Display fixes for potential count.
pschifferer [02-24-09 - 06:33]
Display fixes for potential count.
diff --git a/CauldronMainUI.lua b/CauldronMainUI.lua
index 1e9a324..7476828 100644
--- a/CauldronMainUI.lua
+++ b/CauldronMainUI.lua
@@ -267,8 +267,8 @@ function Cauldron:UpdateSkillList()
frame = _G["CauldronSkillItem"..i.."SkillName"];
local nameText = skillInfo.name;
local potentialCount = Cauldron:GetPotentialCraftCount(skillInfo);
- if potentialCount > 0 then
- nameText = nameText.." ["..skillInfo.available.."/"..potentialCount.."]";
+ if (potentialCount > 0) and (potentialCount > skillInfo.available) then
+ nameText = nameText.." ["..skillInfo.available.."/~"..potentialCount.."]";
elseif skillInfo.available > 0 then
nameText = nameText.." ["..skillInfo.available.."]";
end