseUp(mover) + local frame = mover:GetParent() + frame:StopMovingOrSizing() + local self = frame.obj + local status = self.status or self.localstatus + status.width = frame:GetWidth() + status.height = frame:GetHeight() + status.top = frame:GetTop() + status.left = frame:GetLeft() +end + +local function SizerSE_OnMouseDown(frame) + frame:GetParent():StartSizing("BOTTOMRIGHT") + AceGUI:ClearFocus() +end + +local function SizerS_OnMouseDown(frame) + frame:GetParent():StartSizing("BOTTOM") + AceGUI:ClearFocus() +end + +local function SizerE_OnMouseDown(frame) + frame:GetParent():StartSizing("RIGHT") + AceGUI:ClearFocus() +end + +local function StatusBar_OnEnter(frame) + frame.obj:Fire("OnEnterStatusBar") +end + +local function StatusBar_OnLeave(frame) + frame.obj:Fire("OnLeaveStatusBar") +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self.frame:SetParent(UIParent) + self.frame:SetFrameStrata("FULLSCREEN_DIALOG") + self:SetTitle() + self:SetStatusText() + self:ApplyStatus() + self:Show() + self:EnableResize(true) + end, + + ["OnRelease"] = function(self) + self.status = nil + wipe(self.localstatus) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 34 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 57 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["SetTitle"] = function(self, title) + self.titletext:SetText(title) + self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10) + end, + + ["SetStatusText"] = function(self, text) + self.statustext:SetText(text) + end, + + ["Hide"] = function(self) + self.frame:Hide() + end, + + ["Show"] = function(self) + self.frame:Show() + end, + + ["EnableResize"] = function(self, state) + local func = state and "Show" or "Hide" + self.sizer_se[func](self.sizer_se) + self.sizer_s[func](self.sizer_s) + self.sizer_e[func](self.sizer_e) + end, + + -- called to set an external table to store status in + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + self:ApplyStatus() + end, + + ["ApplyStatus"] = function(self) + local status = self.status or self.localstatus + local frame = self.frame + self:SetWidth(status.width or 700) + self:SetHeight(status.height or 500) + frame:ClearAllPoints() + if status.top and status.left then + frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top) + frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0) + else + frame:SetPoint("CENTER") + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local FrameBackdrop = { + bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", + edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", + tile = true, tileSize = 32, edgeSize = 32, + insets = { left = 8, right = 8, top = 8, bottom = 8 } +} + +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + frame:EnableMouse(true) + frame:SetMovable(true) + frame:SetResizable(true) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + frame:SetBackdrop(FrameBackdrop) + frame:SetBackdropColor(0, 0, 0, 1) + frame:SetMinResize(400, 200) + frame:SetToplevel(true) + frame:SetScript("OnHide", Frame_OnClose) + frame:SetScript("OnMouseDown", Frame_OnMouseDown) + + local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate") + closebutton:SetScript("OnClick", Button_OnClick) + closebutton:SetPoint("BOTTOMRIGHT", -27, 17) + closebutton:SetHeight(20) + closebutton:SetWidth(100) + closebutton:SetText(CLOSE) + + local statusbg = CreateFrame("Button", nil, frame) + statusbg:SetPoint("BOTTOMLEFT", 15, 15) + statusbg:SetPoint("BOTTOMRIGHT", -132, 15) + statusbg:SetHeight(24) + statusbg:SetBackdrop(PaneBackdrop) + statusbg:SetBackdropColor(0.1,0.1,0.1) + statusbg:SetBackdropBorderColor(0.4,0.4,0.4) + statusbg:SetScript("OnEnter", StatusBar_OnEnter) + statusbg:SetScript("OnLeave", StatusBar_OnLeave) + + local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal") + statustext:SetPoint("TOPLEFT", 7, -2) + statustext:SetPoint("BOTTOMRIGHT", -7, 2) + statustext:SetHeight(20) + statustext:SetJustifyH("LEFT") + statustext:SetText("") + + local titlebg = frame:CreateTexture(nil, "OVERLAY") + titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg:SetTexCoord(0.31, 0.67, 0, 0.63) + titlebg:SetPoint("TOP", 0, 12) + titlebg:SetWidth(100) + titlebg:SetHeight(40) + + local title = CreateFrame("Frame", nil, frame) + title:EnableMouse(true) + title:SetScript("OnMouseDown", Title_OnMouseDown) + title:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + title:SetAllPoints(titlebg) + + local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal") + titletext:SetPoint("TOP", titlebg, "TOP", 0, -14) + + local titlebg_l = frame:CreateTexture(nil, "OVERLAY") + titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63) + titlebg_l:SetPoint("RIGHT", titlebg, "LEFT") + titlebg_l:SetWidth(30) + titlebg_l:SetHeight(40) + + local titlebg_r = frame:CreateTexture(nil, "OVERLAY") + titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63) + titlebg_r:SetPoint("LEFT", titlebg, "RIGHT") + titlebg_r:SetWidth(30) + titlebg_r:SetHeight(40) + + local sizer_se = CreateFrame("Frame", nil, frame) + sizer_se:SetPoint("BOTTOMRIGHT") + sizer_se:SetWidth(25) + sizer_se:SetHeight(25) + sizer_se:EnableMouse() + sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown) + sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + + local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") + line1:SetWidth(14) + line1:SetHeight(14) + line1:SetPoint("BOTTOMRIGHT", -8, 8) + line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 14/17 + line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") + line2:SetWidth(8) + line2:SetHeight(8) + line2:SetPoint("BOTTOMRIGHT", -8, 8) + line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 8/17 + line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local sizer_s = CreateFrame("Frame", nil, frame) + sizer_s:SetPoint("BOTTOMRIGHT", -25, 0) + sizer_s:SetPoint("BOTTOMLEFT") + sizer_s:SetHeight(25) + sizer_s:EnableMouse(true) + sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown) + sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + + local sizer_e = CreateFrame("Frame", nil, frame) + sizer_e:SetPoint("BOTTOMRIGHT", 0, 25) + sizer_e:SetPoint("TOPRIGHT") + sizer_e:SetWidth(25) + sizer_e:EnableMouse(true) + sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown) + sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + + --Container Support + local content = CreateFrame("Frame", nil, frame) + content:SetPoint("TOPLEFT", 17, -27) + content:SetPoint("BOTTOMRIGHT", -17, 40) + + local widget = { + localstatus = {}, + titletext = titletext, + statustext = statustext, + titlebg = titlebg, + sizer_se = sizer_se, + sizer_s = sizer_s, + sizer_e = sizer_e, + content = content, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + closebutton.obj, statusbg.obj = widget, widget + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/b5/b51224a2eaf3d83c5fb120e26c3f9da4a163b875.svn-base b/libs/AceGUI-3.0/.svn/pristine/b5/b51224a2eaf3d83c5fb120e26c3f9da4a163b875.svn-base new file mode 100644 index 0000000..b515077 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/b5/b51224a2eaf3d83c5fb120e26c3f9da4a163b875.svn-base @@ -0,0 +1,28 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="AceGUI-3.0.lua"/> + <!-- Container --> + <Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/> + <Script file="widgets\AceGUIContainer-DropDownGroup.lua"/> + <Script file="widgets\AceGUIContainer-Frame.lua"/> + <Script file="widgets\AceGUIContainer-InlineGroup.lua"/> + <Script file="widgets\AceGUIContainer-ScrollFrame.lua"/> + <Script file="widgets\AceGUIContainer-SimpleGroup.lua"/> + <Script file="widgets\AceGUIContainer-TabGroup.lua"/> + <Script file="widgets\AceGUIContainer-TreeGroup.lua"/> + <Script file="widgets\AceGUIContainer-Window.lua"/> + <!-- Widgets --> + <Script file="widgets\AceGUIWidget-Button.lua"/> + <Script file="widgets\AceGUIWidget-CheckBox.lua"/> + <Script file="widgets\AceGUIWidget-ColorPicker.lua"/> + <Script file="widgets\AceGUIWidget-DropDown.lua"/> + <Script file="widgets\AceGUIWidget-DropDown-Items.lua"/> + <Script file="widgets\AceGUIWidget-EditBox.lua"/> + <Script file="widgets\AceGUIWidget-Heading.lua"/> + <Script file="widgets\AceGUIWidget-Icon.lua"/> + <Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/> + <Script file="widgets\AceGUIWidget-Keybinding.lua"/> + <Script file="widgets\AceGUIWidget-Label.lua"/> + <Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/> + <Script file="widgets\AceGUIWidget-Slider.lua"/> +</Ui> diff --git a/libs/AceGUI-3.0/.svn/pristine/c0/c0316b96dd2f2dd8f0f99ee890a85f93ea2ce11a.svn-base b/libs/AceGUI-3.0/.svn/pristine/c0/c0316b96dd2f2dd8f0f99ee890a85f93ea2ce11a.svn-base new file mode 100644 index 0000000..bb0a2a2 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/c0/c0316b96dd2f2dd8f0f99ee890a85f93ea2ce11a.svn-base @@ -0,0 +1,331 @@ +local AceGUI = LibStub("AceGUI-3.0") + +-- Lua APIs +local pairs, assert, type = pairs, assert, type + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameFontNormal + +---------------- +-- Main Frame -- +---------------- +--[[ + Events : + OnClose + +]] +do + local Type = "Window" + local Version = 4 + + local function frameOnClose(this) + this.obj:Fire("OnClose") + end + + local function closeOnClick(this) + PlaySound("gsTitleOptionExit") + this.obj:Hide() + end + + local function frameOnMouseDown(this) + AceGUI:ClearFocus() + end + + local function titleOnMouseDown(this) + this:GetParent():StartMoving() + AceGUI:ClearFocus() + end + + local function frameOnMouseUp(this) + local frame = this:GetParent() + frame:StopMovingOrSizing() + local self = frame.obj + local status = self.status or self.localstatus + status.width = frame:GetWidth() + status.height = frame:GetHeight() + status.top = frame:GetTop() + status.left = frame:GetLeft() + end + + local function sizerseOnMouseDown(this) + this:GetParent():StartSizing("BOTTOMRIGHT") + AceGUI:ClearFocus() + end + + local function sizersOnMouseDown(this) + this:GetParent():StartSizing("BOTTOM") + AceGUI:ClearFocus() + end + + local function sizereOnMouseDown(this) + this:GetParent():StartSizing("RIGHT") + AceGUI:ClearFocus() + end + + local function sizerOnMouseUp(this) + this:GetParent():StopMovingOrSizing() + end + + local function SetTitle(self,title) + self.titletext:SetText(title) + end + + local function SetStatusText(self,text) + -- self.statustext:SetText(text) + end + + local function Hide(self) + self.frame:Hide() + end + + local function Show(self) + self.frame:Show() + end + + local function OnAcquire(self) + self.frame:SetParent(UIParent) + self.frame:SetFrameStrata("FULLSCREEN_DIALOG") + self:ApplyStatus() + self:EnableResize(true) + self:Show() + end + + local function OnRelease(self) + self.status = nil + for k in pairs(self.localstatus) do + self.localstatus[k] = nil + end + end + + -- called to set an external table to store status in + local function SetStatusTable(self, status) + assert(type(status) == "table") + self.status = status + self:ApplyStatus() + end + + local function ApplyStatus(self) + local status = self.status or self.localstatus + local frame = self.frame + self:SetWidth(status.width or 700) + self:SetHeight(status.height or 500) + if status.top and status.left then + frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top) + frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0) + else + frame:SetPoint("CENTER",UIParent,"CENTER") + end + end + + local function OnWidthSet(self, width) + local content = self.content + local contentwidth = width - 34 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end + + + local function OnHeightSet(self, height) + local content = self.content + local contentheight = height - 57 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end + + local function EnableResize(self, state) + local func = state and "Show" or "Hide" + self.sizer_se[func](self.sizer_se) + self.sizer_s[func](self.sizer_s) + self.sizer_e[func](self.sizer_e) + end + + local function Constructor() + local frame = CreateFrame("Frame",nil,UIParent) + local self = {} + self.type = "Window" + + self.Hide = Hide + self.Show = Show + self.SetTitle = SetTitle + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + self.SetStatusText = SetStatusText + self.SetStatusTable = SetStatusTable + self.ApplyStatus = ApplyStatus + self.OnWidthSet = OnWidthSet + self.OnHeightSet = OnHeightSet + self.EnableResize = EnableResize + + self.localstatus = {} + + self.frame = frame + frame.obj = self + frame:SetWidth(700) + frame:SetHeight(500) + frame:SetPoint("CENTER",UIParent,"CENTER",0,0) + frame:EnableMouse() + frame:SetMovable(true) + frame:SetResizable(true) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + frame:SetScript("OnMouseDown", frameOnMouseDown) + + frame:SetScript("OnHide",frameOnClose) + frame:SetMinResize(240,240) + frame:SetToplevel(true) + + local titlebg = frame:CreateTexture(nil, "BACKGROUND") + titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]]) + titlebg:SetPoint("TOPLEFT", 9, -6) + titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24) + + local dialogbg = frame:CreateTexture(nil, "BACKGROUND") + dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]]) + dialogbg:SetPoint("TOPLEFT", 8, -24) + dialogbg:SetPoint("BOTTOMRIGHT", -6, 8) + dialogbg:SetVertexColor(0, 0, 0, .75) + + local topleft = frame:CreateTexture(nil, "BORDER") + topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + topleft:SetWidth(64) + topleft:SetHeight(64) + topleft:SetPoint("TOPLEFT") + topleft:SetTexCoord(0.501953125, 0.625, 0, 1) + + local topright = frame:CreateTexture(nil, "BORDER") + topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + topright:SetWidth(64) + topright:SetHeight(64) + topright:SetPoint("TOPRIGHT") + topright:SetTexCoord(0.625, 0.75, 0, 1) + + local top = frame:CreateTexture(nil, "BORDER") + top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + top:SetHeight(64) + top:SetPoint("TOPLEFT", topleft, "TOPRIGHT") + top:SetPoint("TOPRIGHT", topright, "TOPLEFT") + top:SetTexCoord(0.25, 0.369140625, 0, 1) + + local bottomleft = frame:CreateTexture(nil, "BORDER") + bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + bottomleft:SetWidth(64) + bottomleft:SetHeight(64) + bottomleft:SetPoint("BOTTOMLEFT") + bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1) + + local bottomright = frame:CreateTexture(nil, "BORDER") + bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + bottomright:SetWidth(64) + bottomright:SetHeight(64) + bottomright:SetPoint("BOTTOMRIGHT") + bottomright:SetTexCoord(0.875, 1, 0, 1) + + local bottom = frame:CreateTexture(nil, "BORDER") + bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + bottom:SetHeight(64) + bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT") + bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT") + bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1) + + local left = frame:CreateTexture(nil, "BORDER") + left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + left:SetWidth(64) + left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT") + left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT") + left:SetTexCoord(0.001953125, 0.125, 0, 1) + + local right = frame:CreateTexture(nil, "BORDER") + right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + right:SetWidth(64) + right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT") + right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT") + right:SetTexCoord(0.1171875, 0.2421875, 0, 1) + + local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton") + close:SetPoint("TOPRIGHT", 2, 1) + close:SetScript("OnClick", closeOnClick) + self.closebutton = close + close.obj = self + + local titletext = frame:CreateFontString(nil, "ARTWORK") + titletext:SetFontObject(GameFontNormal) + titletext:SetPoint("TOPLEFT", 12, -8) + titletext:SetPoint("TOPRIGHT", -32, -8) + self.titletext = titletext + + local title = CreateFrame("Button", nil, frame) + title:SetPoint("TOPLEFT", titlebg) + title:SetPoint("BOTTOMRIGHT", titlebg) + title:EnableMouse() + title:SetScript("OnMouseDown",titleOnMouseDown) + title:SetScript("OnMouseUp", frameOnMouseUp) + self.title = title + + local sizer_se = CreateFrame("Frame",nil,frame) + sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) + sizer_se:SetWidth(25) + sizer_se:SetHeight(25) + sizer_se:EnableMouse() + sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown) + sizer_se:SetScript("OnMouseUp", sizerOnMouseUp) + self.sizer_se = sizer_se + + local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") + self.line1 = line1 + line1:SetWidth(14) + line1:SetHeight(14) + line1:SetPoint("BOTTOMRIGHT", -8, 8) + line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 14/17 + line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") + self.line2 = line2 + line2:SetWidth(8) + line2:SetHeight(8) + line2:SetPoint("BOTTOMRIGHT", -8, 8) + line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 8/17 + line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local sizer_s = CreateFrame("Frame",nil,frame) + sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0) + sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) + sizer_s:SetHeight(25) + sizer_s:EnableMouse() + sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) + sizer_s:SetScript("OnMouseUp", sizerOnMouseUp) + self.sizer_s = sizer_s + + local sizer_e = CreateFrame("Frame",nil,frame) + sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) + sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) + sizer_e:SetWidth(25) + sizer_e:EnableMouse() + sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) + sizer_e:SetScript("OnMouseUp", sizerOnMouseUp) + self.sizer_e = sizer_e + + --Container Support + local content = CreateFrame("Frame",nil,frame) + self.content = content + content.obj = self + content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32) + content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13) + + AceGUI:RegisterAsContainer(self) + return self + end + + AceGUI:RegisterWidgetType(Type,Constructor,Version) +end diff --git a/libs/AceGUI-3.0/.svn/pristine/c0/c0e81e2df5ee8f7792298f78f31d9ea0653da71a.svn-base b/libs/AceGUI-3.0/.svn/pristine/c0/c0e81e2df5ee8f7792298f78f31d9ea0653da71a.svn-base new file mode 100644 index 0000000..af60dac --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/c0/c0e81e2df5ee8f7792298f78f31d9ea0653da71a.svn-base @@ -0,0 +1,345 @@ +local Type, Version = "MultiLineEditBox", 25 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor +local CreateFrame, UIParent = CreateFrame, UIParent +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: ACCEPT, ChatFontNormal + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function Layout(self) + self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight) + + if self.labelHeight == 0 then + self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23) + else + self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19) + end + + if self.disablebutton then + self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21) + self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4) + else + self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18) + self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT") + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function OnClick(self) -- Button + self = self.obj + self.editBox:ClearFocus() + if not self:Fire("OnEnterPressed", self.editBox:GetText()) then + self.button:Disable() + end +end + +local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox + self, y = self.obj.scrollFrame, -y + local offset = self:GetVerticalScroll() + if y < offset then + self:SetVerticalScroll(y) + else + y = y + cursorHeight - self:GetHeight() + if y > offset then + self:SetVerticalScroll(y) + end + end +end + +local function OnEditFocusLost(self) -- EditBox + self:HighlightText(0, 0) + self.obj:Fire("OnEditFocusLost") +end + +local function OnEnter(self) -- EditBox / ScrollFrame + self = self.obj + if not self.entered then + self.entered = true + self:Fire("OnEnter") + end +end + +local function OnLeave(self) -- EditBox / ScrollFrame + self = self.obj + if self.entered then + self.entered = nil + self:Fire("OnLeave") + end +end + +local function OnMouseUp(self) -- ScrollFrame + self = self.obj.editBox + self:SetFocus() + self:SetCursorPosition(self:GetNumLetters()) +end + +local function OnReceiveDrag(self) -- EditBox / ScrollFrame + local type, id, info = GetCursorInfo() + if type == "spell" then + info = GetSpellInfo(id, info) + elseif type ~= "item" then + return + end + ClearCursor() + self = self.obj + local editBox = self.editBox + if not editBox:HasFocus() then + editBox:SetFocus() + editBox:SetCursorPosition(editBox:GetNumLetters()) + end + editBox:Insert(info) + self.button:Enable() +end + +local function OnSizeChanged(self, width, height) -- ScrollFrame + self.obj.editBox:SetWidth(width) +end + +local function OnTextChanged(self, userInput) -- EditBox + if userInput then + self = self.obj + self:Fire("OnTextChanged", self.editBox:GetText()) + self.button:Enable() + end +end + +local function OnTextSet(self) -- EditBox + self:HighlightText(0, 0) + self:SetCursorPosition(self:GetNumLetters()) + self:SetCursorPosition(0) + self.obj.button:Disable() +end + +local function OnVerticalScroll(self, offset) -- ScrollFrame + local editBox = self.obj.editBox + editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight()) +end + +local function OnShowFocus(frame) + frame.obj.editBox:SetFocus() + frame:SetScript("OnShow", nil) +end + +local function OnEditFocusGained(frame) + AceGUI:SetFocus(frame.obj) + frame.obj:Fire("OnEditFocusGained") +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self.editBox:SetText("") + self:SetDisabled(false) + self:SetWidth(200) + self:DisableButton(false) + self:SetNumLines() + self.entered = nil + self:SetMaxLetters(0) + end, + + ["OnRelease"] = function(self) + self:ClearFocus() + end, + + ["SetDisabled"] = function(self, disabled) + local editBox = self.editBox + if disabled then + editBox:ClearFocus() + editBox:EnableMouse(false) + editBox:SetTextColor(0.5, 0.5, 0.5) + self.label:SetTextColor(0.5, 0.5, 0.5) + self.scrollFrame:EnableMouse(false) + self.button:Disable() + else + editBox:EnableMouse(true) + editBox:SetTextColor(1, 1, 1) + self.label:SetTextColor(1, 0.82, 0) + self.scrollFrame:EnableMouse(true) + end + end, + + ["SetLabel"] = function(self, text) + if text and text ~= "" then + self.label:SetText(text) + if self.labelHeight ~= 10 then + self.labelHeight = 10 + self.label:Show() + end + elseif self.labelHeight ~= 0 then + self.labelHeight = 0 + self.label:Hide() + end + Layout(self) + end, + + ["SetNumLines"] = function(self, value) + if not value or value < 4 then + value = 4 + end + self.numlines = value + Layout(self) + end, + + ["SetText"] = function(self, text) + self.editBox:SetText(text) + end, + + ["GetText"] = function(self) + return self.editBox:GetText() + end, + + ["SetMaxLetters"] = function (self, num) + self.editBox:SetMaxLetters(num or 0) + end, + + ["DisableButton"] = function(self, disabled) + self.disablebutton = disabled + if disabled then + self.button:Hide() + else + self.button:Show() + end + Layout(self) + end, + + ["ClearFocus"] = function(self) + self.editBox:ClearFocus() + self.frame:SetScript("OnShow", nil) + end, + + ["SetFocus"] = function(self) + self.editBox:SetFocus() + if not self.frame:IsShown() then + self.frame:SetScript("OnShow", OnShowFocus) + end + end, + + ["GetCursorPosition"] = function(self) + return self.editBox:GetCursorPosition() + end, + + ["SetCursorPosition"] = function(self, ...) + return self.editBox:SetCursorPosition(...) + end, + + +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local backdrop = { + bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], + edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16, + insets = { left = 4, right = 3, top = 4, bottom = 3 } +} + +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + local widgetNum = AceGUI:GetNextWidgetNum(Type) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") + label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4) + label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4) + label:SetJustifyH("LEFT") + label:SetText(ACCEPT) + label:SetHeight(10) + + local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2") + button:SetPoint("BOTTOMLEFT", 0, 4) + button:SetHeight(22) + button:SetWidth(label:GetStringWidth() + 24) + button:SetText(ACCEPT) + button:SetScript("OnClick", OnClick) + button:Disable() + + local text = button:GetFontString() + text:ClearAllPoints() + text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5) + text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1) + text:SetJustifyV("MIDDLE") + + local scrollBG = CreateFrame("Frame", nil, frame) + scrollBG:SetBackdrop(backdrop) + scrollBG:SetBackdropColor(0, 0, 0) + scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4) + + local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate") + + local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"] + scrollBar:ClearAllPoints() + scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19) + scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18) + scrollBar:SetPoint("RIGHT", frame, "RIGHT") + + scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19) + scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT") + + scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6) + scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4) + scrollFrame:SetScript("OnEnter", OnEnter) + scrollFrame:SetScript("OnLeave", OnLeave) + scrollFrame:SetScript("OnMouseUp", OnMouseUp) + scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag) + scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) + scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll) + + local