diff --git a/ARLFrame.lua b/ARLFrame.lua
index 422bf57..f5fb626 100644
--- a/ARLFrame.lua
+++ b/ARLFrame.lua
@@ -171,6 +171,143 @@ do
end -- do block
-------------------------------------------------------------------------------
+-- Sets show and hide scripts as well as text for a tooltip for the given frame.
+-------------------------------------------------------------------------------
+local SetTooltipScripts
+do
+ local function Show_Tooltip(frame, motion)
+ GameTooltip_SetDefaultAnchor(GameTooltip, frame)
+ GameTooltip:SetText(frame.tooltip_text, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b)
+ GameTooltip:Show()
+ end
+
+ local function Hide_Tooltip()
+ GameTooltip:Hide()
+ end
+
+ function SetTooltipScripts(frame, textLabel)
+ frame.tooltip_text = textLabel
+
+ frame:SetScript("OnEnter", Show_Tooltip)
+ frame:SetScript("OnLeave", Hide_Tooltip)
+ end
+end -- do
+
+-------------------------------------------------------------------------------
+-- Generic function for creating buttons.
+-------------------------------------------------------------------------------
+local GenericCreateButton
+do
+ -- I hate stretchy buttons. Thanks very much to ckknight for this code
+ -- (found in RockConfig)
+
+ -- when pressed, the button should look pressed
+ local function button_OnMouseDown(this)
+ if this:IsEnabled() == 1 then
+ this.left:SetTexture([[Interface\Buttons\UI-Panel-Button-Down]])
+ this.middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Down]])
+ this.right:SetTexture([[Interface\Buttons\UI-Panel-Button-Down]])
+ end
+ end
+
+ -- when depressed, return to normal
+ local function button_OnMouseUp(this)
+ if this:IsEnabled() == 1 then
+ this.left:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
+ this.middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
+ this.right:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
+ end
+ end
+
+ local function button_Disable(this)
+ this.left:SetTexture([[Interface\Buttons\UI-Panel-Button-Disabled]])
+ this.middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Disabled]])
+ this.right:SetTexture([[Interface\Buttons\UI-Panel-Button-Disabled]])
+ this:__Disable()
+ this:EnableMouse(false)
+ end
+
+ local function button_Enable(this)
+ this.left:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
+ this.middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
+ this.right:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
+ this:__Enable()
+ this:EnableMouse(true)
+ end
+
+ function GenericCreateButton(bName, parentFrame, bHeight, bWidth, bNormFont, bHighFont, initText, tAlign, tooltipText, noTextures)
+ local button = CreateFrame("Button", bName, parentFrame)
+
+ button:SetWidth(bWidth)
+ button:SetHeight(bHeight)
+
+ if noTextures == 1 then
+ local left = button:CreateTexture(nil, "BACKGROUND")
+ button.left = left
+ left:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
+
+ local middle = button:CreateTexture(nil, "BACKGROUND")
+ button.middle = middle
+ middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
+
+ local right = button:CreateTexture(nil, "BACKGROUND")
+ button.right = right
+ right:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
+
+ left:SetPoint("TOPLEFT")
+ left:SetPoint("BOTTOMLEFT")
+ left:SetWidth(12)
+ left:SetTexCoord(0, 0.09375, 0, 0.6875)
+
+ right:SetPoint("TOPRIGHT")
+ right:SetPoint("BOTTOMRIGHT")
+ right:SetWidth(12)
+ right:SetTexCoord(0.53125, 0.625, 0, 0.6875)
+
+ middle:SetPoint("TOPLEFT", left, "TOPRIGHT")
+ middle:SetPoint("BOTTOMRIGHT", right, "BOTTOMLEFT")
+ middle:SetTexCoord(0.09375, 0.53125, 0, 0.6875)
+
+ button:SetScript("OnMouseDown", button_OnMouseDown)
+ button:SetScript("OnMouseUp", button_OnMouseUp)
+
+ button.__Enable = button.Enable
+ button.__Disable = button.Disable
+ button.Enable = button_Enable
+ button.Disable = button_Disable
+
+ local highlight = button:CreateTexture(nil, "OVERLAY", "UIPanelButtonHighlightTexture")
+ button:SetHighlightTexture(highlight)
+ elseif noTextures == 2 then
+ button:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up")
+ button:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-Down")
+ button:SetHighlightTexture("Interface\\Buttons\\UI-PlusButton-Hilight")
+ button:SetDisabledTexture("Interface\\Buttons\\UI-PlusButton-Disabled")
+ elseif noTextures == 3 then
