fixed kraken quest
Alex Shubert [03-12-12 - 08:21]
diff --git a/AutoTurnIn.lua b/AutoTurnIn.lua
index 27365ed..9c9223c 100644
--- a/AutoTurnIn.lua
+++ b/AutoTurnIn.lua
@@ -27,10 +27,11 @@ function AutoTurnIn:OnEnable()
end
function AutoTurnIn:RegisterGossipEvents()
- self:RegisterEvent("QUEST_PROGRESS")
- self:RegisterEvent("QUEST_COMPLETE")
+ self:RegisterEvent("QUEST_GREETING")
self:RegisterEvent("GOSSIP_SHOW")
self:RegisterEvent("QUEST_DETAIL")
+ self:RegisterEvent("QUEST_PROGRESS")
+ self:RegisterEvent("QUEST_COMPLETE")
end
function AutoTurnIn:OnDisable()
@@ -88,6 +89,15 @@ local function GetItemAmount(isCurrency, item)
return amount and amount or 0
end
+-- OldGossip interaction system. Burn in hell See http://wowprogramming.com/docs/events/QUEST_GREETING
+function AutoTurnIn:QUEST_GREETING()
+ for index=1, GetNumActiveQuests() do
+ local quest, completed = GetActiveTitle(index)
+ if (AutoTurnInCharacterDB.all or L.quests[quest]) and (completed) then
+ SelectActiveQuest(index)
+ end
+ end
+end
-- (gaq[i+3]) equals "1" if quest is complete, "nil" otherwise
-- why not gaq={GetGossipAvailableQuests()}? Well, tables in lua are truncated for values with ending `nil`. So: '#' for {1,nil, "b", nil} returns 1
@@ -97,7 +107,6 @@ function AutoTurnIn:GOSSIP_SHOW()
StaticPopup1Button1:Click()
end
-
local function VarArgForActiveQuests(...)
for i=1, select("#", ...), 4 do
local completeStatus = select(i+3, ...)