editBox = CreateFrame("EditBox", nil, scrollFrame) + editBox:SetAllPoints() + editBox:SetFontObject(ChatFontNormal) + editBox:SetMultiLine(true) + editBox:EnableMouse(true) + editBox:SetAutoFocus(false) + editBox:SetCountInvisibleLetters(false) + editBox:SetScript("OnCursorChanged", OnCursorChanged) + editBox:SetScript("OnEditFocusLost", OnEditFocusLost) + editBox:SetScript("OnEnter", OnEnter) + editBox:SetScript("OnEscapePressed", editBox.ClearFocus) + editBox:SetScript("OnLeave", OnLeave) + editBox:SetScript("OnMouseDown", OnReceiveDrag) + editBox:SetScript("OnReceiveDrag", OnReceiveDrag) + editBox:SetScript("OnTextChanged", OnTextChanged) + editBox:SetScript("OnTextSet", OnTextSet) + editBox:SetScript("OnEditFocusGained", OnEditFocusGained) + + + scrollFrame:SetScrollChild(editBox) + + local widget = { + button = button, + editBox = editBox, + frame = frame, + label = label, + labelHeight = 10, + numlines = 4, + scrollBar = scrollBar, + scrollBG = scrollBG, + scrollFrame = scrollFrame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/db/db3a955f8dc77adaa8177673300ded12d6721609.svn-base b/libs/AceGUI-3.0/.svn/pristine/db/db3a955f8dc77adaa8177673300ded12d6721609.svn-base new file mode 100644 index 0000000..7f5f1c5 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/db/db3a955f8dc77adaa8177673300ded12d6721609.svn-base @@ -0,0 +1,162 @@ +--[[----------------------------------------------------------------------------- +Label Widget +Displays text and optionally an icon. +-------------------------------------------------------------------------------]] +local Type, Version = "Label", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local max, select, pairs = math.max, select, pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameFontHighlightSmall + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] + +local function UpdateImageAnchor(self) + if self.resizing then return end + local frame = self.frame + local width = frame.width or frame:GetWidth() or 0 + local image = self.image + local label = self.label + local height + + label:ClearAllPoints() + image:ClearAllPoints() + + if self.imageshown then + local imagewidth = image:GetWidth() + if (width - imagewidth) < 200 or (label:GetText() or "") == "" then + -- image goes on top centered when less than 200 width for the text, or if there is no text + image:SetPoint("TOP") + label:SetPoint("TOP", image, "BOTTOM") + label:SetPoint("LEFT") + label:SetWidth(width) + height = image:GetHeight() + label:GetHeight() + else + -- image on the left + image:SetPoint("TOPLEFT") + label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0) + label:SetWidth(width - imagewidth - 4) + height = max(image:GetHeight(), label:GetHeight()) + end + else + -- no image shown + label:SetPoint("TOPLEFT") + label:SetWidth(width) + height = label:GetHeight() + end + + self.resizing = true + frame:SetHeight(height) + frame.height = height + self.resizing = nil +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + -- set the flag to stop constant size updates + self.resizing = true + -- height is set dynamically by the text and image size + self:SetWidth(200) + self:SetText() + self:SetImage(nil) + self:SetImageSize(16, 16) + self:SetColor() + self:SetFontObject() + + -- reset the flag + self.resizing = nil + -- run the update explicitly + UpdateImageAnchor(self) + end, + + -- ["OnRelease"] = nil, + + ["OnWidthSet"] = function(self, width) + UpdateImageAnchor(self) + end, + + ["SetText"] = function(self, text) + self.label:SetText(text) + UpdateImageAnchor(self) + end, + + ["SetColor"] = function(self, r, g, b) + if not (r and g and b) then + r, g, b = 1, 1, 1 + end + self.label:SetVertexColor(r, g, b) + end, + + ["SetImage"] = function(self, path, ...) + local image = self.image + image:SetTexture(path) + + if image:GetTexture() then + self.imageshown = true + local n = select("#", ...) + if n == 4 or n == 8 then + image:SetTexCoord(...) + else + image:SetTexCoord(0, 1, 0, 1) + end + else + self.imageshown = nil + end + UpdateImageAnchor(self) + end, + + ["SetFont"] = function(self, font, height, flags) + self.label:SetFont(font, height, flags) + end, + + ["SetFontObject"] = function(self, font) + self:SetFont((font or GameFontHighlightSmall):GetFont()) + end, + + ["SetImageSize"] = function(self, width, height) + self.image:SetWidth(width) + self.image:SetHeight(height) + UpdateImageAnchor(self) + end, +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall") + label:SetJustifyH("LEFT") + label:SetJustifyV("TOP") + + local image = frame:CreateTexture(nil, "BACKGROUND") + + -- create widget + local widget = { + label = label, + image = image, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/pristine/f6/f65d62487420628946cba61a234a30785f1ca30c.svn-base b/libs/AceGUI-3.0/.svn/pristine/f6/f65d62487420628946cba61a234a30785f1ca30c.svn-base new file mode 100644 index 0000000..9d3a02a --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/f6/f65d62487420628946cba61a234a30785f1ca30c.svn-base @@ -0,0 +1,471 @@ +--[[ $Id$ ]]-- + +local AceGUI = LibStub("AceGUI-3.0") + +-- Lua APIs +local select, assert = select, assert + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame = CreateFrame + +local function fixlevels(parent,...) + local i = 1 + local child = select(i, ...) + while child do + child:SetFrameLevel(parent:GetFrameLevel()+1) + fixlevels(child, child:GetChildren()) + i = i + 1 + child = select(i, ...) + end +end + +local function fixstrata(strata, parent, ...) + local i = 1 + local child = select(i, ...) + parent:SetFrameStrata(strata) + while child do + fixstrata(strata, child, child:GetChildren()) + i = i + 1 + child = select(i, ...) + end +end + +-- ItemBase is the base "class" for all dropdown items. +-- Each item has to use ItemBase.Create(widgetType) to +-- create an initial 'self' value. +-- ItemBase will add common functions and ui event handlers. +-- Be sure to keep basic usage when you override functions. + +local ItemBase = { + -- NOTE: The ItemBase version is added to each item's version number + -- to ensure proper updates on ItemBase changes. + -- Use at least 1000er steps. + version = 1000, + counter = 0, +} + +function ItemBase.Frame_OnEnter(this) + local self = this.obj + + if self.useHighlight then + self.highlight:Show() + end + self:Fire("OnEnter") + + if self.specialOnEnter then + self.specialOnEnter(self) + end +end + +function ItemBase.Frame_OnLeave(this) + local self = this.obj + + self.highlight:Hide() + self:Fire("OnLeave") + + if self.specialOnLeave then + self.specialOnLeave(self) + end +end + +-- exported, AceGUI callback +function ItemBase.OnAcquire(self) + self.frame:SetToplevel(true) + self.frame:SetFrameStrata("FULLSCREEN_DIALOG") +end + +-- exported, AceGUI callback +function ItemBase.OnRelease(self) + self:SetDisabled(false) + self.pullout = nil + self.frame:SetParent(nil) + self.frame:ClearAllPoints() + self.frame:Hide() +end + +-- exported +-- NOTE: this is called by a Dropdown-Pullout. +-- Do not call this method directly +function ItemBase.SetPullout(self, pullout) + self.pullout = pullout + + self.frame:SetParent(nil) + self.frame:SetParent(pullout.itemFrame) + self.parent = pullout.itemFrame + fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren()) +end + +-- exported +function ItemBase.SetText(self, text) + self.text:SetText(text or "") +end + +-- exported +function ItemBase.GetText(self) + return self.text:GetText() +end + +-- exported +function ItemBase.SetPoint(self, ...) + self.frame:SetPoint(...) +end + +-- exported +function ItemBase.Show(self) + self.frame:Show() +end + +-- exported +function ItemBase.Hide(self) + self.frame:Hide() +end + +-- exported +function ItemBase.SetDisabled(self, disabled) + self.disabled = disabled + if disabled then + self.useHighlight = false + self.text:SetTextColor(.5, .5, .5) + else + self.useHighlight = true + self.text:SetTextColor(1, 1, 1) + end +end + +-- exported +-- NOTE: this is called by a Dropdown-Pullout. +-- Do not call this method directly +function ItemBase.SetOnLeave(self, func) + self.specialOnLeave = func +end + +-- exported +-- NOTE: this is called by a Dropdown-Pullout. +-- Do not call this method directly +function ItemBase.SetOnEnter(self, func) + self.specialOnEnter = func +end + +function ItemBase.Create(type) + -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget + local count = AceGUI:GetNextWidgetNum(type) + local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count) + local self = {} + self.frame = frame + frame.obj = self + self.type = type + + self.useHighlight = true + + frame:SetHeight(17) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") + text:SetTextColor(1,1,1) + text:SetJustifyH("LEFT") + text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0) + text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0) + self.text = text + + local highlight = frame:CreateTexture(nil, "OVERLAY") + highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") + highlight:SetBlendMode("ADD") + highlight:SetHeight(14) + highlight:ClearAllPoints() + highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0) + highlight:SetPoint("LEFT",frame,"LEFT",5,0) + highlight:Hide() + self.highlight = highlight + + local check = frame:CreateTexture("OVERLAY") + check:SetWidth(16) + check:SetHeight(16) + check:SetPoint("LEFT",frame,"LEFT",3,-1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:Hide() + self.check = check + + local sub = frame:CreateTexture("OVERLAY") + sub:SetWidth(16) + sub:SetHeight(16) + sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) + sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") + sub:Hide() + self.sub = sub + + frame:SetScript("OnEnter", ItemBase.Frame_OnEnter) + frame:SetScript("OnLeave", ItemBase.Frame_OnLeave) + + self.OnAcquire = ItemBase.OnAcquire + self.OnRelease = ItemBase.OnRelease + + self.SetPullout = ItemBase.SetPullout + self.GetText = ItemBase.GetText + self.SetText = ItemBase.SetText + self.SetDisabled = ItemBase.SetDisabled + + self.SetPoint = ItemBase.SetPoint + self.Show = ItemBase.Show + self.Hide = ItemBase.Hide + + self.SetOnLeave = ItemBase.SetOnLeave + self.SetOnEnter = ItemBase.SetOnEnter + + return self +end + +-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it. +local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version) +if IBLib then + IBLib.GetItemBase = function() return ItemBase end +end + +--[[ + Template for items: + +-- Item: +-- +do + local widgetType = "Dropdown-Item-" + local widgetVersion = 1 + + local function Constructor() + local self = ItemBase.Create(widgetType) + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end +--]] + +-- Item: Header +-- A single text entry. +-- Special: Different text color and no highlight +do + local widgetType = "Dropdown-Item-Header" + local widgetVersion = 1 + + local function OnEnter(this) + local self = this.obj + self:Fire("OnEnter") + + if self.specialOnEnter then + self.specialOnEnter(self) + end + end + + local function OnLeave(this) + local self = this.obj + self:Fire("OnLeave") + + if self.specialOnLeave then + self.specialOnLeave(self) + end + end + + -- exported, override + local function SetDisabled(self, disabled) + ItemBase.SetDisabled(self, disabled) + if not disabled then + self.text:SetTextColor(1, 1, 0) + end + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.SetDisabled = SetDisabled + + self.frame:SetScript("OnEnter", OnEnter) + self.frame:SetScript("OnLeave", OnLeave) + + self.text:SetTextColor(1, 1, 0) + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end + +-- Item: Execute +-- A simple button +do + local widgetType = "Dropdown-Item-Execute" + local widgetVersion = 1 + + local function Frame_OnClick(this, button) + local self = this.obj + if self.disabled then return end + self:Fire("OnClick") + if self.pullout then + self.pullout:Close() + end + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.frame:SetScript("OnClick", Frame_OnClick) + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end + +-- Item: Toggle +-- Some sort of checkbox for dropdown menus. +-- Does not close the pullout on click. +do + local widgetType = "Dropdown-Item-Toggle" + local widgetVersion = 3 + + local function UpdateToggle(self) + if self.value then + self.check:Show() + else + self.check:Hide() + end + end + + local function OnRelease(self) + ItemBase.OnRelease(self) + self:SetValue(nil) + end + + local function Frame_OnClick(this, button) + local self = this.obj + if self.disabled then return end + self.value = not self.value + if self.value then + PlaySound("igMainMenuOptionCheckBoxOn") + else + PlaySound("igMainMenuOptionCheckBoxOff") + end + UpdateToggle(self) + self:Fire("OnValueChanged", self.value) + end + + -- exported + local function SetValue(self, value) + self.value = value + UpdateToggle(self) + end + + -- exported + local function GetValue(self) + return self.value + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.frame:SetScript("OnClick", Frame_OnClick) + + self.SetValue = SetValue + self.GetValue = GetValue + self.OnRelease = OnRelease + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end + +-- Item: Menu +-- Shows a submenu on mouse over +-- Does not close the pullout on click +do + local widgetType = "Dropdown-Item-Menu" + local widgetVersion = 2 + + local function OnEnter(this) + local self = this.obj + self:Fire("OnEnter") + + if self.specialOnEnter then + self.specialOnEnter(self) + end + + self.highlight:Show() + + if not self.disabled and self.submenu then + self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100) + end + end + + local function OnHide(this) + local self = this.obj + if self.submenu then + self.submenu:Close() + end + end + + -- exported + local function SetMenu(self, menu) + assert(menu.type == "Dropdown-Pullout") + self.submenu = menu + end + + -- exported + local function CloseMenu(self) + self.submenu:Close() + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.sub:Show() + + self.frame:SetScript("OnEnter", OnEnter) + self.frame:SetScript("OnHide", OnHide) + + self.SetMenu = SetMenu + self.CloseMenu = CloseMenu + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end + +-- Item: Separator +-- A single line to separate items +do + local widgetType = "Dropdown-Item-Separator" + local widgetVersion = 1 + + -- exported, override + local function SetDisabled(self, disabled) + ItemBase.SetDisabled(self, disabled) + self.useHighlight = false + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.SetDisabled = SetDisabled + + local line = self.frame:CreateTexture(nil, "OVERLAY") + line:SetHeight(1) + line:SetTexture(.5, .5, .5) + line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) + line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) + + self.text:Hide() + + self.useHighlight = false + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end diff --git a/libs/AceGUI-3.0/.svn/pristine/ff/ff8183ea045e9b49d8e8d37d48e85ceedde2321c.svn-base b/libs/AceGUI-3.0/.svn/pristine/ff/ff8183ea045e9b49d8e8d37d48e85ceedde2321c.svn-base new file mode 100644 index 0000000..1aaf3f5 --- /dev/null +++ b/libs/AceGUI-3.0/.svn/pristine/ff/ff8183ea045e9b49d8e8d37d48e85ceedde2321c.svn-base @@ -0,0 +1,78 @@ +--[[----------------------------------------------------------------------------- +Heading Widget +-------------------------------------------------------------------------------]] +local Type, Version = "Heading", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetText() + self:SetFullWidth() + self:SetHeight(18) + end, + + -- ["OnRelease"] = nil, + + ["SetText"] = function(self, text) + self.label:SetText(text or "") + if text and text ~= "" then + self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0) + self.right:Show() + else + self.left:SetPoint("RIGHT", -3, 0) + self.right:Hide() + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal") + label:SetPoint("TOP") + label:SetPoint("BOTTOM") + label:SetJustifyH("CENTER") + + local left = frame:CreateTexture(nil, "BACKGROUND") + left:SetHeight(8) + left:SetPoint("LEFT", 3, 0) + left:SetPoint("RIGHT", label, "LEFT", -5, 0) + left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + left:SetTexCoord(0.81, 0.94, 0.5, 1) + + local right = frame:CreateTexture(nil, "BACKGROUND") + right:SetHeight(8) + right:SetPoint("RIGHT", -3, 0) + right:SetPoint("LEFT", label, "RIGHT", 5, 0) + right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + right:SetTexCoord(0.81, 0.94, 0.5, 1) + + local widget = { + label = label, + left = left, + right = right, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/.svn/wc.db b/libs/AceGUI-3.0/.svn/wc.db new file mode 100644 index 0000000..0ec0765 Binary files /dev/null and b/libs/AceGUI-3.0/.svn/wc.db differ diff --git a/libs/AceGUI-3.0/AceGUI-3.0.lua b/libs/AceGUI-3.0/AceGUI-3.0.lua new file mode 100644 index 0000000..53295bb --- /dev/null +++ b/libs/AceGUI-3.0/AceGUI-3.0.lua @@ -0,0 +1,805 @@ +--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. +-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself +-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 +-- stand-alone distribution. +-- +-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, +-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool +-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll +-- implement a proper API to modify it. +-- @usage +-- local AceGUI = LibStub("AceGUI-3.0") +-- -- Create a container frame +-- local f = AceGUI:Create("Frame") +-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end) +-- f:SetTitle("AceGUI-3.0 Example") +-- f:SetStatusText("Status Bar") +-- f:SetLayout("Flow") +-- -- Create a button +-- local btn = AceGUI:Create("Button") +-- btn:SetWidth(170) +-- btn:SetText("Button !") +-- btn:SetCallback("OnClick", function() print("Click!") end) +-- -- Add the button to the container +-- f:AddChild(btn) +-- @class file +-- @name AceGUI-3.0 +-- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $ +local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33 +local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) + +if not AceGUI then return end -- No upgrade needed + +-- Lua APIs +local tconcat, tremove, tinsert = table.concat, table.remove, table.insert +local select, pairs, next, type = select, pairs, next, type +local error, assert, loadstring = error, assert, loadstring +local setmetatable, rawget, rawset = setmetatable, rawget, rawset +local math_max = math.max + +-- WoW APIs +local UIParent = UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: geterrorhandler, LibStub + +--local con = LibStub("AceConsole-3.0",true) + +AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} +AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} +AceGUI.WidgetBase = AceGUI.WidgetBase or {} +AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} +AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} + +-- local upvalues +local WidgetRegistry = AceGUI.WidgetRegistry +local LayoutRegistry = AceGUI.LayoutRegistry +local WidgetVersions = AceGUI.WidgetVersions + +--[[ + xpcall safecall implementation +]] +local xpcall = xpcall + +local function errorhandler(err) + return geterrorhandler()(err) +end + +local function CreateDispatcher(argCount) + local code = [[ + local xpcall, eh = ... + local method, ARGS + local function call() return method(ARGS) end + + local function dispatch(func, ...) + method = func + if not method then return end + ARGS = ... + return xpcall(call, eh) + end + + return dispatch + ]] + + local ARGS = {} + for i = 1, argCount do ARGS[i] = "arg"..i end + code = code:gsub("ARGS", tconcat(ARGS, ", ")) + return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) +end + +local Dispatchers = setmetatable({}, {__index=function(self, argCount) + local dispatcher = CreateDispatcher(argCount) + rawset(self, argCount, dispatcher) + return dispatcher +end}) +Dispatchers[0] = function(func) + return xpcall(func, errorhandler) +end + +local function safecall(func, ...) + return Dispatchers[select("#", ...)](func, ...) +end + +-- Recycling functions +local newWidget, delWidget +do + -- Version Upgrade in Minor 29 + -- Internal Storage of the objects changed, from an array table + -- to a hash table, and additionally we introduced versioning on + -- the widgets which would discard all widgets from a pre-29 version + -- anyway, so we just clear the storage now, and don't try to + -- convert the storage tables to the new format. + -- This should generally not cause *many* widgets to end up in trash, + -- since once dialogs are opened, all addons should be loaded already + -- and AceGUI should be on the latest version available on the users + -- setup. + -- -- nevcairiel - Nov 2nd, 2009 + if oldminor and oldminor < 29 and AceGUI.objPools then + AceGUI.objPools = nil + end + + AceGUI.objPools = AceGUI.objPools or {} + local objPools = AceGUI.objPools + --Returns a new instance, if none are available either returns a new table or calls the given contructor + function newWidget(type) + if not WidgetRegistry[type] then + error("Attempt to instantiate unknown widget type", 2) + end + + if not objPools[type] then + objPools[type] = {} + end + + local newObj = next(objPools[type]) + if not newObj then + newObj = WidgetRegistry[type]() + newObj.AceGUIWidgetVersion = WidgetVersions[type] + else + objPools[type][newObj] = nil + -- if the widget is older then the latest, don't even try to reuse it + -- just forget about it, and grab a new one. + if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then + return newWidget(type) + end + end + return newObj + end + -- Releases an instance to the Pool + function delWidget(obj,type) + if not objPools[type] then + objPools[type] = {} + end + if objPools[type][obj] then + error("Attempt to Release Widget that is already released", 2) + end + objPools[type][obj] = true + end +end + + +------------------- +-- API Functions -- +------------------- + +-- Gets a widget Object + +--- Create a new Widget of the given type. +-- This function will instantiate a new widget (or use one from the widget pool), and call the +-- OnAcquire function on it, before returning. +-- @param type The type of the widget. +-- @return The newly created widget. +function AceGUI:Create(type) + if WidgetRegistry[type] then + local widget = newWidget(type) + + if rawget(widget, "Acquire") then + widget.OnAcquire = widget.Acquire + widget.Acquire = nil + elseif rawget(widget, "Aquire") then + widget.OnAcquire = widget.Aquire + widget.Aquire = nil + end + + if rawget(widget, "Release") then + widget.OnRelease = rawget(widget, "Release") + widget.Release = nil + end + + if widget.OnAcquire then + widget:OnAcquire() + else + error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) + end + -- Set the default Layout ("List") + safecall(widget.SetLayout, widget, "List") + safecall(widget.ResumeLayout, widget) + return widget + end +end + +--- Releases a widget Object. +-- This function calls OnRelease on the widget and places it back in the widget pool. +-- Any data on the widget is being erased, and the widget will be hidden.