+ button:SetNormalTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Up")
+ button:SetPushedTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Down")
+ button:SetHighlightTexture("Interface\\Buttons\\UI-PlusButton-Hilight")
+ button:SetDisabledTexture("Interface\\Buttons\\UI-PlusButton-Disabled")
+ end
+
+ local text = button:CreateFontString(nil, "ARTWORK")
+ button:SetFontString(text)
+ button.text = text
+ text:SetPoint("LEFT", button, "LEFT", 7, 0)
+ text:SetPoint("RIGHT", button, "RIGHT", -7, 0)
+ text:SetJustifyH(tAlign)
+
+ text:SetFontObject(bNormFont)
+ text:SetText(initText)
+
+ if tooltipText and tooltipText ~= "" then
+ SetTooltipScripts(button, tooltipText)
+ end
+ return button
+ end
+end -- do
+
+-------------------------------------------------------------------------------
-- Create arlSpellTooltip
-------------------------------------------------------------------------------
local arlSpellTooltip = CreateFrame("GameTooltip", "arlSpellTooltip", UIParent, "GameTooltipTemplate")
@@ -178,7 +315,7 @@ local arlSpellTooltip = CreateFrame("GameTooltip", "arlSpellTooltip", UIParent,
-------------------------------------------------------------------------------
-- Create the MainPanel and set its values
-------------------------------------------------------------------------------
-local MainPanel = CreateFrame("Frame", "ARL_MainPanel", UIParent)
+local MainPanel = CreateFrame("Frame", "ARL_MainPanel", UIParent)
MainPanel:SetWidth(293)
MainPanel:SetHeight(447)
MainPanel:SetFrameStrata("DIALOG")
@@ -479,6 +616,52 @@ MainPanel.close_button:SetScript("OnClick",
end)
-------------------------------------------------------------------------------
+-- Create MainPanel.filter_toggle, and set its scripts.
+-------------------------------------------------------------------------------
+MainPanel.filter_toggle = GenericCreateButton(nil, MainPanel, 25, 90, "GameFontNormalSmall", "GameFontHighlightSmall", L["FILTER_OPEN"], "CENTER", L["FILTER_OPEN_DESC"], 1)
+MainPanel.filter_toggle:SetPoint("TOPRIGHT", MainPanel, "TOPRIGHT", -8, -40)
+
+MainPanel.filter_toggle:SetScript("OnClick",
+ function(self, button, down)
+ if MainPanel.is_expanded then
+ -- Change the text and tooltip for the filter button
+ MainPanel.filter_toggle:SetText(L["FILTER_OPEN"])
+ SetTooltipScripts(MainPanel.filter_toggle, L["FILTER_OPEN_DESC"])
+
+ -- Hide my 7 buttons
+ ARL_ExpGeneralOptCB:Hide()
+ ARL_ExpObtainOptCB:Hide()
+ ARL_ExpBindingOptCB:Hide()
+ ARL_ExpItemOptCB:Hide()
+ ARL_ExpPlayerOptCB:Hide()
+ ARL_ExpRepOptCB:Hide()
+ ARL_ExpMiscOptCB:Hide()
+
+ -- Uncheck the seven buttons
+ HideARL_ExpOptCB()
+
+ MainPanel.filter_menu:Hide()
+ ARL_ResetButton:Hide()
+ else
+ -- Change the text and tooltip for the filter button
+ MainPanel.filter_toggle:SetText(L["FILTER_CLOSE"])
+ SetTooltipScripts(MainPanel.filter_toggle, L["FILTER_CLOSE_DESC"])
+
+ -- Show my 7 buttons
+ ARL_ExpGeneralOptCB:Show()
+ ARL_ExpObtainOptCB:Show()
+ ARL_ExpBindingOptCB:Show()
+ ARL_ExpItemOptCB:Show()
+ ARL_ExpPlayerOptCB:Show()
+ ARL_ExpRepOptCB:Show()
+ ARL_ExpMiscOptCB:Show()
+
+ ARL_ResetButton:Show()
+ end
+ MainPanel:ToggleState()
+ end)
+
+-------------------------------------------------------------------------------
-- Close all possible pop-up windows
-------------------------------------------------------------------------------
function addon:ClosePopups()
@@ -1529,29 +1712,6 @@ end -- do
-------------------------------------------------------------------------------
--- Sets show and hide scripts as well as text for a tooltip for the given frame.
--------------------------------------------------------------------------------
-local SetTooltipScripts
-do
- local function Show_Tooltip(frame, motion)
- GameTooltip_SetDefaultAnchor(GameTooltip, frame)
- GameTooltip:SetText(frame.tooltip_text, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b)
- GameTooltip:Show()
- end
-
- local function Hide_Tooltip()
- GameTooltip:Hide()
- end
-
- function SetTooltipScripts(frame, textLabel)
- frame.tooltip_text = textLabel
-
- frame:SetScript("OnEnter", Show_Tooltip)
- frame:SetScript("OnLeave", Hide_Tooltip)
- end
-end -- do
-
--------------------------------------------------------------------------------
-- Under various conditions, the recipe list will have to be re-displayed.
