Now Armory inspect has "Try this transmog" button from blizz ui
Darth Predator [12-07-16 - 17:06]
Now Armory inspect has "Try this transmog" button from blizz ui
diff --git a/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua b/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua
index fe1cb52..57c1bcc 100644
--- a/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua
+++ b/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua
@@ -558,7 +558,31 @@ function IA:CreateInspectFrame()
self.ClassIconSlot:Point('RIGHT', self.Tab, 'BOTTOMRIGHT', -44, -35)
self.SpecIconSlot:Point('RIGHT', self.ClassIconSlot, 'LEFT', -SPACING, 0)
end
-
+
+ do --<<Check Transmog>>--
+ self.TransmogViewButton = CreateFrame("Button", nil, self)
+ self.TransmogViewButton:Size(26)
+ self.TransmogViewButton:Point('LEFT', self.ClassIconSlot, 'RIGHT', SPACING, 0)
+ self.TransmogViewButton.texture = self.TransmogViewButton:CreateTexture(nil, 'OVERLAY')
+ self.TransmogViewButton.texture:SetInside()
+ self.TransmogViewButton.texture:SetTexture([[Interface\ICONS\INV_Misc_Desecrated_PlateChest]])
+
+ self.TransmogViewButton:SetScript("OnEnter", function(self)
+ GameTooltip:SetOwner(self, "ANCHOR_BOTTOM")
+ GameTooltip:SetText(VIEW_IN_DRESSUP_FRAME)
+ GameTooltip:Show()
+ end)
+ self.TransmogViewButton:SetScript("OnLeave", function(self)
+ _G["GameTooltip"]:Hide()
+ end)
+ self.TransmogViewButton:SetScript("OnClick", function(self)
+ PlaySound("igMainMenuOptionCheckBoxOn");
+ DressUpSources(C_TransmogCollection.GetInspectSources());
+ end)
+
+ E:GetModule("Skins"):HandleButton(self.TransmogViewButton)
+ end
+
do --<< Player Model >>--
self.Model = CreateFrame('DressUpModel', nil, self)
self.Model:SetFrameStrata('DIALOG')