My latout's new settings from generel to unitframes
Darthpred [02-23-13 - 12:48]
My latout's new settings from generel to unitframes
diff --git a/ElvUI_SLE/modules/install.lua b/ElvUI_SLE/modules/install.lua
index 8382c2e..60be4d5 100644
--- a/ElvUI_SLE/modules/install.lua
+++ b/ElvUI_SLE/modules/install.lua
@@ -764,162 +764,144 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to
E.db.general.minimap.locationText = 'HIDE'
E.db.general.experience.textFormat = 'CURPERC'
E.db.general.experience.textSize = 10
- E.db.general.experience.height = 12
+ E.db.general.experience.width = 380
E.db.general.reputation.textFormat = 'CURMAX'
E.db.general.reputation.textSize = 10
- E.db.general.reputation.height = 12
+ E.db.general.reputation.width = 380
E.db.general.threat.enable = false
E.db.general.totems.spacing = 2
- E.db.general.totems.growthDirection = "HORIZONTAL"
- E.db.general.totems.size = 24
+ E.db.general.totems.size = 25
E.db.general.bottomPanel = false
+ E.db.general.topPanel = false
--Bags--
E.db.bags.bagSize = 22
E.db.bags.bankSize = 22
E.db.bags.sortInverted = false
E.db.bags.alignToChat = false
- E.db.bags.bagWidth = 633
- E.db.bags.bankWidth = 633
- E.db.bags.yOffset = 221
+ E.db.bags.bagWidth = 425
+ E.db.bags.bankWidth = 425
+ E.db.bags.yOffset = 186
E.db.bags.currencyFormat = "ICON"
- E.db.bags.growthDirection = "HORIZONTAL"
--NamePlate--
E.db.nameplate.healthtext = 'CURRENT_PERCENT'
E.db.nameplate.lowHealthWarning = 'NONE'
- E.db.nameplate.lowHealthWarningThreshold = .20
- E.db.nameplate.width = 112
- E.db.nameplate.fontSize = 8
E.db.nameplate.fontOutline = "OUTLINE"
E.db.nameplate.font = "ElvUI Font"
E.db.nameplate.height = 8
E.db.nameplate.auraFont = "ElvUI Font"
E.db.nameplate.auraFontOutline = "OUTLINE"
E.db.nameplate.classIcons = false
- E.db.nameplate.smallPlates = false
--Auras--
E.db.auras.font = "ElvUI Font"
E.db.auras.fontOutline = "OUTLINE"
E.db.auras.wrapAfter = 18
E.db.sle.castername = true
+ E.db.auras.fadeThreshold = 3
+ E.db.auras.consolidatedBuffs.fontSize = 9
+ E.db.auras.consolidatedBuffs.fontOutline = "OUTLINE"
+ E.db.auras.consolidatedBuffs.font = "ElvUI Font"
+ E.db.auras.consolidatedBuffs.filter = false
--Chat--
E.db.chat.editboxhistory = 10
E.db.chat.emotionIcons = false
- E.db.chat.whisperSound = 'None'
- E.db.chat.panelHeight = 227
+ E.db.chat.panelHeight = 192
+ E.db.chat.panelWidth = 425
E.db.chat.panelTabBackdrop = false
- if E.db.lowresolutionset then
- E.db.chat.panelWidth = 400
- else
- E.db.chat.panelWidth = 446
- end
E.db.chat.timeStampFormat = "%H:%M:%S "
E.db.chat.whisperSound = "Whisper Alert"
+ E.db.chat.fade = false
+ E.db.chat.fontOutline = "OUTLINE"
+ E.db.chat.tabFontOutline = "OUTLINE"
--Datatexts--
do
- E.db.datatexts.font = "ElvUI Pixel"
- E.db.datatexts.fontSize = 11
+ E.db.datatexts.fontSize = 10
E.db.datatexts.time24 = true
+ E.db.datatexts.lfrshow.enabled = true
+ E.db.datatexts.minimapPanels = false
+ E.db.datatexts.panelTransparency = true
+ E.db.datatexts.fontOutline = "OUTLINE"
E.db.sle.datatext.top.enabled = true
+ E.db.sle.datatext.top.transparent = true
E.db.sle.datatext.bottom.enabled = true
- if E.db.lowresolutionset then
- E.db.sle.datatext.dp1.enabled = false
- E.db.sle.datatext.dp2.enabled = false
- E.db.sle.datatext.dp3.enabled = false
- E.db.sle.datatext.dp4.enabled = false