-- This could happen because a filter changes, a new profession is chosen, or
-- a new search occurred. Use this function to do all the dirty work
@@ -1680,7 +1840,7 @@ do
end -- do
-- Generic function for creating the expanded panel buttons
-local CreateExpandedPanelCheckButton
+local CreateFilterMenuButton
do
local ExpButtonTT = {
L["FILTERING_GENERAL_DESC"], -- 1
@@ -1868,7 +2028,7 @@ do
end
end
- function CreateExpandedPanelCheckButton(bName, bTex, panelIndex)
+ function CreateFilterMenuButton(bName, bTex, panelIndex)
local ExpTextureSize = 34
local cButton
@@ -2187,126 +2347,6 @@ function GenerateClickableTT(anchor)
end
-------------------------------------------------------------------------------
--- Generic function for creating buttons.
--------------------------------------------------------------------------------
-local GenericCreateButton
-do
- -- I hate stretchy buttons. Thanks very much to ckknight for this code
- -- (found in RockConfig)
-
- -- when pressed, the button should look pressed
- local function button_OnMouseDown(this)
- if this:IsEnabled() == 1 then
- this.left:SetTexture([[Interface\Buttons\UI-Panel-Button-Down]])
- this.middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Down]])
- this.right:SetTexture([[Interface\Buttons\UI-Panel-Button-Down]])
- end
- end
-
- -- when depressed, return to normal
- local function button_OnMouseUp(this)
- if this:IsEnabled() == 1 then
- this.left:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
- this.middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
- this.right:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
- end
- end
-
- local function button_Disable(this)
- this.left:SetTexture([[Interface\Buttons\UI-Panel-Button-Disabled]])
- this.middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Disabled]])
- this.right:SetTexture([[Interface\Buttons\UI-Panel-Button-Disabled]])
- this:__Disable()
- this:EnableMouse(false)
- end
-
- local function button_Enable(this)
- this.left:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
- this.middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
- this.right:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
- this:__Enable()
- this:EnableMouse(true)
- end
-
- function GenericCreateButton(bName, parentFrame, bHeight, bWidth,
- anchorFrom, anchorFrame, anchorTo, xOffset, yOffset,
- bNormFont, bHighFont, initText, tAlign, tooltipText, noTextures)
- local button = CreateFrame("Button", bName, parentFrame)
-
- button:SetWidth(bWidth)
- button:SetHeight(bHeight)
-
- if (noTextures == 1) then
- local left = button:CreateTexture(bName .. "_LeftTexture", "BACKGROUND")
- button.left = left
- left:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
-
- local middle = button:CreateTexture(bName .. "_MiddleTexture", "BACKGROUND")
- button.middle = middle
- middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
-
- local right = button:CreateTexture(bName .. "_RightTexture", "BACKGROUND")
- button.right = right
- right:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
-
- left:SetPoint("TOPLEFT")
- left:SetPoint("BOTTOMLEFT")
- left:SetWidth(12)
- left:SetTexCoord(0, 0.09375, 0, 0.6875)
-
- right:SetPoint("TOPRIGHT")
- right:SetPoint("BOTTOMRIGHT")
- right:SetWidth(12)
- right:SetTexCoord(0.53125, 0.625, 0, 0.6875)
-
- middle:SetPoint("TOPLEFT", left, "TOPRIGHT")
- middle:SetPoint("BOTTOMRIGHT", right, "BOTTOMLEFT")
- middle:SetTexCoord(0.09375, 0.53125, 0, 0.6875)
-
- button:SetScript("OnMouseDown", button_OnMouseDown)
- button:SetScript("OnMouseUp", button_OnMouseUp)
-
- button.__Enable = button.Enable
- button.__Disable = button.Disable
- button.Enable = button_Enable
- button.Disable = button_Disable
-
- local highlight = button:CreateTexture(button:GetName() .. "_Highlight", "OVERLAY", "UIPanelButtonHighlightTexture")
- button:SetHighlightTexture(highlight)
- elseif (noTextures == 2) then
- button:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up")
- button:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-Down")
- button:SetHighlightTexture("Interface\\Buttons\\UI-PlusButton-Hilight")
- button:SetDisabledTexture("Interface\\Buttons\\UI-PlusButton-Disabled")
- elseif (noTextures == 3) then
- button:SetNormalTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Up")
- button:SetPushedTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Down")
- button:SetHighlightTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Hilight")
- button:SetDisabledTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Disable")
- end
- local text = button:CreateFontString(button:GetName() .. "_FontString", "ARTWORK")
- button:SetFontString(text)
- button.text = text
- text:SetPoint("LEFT", button, "LEFT", 7, 0)
- text:SetPoint("RIGHT", button, "RIGHT", -7, 0)
- text:SetJustifyH(tAlign)
-
- text:SetFontObject(bNormFont)
- -- text:SetHighlightFontObject(bHighFont)
- -- text:SetDisabledFontObject(GameFontDisableSmall)
-
- text:SetText(initText)
-
- button:SetPoint(anchorFrom, anchorFrame, anchorTo, xOffset, yOffset)
-
- if tooltipText ~= "" then
- SetTooltipScripts(button, tooltipText)
- end
- return button
- end
-end -- do
-
--------------------------------------------------------------------------------
-- Creates the initial frame to display recipes into.
