- Accidentally left out a crucial part of the buff system
Lanerra [12-28-13 - 00:36]
- Accidentally left out a crucial part of the buff system
diff --git a/oUF_Lanerra.lua b/oUF_Lanerra.lua
index b4b87fd..1af87a8 100644
--- a/oUF_Lanerra.lua
+++ b/oUF_Lanerra.lua
@@ -5,6 +5,8 @@
Game92 for inspiration, and Phanx for inspiration and an inline border method
--]]
+objects = {}
+
-------------------------------------------------
-- Kill some unneeded settings
-------------------------------------------------
@@ -533,6 +535,7 @@ local Stylish = function(self, unit, isSingle)
self.ignoreHealComm = true
-- print('Spawn', self:GetName(), unit)
+ tinsert(objects, self)
self:EnableMouse(true)
self:RegisterForClicks('AnyUp')
@@ -1159,6 +1162,7 @@ local function StylishGroup(self, unit)
self.ignoreHealComm = true
-- print('Spawn', self:GetName(), unit)
+ tinsert(objects, self)
self:EnableMouse(true)
self:RegisterForClicks('AnyUp')
@@ -1348,6 +1352,7 @@ local function StylishRaid(self, unit)
self.ignoreHealComm = true
-- print('Spawn', self:GetName(), unit)
+ tinsert(objects, self)
self:EnableMouse(true)
self:RegisterForClicks('AnyUp')
@@ -1812,7 +1817,7 @@ if getRole then
if role ~= CURRENT_ROLE then
--print(event, CURRENT_ROLE, "->", role)
CURRENT_ROLE = role
- F.UpdateAuraList()
+ UpdateAuraList()
for _, frame in pairs(objects) do
if frame.updateOnRoleChange then
for _, func in pairs(frame.updateOnRoleChange) do