diff --git a/ElvUI_SLE/defaults/private.lua b/ElvUI_SLE/defaults/private.lua index da98016..9870f70 100644 --- a/ElvUI_SLE/defaults/private.lua +++ b/ElvUI_SLE/defaults/private.lua @@ -166,6 +166,7 @@ V["sle"] = { ["style"] = "classic", ["strata"] = "MEDIUM", ["level"] = 5, + ["transparent"] = "Default", }, } diff --git a/ElvUI_SLE/libs/LibElv-UIButtons-1.0/LibElv-UIButtons-1.0.lua b/ElvUI_SLE/libs/LibElv-UIButtons-1.0/LibElv-UIButtons-1.0.lua index 7b33e3a..a691a56 100644 --- a/ElvUI_SLE/libs/LibElv-UIButtons-1.0/LibElv-UIButtons-1.0.lua +++ b/ElvUI_SLE/libs/LibElv-UIButtons-1.0/LibElv-UIButtons-1.0.lua @@ -106,7 +106,11 @@ local function CreateCoreButton(menu, name, text, onClick) button.text = button:CreateFontString(nil, "OVERLAY") button.text:SetPoint("CENTER", button, "CENTER", 0, 0) - S:HandleButton(button) + if menu.transparent == "Transparent" then + button:CreateBackdrop("Transparent") + elseif menu.transparent == "Default" then + S:HandleButton(button) + end if text then local t = button:CreateFontString(nil,"OVERLAY",button) @@ -155,7 +159,11 @@ local function CreateDropdownButton(menu, core, name, text, tooltip1, tooltip2, b:SetScript('OnEnter', function(self) menu:OnEnter() end) b:SetScript('OnLeave', function(self) menu:OnLeave() end) end - S:HandleButton(b) + if menu.transparent == "Transparent" then + b:CreateBackdrop("Transparent") + elseif menu.transparent == "Default" then + S:HandleButton(b) + end if text and type(text) == "string" then b.text = b:CreateFontString(nil,"OVERLAY",b) @@ -325,7 +333,7 @@ local function ToggleShow(menu) end --Creating of the menu -function lib:CreateFrame(name, db, default, style, styleDefault, strata, level) +function lib:CreateFrame(name, db, default, style, styleDefault, strata, level, transparent) --Checks to prevent a shitload of errors cause of wrong arguments passed if _G[name] then return end if not strata then strata = "MEDIUM" end @@ -335,6 +343,7 @@ function lib:CreateFrame(name, db, default, style, styleDefault, strata, level) EqualizeDB(menu.db, menu.default) if not style and styleDefault then style = styleDefault end menu.style = style + menu.transparent = transparent menu:SetFrameStrata(strata) menu:SetFrameLevel(level or 5) diff --git a/ElvUI_SLE/locales/english.lua b/ElvUI_SLE/locales/english.lua index aa203e2..c30b90f 100644 --- a/ElvUI_SLE/locales/english.lua +++ b/ElvUI_SLE/locales/english.lua @@ -73,6 +73,7 @@ L["Reset these options to defaults"] = true L["Modules designed for older expantions"] = true L["Game Menu Buttons"] = true L["Adds |cff9482c9Shadow & Light|r buttons to main game menu."] = true +L["Advanced Options"] = true L["SLE_Advanced_Desc"] = [[Folowing options provide acces to additional customization settings in various modules. Is not reccomended to new players or people not experienced in addons' configuration.]] L["Allow Advanced Options"] = true @@ -388,6 +389,8 @@ L["Changes the text string to a shorter variant."] = true L["Delete character info"] = true L["Remove selected character from the stored gold values"] = true L["Are you sure you want to remove |cff1784d1%s|r from currency datatexts?"] = true +L["Hide panel background"] = true +L["Don't show this panel, only datatexts assinged to it"] = true --Equip Manager L["Equipment Manager"] = true @@ -747,6 +750,7 @@ L["Quick Action"] = true L["Use quick access (on right click) for this button."] = true L["Function"] = true L["Function called by quick access."] = true +L["UI Buttons Strata"] = true --Unitframes L["Options for customizing unit frames. Please don't change these setting when ElvUI's testing frames for bosses