-------------------------------------------------------------------------------
local function recursiveReset(t)
@@ -2336,52 +2376,6 @@ function addon:InitializeFrame()
local Explorer_Hand_FactionText = isAlliance and BFAC["Explorers' League"] or BFAC["The Hand of Vengeance"]
-------------------------------------------------------------------------------
- -- Create the filter button, position it, and set its scripts.
- -------------------------------------------------------------------------------
- local ARL_FilterButton = GenericCreateButton("ARL_FilterButton", MainPanel,
- 25, 90, "TOPRIGHT", MainPanel, "TOPRIGHT", -8, -40, "GameFontNormalSmall",
- "GameFontHighlightSmall", L["FILTER_OPEN"], "CENTER", L["FILTER_OPEN_DESC"], 1)
- ARL_FilterButton:SetScript("OnClick",
- function(self, button, down)
- if MainPanel.is_expanded then
- -- Change the text and tooltip for the filter button
- ARL_FilterButton:SetText(L["FILTER_OPEN"])
- SetTooltipScripts(ARL_FilterButton, L["FILTER_OPEN_DESC"])
-
- -- Hide my 7 buttons
- ARL_ExpGeneralOptCB:Hide()
- ARL_ExpObtainOptCB:Hide()
- ARL_ExpBindingOptCB:Hide()
- ARL_ExpItemOptCB:Hide()
- ARL_ExpPlayerOptCB:Hide()
- ARL_ExpRepOptCB:Hide()
- ARL_ExpMiscOptCB:Hide()
-
- -- Uncheck the seven buttons
- HideARL_ExpOptCB()
-
- MainPanel.filter_menu:Hide()
- ARL_ResetButton:Hide()
- else
- -- Change the text and tooltip for the filter button
- ARL_FilterButton:SetText(L["FILTER_CLOSE"])
- SetTooltipScripts(ARL_FilterButton, L["FILTER_CLOSE_DESC"])
-
- -- Show my 7 buttons
- ARL_ExpGeneralOptCB:Show()
- ARL_ExpObtainOptCB:Show()
- ARL_ExpBindingOptCB:Show()
- ARL_ExpItemOptCB:Show()
- ARL_ExpPlayerOptCB:Show()
- ARL_ExpRepOptCB:Show()
- ARL_ExpMiscOptCB:Show()
-
- ARL_ResetButton:Show()
- end
- MainPanel:ToggleState()
- end)
-
- -------------------------------------------------------------------------------
-- Create the sort-type DropDown.
-------------------------------------------------------------------------------
local ARL_DD_Sort = CreateFrame("Frame", "ARL_DD_Sort", MainPanel, "UIDropDownMenuTemplate")
@@ -2393,9 +2387,10 @@ function addon:InitializeFrame()
-------------------------------------------------------------------------------
-- Create the expand button and set its scripts.
-------------------------------------------------------------------------------
- local ARL_ExpandButton = GenericCreateButton("ARL_ExpandButton", MainPanel,
- 21, 40, "TOPRIGHT", ARL_DD_Sort, "BOTTOMLEFT", -2, 0, "GameFontNormalSmall",
- "GameFontHighlightSmall", L["EXPANDALL"], "CENTER", L["EXPANDALL_DESC"], 1)
+ local ARL_ExpandButton = GenericCreateButton("ARL_ExpandButton", MainPanel, 21, 40, "GameFontNormalSmall", "GameFontHighlightSmall", L["EXPANDALL"], "CENTER",
+ L["EXPANDALL_DESC"], 1)
+ ARL_ExpandButton:SetPoint("TOPRIGHT", ARL_DD_Sort, "BOTTOMLEFT", -2, 0)
+
ARL_ExpandButton:SetScript("OnClick",
function(self, mouse_button, down)
local expand_acquires = (self:GetText() == L["EXPANDALL"])
@@ -2450,9 +2445,10 @@ function addon:InitializeFrame()
end
end -- do
- local ARL_SearchButton = GenericCreateButton("ARL_SearchButton", MainPanel,
- 25, 74, "TOPLEFT", ARL_DD_Sort, "BOTTOMRIGHT", 1, 4, "GameFontDisableSmall",
- "GameFontHighlightSmall", _G.SEARCH, "CENTER", L["SEARCH_DESC"], 1)
