Fixed Amber Shamer converted player targeting, fixed vehicle situations.
Taracque [12-06-12 - 23:45]
Fixed Amber Shamer converted player targeting, fixed vehicle situations.
diff --git a/Elementarist.lua b/Elementarist.lua
index 3d05748..f85584c 100755
--- a/Elementarist.lua
+++ b/Elementarist.lua
@@ -1125,11 +1125,11 @@ function Elementarist:DecideSpells()
local guid = UnitGUID("target")
local guid = UnitGUID("target")
- if UnitName("target") == nil or UnitIsFriend("player","target") ~= nil or UnitHealth("target") == 0 then
+ if (UnitName("target") == nil) or (UnitCanAttack("player","target") == nil) or (UnitHealth("target") == 0) then
guid = nil
end
- if UnitInVehicle("player") then
+ if (UnitInVehicle("player") and HasVehicleActionBar()) then
-- player is in a "vehicle" don't suggest spell
Elementarist:SetTexture(Elementarist.textureList["next"],"")
Elementarist:SetTexture(Elementarist.textureList["next1"],"")