diff --git a/ShipYard.lua b/ShipYard.lua
index 7fb4a30..6c53c49 100644
--- a/ShipYard.lua
+++ b/ShipYard.lua
@@ -1,6 +1,7 @@
local me, ns = ...
ns.Configure()
local addon=addon --#addon
+local over=over --#over
local _G=_G
local GSF=GarrisonShipyardFrame
local G=C_Garrison
@@ -8,15 +9,87 @@ local pairs=pairs
local format=format
local strsplit=strsplit
local generated
+local GARRISON_FOLLOWER_MAX_UPGRADE_QUALITY=GARRISON_FOLLOWER_MAX_UPGRADE_QUALITY
local module=addon:NewSubClass('ShipYard') --#Module
+function sprint(nome,this,...)
+ print(nome,this:GetName(),...)
+end
function module:OnInitialize()
+ override("GarrisonShipyardFrame","OnClickMission")
+ override("GarrisonFollowerButton_UpdateCounters")
+ override("GarrisonShipyardMapMission_SetTooltip")
+--@debug@
print("ShipYard Loaded")
self:SafeHookScript(GSF,"OnShow","Setup",true)
+ self:SafeHookScript(GSF.MissionTab.MissionList.CompleteDialog,"OnShow",function(... ) sprint("CompleteDialog",...) end,true)
+ self:SafeHookScript(GSF.MissionTab,"OnShow",function(... ) sprint("MissionTab",...) end,true)
+ self:SafeHookScript(GSF.FollowerTab,"OnShow",function(... ) sprint("FollowerTab",...) end,true)
+ --GarrisonShipyardFrameFollowersListScrollFrameButton1
+ --GarrisonShipyardMapMission1
+ local ref=GSFMissions.CompleteDialog.BorderFrame.ViewButton
+ print(ref)
+ local bt = CreateFrame('BUTTON','GCQuickShipMissionCompletionButton', ref, 'UIPanelButtonTemplate')
+ bt:SetWidth(300)
+ bt:SetText(L["Garrison Comander Quick Mission Completion"])
+ bt:SetPoint("CENTER",0,-50)
+ addon:ActivateButton(bt,"MissionComplete",L["Complete all missions without confirmation"])
+--@end-debug@
+end
+
+local over=over --#over
+function over.GarrisonShipyardFrame_OnClickMission(this,missionInfo)
+ -- this = GarrisonShipyardframe
+ local frame=GSF.MissionTab.MissionPage.Stage
+ orig.GarrisonShipyardFrame_OnClickMission(frame,missionInfo)
+--@debug@
+ if not frame.GCID then
+ frame.GCID=frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
+ frame.GCID:SetPoint("TOPLEFT",frame.MissionTime,"TOPRIGHT",5,0)
+ end
+ frame.GCID:SetFormattedText("MissionID: %d",missionInfo.missionID)
+ frame.GCID:Show()
+--@end-debug@
end
+function over.GarrisonFollowerButton_UpdateCounters(gsf,frame,follower,showcounter,lastupdate)
+ orig.GarrisonFollowerButton_UpdateCounters(gsf,frame,follower,showcounter,lastupdate)
+ if not frame.GCXp then
+ frame.GCXp=frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
+ end
+ if follower.isCollected and follower.quality < GARRISON_FOLLOWER_MAX_UPGRADE_QUALITY then
+ if frame.BusyFrame:IsShown() then
+ frame.GCXp:SetPoint("TOPLEFT",frame.BusyFrame,"TOPRIGHT",5,0)
+ else
+ frame.GCXp:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+ end
+ frame.GCXp:SetFormattedText("Xp to go: %d",follower.levelXP-follower.xp)
+ frame.GCXp:Show()
+ else
+ frame.GCXp:Hide()
+ end
+--@debug@
+ print(follower)
+--@end-debug@
+end
+
function module:Setup(this,...)
print("Doing one time initialization for",this:GetName(),...)
self:SafeHookScript(GSF,"OnShow","OnShow",true)
+ GSF:SetMovable(true)
end
function module:OnShow()
print("Doing all time initialization")
end
+function over.GarrisonShipyardMapMission_SetTooltip(info,inProgress)
+ orig.GarrisonShipyardMapMission_SetTooltip(info,inProgress)
+ local tooltipFrame = GarrisonShipyardMapMissionTooltip;
+ tooltipFrame.Name:SetText(info.name .. " " .. info.missionID);
+ tooltipFrame:SetHeight(tooltipFrame:GetHeight()+20)
+ if (not tooltipFrame.dbg) then
+ tooltipFrame.dbg=tooltipFrame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
+ tooltipFrame.dbg:SetPoint("BOTTOMLEFT")
+ end
+ tooltipFrame.dbg:Show()
+ tooltipFrame.dbg:SetFormattedText("Mission ID: %d" ,info.missionID);
+end
+
+--view mission button GSF.MissionTab.MissionList.CompleteDialog.BorderFrame.ViewButton
\ No newline at end of file