+ local ARL_SearchButton = GenericCreateButton("ARL_SearchButton", MainPanel, 25, 74, "GameFontDisableSmall", "GameFontHighlightSmall", _G.SEARCH, "CENTER",
+ L["SEARCH_DESC"], 1)
+ ARL_SearchButton:SetPoint("TOPLEFT", ARL_DD_Sort, "BOTTOMRIGHT", 1, 4)
+
ARL_SearchButton:Disable()
ARL_SearchButton:SetScript("OnClick",
function(this)
@@ -2473,9 +2469,9 @@ function addon:InitializeFrame()
end
end)
- local ARL_ClearButton = GenericCreateButton("ARL_ClearButton", MainPanel,
- 28, 28, "RIGHT", ARL_SearchButton, "LEFT", 4, -1, "GameFontNormalSmall",
- "GameFontHighlightSmall", "", "CENTER", L["CLEAR_DESC"], 3)
+ local ARL_ClearButton = GenericCreateButton("ARL_ClearButton", MainPanel, 28, 28, "GameFontNormalSmall", "GameFontHighlightSmall", "", "CENTER", L["CLEAR_DESC"], 3)
+ ARL_ClearButton:SetPoint("RIGHT", ARL_SearchButton, "LEFT", 4, -1)
+
ARL_ClearButton:SetScript("OnClick",
function()
local recipe_list = addon.recipe_list
@@ -2552,9 +2548,10 @@ function addon:InitializeFrame()
ARL_SearchText:SetPoint("RIGHT", ARL_ClearButton, "LEFT", 3, -1)
ARL_SearchText:Show()
- local ARL_CloseButton = GenericCreateButton("ARL_CloseButton", MainPanel,
- 22, 69, "BOTTOMRIGHT", MainPanel, "BOTTOMRIGHT", -4, 3, "GameFontNormalSmall",
- "GameFontHighlightSmall", L["Close"], "CENTER", L["CLOSE_DESC"], 1)
+ local ARL_CloseButton = GenericCreateButton("ARL_CloseButton", MainPanel, 22, 69, "GameFontNormalSmall", "GameFontHighlightSmall", L["Close"], "CENTER",
+ L["CLOSE_DESC"], 1)
+ ARL_CloseButton:SetPoint("BOTTOMRIGHT", MainPanel, "BOTTOMRIGHT", -4, 3)
+
ARL_CloseButton:SetScript("OnClick",
function(self)
MainPanel:Hide()
@@ -2679,17 +2676,18 @@ function addon:InitializeFrame()
end
for i = 1, NUM_RECIPE_LINES do
- local temp_state = GenericCreateButton("ARL_StateButton" .. i, MainPanel.scroll_frame,
- 16, 16, "TOPLEFT", MainPanel, "TOPLEFT", 20, -100, "GameFontNormalSmall",
- "GameFontHighlightSmall", "", "LEFT", "", 2)
+ local temp_state = GenericCreateButton("ARL_StateButton" .. i, MainPanel.scroll_frame, 16, 16, "GameFontNormalSmall", "GameFontHighlightSmall",
+ "", "LEFT", "", 2)
- local temp_recipe = GenericCreateButton("ARL_RecipeButton" .. i, MainPanel.scroll_frame,
- 16, 224, "TOPLEFT", MainPanel, "TOPLEFT", 37, -100, "GameFontNormalSmall",
- "GameFontHighlightSmall", "Blort", "LEFT", "", 0)
+ local temp_recipe = GenericCreateButton("ARL_RecipeButton" .. i, MainPanel.scroll_frame, 16, 224, "GameFontNormalSmall", "GameFontHighlightSmall",
+ "Blort", "LEFT", "", 0)
if i ~= 1 then
temp_state:SetPoint("TOPLEFT", MainPanel.scroll_frame.state_buttons[i - 1], "BOTTOMLEFT", 0, 3)
temp_recipe:SetPoint("TOPLEFT", MainPanel.scroll_frame.recipe_buttons[i - 1], "BOTTOMLEFT", 0, 3)
+ else
+ temp_state:SetPoint("TOPLEFT", MainPanel, "TOPLEFT", 20, -100)
+ temp_recipe:SetPoint("TOPLEFT", MainPanel, "TOPLEFT", 37, -100)
end
temp_state:SetScript("OnClick", RecipeItem_OnClick)
temp_recipe:SetScript("OnClick", RecipeItem_OnClick)
@@ -2702,9 +2700,10 @@ function addon:InitializeFrame()
-------------------------------------------------------------------------------
-- Stuff that appears on the main frame only when expanded
-------------------------------------------------------------------------------
- local ARL_ResetButton = GenericCreateButton("ARL_ResetButton", MainPanel,
