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fixed turn in procedure: there was no return clause that lead to execute every subsequental calls

Alex Shubert [03-07-12 - 07:07]
fixed turn in procedure: there was no return clause that lead to execute every subsequental calls
Filename
AutoTurnIn.lua
diff --git a/AutoTurnIn.lua b/AutoTurnIn.lua
index e3b4f33..9866050 100644
--- a/AutoTurnIn.lua
+++ b/AutoTurnIn.lua
@@ -154,7 +154,8 @@ function AutoTurnIn:QUEST_COMPLETE()
 		if GetNumQuestChoices() > 0 then
 			if not AutoTurnInCharacterDB.dontloot then
 				if (quest == "tournament") then
-					GetQuestReward(AutoTurnInCharacterDB.tournament)
+					GetQuestReward(AutoTurnInCharacterDB.tournament)
+					return
 				end
 				for i=1, GetNumQuestChoices() do
 					local m = select(11, GetItemInfo(GetQuestItemLink("choice", i)))
@@ -165,6 +166,7 @@ function AutoTurnIn:QUEST_COMPLETE()
 				end
 				if money > 0 then  -- some quests, like tournament ones, offer reputation rewards and they have no cost.
 					GetQuestReward(index)
+					return
 				else
 					self:Print("rewards have no cost! Send a message to author please.")
 				end