\\ +-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. +-- @param widget The widget to release +function AceGUI:Release(widget) + safecall(widget.PauseLayout, widget) + widget:Fire("OnRelease") + safecall(widget.ReleaseChildren, widget) + + if widget.OnRelease then + widget:OnRelease() +-- else +-- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type)) + end + for k in pairs(widget.userdata) do + widget.userdata[k] = nil + end + for k in pairs(widget.events) do + widget.events[k] = nil + end + widget.width = nil + widget.relWidth = nil + widget.height = nil + widget.relHeight = nil + widget.noAutoHeight = nil + widget.frame:ClearAllPoints() + widget.frame:Hide() + widget.frame:SetParent(UIParent) + widget.frame.width = nil + widget.frame.height = nil + if widget.content then + widget.content.width = nil + widget.content.height = nil + end + delWidget(widget, widget.type) +end + +----------- +-- Focus -- +----------- + + +--- Called when a widget has taken focus. +-- e.g. Dropdowns opening, Editboxes gaining kb focus +-- @param widget The widget that should be focused +function AceGUI:SetFocus(widget) + if self.FocusedWidget and self.FocusedWidget ~= widget then + safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) + end + self.FocusedWidget = widget +end + + +--- Called when something has happened that could cause widgets with focus to drop it +-- e.g. titlebar of a frame being clicked +function AceGUI:ClearFocus() + if self.FocusedWidget then + safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) + self.FocusedWidget = nil + end +end + +------------- +-- Widgets -- +------------- +--[[ + Widgets must provide the following functions + OnAcquire() - Called when the object is acquired, should set everything to a default hidden state + + And the following members + frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes + type - the type of the object, same as the name given to :RegisterWidget() + + Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet + It will be cleared automatically when a widget is released + Placing values directly into a widget object should be avoided + + If the Widget can act as a container for other Widgets the following + content - frame or derivitive that children will be anchored to + + The Widget can supply the following Optional Members + :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data + :OnWidthSet(width) - Called when the width of the widget is changed + :OnHeightSet(height) - Called when the height of the widget is changed + Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead + AceGUI already sets a handler to the event + :LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the + area used for controls. These can be nil if the layout used the existing size to layout the controls. + +]] + +-------------------------- +-- Widget Base Template -- +-------------------------- +do + local WidgetBase = AceGUI.WidgetBase + + WidgetBase.SetParent = function(self, parent) + local frame = self.frame + frame:SetParent(nil) + frame:SetParent(parent.content) + self.parent = parent + end + + WidgetBase.SetCallback = function(self, name, func) + if type(func) == "function" then + self.events[name] = func + end + end + + WidgetBase.Fire = function(self, name, ...) + if self.events[name] then + local success, ret = safecall(self.events[name], self, name, ...) + if success then + return ret + end + end + end + + WidgetBase.SetWidth = function(self, width) + self.frame:SetWidth(width) + self.frame.width = width + if self.OnWidthSet then + self:OnWidthSet(width) + end + end + + WidgetBase.SetRelativeWidth = function(self, width) + if width <= 0 or width > 1 then + error(":SetRelativeWidth(width): Invalid relative width.", 2) + end + self.relWidth = width + self.width = "relative" + end + + WidgetBase.SetHeight = function(self, height) + self.frame:SetHeight(height) + self.frame.height = height + if self.OnHeightSet then + self:OnHeightSet(height) + end + end + + --[[ WidgetBase.SetRelativeHeight = function(self, height) + if height <= 0 or height > 1 then + error(":SetRelativeHeight(height): Invalid relative height.", 2) + end + self.relHeight = height + self.height = "relative" + end ]] + + WidgetBase.IsVisible = function(self) + return self.frame:IsVisible() + end + + WidgetBase.IsShown= function(self) + return self.frame:IsShown() + end + + WidgetBase.Release = function(self) + AceGUI:Release(self) + end + + WidgetBase.SetPoint = function(self, ...) + return self.frame:SetPoint(...) + end + + WidgetBase.ClearAllPoints = function(self) + return self.frame:ClearAllPoints() + end + + WidgetBase.GetNumPoints = function(self) + return self.frame:GetNumPoints() + end + + WidgetBase.GetPoint = function(self, ...) + return self.frame:GetPoint(...) + end + + WidgetBase.GetUserDataTable = function(self) + return self.userdata + end + + WidgetBase.SetUserData = function(self, key, value) + self.userdata[key] = value + end + + WidgetBase.GetUserData = function(self, key) + return self.userdata[key] + end + + WidgetBase.IsFullHeight = function(self) + return self.height == "fill" + end + + WidgetBase.SetFullHeight = function(self, isFull) + if isFull then + self.height = "fill" + else + self.height = nil + end + end + + WidgetBase.IsFullWidth = function(self) + return self.width == "fill" + end + + WidgetBase.SetFullWidth = function(self, isFull) + if isFull then + self.width = "fill" + else + self.width = nil + end + end + +-- local function LayoutOnUpdate(this) +-- this:SetScript("OnUpdate",nil) +-- this.obj:PerformLayout() +-- end + + local WidgetContainerBase = AceGUI.WidgetContainerBase + + WidgetContainerBase.PauseLayout = function(self) + self.LayoutPaused = true + end + + WidgetContainerBase.ResumeLayout = function(self) + self.LayoutPaused = nil + end + + WidgetContainerBase.PerformLayout = function(self) + if self.LayoutPaused then + return + end + safecall(self.LayoutFunc, self.content, self.children) + end + + --call this function to layout, makes sure layed out objects get a frame to get sizes etc + WidgetContainerBase.DoLayout = function(self) + self:PerformLayout() +-- if not self.parent then +-- self.frame:SetScript("OnUpdate", LayoutOnUpdate) +-- end + end + + WidgetContainerBase.AddChild = function(self, child, beforeWidget) + if beforeWidget then + local siblingIndex = 1 + for _, widget in pairs(self.children) do + if widget == beforeWidget then + break + end + siblingIndex = siblingIndex + 1 + end + tinsert(self.children, siblingIndex, child) + else + tinsert(self.children, child) + end + child:SetParent(self) + child.frame:Show() + self:DoLayout() + end + + WidgetContainerBase.AddChildren = function(self, ...) + for i = 1, select("#", ...) do + local child = select(i, ...) + tinsert(self.children, child) + child:SetParent(self) + child.frame:Show() + end + self:DoLayout() + end + + WidgetContainerBase.ReleaseChildren = function(self) + local children = self.children + for i = 1,#children do + AceGUI:Release(children[i]) + children[i] = nil + end + end + + WidgetContainerBase.SetLayout = function(self, Layout) + self.LayoutFunc = AceGUI:GetLayout(Layout) + end + + WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust) + if adjust then + self.noAutoHeight = nil + else + self.noAutoHeight = true + end + end + + local function FrameResize(this) + local self = this.obj + if this:GetWidth() and this:GetHeight() then + if self.OnWidthSet then + self:OnWidthSet(this:GetWidth()) + end + if self.OnHeightSet then + self:OnHeightSet(this:GetHeight()) + end + end + end + + local function ContentResize(this) + if this:GetWidth() and this:GetHeight() then + this.width = this:GetWidth() + this.height = this:GetHeight() + this.obj:DoLayout() + end + end + + setmetatable(WidgetContainerBase, {__index=WidgetBase}) + + --One of these function should be called on each Widget Instance as part of its creation process + + --- Register a widget-class as a container for newly created widgets. + -- @param widget The widget class + function AceGUI:RegisterAsContainer(widget) + widget.children = {} + widget.userdata = {} + widget.events = {} + widget.base = WidgetContainerBase + widget.content.obj = widget + widget.frame.obj = widget + widget.content:SetScript("OnSizeChanged", ContentResize) + widget.frame:SetScript("OnSizeChanged", FrameResize) + setmetatable(widget, {__index = WidgetContainerBase}) + widget:SetLayout("List") + return widget + end + + --- Register a widget-class as a widget. + -- @param widget The widget class + function AceGUI:RegisterAsWidget(widget) + widget.userdata = {} + widget.events = {} + widget.base = WidgetBase + widget.frame.obj = widget + widget.frame:SetScript("OnSizeChanged", FrameResize) + setmetatable(widget, {__index = WidgetBase}) + return widget + end +end + + + + +------------------ +-- Widget API -- +------------------ + +--- Registers a widget Constructor, this function returns a new instance of the Widget +-- @param Name The name of the widget +-- @param Constructor The widget constructor function +-- @param Version The version of the widget +function AceGUI:RegisterWidgetType(Name, Constructor, Version) + assert(type(Constructor) == "function") + assert(type(Version) == "number") + + local oldVersion = WidgetVersions[Name] + if oldVersion and oldVersion >= Version then return end + + WidgetVersions[Name] = Version + WidgetRegistry[Name] = Constructor +end + +--- Registers a Layout Function +-- @param Name The name of the layout +-- @param LayoutFunc Reference to the layout function +function AceGUI:RegisterLayout(Name, LayoutFunc) + assert(type(LayoutFunc) == "function") + if type(Name) == "string" then + Name = Name:upper() + end + LayoutRegistry[Name] = LayoutFunc +end + +--- Get a Layout Function from the registry +-- @param Name The name of the layout +function AceGUI:GetLayout(Name) + if type(Name) == "string" then + Name = Name:upper() + end + return LayoutRegistry[Name] +end + +AceGUI.counts = AceGUI.counts or {} + +--- A type-based counter to count the number of widgets created. +-- This is used by widgets that require a named frame, e.g. when a Blizzard +-- Template requires it. +-- @param type The widget type +function AceGUI:GetNextWidgetNum(type) + if not self.counts[type] then + self.counts[type] = 0 + end + self.counts[type] = self.counts[type] + 1 + return self.counts[type] +end + +--- Return the number of created widgets for this type. +-- In contrast to GetNextWidgetNum, the number is not incremented. +-- @param type The widget type +function AceGUI:GetWidgetCount(type) + return self.counts[type] or 0 +end + +--- Return the version of the currently registered widget type. +-- @param type The widget type +function AceGUI:GetWidgetVersion(type) + return WidgetVersions[type] +end + +------------- +-- Layouts -- +------------- + +--[[ + A Layout is a func that takes 2 parameters + content - the frame that widgets will be placed inside + children - a table containing the widgets to layout +]] + +-- Very simple Layout, Children are stacked on top of each other down the left side +AceGUI:RegisterLayout("List", + function(content, children) + local height = 0 + local width = content.width or content:GetWidth() or 0 + for i = 1, #children do + local child = children[i] + + local frame = child.frame + frame:ClearAllPoints() + frame:Show() + if i == 1 then + frame:SetPoint("TOPLEFT", content) + else + frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT") + end + + if child.width == "fill" then + child:SetWidth(width) + frame:SetPoint("RIGHT", content) + + if child.DoLayout then + child:DoLayout() + end + elseif child.width == "relative" then + child:SetWidth(width * child.relWidth) + + if child.DoLayout then + child:DoLayout() + end + end + + height = height + (frame.height or frame:GetHeight() or 0) + end + safecall(content.obj.LayoutFinished, content.obj, nil, height) + end) + +-- A single control fills the whole content area +AceGUI:RegisterLayout("Fill", + function(content, children) + if children[1] then + children[1]:SetWidth(content:GetWidth() or 0) + children[1]:SetHeight(content:GetHeight() or 0) + children[1].frame:SetAllPoints(content) + children[1].frame:Show() + safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight()) + end + end) + +AceGUI:RegisterLayout("Flow", + function(content, children) + --used height so far + local height = 0 + --width used in the current row + local usedwidth = 0 + --height of the current row + local rowheight = 0 + local rowoffset = 0 + local lastrowoffset + + local width = content.width or content:GetWidth() or 0 + + --control at the start of the row + local rowstart + local rowstartoffset + local lastrowstart + local isfullheight + + local frameoffset + local lastframeoffset + local oversize + for i = 1, #children do + local child = children[i] + oversize = nil + local frame = child.frame + local frameheight = frame.height or frame:GetHeight() or 0 + local framewidth = frame.width or frame:GetWidth() or 0 + lastframeoffset = frameoffset + -- HACK: Why did we set a frameoffset of (frameheight / 2) ? + -- That was moving all widgets half the widgets size down, is that intended? + -- Actually, it seems to be neccessary for many cases, we'll leave it in for now. + -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them. + -- TODO: Investigate moar! + frameoffset = child.alignoffset or (frameheight / 2) + + if child.width == "relative" then + framewidth = width * child.relWidth + end + + frame:Show() + frame:ClearAllPoints() + if i == 1 then + -- anchor the first control to the top left + frame:SetPoint("TOPLEFT", content) + rowheight = frameheight + rowoffset = frameoffset + rowstart = frame + rowstartoffset = frameoffset + usedwidth = framewidth + if usedwidth > width then + oversize = true + end + else + -- if there isn't available width for the control start a new row + -- if a control is "fill" it will be on a row of its own full width + if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then + if isfullheight then + -- a previous row has already filled the entire height, there's nothing we can usefully do anymore + -- (maybe error/warn about this?) + break + end + --anchor the previous row, we will now know its height and offset + rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) + height = height + rowheight + 3 + --save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it + rowstart = frame + rowstartoffset = frameoffset + rowheight = frameheight + rowoffset = frameoffset + usedwidth = framewidth + if usedwidth > width then + oversize = true + end + -- put the control on the current row, adding it to the width and checking if the height needs to be increased + else + --handles cases where the new height is higher than either control because of the offsets + --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) + + --offset is always the larger of the two offsets + rowoffset = math_max(rowoffset, frameoffset) + rowheight = math_max(rowheight, rowoffset + (frameheight / 2)) + + frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset) + usedwidth = framewidth + usedwidth + end + end + + if child.width == "fill" then + child:SetWidth(width) + frame:SetPoint("RIGHT", content) + + usedwidth = 0 + rowstart = frame + rowstartoffset = frameoffset + + if child.DoLayout then + child:DoLayout() + end + rowheight = frame.height or frame:GetHeight() or 0 + rowoffset = child.alignoffset or (rowheight / 2) + rowstartoffset = rowoffset + elseif child.width == "relative" then + child:SetWidth(width * child.relWidth) + + if child.DoLayout then + child:DoLayout() + end + elseif oversize then + if width > 1 then + frame:SetPoint("RIGHT", content) + end + end + + if child.height == "fill" then + frame:SetPoint("BOTTOM", content) + isfullheight = true + end + end + + --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor + if isfullheight then + rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height) + elseif rowstart then + rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) + end + + height = height + rowheight + 3 + safecall(content.obj.LayoutFinished, content.obj, nil, height) + end) diff --git a/libs/AceGUI-3.0/AceGUI-3.0.xml b/libs/AceGUI-3.0/AceGUI-3.0.xml new file mode 100644 index 0000000..b515077 --- /dev/null +++ b/libs/AceGUI-3.0/AceGUI-3.0.xml @@ -0,0 +1,28 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="AceGUI-3.0.lua"/> + <!-- Container --> + <Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/> + <Script file="widgets\AceGUIContainer-DropDownGroup.lua"/> + <Script file="widgets\AceGUIContainer-Frame.lua"/> + <Script file="widgets\AceGUIContainer-InlineGroup.lua"/> + <Script file="widgets\AceGUIContainer-ScrollFrame.lua"/> + <Script file="widgets\AceGUIContainer-SimpleGroup.lua"/> + <Script file="widgets\AceGUIContainer-TabGroup.lua"/> + <Script file="widgets\AceGUIContainer-TreeGroup.lua"/> + <Script file="widgets\AceGUIContainer-Window.lua"/> + <!-- Widgets --> + <Script file="widgets\AceGUIWidget-Button.lua"/> + <Script file="widgets\AceGUIWidget-CheckBox.lua"/> + <Script file="widgets\AceGUIWidget-ColorPicker.lua"/> + <Script file="widgets\AceGUIWidget-DropDown.lua"/> + <Script file="widgets\AceGUIWidget-DropDown-Items.lua"/> + <Script file="widgets\AceGUIWidget-EditBox.lua"/> + <Script file="widgets\AceGUIWidget-Heading.lua"/> + <Script file="widgets\AceGUIWidget-Icon.lua"/> + <Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/> + <Script file="widgets\AceGUIWidget-Keybinding.lua"/> + <Script file="widgets\AceGUIWidget-Label.lua"/> + <Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/> + <Script file="widgets\AceGUIWidget-Slider.lua"/> +</Ui> diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua new file mode 100644 index 0000000..7f92d82 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua @@ -0,0 +1,133 @@ +--[[----------------------------------------------------------------------------- +BlizOptionsGroup Container +Simple container widget for the integration of AceGUI into the Blizzard Interface Options +-------------------------------------------------------------------------------]] +local Type, Version = "BlizOptionsGroup", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame = CreateFrame + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] + +local function OnShow(frame) + frame.obj:Fire("OnShow") +end + +local function OnHide(frame) + frame.obj:Fire("OnHide") +end + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] + +local function okay(frame) + frame.obj:Fire("okay") +end + +local function cancel(frame) + frame.obj:Fire("cancel") +end + +local function defaults(frame) + frame.obj:Fire("defaults") +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] + +local methods = { + ["OnAcquire"] = function(self) + self:SetName() + self:SetTitle() + end, + + -- ["OnRelease"] = nil, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 63 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 26 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["SetName"] = function(self, name, parent) + self.frame.name = name + self.frame.parent = parent + end, + + ["SetTitle"] = function(self, title) + local content = self.content + content:ClearAllPoints() + if not title or title == "" then + content:SetPoint("TOPLEFT", 10, -10) + self.label:SetText("") + else + content:SetPoint("TOPLEFT", 10, -40) + self.label:SetText(title) + end + content:SetPoint("BOTTOMRIGHT", -10, 10) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame") + frame:Hide() + + -- support functions for the Blizzard Interface Options + frame.okay = okay + frame.cancel = cancel + frame.defaults = defaults + + frame:SetScript("OnHide", OnHide) + frame:SetScript("OnShow", OnShow) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge") + label:SetPoint("TOPLEFT", 10, -15) + label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45) + label:SetJustifyH("LEFT") + label:SetJustifyV("TOP") + + --Container Support + local content = CreateFrame("Frame", nil, frame) + content:SetPoint("TOPLEFT", 10, -10) + content:SetPoint("BOTTOMRIGHT", -10, 10) + + local widget = { + label = label, + frame = frame, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua new file mode 100644 index 0000000..b0f81b7 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua @@ -0,0 +1,157 @@ +--[[----------------------------------------------------------------------------- +DropdownGroup Container +Container controlled by a dropdown on the top. +-------------------------------------------------------------------------------]] +local Type, Version = "DropdownGroup", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local assert, pairs, type = assert, pairs, type + +-- WoW APIs +local CreateFrame = CreateFrame + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function SelectedGroup(self, event, value) + local group = self.parentgroup + local status = group.status or group.localstatus + status.selected = value + self.parentgroup:Fire("OnGroupSelected", value) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self.dropdown:SetText("") + self:SetDropdownWidth(200) + self:SetTitle("") + end, + + ["OnRelease"] = function(self) + self.dropdown.list = nil + self.status = nil + for k in pairs(self.localstatus) do + self.localstatus[k] = nil + end + end, + + ["SetTitle"] = function(self, title) + self.titletext:SetText(title) + self.dropdown.frame:ClearAllPoints() + if title and title ~= "" then + self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0) + else + self.dropdown.frame:SetPoint("TOPLEFT", -1, 0) + end + end, + + ["SetGroupList"] = function(self,list,order) + self.dropdown:SetList(list,order) + end, + + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + end, + + ["SetGroup"] = function(self,group) + self.dropdown:SetValue(group) + local status = self.status or self.localstatus + status.selected = group + self:Fire("OnGroupSelected", group) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 26 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 63 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["LayoutFinished"] = function(self, width, height) + self:SetHeight((height or 0) + 63) + end, + + ["SetDropdownWidth"] = function(self, width) + self.dropdown:SetWidth(width) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local function Constructor() + local frame = CreateFrame("Frame") + frame:SetHeight(100) + frame:SetWidth(100) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") + titletext:SetPoint("TOPLEFT", 4, -5) + titletext:SetPoint("TOPRIGHT", -4, -5) + titletext:SetJustifyH("LEFT") + titletext:SetHeight(18) + + local dropdown = AceGUI:Create("Dropdown") + dropdown.frame:SetParent(frame) + dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2) + dropdown:SetCallback("OnValueChanged", SelectedGroup) + dropdown.frame:SetPoint("TOPLEFT", -1, 0) + dropdown.frame:Show() + dropdown:SetLabel("") + + local border = CreateFrame("Frame", nil, frame) + border:SetPoint("TOPLEFT", 0, -26) + border:SetPoint("BOTTOMRIGHT", 0, 3) + border:SetBackdrop(PaneBackdrop) + border:SetBackdropColor(0.1,0.1,0.1,0.5) + border:SetBackdropBorderColor(0.4,0.4,0.4) + + --Container Support + local content = CreateFrame("Frame", nil, border) + content:SetPoint("TOPLEFT", 10, -10) + content:SetPoint("BOTTOMRIGHT", -10, 10) + + local widget = { + frame = frame, + localstatus = {}, + titletext = titletext, + dropdown = dropdown, + border = border, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + dropdown.parentgroup = widget + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua new file mode 100644 index 0000000..0dae68c --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua @@ -0,0 +1,311 @@ +--[[----------------------------------------------------------------------------- +Frame Container +-------------------------------------------------------------------------------]] +local Type, Version = "Frame", 24 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs, assert, type = pairs, assert, type +local wipe = table.wipe + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: CLOSE + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Button_OnClick(frame) + PlaySound("gsTitleOptionExit") + frame.obj:Hide() +end + +local function Frame_OnClose(frame) + frame.obj:Fire("OnClose") +end + +local function Frame_OnMouseDown(frame) + AceGUI:ClearFocus() +end + +local function Title_OnMouseDown(frame) + frame:GetParent():StartMoving() + AceGUI:ClearFocus() +end + +local function MoverSizer_OnMouseUp(mover) + local frame = mover:GetParent() + frame:StopMovingOrSizing() + local self = frame.obj + local status = self.status or self.localstatus + status.width = frame:GetWidth() + status.height = frame:GetHeight() + status.top = frame:GetTop() + status.left = frame:GetLeft() +end + +local function SizerSE_OnMouseDown(frame) + frame:GetParent():StartSizing("BOTTOMRIGHT") + AceGUI:ClearFocus() +end + +local function SizerS_OnMouseDown(frame) + frame:GetParent():StartSizing("BOTTOM") + AceGUI:ClearFocus() +end + +local function SizerE_OnMouseDown(frame) + frame:GetParent():StartSizing("RIGHT") + AceGUI:ClearFocus() +end + +local function StatusBar_OnEnter(frame) + frame.obj:Fire("OnEnterStatusBar") +end + +local function StatusBar_OnLeave(frame) + frame.obj:Fire("OnLeaveStatusBar") +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self.frame:SetParent(UIParent) + self.frame:SetFrameStrata("FULLSCREEN_DIALOG") + self:SetTitle() + self:SetStatusText() + self:ApplyStatus() + self:Show() + self:EnableResize(true) + end, + + ["OnRelease"] = function(self) + self.status = nil + wipe(self.localstatus) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 34 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 57 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["SetTitle"] = function(self, title) + self.titletext:SetText(title) + self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10) + end, + + ["SetStatusText"] = function(self, text) + self.statustext:SetText(text) + end, + + ["Hide"] = function(self) + self.frame:Hide() + end, + + ["Show"] = function(self) + self.frame:Show() + end, + + ["EnableResize"] = function(self, state) + local func = state and "Show" or "Hide" + self.sizer_se[func](self.sizer_se) + self.sizer_s[func](self.sizer_s) + self.sizer_e[func](self.sizer_e) + end, + + -- called to set an external table to store status in + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + self:ApplyStatus() + end, + + ["ApplyStatus"] = function(self) + local status = self.status or self.localstatus + local frame = self.frame + self:SetWidth(status.width or 700) + self:SetHeight(status.height or 500) + frame:ClearAllPoints() + if status.top and status.left then + frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top) + frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0) + else + frame:SetPoint("CENTER") + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local FrameBackdrop = { + bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", + edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", + tile = true, tileSize = 32, edgeSize = 32, + insets = { left = 8, right = 8, top = 8, bottom = 8 } +} + +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + frame:EnableMouse(true) + frame:SetMovable(true) + frame:SetResizable(true) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + frame:SetBackdrop(FrameBackdrop) + frame:SetBackdropColor(0, 0, 0, 1) + frame:SetMinResize(400, 200) + frame:SetToplevel(true) + frame:SetScript("OnHide", Frame_OnClose) + frame:SetScript("OnMouseDown", Frame_OnMouseDown) + + local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate") + closebutton:SetScript("OnClick", Button_OnClick) + closebutton:SetPoint("BOTTOMRIGHT", -27, 17) + closebutton:SetHeight(20) + closebutton:SetWidth(100) + closebutton:SetText(CLOSE) + + local statusbg = CreateFrame("Button", nil, frame) + statusbg:SetPoint("BOTTOMLEFT", 15, 15) + statusbg:SetPoint("BOTTOMRIGHT", -132, 15) + statusbg:SetHeight(24) + statusbg:SetBackdrop(PaneBackdrop) + statusbg:SetBackdropColor(0.1,0.1,0.1) + statusbg:SetBackdropBorderColor(0.4,0.4,0.4) + statusbg:SetScript("OnEnter", StatusBar_OnEnter) + statusbg:SetScript("OnLeave", StatusBar_OnLeave) + + local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal") + statustext:SetPoint("TOPLEFT", 7, -2) + statustext:SetPoint("BOTTOMRIGHT", -7, 2) + statustext:SetHeight(20) + statustext:SetJustifyH("LEFT") + statustext:SetText("") + + local titlebg = frame:CreateTexture(nil, "OVERLAY") + titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg:SetTexCoord(0.31, 0.67, 0, 0.63) + titlebg:SetPoint("TOP", 0, 12) + titlebg:SetWidth(100) + titlebg:SetHeight(40) + + local title = CreateFrame("Frame", nil, frame) + title:EnableMouse(true) + title:SetScript("OnMouseDown", Title_OnMouseDown) + title:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + title:SetAllPoints(titlebg) + + local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal") + titletext:SetPoint("TOP", titlebg, "TOP", 0, -14) + + local titlebg_l = frame:CreateTexture(nil, "OVERLAY") + titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63) + titlebg_l:SetPoint("RIGHT", titlebg, "LEFT") + titlebg_l:SetWidth(30) + titlebg_l:SetHeight(40) + + local titlebg_r = frame:CreateTexture(nil, "OVERLAY") + titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63) + titlebg_r:SetPoint("LEFT", titlebg, "RIGHT") + titlebg_r:SetWidth(30) + titlebg_r:SetHeight(40) + + local sizer_se = CreateFrame("Frame", nil, frame) + sizer_se:SetPoint("BOTTOMRIGHT") + sizer_se:SetWidth(25) + sizer_se:SetHeight(25) + sizer_se:EnableMouse() + sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown) + sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + + local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") + line1:SetWidth(14) + line1:SetHeight(14) + line1:SetPoint("BOTTOMRIGHT", -8, 8) + line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 14/17 + line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") + line2:SetWidth(8) + line2:SetHeight(8) + line2:SetPoint("BOTTOMRIGHT", -8, 8) + line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 8/17 + line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local sizer_s = CreateFrame("Frame", nil, frame) + sizer_s:SetPoint("BOTTOMRIGHT", -25, 0) + sizer_s:SetPoint("BOTTOMLEFT") + sizer_s:SetHeight(25) + sizer_s:EnableMouse(true) + sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown) + sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + + local sizer_e = CreateFrame("Frame", nil, frame) + sizer_e:SetPoint("BOTTOMRIGHT", 0, 25) + sizer_e:SetPoint("TOPRIGHT") + sizer_e:SetWidth(25) + sizer_e:EnableMouse(true) + sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown) + sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + + --Container Support + local content = CreateFrame("Frame", nil, frame) + content:SetPoint("TOPLEFT", 17, -27) + content:SetPoint("BOTTOMRIGHT", -17, 40) + + local widget = { + localstatus = {}, + titletext = titletext, + statustext = statustext, + titlebg = titlebg, + sizer_se = sizer_se, + sizer_s = sizer_s, + sizer_e = sizer_e, + content = content, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + closebutton.obj, statusbg.obj = widget, widget + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua new file mode 100644 index 0000000..9413611 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua @@ -0,0 +1,102 @@ +--[[----------------------------------------------------------------------------- +InlineGroup Container +Simple container widget that creates a visible "box" with an optional title. +-------------------------------------------------------------------------------]] +local Type, Version = "InlineGroup", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetWidth(300) + self:SetHeight(100) + end, + + -- ["OnRelease"] = nil, + + ["SetTitle"] = function(self,title) + self.titletext:SetText(title) + end, + + + ["LayoutFinished"] = function(self, width, height) + if self.noAutoHeight then return end + self:SetHeight((height or 0) + 40) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 20 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 20 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") + titletext:SetPoint("TOPLEFT", 14, 0) + titletext:SetPoint("TOPRIGHT", -14, 0) + titletext:SetJustifyH("LEFT") + titletext:SetHeight(18) + + local border = CreateFrame("Frame", nil, frame) + border:SetPoint("TOPLEFT", 0, -17) + border:SetPoint("BOTTOMRIGHT", -1, 3) + border:SetBackdrop(PaneBackdrop) + border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) + border:SetBackdropBorderColor(0.4, 0.4, 0.4) + + --Container Support + local content = CreateFrame("Frame", nil, border) + content:SetPoint("TOPLEFT", 10, -10) + content:SetPoint("BOTTOMRIGHT", -10, 10) + + local widget = { + frame = frame, + content = content, + titletext = titletext, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua new file mode 100644 index 0000000..10a4d58 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua @@ -0,0 +1,203 @@ +--[[----------------------------------------------------------------------------- +ScrollFrame Container +Plain container that scrolls its content and doesn't grow in height. +-------------------------------------------------------------------------------]] +local Type, Version = "ScrollFrame", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs, assert, type = pairs, assert, type +local min, max, floor, abs = math.min, math.max, math.floor, math.abs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function FixScrollOnUpdate(frame) + frame:SetScript("OnUpdate", nil) + frame.obj:FixScroll() +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function ScrollFrame_OnMouseWheel(frame, value) + frame.obj:MoveScroll(value) +end + +local function ScrollFrame_OnSizeChanged(frame) + frame:SetScript("OnUpdate", FixScrollOnUpdate) +end + +local function ScrollBar_OnScrollValueChanged(frame, value) + frame.obj:SetScroll(value) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetScroll(0) + end, + + ["OnRelease"] = function(self) + self.status = nil + for k in pairs(self.localstatus) do + self.localstatus[k] = nil + end + self.scrollframe:SetPoint("BOTTOMRIGHT") + self.scrollbar:Hide() + self.scrollBarShown = nil + self.content.height, self.content.width = nil, nil + end, + + ["SetScroll"] = function(self, value) + local status = self.status or self.localstatus + local viewheight = self.scrollframe:GetHeight() + local height = self.content:GetHeight() + local offset + + if viewheight > height then + offset = 0 + else + offset = floor((height - viewheight) / 1000.0 * value) + end + self.content:ClearAllPoints() + self.content:SetPoint("TOPLEFT", 0, offset) + self.content:SetPoint("TOPRIGHT", 0, offset) + status.offset = offset + status.scrollvalue = value + end, + + ["MoveScroll"] = function(self, value) + local status = self.status or self.localstatus + local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() + + if self.scrollBarShown then + local diff = height - viewheight + local delta = 1 + if value < 0 then + delta = -1 + end + self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) + end + end, + + ["FixScroll"] = function(self) + if self.updateLock then return end + self.updateLock = true + local status = self.status or self.localstatus + local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() + local offset = status.offset or 0 + local curvalue = self.scrollbar:GetValue() + -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys + -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow! + if viewheight < height + 2 then + if self.scrollBarShown then + self.scrollBarShown = nil + self.scrollbar:Hide() + self.scrollbar:SetValue(0) + self.scrollframe:SetPoint("BOTTOMRIGHT") + self:DoLayout() + end + else + if not self.scrollBarShown then + self.scrollBarShown = true + self.scrollbar:Show() + self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) + self:DoLayout() + end + local value = (offset / (viewheight - height) * 1000) + if value > 1000 then value = 1000 end + self.scrollbar:SetValue(value) + self:SetScroll(value) + if value < 1000 then + self.content:ClearAllPoints() + self.content:SetPoint("TOPLEFT", 0, offset) + self.content:SetPoint("TOPRIGHT", 0, offset) + status.offset = offset + end + end + self.updateLock = nil + end, + + ["LayoutFinished"] = function(self, width, height) + self.content:SetHeight(height or 0 + 20) + self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) + end, + + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + if not status.scrollvalue then + status.scrollvalue = 0 + end + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + content.width = width + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + content.height = height + end +} +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + local num = AceGUI:GetNextWidgetNum(Type) + + local scrollframe = CreateFrame("ScrollFrame", nil, frame) + scrollframe:SetPoint("TOPLEFT") + scrollframe:SetPoint("BOTTOMRIGHT") + scrollframe:EnableMouseWheel(true) + scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel) + scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged) + + local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate") + scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16) + scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16) + scrollbar:SetMinMaxValues(0, 1000) + scrollbar:SetValueStep(1) + scrollbar:SetValue(0) + scrollbar:SetWidth(16) + scrollbar:Hide() + -- set the script as the last step, so it doesn't fire yet + scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged) + + local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") + scrollbg:SetAllPoints(scrollbar) + scrollbg:SetTexture(0, 0, 0, 0.4) + + --Container Support + local content = CreateFrame("Frame", nil, scrollframe) + content:SetPoint("TOPLEFT") + content:SetPoint("TOPRIGHT") + content:SetHeight(400) + scrollframe:SetScrollChild(content) + + local widget = { + localstatus = { scrollvalue = 0 }, + scrollframe = scrollframe, + scrollbar = scrollbar, + content = content, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + scrollframe.obj, scrollbar.obj = widget, widget + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua new file mode 100644 index 0000000..57512c3 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua @@ -0,0 +1,69 @@ +--[[----------------------------------------------------------------------------- +SimpleGroup Container +Simple container widget that just groups widgets. +-------------------------------------------------------------------------------]] +local Type, Version = "SimpleGroup", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetWidth(300) + self:SetHeight(100) + end, + + -- ["OnRelease"] = nil, + + ["LayoutFinished"] = function(self, width, height) + if self.noAutoHeight then return end + self:SetHeight(height or 0) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + content:SetWidth(width) + content.width = width + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + content:SetHeight(height) + content.height = height + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + --Container Support + local content = CreateFrame("Frame", nil, frame) + content:SetPoint("TOPLEFT") + content:SetPoint("BOTTOMRIGHT") + + local widget = { + frame = frame, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua new file mode 100644 index 0000000..df6f5ad --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua @@ -0,0 +1,365 @@ +--[[----------------------------------------------------------------------------- +TabGroup Container +Container that uses tabs on top to switch between groups. +-------------------------------------------------------------------------------]] +local Type, Version = "TabGroup", 34 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab + +-- local upvalue storage used by BuildTabs +local widths = {} +local rowwidths = {} +local rowends = {} + +-- Determine if we're on WoW 4.0.6 or not. +local wow_406 +do + local _,wow_build = GetBuildInfo() + wow_406 = tonumber(wow_build) >= 13596 +end + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function UpdateTabLook(frame) + if frame.disabled then + PanelTemplates_SetDisabledTabState(frame) + elseif frame.selected then + PanelTemplates_SelectTab(frame) + else + PanelTemplates_DeselectTab(frame) + end +end + +local function Tab_SetText(frame, text) + frame:_SetText(text) + local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0 + if wow_406 then + PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth()) + else + PanelTemplates_TabResize(frame, 0, nil, width) + end +end + +local function Tab_SetSelected(frame, selected) + frame.selected = selected + UpdateTabLook(frame) +end + +local function Tab_SetDisabled(frame, disabled) + frame.disabled = disabled + UpdateTabLook(frame) +end + +local function BuildTabsOnUpdate(frame) + local self = frame.obj + self:BuildTabs() + frame:SetScript("OnUpdate", nil) +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Tab_OnClick(frame) + if not (frame.selected or frame.disabled) then + PlaySound("igCharacterInfoTab") + frame.obj:SelectTab(frame.value) + end +end + +local function Tab_OnEnter(frame) + local self = frame.obj + self:Fire("OnTabEnter", self.tabs[frame.id].value, frame) +end + +local function Tab_OnLeave(frame) + local self = frame.obj + self:Fire("OnTabLeave", self.tabs[frame.id].value, frame) +end + +local function Tab_OnShow(frame) + _G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetTitle() + end, + + ["OnRelease"] = function(self) + self.status = nil + for k in pairs(self.localstatus) do + self.localstatus[k] = nil + end + self.tablist = nil + for _, tab in pairs(self.tabs) do + tab:Hide() + end + end, + + ["CreateTab"] = function(self, id) + local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id) + local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate") + tab.obj = self + tab.id = id + + tab.text = _G[tabname .. "Text"] + tab.text:ClearAllPoints() + tab.text:SetPoint("LEFT", 14, -3) + tab.text:SetPoint("RIGHT", -12, -3) + + tab:SetScript("OnClick", Tab_OnClick) + tab:SetScript("OnEnter", Tab_OnEnter) + tab:SetScript("OnLeave", Tab_OnLeave) + tab:SetScript("OnShow", Tab_OnShow) + + tab._SetText = tab.SetText + tab.SetText = Tab_SetText + tab.SetSelected = Tab_SetSelected + tab.SetDisabled = Tab_SetDisabled + + return tab + end, + + ["SetTitle"] = function(self, text) + self.titletext:SetText(text or "") + if text and text ~= "" then + self.alignoffset = 25 + else + self.alignoffset = 18 + end + self:BuildTabs() + end, + + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + end, + + ["SelectTab"] = function(self, value) + local status = self.status or self.localstatus + local found + for i, v in ipairs(self.tabs) do + if v.value == value then + v:SetSelected(true) + found = true + else + v:SetSelected(false) + end + end + status.selected = value + if found then + self:Fire("OnGroupSelected",value) + end + end, + + ["SetTabs"] = function(self, tabs) + self.tablist = tabs + self:BuildTabs() + end, + + + ["BuildTabs"] = function(self) + local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "") + local status = self.status or self.localstatus + local tablist = self.tablist + local tabs = self.tabs + + if not tablist then return end + + local width = self.frame.width or self.frame:GetWidth() or 0 + + wipe(widths) + wipe(rowwidths) + wipe(rowends) + + --Place Text into tabs and get thier initial width + for i, v in ipairs(tablist) do + local tab = tabs[i] + if not tab then + tab = self:CreateTab(i) + tabs[i] = tab + end + + tab:Show() + tab:SetText(v.text) + tab:SetDisabled(v.disabled) + tab.value = v.value + + widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text + end + + for i = (#tablist)+1, #tabs, 1 do + tabs[i]:Hide() + end + + --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout + local numtabs = #tablist + local numrows = 1 + local usedwidth = 0 + + for i = 1, #tablist do + --If this is not the first tab of a row and there isn't room for it + if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then + rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px + rowends[numrows] = i - 1 + numrows = numrows + 1 + usedwidth = 0 + end + usedwidth = usedwidth + widths[i] + end + rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px + rowends[numrows] = #tablist + + --Fix for single tabs being left on the last row, move a tab from the row above if applicable + if numrows > 1 then + --if the last row has only one tab + if rowends[numrows-1] == numtabs-1 then + --if there are more than 2 tabs in the 2nd last row + if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then + --move 1 tab from the second last row to the last, if there is enough space + if (rowwidths[numrows] + widths[numtabs-1]) <= width then + rowends[numrows-1] = rowends[numrows-1] - 1 + rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1] + rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1] + end + end + end + end + + --anchor the rows as defined and resize tabs to fill thier row + local starttab = 1 + for row, endtab in ipairs(rowends) do + local first = true + for tabno = starttab, endtab do + local tab = tabs[tabno] + tab:ClearAllPoints() + if first then + tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 ) + first = false + else + tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) + end + end + + -- equal padding for each tab to fill the available width, + -- if the used space is above 75% already + -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame, + -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't + local padding = 0 + if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then + padding = (width - rowwidths[row]) / (endtab - starttab+1) + end + + for i = starttab, endtab do + if wow_406 then + PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth()) + else + PanelTemplates_TabResize(tabs[i], padding + 4, nil, width) + end + end + starttab = endtab + 1 + end + + self.borderoffset = (hastitle and 17 or 10)+((numrows)*20) + self.border:SetPoint("TOPLEFT", 1, -self.borderoffset) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 60 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + self:BuildTabs(self) + self.frame:SetScript("OnUpdate", BuildTabsOnUpdate) + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - (self.borderoffset + 23) + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["LayoutFinished"] = function(self, width, height) + if self.noAutoHeight then return end + self:SetHeight((height or 0) + (self.borderoffset + 23)) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local function Constructor() + local num = AceGUI:GetNextWidgetNum(Type) + local frame = CreateFrame("Frame",nil,UIParent) + frame:SetHeight(100) + frame:SetWidth(100) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") + titletext:SetPoint("TOPLEFT", 14, 0) + titletext:SetPoint("TOPRIGHT", -14, 0) + titletext:SetJustifyH("LEFT") + titletext:SetHeight(18) + titletext:SetText("") + + local border = CreateFrame("Frame", nil, frame) + border:SetPoint("TOPLEFT", 1, -27) + border:SetPoint("BOTTOMRIGHT", -1, 3) + border:SetBackdrop(PaneBackdrop) + border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) + border:SetBackdropBorderColor(0.4, 0.4, 0.4) + + local content = CreateFrame("Frame", nil, border) + content:SetPoint("TOPLEFT", 10, -7) + content:SetPoint("BOTTOMRIGHT", -10, 7) + + local widget = { + num = num, + frame = frame, + localstatus = {}, + alignoffset = 18, + titletext = titletext, + border = border, + borderoffset = 27, + tabs = {}, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua new file mode 100644 index 0000000..b6b59f0 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua @@ -0,0 +1,707 @@ +--[[----------------------------------------------------------------------------- +TreeGroup Container +Container that uses a tree control to switch between groups. +-------------------------------------------------------------------------------]] +local Type, Version = "TreeGroup", 34 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type +local math_min, math_max, floor = math.min, math.max, floor +local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE + +-- Recycling functions +local new, del +do + local pool = setmetatable({},{__mode='k'}) + function new() + local t = next(pool) + if t then + pool[t] = nil + return t + else + return {} + end + end + function del(t) + for k in pairs(t) do + t[k] = nil + end + pool[t] = true + end +end + +local DEFAULT_TREE_WIDTH = 175 +local DEFAULT_TREE_SIZABLE = true + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function GetButtonUniqueValue(line) + local parent = line.parent + if parent and parent.value then + return GetButtonUniqueValue(parent).."\001"..line.value + else + return line.value + end +end + +local function UpdateButton(button, treeline, selected, canExpand, isExpanded) + local self = button.obj + local toggle = button.toggle + local frame = self.frame + local text = treeline.text or "" + local icon = treeline.icon + local iconCoords = treeline.iconCoords + local level = treeline.level + local value = treeline.value + local uniquevalue = treeline.uniquevalue + local disabled = treeline.disabled + + button.treeline = treeline + button.value = value + button.uniquevalue = uniquevalue + if selected then + button:LockHighlight() + button.selected = true + else + button:UnlockHighlight() + button.selected = false + end + local normalTexture = button:GetNormalTexture() + local line = button.line + button.level = level + if ( level == 1 ) then + button:SetNormalFontObject("GameFontNormal") + button:SetHighlightFontObject("GameFontHighlight") + button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2) + else + button:SetNormalFontObject("GameFontHighlightSmall") + button:SetHighlightFontObject("GameFontHighlightSmall") + button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) + end + + if disabled then + button:EnableMouse(false) + button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) + else + button.text:SetText(text) + button:EnableMouse(true) + end + + if icon then + button.icon:SetTexture(icon) + button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1) + else + button.icon:SetTexture(nil) + end + + if iconCoords then + button.icon:SetTexCoord(unpack(iconCoords)) + else + button.icon:SetTexCoord(0, 1, 0, 1) + end + + if canExpand then + if not isExpanded then + toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") + toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") + else + toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") + toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") + end + toggle:Show() + else + toggle:Hide() + end +end + +local function ShouldDisplayLevel(tree) + local result = false + for k, v in ipairs(tree) do + if v.children == nil and v.visible ~= false then + result = true + elseif v.children then + result = result or ShouldDisplayLevel(v.children) + end + if result then return result end + end + return false +end + +local function addLine(self, v, tree, level, parent) + local line = new() + line.value = v.value + line.text = v.text + line.icon = v.icon + line.iconCoords = v.iconCoords + line.disabled = v.disabled + line.tree = tree + line.level = level + line.parent = parent + line.visible = v.visible + line.uniquevalue = GetButtonUniqueValue(line) + if v.children then + line.hasChildren = true + else + line.hasChildren = nil + end + self.lines[#self.lines+1] = line + return line +end + +--fire an update after one frame to catch the treeframes height +local function FirstFrameUpdate(frame) + local self = frame.obj + frame:SetScript("OnUpdate", nil) + self:RefreshTree() +end + +local function BuildUniqueValue(...) + local n = select('#', ...) + if n == 1 then + return ... + else + return (...).."