Added a sound when execute phase is reached
Scott King [07-03-15 - 05:32]
Added a sound when execute phase is reached
diff --git a/PortraitHealth.lua b/PortraitHealth.lua
index 82041d4..060de27 100755
--- a/PortraitHealth.lua
+++ b/PortraitHealth.lua
@@ -5,19 +5,21 @@ PlayerClass = classID;
PlayerClassName = classDisplayName;
PlayerClassNameIndex = class;
PH_v = '3.0'; -- version number
-
-PH_p = {} -- Class: ID:
-PH_p[1] = "20" -- Warrior 1
-PH_p[2] = "20" -- Paladin 2
-PH_p[3] = "20" -- Hunter 3
-PH_p[4] = "35" -- Rogue 4
-PH_p[5] = "20" -- Priest 5
-PH_p[6] = "35" -- Death Knight 6
-PH_p[7] = "10" -- Shaman 7
-PH_p[8] = "10" -- Mage 8
-PH_p[9] = "25" -- Warlock 9
-PH_p[10] = "10" -- Monk 10
-PH_p[11] = "25" -- Druid 11
+limit1 = 0;
+executeSound = "Sound\\interface\\AuctionWindowClose.ogg";
+
+PH_p = {} -- Class: ID:
+PH_p[1] = 20 -- Warrior 1
+PH_p[2] = 20 -- Paladin 2
+PH_p[3] = 20 -- Hunter 3
+PH_p[4] = 35 -- Rogue 4
+PH_p[5] = 20 -- Priest 5
+PH_p[6] = 35 -- Death Knight 6
+PH_p[7] = 10 -- Shaman 7
+PH_p[8] = 10 -- Mage 8
+PH_p[9] = 25 -- Warlock 9
+PH_p[10] = 10 -- Monk 10
+PH_p[11] = 25 -- Druid 11
-- Welcome message
function PH_OnLoad()
@@ -60,47 +62,97 @@ function PH_SlashCommandHandler( msg, class )
end
end
+--function PHChanged_OnLoad()
+-- this:RegisterEvent("PLAYER_TARGET_CHANGED");
+--end
+
-- Set the text color and update health output
-function HealthPercentage()
+function HealthPercentage(event)
-- Health value to display. Whole numbers only.
TargetPercentHealth = (UnitHealth("target") / UnitHealthMax("target") * 100);
+ -- Reset notifier when target changes or the target's health increases beyond the execute range
+ if event == "PLAYER_TARGET_CHANGED" then
+ limit1 = 0;
+ end
+
+ if TargetPercentHealth > PH_p[classID] then
+ limit1 = 0;
+ end
+
+
-- Class detection
if PlayerClass == 1 and TargetPercentHealth < 20 then -- Warrior
PortraitHealth_Health:SetTextColor(1,0,0);
- PlaySoundFile("Sound\\interface\\AuctionWindowClose.ogg");
+ if not UnitIsDead("target") and limit1 == 0 then
+ PlaySoundFile(executeSound);
+ limit1 = 1;
+ end
elseif PlayerClass == 2 and TargetPercentHealth <= 20 then -- Paladin
PortraitHealth_Health:SetTextColor(1,0,0);
+ if not UnitIsDead("target") and limit1 == 0 then
+ PlaySoundFile(executeSound);
+ limit1 = 1;
+ end
elseif PlayerClass == 3 and TargetPercentHealth <= 20 then -- Hunter
PortraitHealth_Health:SetTextColor(1,0,0);
+ if not UnitIsDead("target") and limit1 == 0 then
+ PlaySoundFile(executeSound);
+ limit1 = 1;
+ end
elseif PlayerClass == 4 and TargetPercentHealth < 35 then -- Rogue
PortraitHealth_Health:SetTextColor(1,0,0);
- if not UnitIsDead("target") then
- PlaySoundFile("Sound\\interface\\AuctionWindowClose.ogg");
+ if not UnitIsDead("target") and limit1 == 0 then
+ PlaySoundFile(executeSound);
+ limit1 = 1;
end
elseif PlayerClass == 5 and TargetPercentHealth < 20 then -- Priest
PortraitHealth_Health:SetTextColor(1,0,0);
+ if not UnitIsDead("target") and limit1 == 0 then
+ PlaySoundFile(executeSound);
+ limit1 = 1;
+ end
elseif PlayerClass == 6 and TargetPercentHealth < 35 then -- Death Knight
PortraitHealth_Health:SetTextColor(1,0,0);
+ if not UnitIsDead("target") and limit1 == 0 then
+ PlaySoundFile(executeSound);
+ limit1 = 1;
+ end
elseif PlayerClass == 9 and TargetPercentHealth < 20 then -- Warlock
PortraitHealth_Health:SetTextColor(1,0,0);
+ if not UnitIsDead("target") and limit1 == 0 then
+ PlaySoundFile(executeSound);
+ limit1 = 1;
+ end
elseif PlayerClass == 10 and TargetPercentHealth <= 10 then -- Monk
PortraitHealth_Health:SetTextColor(1,0,0);
+ if not UnitIsDead("target") and limit1 == 0 then
+ PlaySoundFile(executeSound);
+ limit1 = 1;
+ end
elseif PlayerClass == 11 and TargetPercentHealth <= 25 then -- Druid
PortraitHealth_Health:SetTextColor(1,0,0);
+ if not UnitIsDead("target") and limit1 == 0 then
+ PlaySoundFile(executeSound);
+ limit1 = 1;
+ end
elseif TargetPercentHealth <= 10 then -- Other classes
PortraitHealth_Health:SetTextColor(1,0,0);
+ if not UnitIsDead("target") and limit1 == 0 then
+ PlaySoundFile(executeSound);
+ limit1 = 1;
+ end
else
PortraitHealth_Health:SetTextColor(1,1,0);
diff --git a/PortraitHealth.xml b/PortraitHealth.xml
index fd0c447..75abf81 100755
--- a/PortraitHealth.xml
+++ b/PortraitHealth.xml
@@ -36,7 +36,7 @@
PH_OnLoad();
</OnLoad>
<OnEvent>
- HealthPercentage();
+ HealthPercentage(event);
</OnEvent>
</Scripts>
</Frame>