- 25, 90, "TOPRIGHT", ARL_FilterButton, "BOTTOMRIGHT", 0, -2, "GameFontNormalSmall",
- "GameFontHighlightSmall", _G.RESET, "CENTER", L["RESET_DESC"], 1)
+ local ARL_ResetButton = GenericCreateButton("ARL_ResetButton", MainPanel, 25, 90, "GameFontNormalSmall", "GameFontHighlightSmall", _G.RESET, "CENTER",
+ L["RESET_DESC"], 1)
+ ARL_ResetButton:SetPoint("TOPRIGHT", MainPanel.filter_toggle, "BOTTOMRIGHT", 0, -2)
+
ARL_ResetButton:SetScript("OnClick",
function()
local filterdb = addon.db.profile.filters
@@ -2735,25 +2734,25 @@ function addon:InitializeFrame()
-------------------------------------------------------------------------------
-- EXPANDED : 7 buttons for opening/closing the filter menu
-------------------------------------------------------------------------------
- ARL_ExpGeneralOptCB = CreateExpandedPanelCheckButton("ARL_ExpGeneralOptCB", "INV_Misc_Note_06", 1)
- ARL_ExpGeneralOptCB:SetPoint("TOPRIGHT", ARL_FilterButton, "BOTTOMLEFT", -1, -50)
+ ARL_ExpGeneralOptCB = CreateFilterMenuButton("ARL_ExpGeneralOptCB", "INV_Misc_Note_06", 1)
+ ARL_ExpGeneralOptCB:SetPoint("TOPRIGHT", MainPanel.filter_toggle, "BOTTOMLEFT", -1, -50)
- ARL_ExpObtainOptCB = CreateExpandedPanelCheckButton("ARL_ExpObtainOptCB", "Spell_Shadow_MindRot", 2)
+ ARL_ExpObtainOptCB = CreateFilterMenuButton("ARL_ExpObtainOptCB", "Spell_Shadow_MindRot", 2)
ARL_ExpObtainOptCB:SetPoint("TOPLEFT", ARL_ExpGeneralOptCB, "BOTTOMLEFT", 0, -8)
- ARL_ExpBindingOptCB = CreateExpandedPanelCheckButton("ARL_ExpBindingOptCB", "INV_Belt_20", 3)
+ ARL_ExpBindingOptCB = CreateFilterMenuButton("ARL_ExpBindingOptCB", "INV_Belt_20", 3)
ARL_ExpBindingOptCB:SetPoint("TOPLEFT", ARL_ExpObtainOptCB, "BOTTOMLEFT", -0, -8)
- ARL_ExpItemOptCB = CreateExpandedPanelCheckButton("ARL_ExpItemOptCB", "INV_Misc_EngGizmos_19", 4)
+ ARL_ExpItemOptCB = CreateFilterMenuButton("ARL_ExpItemOptCB", "INV_Misc_EngGizmos_19", 4)
ARL_ExpItemOptCB:SetPoint("TOPLEFT", ARL_ExpBindingOptCB, "BOTTOMLEFT", -0, -8)
- ARL_ExpPlayerOptCB = CreateExpandedPanelCheckButton("ARL_ExpPlayerOptCB", "INV_Misc_GroupLooking", 5)
+ ARL_ExpPlayerOptCB = CreateFilterMenuButton("ARL_ExpPlayerOptCB", "INV_Misc_GroupLooking", 5)
ARL_ExpPlayerOptCB:SetPoint("TOPLEFT", ARL_ExpItemOptCB, "BOTTOMLEFT", -0, -8)
- ARL_ExpRepOptCB = CreateExpandedPanelCheckButton("ARL_ExpRepOptCB", "INV_Scroll_05", 6)
+ ARL_ExpRepOptCB = CreateFilterMenuButton("ARL_ExpRepOptCB", "INV_Scroll_05", 6)
ARL_ExpRepOptCB:SetPoint("TOPLEFT", ARL_ExpPlayerOptCB, "BOTTOMLEFT", -0, -8)
- ARL_ExpMiscOptCB = CreateExpandedPanelCheckButton("ARL_ExpMiscOptCB", "Trade_Engineering", 7)
+ ARL_ExpMiscOptCB = CreateFilterMenuButton("ARL_ExpMiscOptCB", "Trade_Engineering", 7)
ARL_ExpMiscOptCB:SetPoint("TOPLEFT", ARL_ExpRepOptCB, "BOTTOMLEFT", -0, -8)
-------------------------------------------------------------------------------
@@ -2843,10 +2842,10 @@ function addon:InitializeFrame()
Generic_MakeCheckButton(ARL_UnknownCB, MainPanel.filter_menu.General, L["UNKNOWN_DESC"], "unknown", 5, 1, 0)
ARL_UnknownCBText:SetText(L["Show Unknown"])
- local ARL_ClassButton = GenericCreateButton("ARL_ClassButton", MainPanel.filter_menu.General,
- 20, 105, "TOPLEFT", ARL_UnknownCB, "BOTTOMLEFT", -4, 6, "GameFontHighlight",