\001"..BuildUniqueValue(select(2,...)) + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Expand_OnClick(frame) + local button = frame.button + local self = button.obj + local status = (self.status or self.localstatus).groups + status[button.uniquevalue] = not status[button.uniquevalue] + self:RefreshTree() +end + +local function Button_OnClick(frame) + local self = frame.obj + self:Fire("OnClick", frame.uniquevalue, frame.selected) + if not frame.selected then + self:SetSelected(frame.uniquevalue) + frame.selected = true + frame:LockHighlight() + self:RefreshTree() + end + AceGUI:ClearFocus() +end + +local function Button_OnDoubleClick(button) + local self = button.obj + local status = self.status or self.localstatus + local status = (self.status or self.localstatus).groups + status[button.uniquevalue] = not status[button.uniquevalue] + self:RefreshTree() +end + +local function Button_OnEnter(frame) + local self = frame.obj + self:Fire("OnButtonEnter", frame.uniquevalue, frame) + + if self.enabletooltips then + GameTooltip:SetOwner(frame, "ANCHOR_NONE") + GameTooltip:SetPoint("LEFT",frame,"RIGHT") + GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1) + + GameTooltip:Show() + end +end + +local function Button_OnLeave(frame) + local self = frame.obj + self:Fire("OnButtonLeave", frame.uniquevalue, frame) + + if self.enabletooltips then + GameTooltip:Hide() + end +end + +local function OnScrollValueChanged(frame, value) + if frame.obj.noupdate then return end + local self = frame.obj + local status = self.status or self.localstatus + status.scrollvalue = value + self:RefreshTree() + AceGUI:ClearFocus() +end + +local function Tree_OnSizeChanged(frame) + frame.obj:RefreshTree() +end + +local function Tree_OnMouseWheel(frame, delta) + local self = frame.obj + if self.showscroll then + local scrollbar = self.scrollbar + local min, max = scrollbar:GetMinMaxValues() + local value = scrollbar:GetValue() + local newvalue = math_min(max,math_max(min,value - delta)) + if value ~= newvalue then + scrollbar:SetValue(newvalue) + end + end +end + +local function Dragger_OnLeave(frame) + frame:SetBackdropColor(1, 1, 1, 0) +end + +local function Dragger_OnEnter(frame) + frame:SetBackdropColor(1, 1, 1, 0.8) +end + +local function Dragger_OnMouseDown(frame) + local treeframe = frame:GetParent() + treeframe:StartSizing("RIGHT") +end + +local function Dragger_OnMouseUp(frame) + local treeframe = frame:GetParent() + local self = treeframe.obj + local frame = treeframe:GetParent() + treeframe:StopMovingOrSizing() + --treeframe:SetScript("OnUpdate", nil) + treeframe:SetUserPlaced(false) + --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize + treeframe:SetHeight(0) + treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0) + treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) + + local status = self.status or self.localstatus + status.treewidth = treeframe:GetWidth() + + treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) + -- recalculate the content width + treeframe.obj:OnWidthSet(status.fullwidth) + -- update the layout of the content + treeframe.obj:DoLayout() +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE) + self:EnableButtonTooltips(true) + end, + + ["OnRelease"] = function(self) + self.status = nil + for k, v in pairs(self.localstatus) do + if k == "groups" then + for k2 in pairs(v) do + v[k2] = nil + end + else + self.localstatus[k] = nil + end + end + self.localstatus.scrollvalue = 0 + self.localstatus.treewidth = DEFAULT_TREE_WIDTH + self.localstatus.treesizable = DEFAULT_TREE_SIZABLE + end, + + ["EnableButtonTooltips"] = function(self, enable) + self.enabletooltips = enable + end, + + ["CreateButton"] = function(self) + local num = AceGUI:GetNextWidgetNum("TreeGroupButton") + local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate") + button.obj = self + + local icon = button:CreateTexture(nil, "OVERLAY") + icon:SetWidth(14) + icon:SetHeight(14) + button.icon = icon + + button:SetScript("OnClick",Button_OnClick) + button:SetScript("OnDoubleClick", Button_OnDoubleClick) + button:SetScript("OnEnter",Button_OnEnter) + button:SetScript("OnLeave",Button_OnLeave) + + button.toggle.button = button + button.toggle:SetScript("OnClick",Expand_OnClick) + + return button + end, + + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + if not status.groups then + status.groups = {} + end + if not status.scrollvalue then + status.scrollvalue = 0 + end + if not status.treewidth then + status.treewidth = DEFAULT_TREE_WIDTH + end + if status.treesizable == nil then + status.treesizable = DEFAULT_TREE_SIZABLE + end + self:SetTreeWidth(status.treewidth,status.treesizable) + self:RefreshTree() + end, + + --sets the tree to be displayed + ["SetTree"] = function(self, tree, filter) + self.filter = filter + if tree then + assert(type(tree) == "table") + end + self.tree = tree + self:RefreshTree() + end, + + ["BuildLevel"] = function(self, tree, level, parent) + local groups = (self.status or self.localstatus).groups + local hasChildren = self.hasChildren + + for i, v in ipairs(tree) do + if v.children then + if not self.filter or ShouldDisplayLevel(v.children) then + local line = addLine(self, v, tree, level, parent) + if groups[line.uniquevalue] then + self:BuildLevel(v.children, level+1, line) + end + end + elseif v.visible ~= false or not self.filter then + addLine(self, v, tree, level, parent) + end + end + end, + + ["RefreshTree"] = function(self,scrollToSelection) + local buttons = self.buttons + local lines = self.lines + + for i, v in ipairs(buttons) do + v:Hide() + end + while lines[1] do + local t = tremove(lines) + for k in pairs(t) do + t[k] = nil + end + del(t) + end + + if not self.tree then return end + --Build the list of visible entries from the tree and status tables + local status = self.status or self.localstatus + local groupstatus = status.groups + local tree = self.tree + + local treeframe = self.treeframe + + status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below) + + self:BuildLevel(tree, 1) + + local numlines = #lines + + local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) + if maxlines <= 0 then return end + + local first, last + + scrollToSelection = status.scrollToSelection + status.scrollToSelection = nil + + if numlines <= maxlines then + --the whole tree fits in the frame + status.scrollvalue = 0 + self:ShowScroll(false) + first, last = 1, numlines + else + self:ShowScroll(true) + --scrolling will be needed + self.noupdate = true + self.scrollbar:SetMinMaxValues(0, numlines - maxlines) + --check if we are scrolled down too far + if numlines - status.scrollvalue < maxlines then + status.scrollvalue = numlines - maxlines + end + self.noupdate = nil + first, last = status.scrollvalue+1, status.scrollvalue + maxlines + --show selection? + if scrollToSelection and status.selected then + local show + for i,line in ipairs(lines) do -- find the line number + if line.uniquevalue==status.selected then + show=i + end + end + if not show then + -- selection was deleted or something? + elseif show>=first and show<=last then + -- all good + else + -- scrolling needed! + if show<first then + status.scrollvalue = show-1 + else + status.scrollvalue = show-maxlines + end + first, last = status.scrollvalue+1, status.scrollvalue + maxlines + end + end + if self.scrollbar:GetValue() ~= status.scrollvalue then + self.scrollbar:SetValue(status.scrollvalue) + end + end + + local buttonnum = 1 + for i = first, last do + local line = lines[i] + local button = buttons[buttonnum] + if not button then + button = self:CreateButton() + + buttons[buttonnum] = button + button:SetParent(treeframe) + button:SetFrameLevel(treeframe:GetFrameLevel()+1) + button:ClearAllPoints() + if buttonnum == 1 then + if self.showscroll then + button:SetPoint("TOPRIGHT", -22, -10) + button:SetPoint("TOPLEFT", 0, -10) + else + button:SetPoint("TOPRIGHT", 0, -10) + button:SetPoint("TOPLEFT", 0, -10) + end + else + button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) + button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0) + end + end + + UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] ) + button:Show() + buttonnum = buttonnum + 1 + end + + end, + + ["SetSelected"] = function(self, value) + local status = self.status or self.localstatus + if status.selected ~= value then + status.selected = value + self:Fire("OnGroupSelected", value) + end + end, + + ["Select"] = function(self, uniquevalue, ...) + self.filter = false + local status = self.status or self.localstatus + local groups = status.groups + local path = {...} + for i = 1, #path do + groups[tconcat(path, "\001", 1, i)] = true + end + status.selected = uniquevalue + self:RefreshTree(true) + self:Fire("OnGroupSelected", uniquevalue) + end, + + ["SelectByPath"] = function(self, ...) + self:Select(BuildUniqueValue(...), ...) + end, + + ["SelectByValue"] = function(self, uniquevalue) + self:Select(uniquevalue, ("\001"):split(uniquevalue)) + end, + + ["ShowScroll"] = function(self, show) + self.showscroll = show + if show then + self.scrollbar:Show() + if self.buttons[1] then + self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) + end + else + self.scrollbar:Hide() + if self.buttons[1] then + self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) + end + end + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local treeframe = self.treeframe + local status = self.status or self.localstatus + status.fullwidth = width + + local contentwidth = width - status.treewidth - 20 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + + local maxtreewidth = math_min(400, width - 50) + + if maxtreewidth > 100 and status.treewidth > maxtreewidth then + self:SetTreeWidth(maxtreewidth, status.treesizable) + end + treeframe:SetMaxResize(maxtreewidth, 1600) + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 20 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["SetTreeWidth"] = function(self, treewidth, resizable) + if not resizable then + if type(treewidth) == 'number' then + resizable = false + elseif type(treewidth) == 'boolean' then + resizable = treewidth + treewidth = DEFAULT_TREE_WIDTH + else + resizable = false + treewidth = DEFAULT_TREE_WIDTH + end + end + self.treeframe:SetWidth(treewidth) + self.dragger:EnableMouse(resizable) + + local status = self.status or self.localstatus + status.treewidth = treewidth + status.treesizable = resizable + + -- recalculate the content width + if status.fullwidth then + self:OnWidthSet(status.fullwidth) + end + end, + + ["GetTreeWidth"] = function(self) + local status = self.status or self.localstatus + return status.treewidth or DEFAULT_TREE_WIDTH + end, + + ["LayoutFinished"] = function(self, width, height) + if self.noAutoHeight then return end + self:SetHeight((height or 0) + 20) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local DraggerBackdrop = { + bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", + edgeFile = nil, + tile = true, tileSize = 16, edgeSize = 0, + insets = { left = 3, right = 3, top = 7, bottom = 7 } +} + +local function Constructor() + local num = AceGUI:GetNextWidgetNum(Type) + local frame = CreateFrame("Frame", nil, UIParent) + + local treeframe = CreateFrame("Frame", nil, frame) + treeframe:SetPoint("TOPLEFT") + treeframe:SetPoint("BOTTOMLEFT") + treeframe:SetWidth(DEFAULT_TREE_WIDTH) + treeframe:EnableMouseWheel(true) + treeframe:SetBackdrop(PaneBackdrop) + treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5) + treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4) + treeframe:SetResizable(true) + treeframe:SetMinResize(100, 1) + treeframe:SetMaxResize(400, 1600) + treeframe:SetScript("OnUpdate", FirstFrameUpdate) + treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged) + treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel) + + local dragger = CreateFrame("Frame", nil, treeframe) + dragger:SetWidth(8) + dragger:SetPoint("TOP", treeframe, "TOPRIGHT") + dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") + dragger:SetBackdrop(DraggerBackdrop) + dragger:SetBackdropColor(1, 1, 1, 0) + dragger:SetScript("OnEnter", Dragger_OnEnter) + dragger:SetScript("OnLeave", Dragger_OnLeave) + dragger:SetScript("OnMouseDown", Dragger_OnMouseDown) + dragger:SetScript("OnMouseUp", Dragger_OnMouseUp) + + local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate") + scrollbar:SetScript("OnValueChanged", nil) + scrollbar:SetPoint("TOPRIGHT", -10, -26) + scrollbar:SetPoint("BOTTOMRIGHT", -10, 26) + scrollbar:SetMinMaxValues(0,0) + scrollbar:SetValueStep(1) + scrollbar:SetValue(0) + scrollbar:SetWidth(16) + scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) + + local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") + scrollbg:SetAllPoints(scrollbar) + scrollbg:SetTexture(0,0,0,0.4) + + local border = CreateFrame("Frame",nil,frame) + border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT") + border:SetPoint("BOTTOMRIGHT") + border:SetBackdrop(PaneBackdrop) + border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) + border:SetBackdropBorderColor(0.4, 0.4, 0.4) + + --Container Support + local content = CreateFrame("Frame", nil, border) + content:SetPoint("TOPLEFT", 10, -10) + content:SetPoint("BOTTOMRIGHT", -10, 10) + + local widget = { + frame = frame, + lines = {}, + levels = {}, + buttons = {}, + hasChildren = {}, + localstatus = { groups = {}, scrollvalue = 0 }, + filter = false, + treeframe = treeframe, + dragger = dragger, + scrollbar = scrollbar, + border = border, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua new file mode 100644 index 0000000..bb0a2a2 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua @@ -0,0 +1,331 @@ +local AceGUI = LibStub("AceGUI-3.0") + +-- Lua APIs +local pairs, assert, type = pairs, assert, type + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameFontNormal + +---------------- +-- Main Frame -- +---------------- +--[[ + Events : + OnClose + +]] +do + local Type = "Window" + local Version = 4 + + local function frameOnClose(this) + this.obj:Fire("OnClose") + end + + local function closeOnClick(this) + PlaySound("gsTitleOptionExit") + this.obj:Hide() + end + + local function frameOnMouseDown(this) + AceGUI:ClearFocus() + end + + local function titleOnMouseDown(this) + this:GetParent():StartMoving() + AceGUI:ClearFocus() + end + + local function frameOnMouseUp(this) + local frame = this:GetParent() + frame:StopMovingOrSizing() + local self = frame.obj + local status = self.status or self.localstatus + status.width = frame:GetWidth() + status.height = frame:GetHeight() + status.top = frame:GetTop() + status.left = frame:GetLeft() + end + + local function sizerseOnMouseDown(this) + this:GetParent():StartSizing("BOTTOMRIGHT") + AceGUI:ClearFocus() + end + + local function sizersOnMouseDown(this) + this:GetParent():StartSizing("BOTTOM") + AceGUI:ClearFocus() + end + + local function sizereOnMouseDown(this) + this:GetParent():StartSizing("RIGHT") + AceGUI:ClearFocus() + end + + local function sizerOnMouseUp(this) + this:GetParent():StopMovingOrSizing() + end + + local function SetTitle(self,title) + self.titletext:SetText(title) + end + + local function SetStatusText(self,text) + -- self.statustext:SetText(text) + end + + local function Hide(self) + self.frame:Hide() + end + + local function Show(self) + self.frame:Show() + end + + local function OnAcquire(self) + self.frame:SetParent(UIParent) + self.frame:SetFrameStrata("FULLSCREEN_DIALOG") + self:ApplyStatus() + self:EnableResize(true) + self:Show() + end + + local function OnRelease(self) + self.status = nil + for k in pairs(self.localstatus) do + self.localstatus[k] = nil + end + end + + -- called to set an external table to store status in + local function SetStatusTable(self, status) + assert(type(status) == "table") + self.status = status + self:ApplyStatus() + end + + local function ApplyStatus(self) + local status = self.status or self.localstatus + local frame = self.frame + self:SetWidth(status.width or 700) + self:SetHeight(status.height or 500) + if status.top and status.left then + frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top) + frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0) + else + frame:SetPoint("CENTER",UIParent,"CENTER") + end + end + + local function OnWidthSet(self, width) + local content = self.content + local contentwidth = width - 34 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end + + + local function OnHeightSet(self, height) + local content = self.content + local contentheight = height - 57 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end + + local function EnableResize(self, state) + local func = state and "Show" or "Hide" + self.sizer_se[func](self.sizer_se) + self.sizer_s[func](self.sizer_s) + self.sizer_e[func](self.sizer_e) + end + + local function Constructor() + local frame = CreateFrame("Frame",nil,UIParent) + local self = {} + self.type = "Window" + + self.Hide = Hide + self.Show = Show + self.SetTitle = SetTitle + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + self.SetStatusText = SetStatusText + self.SetStatusTable = SetStatusTable + self.ApplyStatus = ApplyStatus + self.OnWidthSet = OnWidthSet + self.OnHeightSet = OnHeightSet + self.EnableResize = EnableResize + + self.localstatus = {} + + self.frame = frame + frame.obj = self + frame:SetWidth(700) + frame:SetHeight(500) + frame:SetPoint("CENTER",UIParent,"CENTER",0,0) + frame:EnableMouse() + frame:SetMovable(true) + frame:SetResizable(true) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + frame:SetScript("OnMouseDown", frameOnMouseDown) + + frame:SetScript("OnHide",frameOnClose) + frame:SetMinResize(240,240) + frame:SetToplevel(true) + + local titlebg = frame:CreateTexture(nil, "BACKGROUND") + titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]]) + titlebg:SetPoint("TOPLEFT", 9, -6) + titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24) + + local dialogbg = frame:CreateTexture(nil, "BACKGROUND") + dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]]) + dialogbg:SetPoint("TOPLEFT", 8, -24) + dialogbg:SetPoint("BOTTOMRIGHT", -6, 8) + dialogbg:SetVertexColor(0, 0, 0, .75) + + local topleft = frame:CreateTexture(nil, "BORDER") + topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + topleft:SetWidth(64) + topleft:SetHeight(64) + topleft:SetPoint("TOPLEFT") + topleft:SetTexCoord(0.501953125, 0.625, 0, 1) + + local topright = frame:CreateTexture(nil, "BORDER") + topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + topright:SetWidth(64) + topright:SetHeight(64) + topright:SetPoint("TOPRIGHT") + topright:SetTexCoord(0.625, 0.75, 0, 1) + + local top = frame:CreateTexture(nil, "BORDER") + top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + top:SetHeight(64) + top:SetPoint("TOPLEFT", topleft, "TOPRIGHT") + top:SetPoint("TOPRIGHT", topright, "TOPLEFT") + top:SetTexCoord(0.25, 0.369140625, 0, 1) + + local bottomleft = frame:CreateTexture(nil, "BORDER") + bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + bottomleft:SetWidth(64) + bottomleft:SetHeight(64) + bottomleft:SetPoint("BOTTOMLEFT") + bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1) + + local bottomright = frame:CreateTexture(nil, "BORDER") + bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + bottomright:SetWidth(64) + bottomright:SetHeight(64) + bottomright:SetPoint("BOTTOMRIGHT") + bottomright:SetTexCoord(0.875, 1, 0, 1) + + local bottom = frame:CreateTexture(nil, "BORDER") + bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + bottom:SetHeight(64) + bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT") + bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT") + bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1) + + local left = frame:CreateTexture(nil, "BORDER") + left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + left:SetWidth(64) + left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT") + left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT") + left:SetTexCoord(0.001953125, 0.125, 0, 1) + + local right = frame:CreateTexture(nil, "BORDER") + right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + right:SetWidth(64) + right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT") + right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT") + right:SetTexCoord(0.1171875, 0.2421875, 0, 1) + + local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton") + close:SetPoint("TOPRIGHT", 2, 1) + close:SetScript("OnClick", closeOnClick) + self.closebutton = close + close.obj = self + + local titletext = frame:CreateFontString(nil, "ARTWORK") + titletext:SetFontObject(GameFontNormal) + titletext:SetPoint("TOPLEFT", 12, -8) + titletext:SetPoint("TOPRIGHT", -32, -8) + self.titletext = titletext + + local title = CreateFrame("Button", nil, frame) + title:SetPoint("TOPLEFT", titlebg) + title:SetPoint("BOTTOMRIGHT", titlebg) + title:EnableMouse() + title:SetScript("OnMouseDown",titleOnMouseDown) + title:SetScript("OnMouseUp", frameOnMouseUp) + self.title = title + + local sizer_se = CreateFrame("Frame",nil,frame) + sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) + sizer_se:SetWidth(25) + sizer_se:SetHeight(25) + sizer_se:EnableMouse() + sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown) + sizer_se:SetScript("OnMouseUp", sizerOnMouseUp) + self.sizer_se = sizer_se + + local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") + self.line1 = line1 + line1:SetWidth(14) + line1:SetHeight(14) + line1:SetPoint("BOTTOMRIGHT", -8, 8) + line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 14/17 + line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") + self.line2 = line2 + line2:SetWidth(8) + line2:SetHeight(8) + line2:SetPoint("BOTTOMRIGHT", -8, 8) + line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 8/17 + line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local sizer_s = CreateFrame("Frame",nil,frame) + sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0) + sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) + sizer_s:SetHeight(25) + sizer_s:EnableMouse() + sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) + sizer_s:SetScript("OnMouseUp", sizerOnMouseUp) + self.sizer_s = sizer_s + + local sizer_e = CreateFrame("Frame",nil,frame) + sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) + sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) + sizer_e:SetWidth(25) + sizer_e:EnableMouse() + sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) + sizer_e:SetScript("OnMouseUp", sizerOnMouseUp) + self.sizer_e = sizer_e + + --Container Support + local content = CreateFrame("Frame",nil,frame) + self.content = content + content.obj = self + content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32) + content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13) + + AceGUI:RegisterAsContainer(self) + return self + end + + AceGUI:RegisterWidgetType(Type,Constructor,Version) +end diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua new file mode 100644 index 0000000..901f874 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua @@ -0,0 +1,92 @@ +--[[----------------------------------------------------------------------------- +Button Widget +Graphical Button. +-------------------------------------------------------------------------------]] +local Type, Version = "Button", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local _G = _G +local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Button_OnClick(frame, ...) + AceGUI:ClearFocus() + PlaySound("igMainMenuOption") + frame.obj:Fire("OnClick", ...) +end + +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + -- restore default values + self:SetHeight(24) + self:SetWidth(200) + self:SetDisabled(false) + self:SetText() + end, + + -- ["OnRelease"] = nil, + + ["SetText"] = function(self, text) + self.text:SetText(text) + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.frame:Disable() + else + self.frame:Enable() + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type) + local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2") + frame:Hide() + + frame:EnableMouse(true) + frame:SetScript("OnClick", Button_OnClick) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + + local text = frame:GetFontString() + text:ClearAllPoints() + text:SetPoint("TOPLEFT", 15, -1) + text:SetPoint("BOTTOMRIGHT", -15, 1) + text:SetJustifyV("MIDDLE") + + local widget = { + text = text, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua new file mode 100644 index 0000000..34a2591 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua @@ -0,0 +1,289 @@ +--[[----------------------------------------------------------------------------- +Checkbox Widget +-------------------------------------------------------------------------------]] +local Type, Version = "CheckBox", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local select, pairs = select, pairs + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: SetDesaturation, GameFontHighlight + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function AlignImage(self) + local img = self.image:GetTexture() + self.text:ClearAllPoints() + if not img then + self.text:SetPoint("LEFT", self.checkbg, "RIGHT") + self.text:SetPoint("RIGHT") + else + self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) + self.text:SetPoint("RIGHT") + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function CheckBox_OnMouseDown(frame) + local self = frame.obj + if not self.disabled then + if self.image:GetTexture() then + self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1) + else + self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1) + end + end + AceGUI:ClearFocus() +end + +local function CheckBox_OnMouseUp(frame) + local self = frame.obj + if not self.disabled then + self:ToggleChecked() + + if self.checked then + PlaySound("igMainMenuOptionCheckBoxOn") + else -- for both nil and false (tristate) + PlaySound("igMainMenuOptionCheckBoxOff") + end + + self:Fire("OnValueChanged", self.checked) + AlignImage(self) + end +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetType() + self:SetValue(false) + self:SetTriState(nil) + -- height