fixed a bug with rep level labels.
pompachomp [06-04-09 - 07:35]
fixed a bug with rep level labels.
diff --git a/ARLFrame.lua b/ARLFrame.lua
index 1d74ff3..301bca5 100644
--- a/ARLFrame.lua
+++ b/ARLFrame.lua
@@ -995,10 +995,10 @@ local function GenerateTooltipContent(owner, rIndex, playerFaction, exclude)
local rStr = ""
if (rplvl == 0) then
- rStr = Neutral
+ rStr = factionNeutral
clr1 = addon:hexcolor("NEUTRAL")
elseif (rplvl == 1) then
- rStr = factionNeutral
+ rStr = BFAC["Friendly"]
clr1 = addon:hexcolor("FRIENDLY")
elseif (rplvl == 2) then
rStr = BFAC["Honored"]
@@ -2297,7 +2297,7 @@ local function expandEntry(dsIndex)
-- RepLevel = 0 (Neutral), 1 (Friendly), 2 (Honored), 3 (Revered), 4 (Exalted)
if (rplvl == 0) then rStr = addon:Neutral(factionNeutral .. " : ")
- elseif (rplvl == 1) then rStr = addon:Friendly(factionNeutral .. " : ")
+ elseif (rplvl == 1) then rStr = addon:Friendly(BFAC["Friendly"] .. " : ")
elseif (rplvl == 2) then rStr = addon:Honored(BFAC["Honored"] .. " : ")
elseif (rplvl == 3) then rStr = addon:Revered(BFAC["Revered"] .. " : ")
else rStr = addon:Exalted(BFAC["Exalted"] .. " : ") end