- "GameFontHighlightSmall", L["Classes"], "LEFT", L["CLASS_TEXT_DESC"], 0)
- ARL_ClassButton:SetText(L["Classes"] .. ":")
+ local ARL_ClassButton = GenericCreateButton("ARL_ClassButton", MainPanel.filter_menu.General, 20, 105, "GameFontHighlight", "GameFontHighlightSmall",
+ L["Classes"] .. ":", "LEFT", L["CLASS_TEXT_DESC"], 0)
+ ARL_ClassButton:SetPoint("TOPLEFT", ARL_UnknownCB, "BOTTOMLEFT", -4, 6)
+
ARL_ClassButton:SetHighlightTexture("Interface\\Buttons\\UI-PlusButton-Hilight")
ARL_ClassButton:RegisterForClicks("LeftButtonUp", "RightButtonUp")
ARL_ClassButton:SetScript("OnClick",
@@ -3042,10 +3041,10 @@ function addon:InitializeFrame()
-- () Rings () Trinkets
-- () Shield
-------------------------------------------------------------------------------
- local ARL_ArmorButton = GenericCreateButton("ARL_ArmorButton", MainPanel.filter_menu.Item,
- 20, 105, "TOPLEFT", MainPanel.filter_menu.Item, "TOPLEFT", -2, -4, "GameFontHighlight",
- "GameFontHighlightSmall", _G.ARMOR, "LEFT", L["ARMOR_TEXT_DESC"], 0)
- ARL_ArmorButton:SetText(_G.ARMOR_COLON)
+ local ARL_ArmorButton = GenericCreateButton("ARL_ArmorButton", MainPanel.filter_menu.Item, 20, 105, "GameFontHighlight", "GameFontHighlightSmall", _G.ARMOR_COLON,
+ "LEFT", L["ARMOR_TEXT_DESC"], 0)
+ ARL_ArmorButton:SetPoint("TOPLEFT", MainPanel.filter_menu.Item, "TOPLEFT", -2, -4)
+
ARL_ArmorButton:SetHighlightTexture("Interface\\Buttons\\UI-PlusButton-Hilight")
ARL_ArmorButton:RegisterForClicks("LeftButtonUp", "RightButtonUp")
ARL_ArmorButton:SetScript("OnClick",
@@ -3124,10 +3123,10 @@ function addon:InitializeFrame()
-- () Bow () Crossbow
-- () Staff () Fist
-------------------------------------------------------------------------------
- local ARL_WeaponButton = GenericCreateButton("ARL_WeaponButton", MainPanel.filter_menu.Item,
- 20, 105, "TOPLEFT", MainPanel.filter_menu.Item, "TOPLEFT", -2, -122, "GameFontHighlight",
- "GameFontHighlightSmall", L["Weapon"], "LEFT", L["WEAPON_TEXT_DESC"], 0)
- ARL_WeaponButton:SetText(L["Weapon"] .. ":")
+ local ARL_WeaponButton = GenericCreateButton("ARL_WeaponButton", MainPanel.filter_menu.Item, 20, 105, "GameFontHighlight", "GameFontHighlightSmall", L["Weapon"] .. ":",
+ "LEFT", L["WEAPON_TEXT_DESC"], 0)
+ ARL_WeaponButton:SetPoint("TOPLEFT", MainPanel.filter_menu.Item, "TOPLEFT", -2, -122)
+
ARL_WeaponButton:SetHighlightTexture("Interface\\Buttons\\UI-PlusButton-Hilight")
ARL_WeaponButton:RegisterForClicks("LeftButtonUp", "RightButtonUp")
ARL_WeaponButton:SetScript("OnClick",
@@ -3332,21 +3331,21 @@ function addon:InitializeFrame()
end
end
- ARL_Rep_ClassicCB = CreateExpandedPanelCheckButton("ARL_Rep_ClassicCB", "Glues-WoW-Logo", 1)
+ ARL_Rep_ClassicCB = CreateFilterMenuButton("ARL_Rep_ClassicCB", "Glues-WoW-Logo", 1)
ARL_Rep_ClassicCB:SetPoint("TOPLEFT", MainPanel.filter_menu.Rep, "TOPLEFT", 0, -10)
ARL_Rep_ClassicCB:SetScript("OnClick",
function()
RepFilterSwitch(1)
end)
- ARL_Rep_BCCB = CreateExpandedPanelCheckButton("ARL_Rep_BCCB", "GLUES-WOW-BCLOGO", 1)
+ ARL_Rep_BCCB = CreateFilterMenuButton("ARL_Rep_BCCB", "GLUES-WOW-BCLOGO", 1)
ARL_Rep_BCCB:SetPoint("TOPLEFT", MainPanel.filter_menu.Rep, "TOPLEFT", 0, -60)
ARL_Rep_BCCB:SetScript("OnClick",
function()
RepFilterSwitch(2)
end)
- ARL_Rep_LKCB = CreateExpandedPanelCheckButton("ARL_Rep_LKCB", "wotlk_logo", 1)