is calculated from the width and required space for the description + self:SetWidth(200) + self:SetImage() + self:SetDisabled(nil) + self:SetDescription(nil) + end, + + -- ["OnRelease"] = nil, + + ["OnWidthSet"] = function(self, width) + if self.desc then + self.desc:SetWidth(width - 30) + if self.desc:GetText() and self.desc:GetText() ~= "" then + self:SetHeight(28 + self.desc:GetHeight()) + end + end + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.frame:Disable() + self.text:SetTextColor(0.5, 0.5, 0.5) + SetDesaturation(self.check, true) + else + self.frame:Enable() + self.text:SetTextColor(1, 1, 1) + if self.tristate and self.checked == nil then + SetDesaturation(self.check, true) + else + SetDesaturation(self.check, false) + end + end + end, + + ["SetValue"] = function(self,value) + local check = self.check + self.checked = value + if value then + SetDesaturation(self.check, false) + self.check:Show() + else + --Nil is the unknown tristate value + if self.tristate and value == nil then + SetDesaturation(self.check, true) + self.check:Show() + else + SetDesaturation(self.check, false) + self.check:Hide() + end + end + self:SetDisabled(self.disabled) + end, + + ["GetValue"] = function(self) + return self.checked + end, + + ["SetTriState"] = function(self, enabled) + self.tristate = enabled + self:SetValue(self:GetValue()) + end, + + ["SetType"] = function(self, type) + local checkbg = self.checkbg + local check = self.check + local highlight = self.highlight + + local size + if type == "radio" then + size = 16 + checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") + checkbg:SetTexCoord(0, 0.25, 0, 1) + check:SetTexture("Interface\\Buttons\\UI-RadioButton") + check:SetTexCoord(0.25, 0.5, 0, 1) + check:SetBlendMode("ADD") + highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") + highlight:SetTexCoord(0.5, 0.75, 0, 1) + else + size = 24 + checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") + checkbg:SetTexCoord(0, 1, 0, 1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:SetTexCoord(0, 1, 0, 1) + check:SetBlendMode("BLEND") + highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") + highlight:SetTexCoord(0, 1, 0, 1) + end + checkbg:SetHeight(size) + checkbg:SetWidth(size) + end, + + ["ToggleChecked"] = function(self) + local value = self:GetValue() + if self.tristate then + --cycle in true, nil, false order + if value then + self:SetValue(nil) + elseif value == nil then + self:SetValue(false) + else + self:SetValue(true) + end + else + self:SetValue(not self:GetValue()) + end + end, + + ["SetLabel"] = function(self, label) + self.text:SetText(label) + end, + + ["SetDescription"] = function(self, desc) + if desc then + if not self.desc then + local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") + desc:ClearAllPoints() + desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21) + desc:SetWidth(self.frame.width - 30) + desc:SetJustifyH("LEFT") + desc:SetJustifyV("TOP") + self.desc = desc + end + self.desc:Show() + --self.text:SetFontObject(GameFontNormal) + self.desc:SetText(desc) + self:SetHeight(28 + self.desc:GetHeight()) + else + if self.desc then + self.desc:SetText("") + self.desc:Hide() + end + --self.text:SetFontObject(GameFontHighlight) + self:SetHeight(24) + end + end, + + ["SetImage"] = function(self, path, ...) + local image = self.image + image:SetTexture(path) + + if image:GetTexture() then + local n = select("#", ...) + if n == 4 or n == 8 then + image:SetTexCoord(...) + else + image:SetTexCoord(0, 1, 0, 1) + end + end + AlignImage(self) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Button", nil, UIParent) + frame:Hide() + + frame:EnableMouse(true) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + frame:SetScript("OnMouseDown", CheckBox_OnMouseDown) + frame:SetScript("OnMouseUp", CheckBox_OnMouseUp) + + local checkbg = frame:CreateTexture(nil, "ARTWORK") + checkbg:SetWidth(24) + checkbg:SetHeight(24) + checkbg:SetPoint("TOPLEFT") + checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") + + local check = frame:CreateTexture(nil, "OVERLAY") + check:SetAllPoints(checkbg) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + + local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") + text:SetJustifyH("LEFT") + text:SetHeight(18) + text:SetPoint("LEFT", checkbg, "RIGHT") + text:SetPoint("RIGHT") + + local highlight = frame:CreateTexture(nil, "HIGHLIGHT") + highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") + highlight:SetBlendMode("ADD") + highlight:SetAllPoints(checkbg) + + local image = frame:CreateTexture(nil, "OVERLAY") + image:SetHeight(16) + image:SetWidth(16) + image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0) + + local widget = { + checkbg = checkbg, + check = check, + text = text, + highlight = highlight, + image = image, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua new file mode 100644 index 0000000..ba02615 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua @@ -0,0 +1,186 @@ +--[[----------------------------------------------------------------------------- +ColorPicker Widget +-------------------------------------------------------------------------------]] +local Type, Version = "ColorPicker", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function ColorCallback(self, r, g, b, a, isAlpha) + if not self.HasAlpha then + a = 1 + end + self:SetColor(r, g, b, a) + if ColorPickerFrame:IsVisible() then + --colorpicker is still open + self:Fire("OnValueChanged", r, g, b, a) + else + --colorpicker is closed, color callback is first, ignore it, + --alpha callback is the final call after it closes so confirm now + if isAlpha then + self:Fire("OnValueConfirmed", r, g, b, a) + end + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function ColorSwatch_OnClick(frame) + HideUIPanel(ColorPickerFrame) + local self = frame.obj + if not self.disabled then + ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG") + + ColorPickerFrame.func = function() + local r, g, b = ColorPickerFrame:GetColorRGB() + local a = 1 - OpacitySliderFrame:GetValue() + ColorCallback(self, r, g, b, a) + end + + ColorPickerFrame.hasOpacity = self.HasAlpha + ColorPickerFrame.opacityFunc = function() + local r, g, b = ColorPickerFrame:GetColorRGB() + local a = 1 - OpacitySliderFrame:GetValue() + ColorCallback(self, r, g, b, a, true) + end + + local r, g, b, a = self.r, self.g, self.b, self.a + if self.HasAlpha then + ColorPickerFrame.opacity = 1 - (a or 0) + end + ColorPickerFrame:SetColorRGB(r, g, b) + + ColorPickerFrame.cancelFunc = function() + ColorCallback(self, r, g, b, a, true) + end + + ShowUIPanel(ColorPickerFrame) + end + AceGUI:ClearFocus() +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetHeight(24) + self:SetWidth(200) + self:SetHasAlpha(false) + self:SetColor(0, 0, 0, 1) + self:SetDisabled(nil) + self:SetLabel(nil) + end, + + -- ["OnRelease"] = nil, + + ["SetLabel"] = function(self, text) + self.text:SetText(text) + end, + + ["SetColor"] = function(self, r, g, b, a) + self.r = r + self.g = g + self.b = b + self.a = a or 1 + self.colorSwatch:SetVertexColor(r, g, b, a) + end, + + ["SetHasAlpha"] = function(self, HasAlpha) + self.HasAlpha = HasAlpha + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if self.disabled then + self.frame:Disable() + self.text:SetTextColor(0.5, 0.5, 0.5) + else + self.frame:Enable() + self.text:SetTextColor(1, 1, 1) + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Button", nil, UIParent) + frame:Hide() + + frame:EnableMouse(true) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + frame:SetScript("OnClick", ColorSwatch_OnClick) + + local colorSwatch = frame:CreateTexture(nil, "OVERLAY") + colorSwatch:SetWidth(19) + colorSwatch:SetHeight(19) + colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch") + colorSwatch:SetPoint("LEFT") + + local texture = frame:CreateTexture(nil, "BACKGROUND") + texture:SetWidth(16) + texture:SetHeight(16) + texture:SetTexture(1, 1, 1) + texture:SetPoint("CENTER", colorSwatch) + texture:Show() + + local checkers = frame:CreateTexture(nil, "BACKGROUND") + checkers:SetWidth(14) + checkers:SetHeight(14) + checkers:SetTexture("Tileset\\Generic\\Checkers") + checkers:SetTexCoord(.25, 0, 0.5, .25) + checkers:SetDesaturated(true) + checkers:SetVertexColor(1, 1, 1, 0.75) + checkers:SetPoint("CENTER", colorSwatch) + checkers:Show() + + local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") + text:SetHeight(24) + text:SetJustifyH("LEFT") + text:SetTextColor(1, 1, 1) + text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0) + text:SetPoint("RIGHT") + + --local highlight = frame:CreateTexture(nil, "HIGHLIGHT") + --highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") + --highlight:SetBlendMode("ADD") + --highlight:SetAllPoints(frame) + + local widget = { + colorSwatch = colorSwatch, + text = text, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua new file mode 100644 index 0000000..1f28cb5 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua @@ -0,0 +1,471 @@ +--[[ $Id: AceGUIWidget-DropDown-Items.lua 996 2010-12-01 18:34:17Z nevcairiel $ ]]-- + +local AceGUI = LibStub("AceGUI-3.0") + +-- Lua APIs +local select, assert = select, assert + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame = CreateFrame + +local function fixlevels(parent,...) + local i = 1 + local child = select(i, ...) + while child do + child:SetFrameLevel(parent:GetFrameLevel()+1) + fixlevels(child, child:GetChildren()) + i = i + 1 + child = select(i, ...) + end +end + +local function fixstrata(strata, parent, ...) + local i = 1 + local child = select(i, ...) + parent:SetFrameStrata(strata) + while child do + fixstrata(strata, child, child:GetChildren()) + i = i + 1 + child = select(i, ...) + end +end + +-- ItemBase is the base "class" for all dropdown items. +-- Each item has to use ItemBase.Create(widgetType) to +-- create an initial 'self' value. +-- ItemBase will add common functions and ui event handlers. +-- Be sure to keep basic usage when you override functions. + +local ItemBase = { + -- NOTE: The ItemBase version is added to each item's version number + -- to ensure proper updates on ItemBase changes. + -- Use at least 1000er steps. + version = 1000, + counter = 0, +} + +function ItemBase.Frame_OnEnter(this) + local self = this.obj + + if self.useHighlight then + self.highlight:Show() + end + self:Fire("OnEnter") + + if self.specialOnEnter then + self.specialOnEnter(self) + end +end + +function ItemBase.Frame_OnLeave(this) + local self = this.obj + + self.highlight:Hide() + self:Fire("OnLeave") + + if self.specialOnLeave then + self.specialOnLeave(self) + end +end + +-- exported, AceGUI callback +function ItemBase.OnAcquire(self) + self.frame:SetToplevel(true) + self.frame:SetFrameStrata("FULLSCREEN_DIALOG") +end + +-- exported, AceGUI callback +function ItemBase.OnRelease(self) + self:SetDisabled(false) + self.pullout = nil + self.frame:SetParent(nil) + self.frame:ClearAllPoints() + self.frame:Hide() +end + +-- exported +-- NOTE: this is called by a Dropdown-Pullout. +-- Do not call this method directly +function ItemBase.SetPullout(self, pullout) + self.pullout = pullout + + self.frame:SetParent(nil) + self.frame:SetParent(pullout.itemFrame) + self.parent = pullout.itemFrame + fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren()) +end + +-- exported +function ItemBase.SetText(self, text) + self.text:SetText(text or "") +end + +-- exported +function ItemBase.GetText(self) + return self.text:GetText() +end + +-- exported +function ItemBase.SetPoint(self, ...) + self.frame:SetPoint(...) +end + +-- exported +function ItemBase.Show(self) + self.frame:Show() +end + +-- exported +function ItemBase.Hide(self) + self.frame:Hide() +end + +-- exported +function ItemBase.SetDisabled(self, disabled) + self.disabled = disabled + if disabled then + self.useHighlight = false + self.text:SetTextColor(.5, .5, .5) + else + self.useHighlight = true + self.text:SetTextColor(1, 1, 1) + end +end + +-- exported +-- NOTE: this is called by a Dropdown-Pullout. +-- Do not call this method directly +function ItemBase.SetOnLeave(self, func) + self.specialOnLeave = func +end + +-- exported +-- NOTE: this is called by a Dropdown-Pullout. +-- Do not call this method directly +function ItemBase.SetOnEnter(self, func) + self.specialOnEnter = func +end + +function ItemBase.Create(type) + -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget + local count = AceGUI:GetNextWidgetNum(type) + local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count) + local self = {} + self.frame = frame + frame.obj = self + self.type = type + + self.useHighlight = true + + frame:SetHeight(17) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") + text:SetTextColor(1,1,1) + text:SetJustifyH("LEFT") + text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0) + text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0) + self.text = text + + local highlight = frame:CreateTexture(nil, "OVERLAY") + highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") + highlight:SetBlendMode("ADD") + highlight:SetHeight(14) + highlight:ClearAllPoints() + highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0) + highlight:SetPoint("LEFT",frame,"LEFT",5,0) + highlight:Hide() + self.highlight = highlight + + local check = frame:CreateTexture("OVERLAY") + check:SetWidth(16) + check:SetHeight(16) + check:SetPoint("LEFT",frame,"LEFT",3,-1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:Hide() + self.check = check + + local sub = frame:CreateTexture("OVERLAY") + sub:SetWidth(16) + sub:SetHeight(16) + sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) + sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") + sub:Hide() + self.sub = sub + + frame:SetScript("OnEnter", ItemBase.Frame_OnEnter) + frame:SetScript("OnLeave", ItemBase.Frame_OnLeave) + + self.OnAcquire = ItemBase.OnAcquire + self.OnRelease = ItemBase.OnRelease + + self.SetPullout = ItemBase.SetPullout + self.GetText = ItemBase.GetText + self.SetText = ItemBase.SetText + self.SetDisabled = ItemBase.SetDisabled + + self.SetPoint = ItemBase.SetPoint + self.Show = ItemBase.Show + self.Hide = ItemBase.Hide + + self.SetOnLeave = ItemBase.SetOnLeave + self.SetOnEnter = ItemBase.SetOnEnter + + return self +end + +-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it. +local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version) +if IBLib then + IBLib.GetItemBase = function() return ItemBase end +end + +--[[ + Template for items: + +-- Item: +-- +do + local widgetType = "Dropdown-Item-" + local widgetVersion = 1 + + local function Constructor() + local self = ItemBase.Create(widgetType) + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end +--]] + +-- Item: Header +-- A single text entry. +-- Special: Different text color and no highlight +do + local widgetType = "Dropdown-Item-Header" + local widgetVersion = 1 + + local function OnEnter(this) + local self = this.obj + self:Fire("OnEnter") + + if self.specialOnEnter then + self.specialOnEnter(self) + end + end + + local function OnLeave(this) + local self = this.obj + self:Fire("OnLeave") + + if self.specialOnLeave then + self.specialOnLeave(self) + end + end + + -- exported, override + local function SetDisabled(self, disabled) + ItemBase.SetDisabled(self, disabled) + if not disabled then + self.text:SetTextColor(1, 1, 0) + end + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.SetDisabled = SetDisabled + + self.frame:SetScript("OnEnter", OnEnter) + self.frame:SetScript("OnLeave", OnLeave) + + self.text:SetTextColor(1, 1, 0) + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end + +-- Item: Execute +-- A simple button +do + local widgetType = "Dropdown-Item-Execute" + local widgetVersion = 1 + + local function Frame_OnClick(this, button) + local self = this.obj + if self.disabled then return end + self:Fire("OnClick") + if self.pullout then + self.pullout:Close() + end + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.frame:SetScript("OnClick", Frame_OnClick) + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end + +-- Item: Toggle +-- Some sort of checkbox for dropdown menus. +-- Does not close the pullout on click. +do + local widgetType = "Dropdown-Item-Toggle" + local widgetVersion = 3 + + local function UpdateToggle(self) + if self.value then + self.check:Show() + else + self.check:Hide() + end + end + + local function OnRelease(self) + ItemBase.OnRelease(self) + self:SetValue(nil) + end + + local function Frame_OnClick(this, button) + local self = this.obj + if self.disabled then return end + self.value = not self.value + if self.value then + PlaySound("igMainMenuOptionCheckBoxOn") + else + PlaySound("igMainMenuOptionCheckBoxOff") + end + UpdateToggle(self) + self:Fire("OnValueChanged", self.value) + end + + -- exported + local function SetValue(self, value) + self.value = value + UpdateToggle(self) + end + + -- exported + local function GetValue(self) + return self.value + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.frame:SetScript("OnClick", Frame_OnClick) + + self.SetValue = SetValue + self.GetValue = GetValue + self.OnRelease = OnRelease + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end + +-- Item: Menu +-- Shows a submenu on mouse over +-- Does not close the pullout on click +do + local widgetType = "Dropdown-Item-Menu" + local widgetVersion = 2 + + local function OnEnter(this) + local self = this.obj + self:Fire("OnEnter") + + if self.specialOnEnter then + self.specialOnEnter(self) + end + + self.highlight:Show() + + if not self.disabled and self.submenu then + self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100) + end + end + + local function OnHide(this) + local self = this.obj + if self.submenu then + self.submenu:Close() + end + end + + -- exported + local function SetMenu(self, menu) + assert(menu.type == "Dropdown-Pullout") + self.submenu = menu + end + + -- exported + local function CloseMenu(self) + self.submenu:Close() + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.sub:Show() + + self.frame:SetScript("OnEnter", OnEnter) + self.frame:SetScript("OnHide", OnHide) + + self.SetMenu = SetMenu + self.CloseMenu = CloseMenu + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end + +-- Item: Separator +-- A single line to separate items +do + local widgetType = "Dropdown-Item-Separator" + local widgetVersion = 1 + + -- exported, override + local function SetDisabled(self, disabled) + ItemBase.SetDisabled(self, disabled) + self.useHighlight = false + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.SetDisabled = SetDisabled + + local line = self.frame:CreateTexture(nil, "OVERLAY") + line:SetHeight(1) + line:SetTexture(.5, .5, .5) + line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) + line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) + + self.text:Hide() + + self.useHighlight = false + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua new file mode 100644 index 0000000..f46f370 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua @@ -0,0 +1,717 @@ +--[[ $Id: AceGUIWidget-DropDown.lua 1029 2011-06-10 23:10:58Z nevcairiel $ ]]-- +local AceGUI = LibStub("AceGUI-3.0") + +-- Lua APIs +local min, max, floor = math.min, math.max, math.floor +local select, pairs, ipairs, type = select, pairs, ipairs, type +local tsort = table.sort + +-- WoW APIs +local PlaySound = PlaySound +local UIParent, CreateFrame = UIParent, CreateFrame +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: CLOSE + +local function fixlevels(parent,...) + local i = 1 + local child = select(i, ...) + while child do + child:SetFrameLevel(parent:GetFrameLevel()+1) + fixlevels(child, child:GetChildren()) + i = i + 1 + child = select(i, ...) + end +end + +local function fixstrata(strata, parent, ...) + local i = 1 + local child = select(i, ...) + parent:SetFrameStrata(strata) + while child do + fixstrata(strata, child, child:GetChildren()) + i = i + 1 + child = select(i, ...) + end +end + +do + local widgetType = "Dropdown-Pullout" + local widgetVersion = 3 + + --[[ Static data ]]-- + + local backdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", + edgeSize = 32, + tileSize = 32, + tile = true, + insets = { left = 11, right = 12, top = 12, bottom = 11 }, + } + local sliderBackdrop = { + bgFile = "Interface\\Buttons\\UI-SliderBar-Background", + edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", + tile = true, tileSize = 8, edgeSize = 8, + insets = { left = 3, right = 3, top = 3, bottom = 3 } + } + + local defaultWidth = 200 + local defaultMaxHeight = 600 + + --[[ UI Event Handlers ]]-- + + -- HACK: This should be no part of the pullout, but there + -- is no other 'clean' way to response to any item-OnEnter + -- Used to close Submenus when an other item is entered + local function OnEnter(item) + local self = item.pullout + for k, v in ipairs(self.items) do + if v.CloseMenu and v ~= item then + v:CloseMenu() + end + end + end + + -- See the note in Constructor() for each scroll related function + local function OnMouseWheel(this, value) + this.obj:MoveScroll(value) + end + + local function OnScrollValueChanged(this, value) + this.obj:SetScroll(value) + end + + local function OnSizeChanged(this) + this.obj:FixScroll() + end + + --[[ Exported methods ]]-- + + -- exported + local function SetScroll(self, value) + local status = self.scrollStatus + local frame, child = self.scrollFrame, self.itemFrame + local height, viewheight = frame:GetHeight(), child:GetHeight() + + local offset + if height > viewheight then + offset = 0 + else + offset = floor((viewheight - height) / 1000 * value) + end + child:ClearAllPoints() + child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) + child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset) + status.offset = offset + status.scrollvalue = value + end + + -- exported + local function MoveScroll(self, value) + local status = self.scrollStatus + local frame, child = self.scrollFrame, self.itemFrame + local height, viewheight = frame:GetHeight(), child:GetHeight() + + if height > viewheight then + self.slider:Hide() + else + self.slider:Show() + local diff = height - viewheight + local delta = 1 + if value < 0 then + delta = -1 + end + self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) + end + end + + -- exported + local function FixScroll(self) + local status = self.scrollStatus + local frame, child = self.scrollFrame, self.itemFrame + local height, viewheight = frame:GetHeight(), child:GetHeight() + local offset = status.offset or 0 + + if viewheight < height then + self.slider:Hide() + child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset) + self.slider:SetValue(0) + else + self.slider:Show() + local value = (offset / (viewheight - height) * 1000) + if value > 1000 then value = 1000 end + self.slider:SetValue(value) + self:SetScroll(value) + if value < 1000 then + child:ClearAllPoints() + child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) + child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset) + status.offset = offset + end + end + end + + -- exported, AceGUI callback + local function OnAcquire(self) + self.frame:SetParent(UIParent) + --self.itemFrame:SetToplevel(true) + end + + -- exported, AceGUI callback + local function OnRelease(self) + self:Clear() + self.frame:ClearAllPoints() + self.frame:Hide() + end + + -- exported + local function AddItem(self, item) + self.items[#self.items + 1] = item + + local h = #self.items * 16 + self.itemFrame:SetHeight(h) + self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement + + item.frame:SetPoint("LEFT", self.itemFrame, "LEFT") + item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT") + + item:SetPullout(self) + item:SetOnEnter(OnEnter) + end + + -- exported + local function Open(self, point, relFrame, relPoint, x, y) + local items = self.items + local frame = self.frame + local itemFrame = self.itemFrame + + frame:SetPoint(point, relFrame, relPoint, x, y) + + + local height = 8 + for i, item in pairs(items) do + if i == 1 then + item:SetPoint("TOP", itemFrame, "TOP", 0, -2) + else + item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1) + end + + item:Show() + + height = height + 16 + end + itemFrame:SetHeight(height) + fixstrata("TOOLTIP", frame, frame:GetChildren()) + frame:Show() + self:Fire("OnOpen") + end + + -- exported + local function Close(self) + self.frame:Hide() + self:Fire("OnClose") + end + + -- exported + local function Clear(self) + local items = self.items + for i, item in pairs(items) do + AceGUI:Release(item) + items[i] = nil + end + end + + -- exported + local function IterateItems(self) + return ipairs(self.items) + end + + -- exported + local function SetHideOnLeave(self, val) + self.hideOnLeave = val + end + + -- exported + local function SetMaxHeight(self, height) + self.maxHeight = height or defaultMaxHeight + if self.frame:GetHeight() > height then + self.frame:SetHeight(height) + elseif (self.itemFrame:GetHeight() + 34) < height then + self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem + end + end + + -- exported + local function GetRightBorderWidth(self) + return 6 + (self.slider:IsShown() and 12 or 0) + end + + -- exported + local function GetLeftBorderWidth(self) + return 6 + end + + --[[ Constructor ]]-- + + local function Constructor() + local count = AceGUI:GetNextWidgetNum(widgetType) + local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) + local self = {} + self.count = count + self.type = widgetType + self.frame = frame + frame.obj = self + + self.OnAcquire = OnAcquire + self.OnRelease = OnRelease + + self.AddItem = AddItem + self.Open = Open + self.Close = Close + self.Clear = Clear + self.IterateItems = IterateItems + self.SetHideOnLeave = SetHideOnLeave + + self.SetScroll = SetScroll + self.MoveScroll = MoveScroll + self.FixScroll = FixScroll + + self.SetMaxHeight = SetMaxHeight + self.GetRightBorderWidth = GetRightBorderWidth + self.GetLeftBorderWidth = GetLeftBorderWidth + + self.items = {} + + self.scrollStatus = { + scrollvalue = 0, + } + + self.maxHeight = defaultMaxHeight + + frame:SetBackdrop(backdrop) + frame:SetBackdropColor(0, 0, 0) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + frame:SetClampedToScreen(true) + frame:SetWidth(defaultWidth) + frame:SetHeight(self.maxHeight) + --frame:SetToplevel(true) + + -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame + local scrollFrame = CreateFrame("ScrollFrame", nil, frame) + local itemFrame = CreateFrame("Frame", nil, scrollFrame) + + self.scrollFrame = scrollFrame + self.itemFrame = itemFrame + + scrollFrame.obj = self + itemFrame.obj = self + + local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) + slider:SetOrientation("VERTICAL") + slider:SetHitRectInsets(0, 0, -10, 0) + slider:SetBackdrop(sliderBackdrop) + slider:SetWidth(8) + slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical") + slider:SetFrameStrata("FULLSCREEN_DIALOG") + self.slider = slider + slider.obj = self + + scrollFrame:SetScrollChild(itemFrame) + scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12) + scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12) + scrollFrame:EnableMouseWheel(true) + scrollFrame:SetScript("OnMouseWheel", OnMouseWheel) + scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) + scrollFrame:SetToplevel(true) + scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG") + + itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0) + itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0) + itemFrame:SetHeight(400) + itemFrame:SetToplevel(true) + itemFrame:SetFrameStrata("FULLSCREEN_DIALOG") + + slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0) + slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0) + slider:SetScript("OnValueChanged", OnScrollValueChanged) + slider:SetMinMaxValues(0, 1000) + slider:SetValueStep(1) + slider:SetValue(0) + + scrollFrame:Show() + itemFrame:Show() + slider:Hide() + + self:FixScroll() + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) +end + +do + local widgetType = "Dropdown" + local widgetVersion = 25 + + --[[ Static data ]]-- + + --[[ UI event handler ]]-- + + local function Control_OnEnter(this) + this.obj:Fire("OnEnter") + end + + local function Control_OnLeave(this) + this.obj:Fire("OnLeave") + end + + local function Dropdown_OnHide(this) + local self = this.obj + if self.open then + self.pullout:Close() + end + end + + local function Dropdown_TogglePullout(this) + local self = this.obj + PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound + if self.open then + self.open = nil + self.pullout:Close() + AceGUI:ClearFocus() + else + self.open = true + self.pullout:SetWidth(self.frame:GetWidth()) + self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0) + AceGUI:SetFocus(self) + end + end + + local function OnPulloutOpen(this) + local self = this.userdata.obj + local value = self.value + + if not self.multiselect then + for i, item in this:IterateItems() do + item:SetValue(item.userdata.value == value) + end + end + + self.open = true + end + + local function OnPulloutClose(this) + local self = this.userdata.obj + self.open = nil + self:Fire("OnClosed") + end + + local function ShowMultiText(self) + local text + for i, widget in self.pullout:IterateItems() do + if widget.type == "Dropdown-Item-Toggle" then + if widget:GetValue() then + if text then + text = text..", "..widget:GetText() + else + text = widget:GetText() + end + end + end + end + self:SetText(text) + end + + local function OnItemValueChanged(this, event, checked) + local self = this.userdata.obj + + if self.multiselect then + self:Fire("OnValueChanged", this.userdata.value, checked) + ShowMultiText(self) + else + if checked then + self:SetValue(this.userdata.value) + self:Fire("OnValueChanged", this.userdata.value) + else + this:SetValue(true) + end + if self.open then + self.pullout:Close() + end + end + end + + --[[ Exported methods ]]-- + + -- exported, AceGUI callback + local function OnAcquire(self) + local pullout = AceGUI:Create("Dropdown-Pullout") + self.pullout = pullout + pullout.userdata.obj = self + pullout:SetCallback("OnClose", OnPulloutClose) + pullout:SetCallback("OnOpen", OnPulloutOpen) + self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1) + fixlevels(self.pullout.frame, self.pullout.frame:GetChildren()) + + self:SetHeight(44) + self:SetWidth(200) + self:SetLabel() + end + + -- exported, AceGUI callback + local function OnRelease(self) + if self.open then + self.pullout:Close() + end + AceGUI:Release(self.pullout) + self.pullout = nil + + self:SetText("") + self:SetDisabled(false) + self:SetMultiselect(false) + + self.value = nil + self.list = nil + self.open = nil + self.hasClose = nil + + self.frame:ClearAllPoints() + self.frame:Hide() + end + + -- exported + local function SetDisabled(self, disabled) + self.disabled = disabled + if disabled then + self.text:SetTextColor(0.5,0.5,0.5) + self.button:Disable() + self.label:SetTextColor(0.5,0.5,0.5) + else + self.button:Enable() + self.label:SetTextColor(1,.82,0) + self.text:SetTextColor(1,1,1) + end + end + + -- exported + local function ClearFocus(self) + if self.open then + self.pullout:Close() + end + end + + -- exported + local function SetText(self, text) + self.text:SetText(text or "") + end + + -- exported + local function SetLabel(self, text) + if text and text ~= "" then + self.label:SetText(text) + self.label:Show() + self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18) + self:SetHeight(44) + self.alignoffset = 30 + else + self.label:SetText("") + self.label:Hide() + self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) + self:SetHeight(26) + self.alignoffset = 12 + end + end + + -- exported + local function SetValue(self, value) + if self.list then + self:SetText(self.list[value] or "") + end + self.value = value + end + + -- exported + local function GetValue(self) + return self.value + end + + -- exported + local function SetItemValue(self, item, value) + if not self.multiselect then return end + for i, widget in self.pullout:IterateItems() do + if widget.userdata.value == item then + if widget.SetValue then + widget:SetValue(value) + end + end + end + ShowMultiText(self) + end + + -- exported + local function SetItemDisabled(self, item, disabled) + for i, widget in self.pullout:IterateItems() do + if widget.userdata.value == item then + widget:SetDisabled(disabled) + end + end + end + + local function AddListItem(self, value, text, itemType) + if not itemType then itemType = "Dropdown-Item-Toggle" end + local exists = AceGUI:GetWidgetVersion(itemType) + if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end + + local item = AceGUI:Create(itemType) + item:SetText(text) + item.userdata.obj = self + item.userdata.value = value + item:SetCallback("OnValueChanged", OnItemValueChanged) + self.pullout:AddItem(item) + end + + local function AddCloseButton(self) + if not self.hasClose then + local close = AceGUI:Create("Dropdown-Item-Execute") + close:SetText(CLOSE) + self.pullout:AddItem(close) + self.hasClose = true + end + end + + -- exported + local sortlist = {} + local function SetList(self, list, order, itemType) + self.list = list + self.pullout:Clear() + self.hasClose = nil + if not list then return end + + if type(order) ~= "table" then + for v in pairs(list) do + sortlist[#sortlist + 1] = v + end + tsort(sortlist) + + for i, key in ipairs(sortlist) do + AddListItem(self, key, list[key], itemType) + sortlist[i] = nil + end + else + for i, key in ipairs(order) do + AddListItem(self, key, list[key], itemType) + end + end + if self.multiselect then + ShowMultiText(self) + AddCloseButton(self) + end + end + + -- exported + local function AddItem(self, value, text, itemType) + if self.list then + self.list[value] = text + AddListItem(self, value, text, itemType) + end + end + + -- exported + local function SetMultiselect(self, multi) + self.multiselect = multi + if multi then + ShowMultiText(self) + AddCloseButton(self) + end + end + + -- exported + local function GetMultiselect(self) + return self.multiselect + end + + --[[ Constructor ]]-- + + local function Constructor() + local count = AceGUI:GetNextWidgetNum(widgetType) + local frame = CreateFrame("Frame", nil, UIParent) + local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate") + + local self = {} + self.type = widgetType + self.frame = frame + self.dropdown = dropdown + self.count = count + frame.obj = self + dropdown.obj = self + + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + + self.ClearFocus = ClearFocus + + self.SetText = SetText + self.SetValue = SetValue + self.GetValue = GetValue + self.SetList = SetList + self.SetLabel = SetLabel + self.SetDisabled = SetDisabled + self.AddItem = AddItem + self.SetMultiselect = SetMultiselect + self.GetMultiselect = GetMultiselect + self.SetItemValue = SetItemValue + self.SetItemDisabled = SetItemDisabled + + self.alignoffset = 30 + + frame:SetScript("OnHide",Dropdown_OnHide) + + dropdown:ClearAllPoints() + dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0) + dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0) + dropdown:SetScript("OnHide", nil) + + local left = _G[dropdown:GetName() .. "Left"] + local middle = _G[dropdown:GetName() .. "Middle"] + local right = _G[dropdown:GetName() .. "Right"] + + middle:ClearAllPoints() + right:ClearAllPoints() + + middle:SetPoint("LEFT", left, "RIGHT", 0, 0) + middle:SetPoint("RIGHT", right, "LEFT", 0, 0) + right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17) + + local button = _G[dropdown:GetName() .. "Button"] + self.button = button + button.obj = self + button:SetScript("OnEnter",Control_OnEnter) + button:SetScript("OnLeave",Control_OnLeave) + button:SetScript("OnClick",Dropdown_TogglePullout) + + local text = _G[dropdown:GetName() .. "Text"] + self.text = text + text.obj = self + text:ClearAllPoints() + text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2) + text:SetPoint("LEFT", left, "LEFT", 25, 2) + + local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") + label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) + label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) + label:SetJustifyH("LEFT") + label:SetHeight(18) + label:Hide() + self.label = label + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) +end diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua new file mode 100644 index 0000000..acd7131 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua @@ -0,0 +1,256 @@ +--[[----------------------------------------------------------------------------- +EditBox Widget +-------------------------------------------------------------------------------]] +local Type, Version = "EditBox", 24 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local tostring, pairs = tostring, pairs + +-- WoW APIs +local PlaySound = PlaySound +local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo +local CreateFrame, UIParent = CreateFrame, UIParent +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +if not AceGUIEditBoxInsertLink then + -- upgradeable hook + hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end) +end + +function _G.AceGUIEditBoxInsertLink(text) + for i = 1, AceGUI:GetWidgetCount(Type) do + local editbox = _G["AceGUI-3.0EditBox"..i] + if editbox and editbox:IsVisible() and editbox:HasFocus() then + editbox:Insert(text) + return true + end + end +end + +local function ShowButton(self) + if not self.disablebutton then + self.button:Show() + self.editbox:SetTextInsets(0, 20, 3, 3) + end +end + +local function HideButton(self) + self.button:Hide() + self.editbox:SetTextInsets(0, 0, 3, 3) +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Frame_OnShowFocus(frame) + frame.obj.editbox:SetFocus() + frame:SetScript("OnShow", nil) +end + +local function EditBox_OnEscapePressed(frame) + AceGUI:ClearFocus() +end + +local function EditBox_OnEnterPressed(frame) + local self = frame.obj + local value = frame:GetText() + local cancel = self:Fire("OnEnterPressed", value) + if not cancel then + PlaySound("igMainMenuOptionCheckBoxOn") + HideButton(self) + end +end + +local function EditBox_OnReceiveDrag(frame) + local self = frame.obj + local type, id, info = GetCursorInfo() + if type == "item" then + self:SetText(info) + self:Fire("OnEnterPressed", info) + ClearCursor() + elseif type == "spell" then + local name = GetSpellInfo(id, info) + self:SetText(name) + self:Fire("OnEnterPressed", name) + ClearCursor() + end + HideButton(self) + AceGUI:ClearFocus() +end + +local function EditBox_OnTextChanged(frame) + local self = frame.obj + local value = frame:GetText() + if tostring(value) ~= tostring(self.lasttext) then + self:Fire("OnTextChanged", value) + self.lasttext = value + ShowButton(self) + end +end + +local function EditBox_OnFocusGained(frame) + AceGUI:SetFocus(frame.obj) +end + +local function Button_OnClick(frame) + local editbox = frame.obj.editbox + editbox:ClearFocus() + EditBox_OnEnterPressed(editbox) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + -- height is controlled by SetLabel + self:SetWidth(200) + self:SetDisabled(false) + self:SetLabel() + self:SetText() + self:DisableButton(false) + self:SetMaxLetters(0) + end, + + ["OnRelease"] = function(self) + self:ClearFocus() + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.editbox:EnableMouse(false) + self.editbox:ClearFocus() + self.editbox:SetTextColor(0.5,0.5,0.5) + self.label:SetTextColor(0.5,0.5,0.5) + else + self.editbox:EnableMouse(true) + self.editbox:SetTextColor(1,1,1) + self.label:SetTextColor(1,.82,0) + end + end, + + ["SetText"] = function(self, text) + self.lasttext = text or "" + self.editbox:SetText(text or "") + self.editbox:SetCursorPosition(0) + HideButton(self) + end, + + ["GetText"] = function(self, text) + return self.editbox:GetText() + end, + + ["SetLabel"] = function(self, text) + if text and text ~= "" then + self.label:SetText(text) + self.label:Show() + self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18) + self:SetHeight(44) + self.alignoffset = 30 + else + self.label:SetText("") + self.label:Hide() + self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0) + self:SetHeight(26) + self.alignoffset = 12 + end + end, + + ["DisableButton"] = function(self, disabled) + self.disablebutton = disabled + if disabled then + HideButton(self) + end + end, + + ["SetMaxLetters"] = function (self, num) + self.editbox:SetMaxLetters(num or 0) + end, + + ["ClearFocus"] = function(self) + self.editbox:ClearFocus() + self.frame:SetScript("OnShow", nil) + end, + + ["SetFocus"] = function(self) + self.editbox:SetFocus() + if not self.frame:IsShown() then + self.frame:SetScript("OnShow", Frame_OnShowFocus) + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local num = AceGUI:GetNextWidgetNum(Type) + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate") + editbox:SetAutoFocus(false) + editbox:SetFontObject(ChatFontNormal) + editbox:SetScript("OnEnter", Control_OnEnter) + editbox:SetScript("OnLeave", Control_OnLeave) + editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) + editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) + editbox:SetScript("OnTextChanged", EditBox_OnTextChanged) + editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) + editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) + editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained) + editbox:SetTextInsets(0, 0, 3, 3) + editbox:SetMaxLetters(256) + editbox:SetPoint("BOTTOMLEFT", 6, 0) + editbox:SetPoint("BOTTOMRIGHT") + editbox:SetHeight(19) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") + label:SetPoint("TOPLEFT", 0, -2) + label:SetPoint("TOPRIGHT", 0, -2) + label:SetJustifyH("LEFT") + label:SetHeight(18) + + local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate") + button:SetWidth(40) + button:SetHeight(20) + button:SetPoint("RIGHT", -2, 0) + button:SetText(OKAY) + button:SetScript("OnClick", Button_OnClick) + button:Hide() + + local widget = { + alignoffset = 30, + editbox = editbox, + label = label, + button = button, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + editbox.obj, button.obj = widget, widget + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua new file mode 100644 index 0000000..1aaf3f5 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua @@ -0,0 +1,78 @@ +--[[----------------------------------------------------------------------------- +Heading Widget +-------------------------------------------------------------------------------]] +local Type, Version = "Heading", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetText() + self:SetFullWidth() + self:SetHeight(18) + end, + + -- ["OnRelease"] = nil, + + ["SetText"] = function(self, text) + self.label:SetText(text or "") + if text and text ~= "" then + self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0) + self.right:Show() + else + self.left:SetPoint("RIGHT", -3, 0) + self.right:Hide() + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal") + label:SetPoint("TOP") + label:SetPoint("BOTTOM") + label:SetJustifyH("CENTER") + + local left = frame:CreateTexture(nil, "BACKGROUND") + left:SetHeight(8) + left:SetPoint("LEFT", 3, 0) + left:SetPoint("RIGHT", label, "LEFT", -5, 0) + left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + left:SetTexCoord(0.81, 0.94, 0.5, 1) + + local right = frame:CreateTexture(nil, "BACKGROUND") + right:SetHeight(8) + right:SetPoint("RIGHT", -3, 0) + right:SetPoint("LEFT", label, "RIGHT", 5, 0) + right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + right:SetTexCoord(0.81, 0.94, 0.5, 1) + + local widget = { + label = label, + left = left, + right = right, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua new file mode 100644 index 0000000..8d01b54 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua @@ -0,0 +1,144 @@ +--[[----------------------------------------------------------------------------- +Icon Widget +-------------------------------------------------------------------------------]] +local Type, Version = "Icon", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local select, pairs, print = select, pairs, print + +-- WoW APIs +local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Button_OnClick(frame, button) + frame.obj:Fire("OnClick", button) + AceGUI:ClearFocus() +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetHeight(110) + self:SetWidth(110) + self:SetLabel() + self:SetImage(nil) + self:SetImageSize(64, 64) + self:SetDisabled(false) + end, + + -- ["OnRelease"] = nil, + + ["SetLabel"] = function(self, text) + if text and text ~= "" then + self.label:Show() + self.label:SetText(text) + self:SetHeight(self.image:GetHeight() + 25) + else + self.label:Hide() + self:SetHeight(self.image:GetHeight() + 10) + end + end, + + ["SetImage"] = function(self, path, ...) + local image = self.image + image:SetTexture(path) + + if image:GetTexture() then + local n = select("#", ...) + if n == 4 or n == 8 then + image:SetTexCoord(...) + else + image:SetTexCoord(0, 1, 0, 1) + end + end + end, + + ["SetImageSize"] = function(self, width, height) + self.image:SetWidth(width) + self.image:SetHeight(height) + --self.frame:SetWidth(width + 30) + if self.label:IsShown() then + self:SetHeight(height + 25) + else + self:SetHeight(height + 10) + end + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.frame:Disable() + self.label:SetTextColor(0.5, 0.5, 0.5) + self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5) + else + self.frame:Enable() + self.label:SetTextColor(1, 1, 1) + self.image:SetVertexColor(1, 1, 1, 1) + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Button", nil, UIParent) + frame:Hide() + + frame:EnableMouse(true) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + frame:SetScript("OnClick", Button_OnClick) + + local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight") + label:SetPoint("BOTTOMLEFT") + label:SetPoint("BOTTOMRIGHT") + label:SetJustifyH("CENTER") + label:SetJustifyV("TOP") + label:SetHeight(18) + + local image = frame:CreateTexture(nil, "BACKGROUND") + image:SetWidth(64) + image:SetHeight(64) + image:SetPoint("TOP", 0, -5) + + local highlight = frame:CreateTexture(nil, "HIGHLIGHT") + highlight:SetAllPoints(image) + highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") + highlight:SetTexCoord(0, 1, 0.23, 0.77) + highlight:SetBlendMode("ADD") + + local widget = { + label = label, + image = image, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + -- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0) + if (select(4, GetBuildInfo()) < 40000) then + widget.SetText = widget.SetLabel + else + widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua new file mode 100644 index 0000000..9e06049 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua @@ -0,0 +1,101 @@ +--[[----------------------------------------------------------------------------- +InteractiveLabel Widget +-------------------------------------------------------------------------------]] +local Type, Version = "InteractiveLabel", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local select, pairs = select, pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameFontHighlightSmall + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Label_OnClick(frame, button) + frame.obj:Fire("OnClick", button) + AceGUI:ClearFocus() +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:LabelOnAcquire() + self:SetHighlight() + self:SetHighlightTexCoord() + self:SetDisabled(false) + end, + + -- ["OnRelease"] = nil, + + ["SetHighlight"] = function(self, ...) + self.highlight:SetTexture(...) + end, + + ["SetHighlightTexCoord"] = function(self, ...) + local c = select("#", ...) + if c == 4 or c == 8 then + self.highlight:SetTexCoord(...) + else + self.highlight:SetTexCoord(0, 1, 0, 1) + end + end, + + ["SetDisabled"] = function(self,disabled) + self.disabled = disabled + if disabled then + self.frame:EnableMouse(false) + self.label:SetTextColor(0.5, 0.5, 0.5) + else + self.frame:EnableMouse(true) + self.label:SetTextColor(1, 1, 1) + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + -- create a Label type that we will hijack + local label = AceGUI:Create("Label") + + local frame = label.frame + frame:EnableMouse(true) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + frame:SetScript("OnMouseDown", Label_OnClick) + + local highlight = frame:CreateTexture(nil, "HIGHLIGHT") + highlight:SetTexture(nil) + highlight:SetAllPoints() + highlight:SetBlendMode("ADD") + + label.highlight = highlight + label.type = Type + label.LabelOnAcquire = label.OnAcquire + for method, func in pairs(methods) do + label[method] = func + end + + return label +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) + diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua new file mode 100644 index 0000000..2dbe236 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua @@ -0,0 +1,232 @@ +--[[----------------------------------------------------------------------------- +Keybinding Widget +Set Keybindings in the Config UI. +-------------------------------------------------------------------------------]] +local Type, Version = "Keybinding", 22 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: NOT_BOUND + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] + +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Keybinding_OnClick(frame, button) + if button == "LeftButton" or button == "RightButton" then + local self = frame.obj + if self.waitingForKey then + frame:EnableKeyboard(false) + self.msgframe:Hide() + frame:UnlockHighlight() + self.waitingForKey = nil + else + frame:EnableKeyboard(true) + self.msgframe:Show() + frame:LockHighlight() + self.waitingForKey = true + end + end + AceGUI:ClearFocus() +end + +local ignoreKeys = { + ["BUTTON1"] = true, ["BUTTON2"] = true, + ["UNKNOWN"] = true, + ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true, + ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true, +} +local function Keybinding_OnKeyDown(frame, key) + local self = frame.obj + if self.waitingForKey then + local keyPressed = key + if keyPressed == "ESCAPE" then + keyPressed = "" + else + if ignoreKeys[keyPressed] then return end + if IsShiftKeyDown() then + keyPressed = "SHIFT-"..keyPressed + end + if IsControlKeyDown() then + keyPressed = "CTRL-"..keyPressed + end + if IsAltKeyDown() then + keyPressed = "ALT-"..keyPressed + end + end + + frame:EnableKeyboard(false) + self.msgframe:Hide() + frame:UnlockHighlight() + self.waitingForKey = nil + + if not self.disabled then + self:SetKey(keyPressed) + self:Fire("OnKeyChanged", keyPressed) + end + end +end + +local function Keybinding_OnMouseDown(frame, button) + if button == "LeftButton" or button == "RightButton" then + return + elseif button == "MiddleButton" then + button = "BUTTON3" + elseif