Renamed recipe.item_id to recipe.crafted_item_id for clarity - other places in the code will need to be updated to reflect this, but using recipe:CraftedItemID() instead.
James D. Callahan III [03-11-11 - 08:23]
Renamed recipe.item_id to recipe.crafted_item_id for clarity - other places in the code will need to be updated to reflect this, but using recipe:CraftedItemID() instead.
diff --git a/Recipe.lua b/Recipe.lua
index dbf2972..4199060 100644
--- a/Recipe.lua
+++ b/Recipe.lua
@@ -55,7 +55,7 @@ local recipe_meta = {
-- @param easy_level Level at which recipe is considered green
-- @param trivial_level Level at which recipe is considered grey
-- @return Resultant recipe table.
-function addon:AddRecipe(spell_id, skill_level, item_id, quality, profession, specialty, genesis, optimal_level, medium_level, easy_level, trivial_level, required_faction)
+function addon:AddRecipe(spell_id, skill_level, crafted_item_id, quality, profession, specialty, genesis, optimal_level, medium_level, easy_level, trivial_level, required_faction)
local recipe_list = private.recipe_list
if recipe_list[spell_id] then
@@ -68,7 +68,7 @@ function addon:AddRecipe(spell_id, skill_level, item_id, quality, profession, sp
local recipe = _G.setmetatable({
spell_id = spell_id,
skill_level = skill_level,
- item_id = item_id,
+ crafted_item_id = crafted_item_id,
quality = quality,
profession = _G.GetSpellInfo(profession),
name = _G.GetSpellInfo(spell_id),