and arena teams are shown. That will make them invisible until retoggling."] = true diff --git a/ElvUI_SLE/locales/russian.lua b/ElvUI_SLE/locales/russian.lua index 154722f..c66c4d0 100644 --- a/ElvUI_SLE/locales/russian.lua +++ b/ElvUI_SLE/locales/russian.lua @@ -70,6 +70,7 @@ L["Reset these options to defaults"] = "Восстановить умолчан L["Modules designed for older expantions"] = "Модули для предыдущих дополнений" L["Game Menu Buttons"] = "Кнопки главного меню" L["Adds |cff9482c9Shadow & Light|r buttons to main game menu."] = "Добавляет кнопки |cff9482c9Shadow & Light|r в главное меню." +L["Advanced Options"] = "Продвинутые опции" L["SLE_Advanced_Desc"] = [[Следующие опции дают доступ к дополнительным настройкам. Не рекомендуется для использванием новичкам или людям без опыта настройки аддонов.]] L["Allow Advanced Options"] = "Разрешить продвинутые настройки" @@ -385,6 +386,8 @@ L["Remove selected character from the stored gold values"] = "Удалить в L["Are you sure you want to remove |cff1784d1%s|r from currency datatexts?"] = "Вы уверены, что хотите удалить |cff1784d1%s|r из инфо-текстов валют?л" L["Time Played"] = "Времени в игре" L["Account Time Played"] = "Время в игре на аккаунте" +L["Hide panel background"] = "Скрыть фон" +L["Don't show this panel, only datatexts assinged to it"] = "Не показывать фон панели, а только назначенные инфо-тексты." --Equip Manager L["Equipment Manager"] = "Менеджер экипировки" @@ -739,6 +742,7 @@ L["Quick Action"] = "Быстрое действие" L["Use quick access (on right click) for this button."] = "Функция для быстрого действия. Вызывается нажатием ПКМ на кнопке открытия списка." L["Function"] = "Функция" L["Function called by quick access."] = "Функция для вызова быстрым действием" +L["UI Buttons Strata"] = "Слой меню" --Unitframes L["Options for customizing unit frames. Please don't change these setting when ElvUI's testing frames for bosses and arena teams are shown. That will make them invisible until retoggling."] = "Опции для дополнительной настройки рамок юнитов. Пожалуйста, не изменяйте эти настройки в то же время, кода включен тестовый режим рамок боссов и арены в ElvUI. Это сделает их невидимыми до повторного включения." diff --git a/ElvUI_SLE/modules/uibuttons.lua b/ElvUI_SLE/modules/uibuttons.lua index 8467697..240fcb7 100644 --- a/ElvUI_SLE/modules/uibuttons.lua +++ b/ElvUI_SLE/modules/uibuttons.lua @@ -124,7 +124,7 @@ function UB:Initialize() E.private.sle.uibuttons.style = E.private.sle.uiButtonStyle E.private.sle.uiButtonStyle = nil end - UB.Holder = lib:CreateFrame("SLE_UIButtons", E.db.sle.uibuttons, P.sle.uibuttons, E.private.sle.uibuttons.style, "dropdown", E.private.sle.uibuttons.strata, E.private.sle.uibuttons.level) + UB.Holder = lib:CreateFrame("SLE_UIButtons", E.db.sle.uibuttons, P.sle.uibuttons, E.private.sle.uibuttons.style, "dropdown", E.private.sle.uibuttons.strata, E.private.sle.uibuttons.level, E.private.sle.uibuttons.transparent) local menu = UB.Holder menu:Point("LEFT", E.UIParent, "LEFT", -2, 0); menu:SetupMover(L["S&L UI Buttons"], "ALL,S&L,S&L MISC") diff --git a/ElvUI_SLE/options/uibuttons_c.lua b/ElvUI_SLE/options/uibuttons_c.lua index 0022776..1c6efa9 100644 --- a/ElvUI_SLE/options/uibuttons_c.lua +++ b/ElvUI_SLE/options/uibuttons_c.lua @@ -84,6 +84,17 @@ local function configTable() name = L["Frame Level"], min = 1, max = 250, step = 1, }, + transparent = { + order = 3, + name = L["Backdrop Template"], + desc = L["Change the template used for this backdrop."], + type = "select", + values = { + ["NO"] = NONE, + ["Default"] = DEFAULT, + ["Transparent"] = L["Transparent"], + }, + }, }, }, space = {