button == "Button4" then + button = "BUTTON4" + elseif button == "Button5" then + button = "BUTTON5" + end + Keybinding_OnKeyDown(frame, button) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetWidth(200) + self:SetLabel("") + self:SetKey("") + self.waitingForKey = nil + self.msgframe:Hide() + self:SetDisabled(false) + self.button:EnableKeyboard(false) + end, + + -- ["OnRelease"] = nil, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.button:Disable() + self.label:SetTextColor(0.5,0.5,0.5) + else + self.button:Enable() + self.label:SetTextColor(1,1,1) + end + end, + + ["SetKey"] = function(self, key) + if (key or "") == "" then + self.button:SetText(NOT_BOUND) + self.button:SetNormalFontObject("GameFontNormal") + else + self.button:SetText(key) + self.button:SetNormalFontObject("GameFontHighlight") + end + end, + + ["GetKey"] = function(self) + local key = self.button:GetText() + if key == NOT_BOUND then + key = nil + end + return key + end, + + ["SetLabel"] = function(self, label) + self.label:SetText(label or "") + if (label or "") == "" then + self.alignoffset = nil + self:SetHeight(24) + else + self.alignoffset = 30 + self:SetHeight(44) + end + end, +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] + +local ControlBackdrop = { + bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 3, bottom = 3 } +} + +local function keybindingMsgFixWidth(frame) + frame:SetWidth(frame.msg:GetWidth() + 10) + frame:SetScript("OnUpdate", nil) +end + +local function Constructor() + local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type) + + local frame = CreateFrame("Frame", nil, UIParent) + local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2") + + button:EnableMouse(true) + button:RegisterForClicks("AnyDown") + button:SetScript("OnEnter", Control_OnEnter) + button:SetScript("OnLeave", Control_OnLeave) + button:SetScript("OnClick", Keybinding_OnClick) + button:SetScript("OnKeyDown", Keybinding_OnKeyDown) + button:SetScript("OnMouseDown", Keybinding_OnMouseDown) + button:SetPoint("BOTTOMLEFT") + button:SetPoint("BOTTOMRIGHT") + button:SetHeight(24) + button:EnableKeyboard(false) + + local text = button:GetFontString() + text:SetPoint("LEFT", 7, 0) + text:SetPoint("RIGHT", -7, 0) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") + label:SetPoint("TOPLEFT") + label:SetPoint("TOPRIGHT") + label:SetJustifyH("CENTER") + label:SetHeight(18) + + local msgframe = CreateFrame("Frame", nil, UIParent) + msgframe:SetHeight(30) + msgframe:SetBackdrop(ControlBackdrop) + msgframe:SetBackdropColor(0,0,0) + msgframe:SetFrameStrata("FULLSCREEN_DIALOG") + msgframe:SetFrameLevel(1000) + + local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal") + msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.") + msgframe.msg = msg + msg:SetPoint("TOPLEFT", 5, -5) + msgframe:SetScript("OnUpdate", keybindingMsgFixWidth) + msgframe:SetPoint("BOTTOM", button, "TOP") + msgframe:Hide() + + local widget = { + button = button, + label = label, + msgframe = msgframe, + frame = frame, + alignoffset = 30, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + button.obj = widget + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua new file mode 100644 index 0000000..7f5f1c5 --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua @@ -0,0 +1,162 @@ +--[[----------------------------------------------------------------------------- +Label Widget +Displays text and optionally an icon. +-------------------------------------------------------------------------------]] +local Type, Version = "Label", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local max, select, pairs = math.max, select, pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameFontHighlightSmall + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] + +local function UpdateImageAnchor(self) + if self.resizing then return end + local frame = self.frame + local width = frame.width or frame:GetWidth() or 0 + local image = self.image + local label = self.label + local height + + label:ClearAllPoints() + image:ClearAllPoints() + + if self.imageshown then + local imagewidth = image:GetWidth() + if (width - imagewidth) < 200 or (label:GetText() or "") == "" then + -- image goes on top centered when less than 200 width for the text, or if there is no text + image:SetPoint("TOP") + label:SetPoint("TOP", image, "BOTTOM") + label:SetPoint("LEFT") + label:SetWidth(width) + height = image:GetHeight() + label:GetHeight() + else + -- image on the left + image:SetPoint("TOPLEFT") + label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0) + label:SetWidth(width - imagewidth - 4) + height = max(image:GetHeight(), label:GetHeight()) + end + else + -- no image shown + label:SetPoint("TOPLEFT") + label:SetWidth(width) + height = label:GetHeight() + end + + self.resizing = true + frame:SetHeight(height) + frame.height = height + self.resizing = nil +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + -- set the flag to stop constant size updates + self.resizing = true + -- height is set dynamically by the text and image size + self:SetWidth(200) + self:SetText() + self:SetImage(nil) + self:SetImageSize(16, 16) + self:SetColor() + self:SetFontObject() + + -- reset the flag + self.resizing = nil + -- run the update explicitly + UpdateImageAnchor(self) + end, + + -- ["OnRelease"] = nil, + + ["OnWidthSet"] = function(self, width) + UpdateImageAnchor(self) + end, + + ["SetText"] = function(self, text) + self.label:SetText(text) + UpdateImageAnchor(self) + end, + + ["SetColor"] = function(self, r, g, b) + if not (r and g and b) then + r, g, b = 1, 1, 1 + end + self.label:SetVertexColor(r, g, b) + end, + + ["SetImage"] = function(self, path, ...) + local image = self.image + image:SetTexture(path) + + if image:GetTexture() then + self.imageshown = true + local n = select("#", ...) + if n == 4 or n == 8 then + image:SetTexCoord(...) + else + image:SetTexCoord(0, 1, 0, 1) + end + else + self.imageshown = nil + end + UpdateImageAnchor(self) + end, + + ["SetFont"] = function(self, font, height, flags) + self.label:SetFont(font, height, flags) + end, + + ["SetFontObject"] = function(self, font) + self:SetFont((font or GameFontHighlightSmall):GetFont()) + end, + + ["SetImageSize"] = function(self, width, height) + self.image:SetWidth(width) + self.image:SetHeight(height) + UpdateImageAnchor(self) + end, +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall") + label:SetJustifyH("LEFT") + label:SetJustifyV("TOP") + + local image = frame:CreateTexture(nil, "BACKGROUND") + + -- create widget + local widget = { + label = label, + image = image, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua new file mode 100644 index 0000000..af60dac --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua @@ -0,0 +1,345 @@ +local Type, Version = "MultiLineEditBox", 25 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor +local CreateFrame, UIParent = CreateFrame, UIParent +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: ACCEPT, ChatFontNormal + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function Layout(self) + self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight) + + if self.labelHeight == 0 then + self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23) + else + self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19) + end + + if self.disablebutton then + self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21) + self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4) + else + self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18) + self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT") + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function OnClick(self) -- Button + self = self.obj + self.editBox:ClearFocus() + if not self:Fire("OnEnterPressed", self.editBox:GetText()) then + self.button:Disable() + end +end + +local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox + self, y = self.obj.scrollFrame, -y + local offset = self:GetVerticalScroll() + if y < offset then + self:SetVerticalScroll(y) + else + y = y + cursorHeight - self:GetHeight() + if y > offset then + self:SetVerticalScroll(y) + end + end +end + +local function OnEditFocusLost(self) -- EditBox + self:HighlightText(0, 0) + self.obj:Fire("OnEditFocusLost") +end + +local function OnEnter(self) -- EditBox / ScrollFrame + self = self.obj + if not self.entered then + self.entered = true + self:Fire("OnEnter") + end +end + +local function OnLeave(self) -- EditBox / ScrollFrame + self = self.obj + if self.entered then + self.entered = nil + self:Fire("OnLeave") + end +end + +local function OnMouseUp(self) -- ScrollFrame + self = self.obj.editBox + self:SetFocus() + self:SetCursorPosition(self:GetNumLetters()) +end + +local function OnReceiveDrag(self) -- EditBox / ScrollFrame + local type, id, info = GetCursorInfo() + if type == "spell" then + info = GetSpellInfo(id, info) + elseif type ~= "item" then + return + end + ClearCursor() + self = self.obj + local editBox = self.editBox + if not editBox:HasFocus() then + editBox:SetFocus() + editBox:SetCursorPosition(editBox:GetNumLetters()) + end + editBox:Insert(info) + self.button:Enable() +end + +local function OnSizeChanged(self, width, height) -- ScrollFrame + self.obj.editBox:SetWidth(width) +end + +local function OnTextChanged(self, userInput) -- EditBox + if userInput then + self = self.obj + self:Fire("OnTextChanged", self.editBox:GetText()) + self.button:Enable() + end +end + +local function OnTextSet(self) -- EditBox + self:HighlightText(0, 0) + self:SetCursorPosition(self:GetNumLetters()) + self:SetCursorPosition(0) + self.obj.button:Disable() +end + +local function OnVerticalScroll(self, offset) -- ScrollFrame + local editBox = self.obj.editBox + editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight()) +end + +local function OnShowFocus(frame) + frame.obj.editBox:SetFocus() + frame:SetScript("OnShow", nil) +end + +local function OnEditFocusGained(frame) + AceGUI:SetFocus(frame.obj) + frame.obj:Fire("OnEditFocusGained") +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self.editBox:SetText("") + self:SetDisabled(false) + self:SetWidth(200) + self:DisableButton(false) + self:SetNumLines() + self.entered = nil + self:SetMaxLetters(0) + end, + + ["OnRelease"] = function(self) + self:ClearFocus() + end, + + ["SetDisabled"] = function(self, disabled) + local editBox = self.editBox + if disabled then + editBox:ClearFocus() + editBox:EnableMouse(false) + editBox:SetTextColor(0.5, 0.5, 0.5) + self.label:SetTextColor(0.5, 0.5, 0.5) + self.scrollFrame:EnableMouse(false) + self.button:Disable() + else + editBox:EnableMouse(true) + editBox:SetTextColor(1, 1, 1) + self.label:SetTextColor(1, 0.82, 0) + self.scrollFrame:EnableMouse(true) + end + end, + + ["SetLabel"] = function(self, text) + if text and text ~= "" then + self.label:SetText(text) + if self.labelHeight ~= 10 then + self.labelHeight = 10 + self.label:Show() + end + elseif self.labelHeight ~= 0 then + self.labelHeight = 0 + self.label:Hide() + end + Layout(self) + end, + + ["SetNumLines"] = function(self, value) + if not value or value < 4 then + value = 4 + end + self.numlines = value + Layout(self) + end, + + ["SetText"] = function(self, text) + self.editBox:SetText(text) + end, + + ["GetText"] = function(self) + return self.editBox:GetText() + end, + + ["SetMaxLetters"] = function (self, num) + self.editBox:SetMaxLetters(num or 0) + end, + + ["DisableButton"] = function(self, disabled) + self.disablebutton = disabled + if disabled then + self.button:Hide() + else + self.button:Show() + end + Layout(self) + end, + + ["ClearFocus"] = function(self) + self.editBox:ClearFocus() + self.frame:SetScript("OnShow", nil) + end, + + ["SetFocus"] = function(self) + self.editBox:SetFocus() + if not self.frame:IsShown() then + self.frame:SetScript("OnShow", OnShowFocus) + end + end, + + ["GetCursorPosition"] = function(self) + return self.editBox:GetCursorPosition() + end, + + ["SetCursorPosition"] = function(self, ...) + return self.editBox:SetCursorPosition(...) + end, + + +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local backdrop = { + bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], + edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16, + insets = { left = 4, right = 3, top = 4, bottom = 3 } +} + +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + local widgetNum = AceGUI:GetNextWidgetNum(Type) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") + label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4) + label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4) + label:SetJustifyH("LEFT") + label:SetText(ACCEPT) + label:SetHeight(10) + + local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2") + button:SetPoint("BOTTOMLEFT", 0, 4) + button:SetHeight(22) + button:SetWidth(label:GetStringWidth() + 24) + button:SetText(ACCEPT) + button:SetScript("OnClick", OnClick) + button:Disable() + + local text = button:GetFontString() + text:ClearAllPoints() + text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5) + text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1) + text:SetJustifyV("MIDDLE") + + local scrollBG = CreateFrame("Frame", nil, frame) + scrollBG:SetBackdrop(backdrop) + scrollBG:SetBackdropColor(0, 0, 0) + scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4) + + local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate") + + local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"] + scrollBar:ClearAllPoints() + scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19) + scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18) + scrollBar:SetPoint("RIGHT", frame, "RIGHT") + + scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19) + scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT") + + scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6) + scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4) + scrollFrame:SetScript("OnEnter", OnEnter) + scrollFrame:SetScript("OnLeave", OnLeave) + scrollFrame:SetScript("OnMouseUp", OnMouseUp) + scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag) + scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) + scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll) + + local editBox = CreateFrame("EditBox", nil, scrollFrame) + editBox:SetAllPoints() + editBox:SetFontObject(ChatFontNormal) + editBox:SetMultiLine(true) + editBox:EnableMouse(true) + editBox:SetAutoFocus(false) + editBox:SetCountInvisibleLetters(false) + editBox:SetScript("OnCursorChanged", OnCursorChanged) + editBox:SetScript("OnEditFocusLost", OnEditFocusLost) + editBox:SetScript("OnEnter", OnEnter) + editBox:SetScript("OnEscapePressed", editBox.ClearFocus) + editBox:SetScript("OnLeave", OnLeave) + editBox:SetScript("OnMouseDown", OnReceiveDrag) + editBox:SetScript("OnReceiveDrag", OnReceiveDrag) + editBox:SetScript("OnTextChanged", OnTextChanged) + editBox:SetScript("OnTextSet", OnTextSet) + editBox:SetScript("OnEditFocusGained", OnEditFocusGained) + + + scrollFrame:SetScrollChild(editBox) + + local widget = { + button = button, + editBox = editBox, + frame = frame, + label = label, + labelHeight = 10, + numlines = 4, + scrollBar = scrollBar, + scrollBG = scrollBG, + scrollFrame = scrollFrame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua new file mode 100644 index 0000000..7f0bd5f --- /dev/null +++ b/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua @@ -0,0 +1,281 @@ +--[[----------------------------------------------------------------------------- +Slider Widget +Graphical Slider, like, for Range values. +-------------------------------------------------------------------------------]] +local Type, Version = "Slider", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local min, max, floor = math.min, math.max, math.floor +local tonumber, pairs = tonumber, pairs + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameFontHighlightSmall + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function UpdateText(self) + local value = self.value or 0 + if self.ispercent then + self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10)) + else + self.editbox:SetText(floor(value * 100 + 0.5) / 100) + end +end + +local function UpdateLabels(self) + local min, max = (self.min or 0), (self.max or 100) + if self.ispercent then + self.lowtext:SetFormattedText("%s%%", (min * 100)) + self.hightext:SetFormattedText("%s%%", (max * 100)) + else + self.lowtext:SetText(min) + self.hightext:SetText(max) + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Frame_OnMouseDown(frame) + frame.obj.slider:EnableMouseWheel(true) + AceGUI:ClearFocus() +end + +local function Slider_OnValueChanged(frame) + local self = frame.obj + if not frame.setup then + local newvalue = frame:GetValue() + if newvalue ~= self.value and not self.disabled then + self.value = newvalue + self:Fire("OnValueChanged", newvalue) + end + if self.value then + UpdateText(self) + end + end +end + +local function Slider_OnMouseUp(frame) + local self = frame.obj + self:Fire("OnMouseUp", self.value) +end + +local function Slider_OnMouseWheel(frame, v) + local self = frame.obj + if not self.disabled then + local value = self.value + if v > 0 then + value = min(value + (self.step or 1), self.max) + else + value = max(value - (self.step or 1), self.min) + end + self.slider:SetValue(value) + end +end + +local function EditBox_OnEscapePressed(frame) + frame:ClearFocus() +end + +local function EditBox_OnEnterPressed(frame) + local self = frame.obj + local value = frame:GetText() + if self.ispercent then + value = value:gsub('%%', '') + value = tonumber(value) / 100 + else + value = tonumber(value) + end + + if value then + PlaySound("igMainMenuOptionCheckBoxOn") + self.slider:SetValue(value) + self:Fire("OnMouseUp", value) + end +end + +local function EditBox_OnEnter(frame) + frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1) +end + +local function EditBox_OnLeave(frame) + frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetWidth(200) + self:SetHeight(44) + self:SetDisabled(false) + self:SetIsPercent(nil) + self:SetSliderValues(0,100,1) + self:SetValue(0) + self.slider:EnableMouseWheel(false) + end, + + -- ["OnRelease"] = nil, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.slider:EnableMouse(false) + self.label:SetTextColor(.5, .5, .5) + self.hightext:SetTextColor(.5, .5, .5) + self.lowtext:SetTextColor(.5, .5, .5) + --self.valuetext:SetTextColor(.5, .5, .5) + self.editbox:SetTextColor(.5, .5, .5) + self.editbox:EnableMouse(false) + self.editbox:ClearFocus() + else + self.slider:EnableMouse(true) + self.label:SetTextColor(1, .82, 0) + self.hightext:SetTextColor(1, 1, 1) + self.lowtext:SetTextColor(1, 1, 1) + --self.valuetext:SetTextColor(1, 1, 1) + self.editbox:SetTextColor(1, 1, 1) + self.editbox:EnableMouse(true) + end + end, + + ["SetValue"] = function(self, value) + self.slider.setup = true + self.slider:SetValue(value) + self.value = value + UpdateText(self) + self.slider.setup = nil + end, + + ["GetValue"] = function(self) + return self.value + end, + + ["SetLabel"] = function(self, text) + self.label:SetText(text) + end, + + ["SetSliderValues"] = function(self, min, max, step) + local frame = self.slider + frame.setup = true + self.min = min + self.max = max + self.step = step + frame:SetMinMaxValues(min or 0,max or 100) + UpdateLabels(self) + frame:SetValueStep(step or 1) + if self.value then + frame:SetValue(self.value) + end + frame.setup = nil + end, + + ["SetIsPercent"] = function(self, value) + self.ispercent = value + UpdateLabels(self) + UpdateText(self) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local SliderBackdrop = { + bgFile = "Interface\\Buttons\\UI-SliderBar-Background", + edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", + tile = true, tileSize = 8, edgeSize = 8, + insets = { left = 3, right = 3, top = 6, bottom = 6 } +} + +local ManualBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", + tile = true, edgeSize = 1, tileSize = 5, +} + +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + + frame:EnableMouse(true) + frame:SetScript("OnMouseDown", Frame_OnMouseDown) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") + label:SetPoint("TOPLEFT") + label:SetPoint("TOPRIGHT") + label:SetJustifyH("CENTER") + label:SetHeight(15) + + local slider = CreateFrame("Slider", nil, frame) + slider:SetOrientation("HORIZONTAL") + slider:SetHeight(15) + slider:SetHitRectInsets(0, 0, -10, 0) + slider:SetBackdrop(SliderBackdrop) + slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal") + slider:SetPoint("TOP", label, "BOTTOM") + slider:SetPoint("LEFT", 3, 0) + slider:SetPoint("RIGHT", -3, 0) + slider:SetValue(0) + slider:SetScript("OnValueChanged",Slider_OnValueChanged) + slider:SetScript("OnEnter", Control_OnEnter) + slider:SetScript("OnLeave", Control_OnLeave) + slider:SetScript("OnMouseUp", Slider_OnMouseUp) + slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) + + local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") + lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3) + + local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") + hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3) + + local editbox = CreateFrame("EditBox", nil, frame) + editbox:SetAutoFocus(false) + editbox:SetFontObject(GameFontHighlightSmall) + editbox:SetPoint("TOP", slider, "BOTTOM") + editbox:SetHeight(14) + editbox:SetWidth(70) + editbox:SetJustifyH("CENTER") + editbox:EnableMouse(true) + editbox:SetBackdrop(ManualBackdrop) + editbox:SetBackdropColor(0, 0, 0, 0.5) + editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80) + editbox:SetScript("OnEnter", EditBox_OnEnter) + editbox:SetScript("OnLeave", EditBox_OnLeave) + editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) + editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) + + local widget = { + label = label, + slider = slider, + lowtext = lowtext, + hightext = hightext, + editbox = editbox, + alignoffset = 25, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + slider.obj, editbox.obj = widget, widget + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type,Constructor,Version) diff --git a/libs/LibStub/.svn/entries b/libs/LibStub/.svn/entries new file mode 100644 index 0000000..48082f7 --- /dev/null +++ b/libs/LibStub/.svn/entries @@ -0,0 +1 @@ +12 diff --git a/libs/LibStub/.svn/format b/libs/LibStub/.svn/format new file mode 100644 index 0000000..48082f7 --- /dev/null +++ b/libs/LibStub/.svn/format @@ -0,0 +1 @@ +12 diff --git a/libs/LibStub/.svn/pristine/35/35e2ac4b797214a30b79b2613a24a9421d4137ba.svn-base b/libs/LibStub/.svn/pristine/35/35e2ac4b797214a30b79b2613a24a9421d4137ba.svn-base new file mode 100644 index 0000000..0a41ac0 --- /dev/null +++ b/libs/LibStub/.svn/pristine/35/35e2ac4b797214a30b79b2613a24a9421d4137ba.svn-base @@ -0,0 +1,30 @@ +-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info +-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke +local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! +local LibStub = _G[LIBSTUB_MAJOR] + +if not LibStub or LibStub.minor < LIBSTUB_MINOR then + LibStub = LibStub or {libs = {}, minors = {} } + _G[LIBSTUB_MAJOR] = LibStub + LibStub.minor = LIBSTUB_MINOR + + function LibStub:NewLibrary(major, minor) + assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") + minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") + + local oldminor = self.minors[major] + if oldminor and oldminor >= minor then return nil end + self.minors[major], self.libs[major] = minor, self.libs[major] or {} + return self.libs[major], oldminor + end + + function LibStub:GetLibrary(major, silent) + if not self.libs[major] and not silent then + error(("Cannot find a library instance of %q."):format(tostring(major)), 2) + end + return self.libs[major], self.minors[major] + end + + function LibStub:IterateLibraries() return pairs(self.libs) end + setmetatable(LibStub, { __call = LibStub.GetLibrary }) +end diff --git a/libs/LibStub/.svn/wc.db b/libs/LibStub/.svn/wc.db new file mode 100644 index 0000000..d8e4e59 Binary files /dev/null and b/libs/LibStub/.svn/wc.db differ diff --git a/libs/LibStub/LibStub.lua b/libs/LibStub/LibStub.lua new file mode 100644 index 0000000..0a41ac0 --- /dev/null +++ b/libs/LibStub/LibStub.lua @@ -0,0 +1,30 @@ +-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info +-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke +local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! +local LibStub = _G[LIBSTUB_MAJOR] + +if not LibStub or LibStub.minor < LIBSTUB_MINOR then + LibStub = LibStub or {libs = {}, minors = {} } + _G[LIBSTUB_MAJOR] = LibStub + LibStub.minor = LIBSTUB_MINOR + + function LibStub:NewLibrary(major, minor) + assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") + minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") + + local oldminor = self.minors[major] + if oldminor and oldminor >= minor then return nil end + self.minors[major], self.libs[major] = minor, self.libs[major] or {} + return self.libs[major], oldminor + end + + function LibStub:GetLibrary(major, silent) + if not self.libs[major] and not silent then + error(("Cannot find a library instance of %q."):format(tostring(major)), 2) + end + return self.libs[major], self.minors[major] + end + + function LibStub:IterateLibraries() return pairs(self.libs) end + setmetatable(LibStub, { __call = LibStub.GetLibrary }) +end