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Don't desaturate friendly player debuffs

Adrian L Lange [12-27-09 - 04:23]
Don't desaturate friendly player debuffs
Filename
oUF_P3lim.lua
diff --git a/oUF_P3lim.lua b/oUF_P3lim.lua
index f0f227a..72c365b 100644
--- a/oUF_P3lim.lua
+++ b/oUF_P3lim.lua
@@ -98,7 +98,7 @@ local function updateDebuff(self, icons, unit, icon, index)
 	local name, _, _, _, dtype = UnitAura(unit, index, icon.filter)

 	if(icon.debuff) then
-		if(debuffFilter[name] or playerUnits[icon.owner]) then
+		if(UnitIsFriend('player', unit) or debuffFilter[name] or playerUnits[icon.owner]) then
 			local color = DebuffTypeColor[dtype] or DebuffTypeColor.none
 			icon:SetBackdropColor(color.r * 0.6, color.g * 0.6, color.b * 0.6)
 			icon.icon:SetDesaturated(false)