Call TradeSkillFrame_Update() after we're done playing with the filters during the scan.
John Pasula [01-25-11 - 15:56]
Call TradeSkillFrame_Update() after we're done playing with the filters during the scan.
diff --git a/core.lua b/core.lua
index 27cd3ce..dff02a4 100644
--- a/core.lua
+++ b/core.lua
@@ -1639,6 +1639,7 @@ do
UIDropDownMenu_Initialize(TradeSkillFilterDropDown, TradeSkillInvSlotDropDown_Initialize)
UIDropDownMenu_SetSelectedID(TradeSkillFilterDropDown, 1)
SetTradeSkillInvSlotFilter(0, 1, 1)
+ TradeSkillFrame_Update()
-- Expand all headers so we can see all the recipes there are
for i = GetNumTradeSkills(), 1, -1 do
@@ -1695,6 +1696,7 @@ do
TradeSkillFrame.filterTbl.hasSkillUp = have_skillip
TradeSkillOnlyShowMakeable(have_materials)
TradeSkillOnlyShowSkillUps(have_skillip)
+ TradeSkillFrame_Update()
end
Player.prev_count = Player.foundRecipes
Player.foundRecipes = recipes_found