+ ARL_Rep_LKCB = CreateFilterMenuButton("ARL_Rep_LKCB", "wotlk_logo", 1)
ARL_Rep_LKCB:SetPoint("TOPLEFT", MainPanel.filter_menu.Rep, "TOPLEFT", 0, -110)
ARL_Rep_LKCB:SetScript("OnClick",
function()
@@ -3365,10 +3364,10 @@ function addon:InitializeFrame()
MainPanel.filter_menu.Rep.Classic:SetPoint("TOPRIGHT", MainPanel.filter_menu, "TOPRIGHT", -7, -16)
MainPanel.filter_menu.Rep.Classic:Hide()
- local ARL_Rep_ClassicButton = GenericCreateButton("ARL_Rep_ClassicButton", MainPanel.filter_menu.Rep.Classic,
- 20, 140, "TOPLEFT", MainPanel.filter_menu.Rep.Classic, "TOPLEFT", -2, -4, "GameFontHighlight",
- "GameFontHighlightSmall", _G.REPUTATION, "LEFT", L["REP_TEXT_DESC"], 0)
- ARL_Rep_ClassicButton:SetText(_G.REPUTATION .. ":")
+ local ARL_Rep_ClassicButton = GenericCreateButton("ARL_Rep_ClassicButton", MainPanel.filter_menu.Rep.Classic, 20, 140, "GameFontHighlight", "GameFontHighlightSmall",
+ _G.REPUTATION .. ":", "LEFT", L["REP_TEXT_DESC"], 0)
+ ARL_Rep_ClassicButton:SetPoint("TOPLEFT", MainPanel.filter_menu.Rep.Classic, "TOPLEFT", -2, -4)
+
ARL_Rep_ClassicButton:SetHighlightTexture("Interface\\Buttons\\UI-PlusButton-Hilight")
ARL_Rep_ClassicButton:RegisterForClicks("LeftButtonUp", "RightButtonUp")
ARL_Rep_ClassicButton:SetScript("OnClick",
@@ -3438,10 +3437,10 @@ function addon:InitializeFrame()
MainPanel.filter_menu.Rep.BC:SetPoint("TOPRIGHT", MainPanel.filter_menu, "TOPRIGHT", -7, -16)
MainPanel.filter_menu.Rep.BC:Hide()
- local ARL_Rep_BCButton = GenericCreateButton("ARL_Rep_ClassicButton", MainPanel.filter_menu.Rep.BC,
- 20, 140, "TOPLEFT", MainPanel.filter_menu.Rep.BC, "TOPLEFT", -2, -4, "GameFontHighlight",
- "GameFontHighlightSmall", _G.REPUTATION, "LEFT", L["REP_TEXT_DESC"], 0)
- ARL_Rep_BCButton:SetText(_G.REPUTATION .. ":")
+ local ARL_Rep_BCButton = GenericCreateButton("ARL_Rep_ClassicButton", MainPanel.filter_menu.Rep.BC, 20, 140, "GameFontHighlight", "GameFontHighlightSmall",
+ _G.REPUTATION .. ":", "LEFT", L["REP_TEXT_DESC"], 0)
+ ARL_Rep_BCButton:SetPoint("TOPLEFT", MainPanel.filter_menu.Rep.BC, "TOPLEFT", -2, -4)
+
ARL_Rep_BCButton:SetHighlightTexture("Interface\\Buttons\\UI-PlusButton-Hilight")
ARL_Rep_BCButton:RegisterForClicks("LeftButtonUp", "RightButtonUp")
ARL_Rep_BCButton:SetScript("OnClick",
@@ -3583,10 +3582,10 @@ function addon:InitializeFrame()
MainPanel.filter_menu.Rep.LK:SetPoint("TOPRIGHT", MainPanel.filter_menu, "TOPRIGHT", -7, -16)
MainPanel.filter_menu.Rep.LK:Hide()
- local ARL_Rep_LKButton = GenericCreateButton("ARL_Rep_ClassicButton", MainPanel.filter_menu.Rep.LK,
- 20, 140, "TOPLEFT", MainPanel.filter_menu.Rep.LK, "TOPLEFT", -2, -4, "GameFontHighlight",
- "GameFontHighlightSmall", _G.REPUTATION, "LEFT", L["REP_TEXT_DESC"], 0)
- ARL_Rep_LKButton:SetText(_G.REPUTATION .. ":")
+ local ARL_Rep_LKButton = GenericCreateButton("ARL_Rep_ClassicButton", MainPanel.filter_menu.Rep.LK, 20, 140, "GameFontHighlight", "GameFontHighlightSmall",
+ _G.REPUTATION .. ":", "LEFT", L["REP_TEXT_DESC"], 0)
+ ARL_Rep_LKButton:SetPoint("TOPLEFT", MainPanel.filter_menu.Rep.LK, "TOPLEFT", -2, -4)
+
ARL_Rep_LKButton:SetHighlightTexture("Interface\\Buttons\\UI-PlusButton-Hilight")
ARL_Rep_LKButton:RegisterForClicks("LeftButtonUp", "RightButtonUp")
ARL_Rep_LKButton:SetScript("OnClick",