More debugging.
pschifferer [02-24-09 - 05:50]
diff --git a/CauldronMainUI.lua b/CauldronMainUI.lua
index b5bbf1d..3694837 100644
--- a/CauldronMainUI.lua
+++ b/CauldronMainUI.lua
@@ -643,6 +643,9 @@ function Cauldron:UpdateQueue()
-- set name and difficulty color
frame = _G["CauldronQueueItem"..i.."ItemName"];
+--@alpha@
+ self:debug("frame: "..tostring(frame).." ("..frame:GetName()..")");
+--@end-alpha@
frame:SetText(queueInfo.name);
if skillInfo then
local color = TradeSkillTypeColor[skillInfo.difficulty];
@@ -660,6 +663,9 @@ function Cauldron:UpdateQueue()
-- set quantity info
frame = _G["CauldronQueueItem"..i.."Info"];
+--@alpha@
+ self:debug("frame: "..tostring(frame).." ("..frame:GetName()..")");
+--@end-alpha@
local infoText = queueInfo.tradeskill;
-- TODO: alts/bank/etc.
frame:SetText(infoText);
@@ -668,11 +674,17 @@ function Cauldron:UpdateQueue()
-- set the icon
frame = _G["CauldronQueueItem"..i.."Icon"];
+--@alpha@
+ self:debug("frame: "..tostring(frame).." ("..frame:GetName()..")");
+--@end-alpha@
frame:SetNormalTexture(queueInfo.icon);
frame.link = queueInfo.link;
-- set the amount
frame = _G["CauldronQueueItem"..i.."IconCount"];
+--@alpha@
+ self:debug("frame: "..tostring(frame).." ("..frame:GetName()..")");
+--@end-alpha@
frame:SetText(queueInfo.amount);
-- place the frame in the scroll view