- E.db.sle.datatext.dp5.enabled = false
- E.db.sle.datatext.dp6.enabled = false
- E.db.sle.datatext.chatleft.width = 384
- E.db.sle.datatext.chatright.width = 384
- E.db.sle.datatext.bottom.width = E.screenwidth/3 + 52
- else
- E.db.sle.datatext.dp1.enabled = true
- E.db.sle.datatext.dp1.width = E.screenwidth/5 + 1
- E.db.sle.datatext.dp2.enabled = true
- E.db.sle.datatext.dp3.enabled = true
- E.db.sle.datatext.dp4.enabled = true
- E.db.sle.datatext.dp4.width = E.screenwidth/5 + 1
- E.db.sle.datatext.dp5.enabled = true
- E.db.sle.datatext.dp5.width = E.screenwidth/4 - 60
- E.db.sle.datatext.dp6.enabled = true
- E.db.sle.datatext.dp6.width = E.screenwidth/4 - 60
- E.db.sle.datatext.chatleft.width = 430
- E.db.sle.datatext.chatright.width = 430
- E.db.sle.datatext.bottom.width = E.screenwidth/10
- E.db.sle.datatext.top.width = E.screenwidth/5 + 2
- end
-
- if E.db.lowresolutionset then
- E.db.datatexts.panels.LeftChatDataPanel.left = 'Bags';
- E.db.datatexts.panels.LeftChatDataPanel.middle = 'Gold';
- E.db.datatexts.panels.LeftChatDataPanel.right = 'Durability';
- else
- E.db.datatexts.panels.LeftChatDataPanel.right = 'Friends';
- E.db.datatexts.panels.LeftChatDataPanel.left = 'Call to Arms';
- E.db.datatexts.panels.LeftChatDataPanel.middle = 'Durability';
- end
- E.db.datatexts.panels.LeftMiniPanel = 'Time';
- E.db.datatexts.panels.RightMiniPanel = 'Guild';
+ E.db.sle.datatext.bottom.width = 190
+ E.db.sle.datatext.bottom.transparent = true
+ E.db.sle.datatext.dp1.enabled = true
+ E.db.sle.datatext.dp1.width = 386
+ E.db.sle.datatext.dp1.transparent = true
+ E.db.sle.datatext.dp2.enabled = true
+ E.db.sle.datatext.dp2.width = 386
+ E.db.sle.datatext.dp2.transparent = true
+ E.db.sle.datatext.dp3.enabled = true
+ E.db.sle.datatext.dp3.width = 386
+ E.db.sle.datatext.dp3.transparent = true
+ E.db.sle.datatext.dp4.enabled = true
+ E.db.sle.datatext.dp4.width = 386
+ E.db.sle.datatext.dp4.transparent = true
+ E.db.sle.datatext.dp5.enabled = true
+ E.db.sle.datatext.dp5.width = 455
+ E.db.sle.datatext.dp5.transparent = true
+ E.db.sle.datatext.dp6.enabled = true
+ E.db.sle.datatext.dp6.width = 455
+ E.db.sle.datatext.dp6.transparent = true
+
+ E.db.datatexts.panels.Top_Center = 'Version';
+ E.db.datatexts.panels.Bottom_Panel = 'System';
+ E.db.datatexts.panels.LeftChatDataPanel.right = 'Friends';
+ E.db.datatexts.panels.LeftChatDataPanel.left = 'Call to Arms';
+ E.db.datatexts.panels.LeftChatDataPanel.middle = 'Durability';
+ E.db.datatexts.panels.LeftMiniPanel = '';
+ E.db.datatexts.panels.RightMiniPanel = '';
+ E.db.datatexts.panels.DP_1.right = 'AtlasLoot';
+ E.db.datatexts.panels.DP_1.middle = 'MrtWoo';
+ E.db.datatexts.panels.DP_1.left = 'Swatter';
+ E.db.datatexts.panels.DP_2.right = 'Guild';
+ E.db.datatexts.panels.DP_2.middle = 'Skada';
+ E.db.datatexts.panels.DP_2.left = 'Altoholic';
+ E.db.datatexts.panels.DP_3.right = 'Notes';
+ E.db.datatexts.panels.DP_3.middle = 'DBM-LDB';
+ E.db.datatexts.panels.DP_3.left = 'Time';
+ E.db.datatexts.panels.DP_4.right = '';
+ E.db.datatexts.panels.DP_4.middle = '';
+ E.db.datatexts.panels.DP_4.left = '';
+ E.db.datatexts.panels.DP_5.middle = 'Gold';
+ E.db.datatexts.panels.DP_5.left = 'Bags';
if layout == 'tank' then
E.db.datatexts.panels.DP_6.left = 'Avoidance';
E.db.datatexts.panels.DP_6.middle = 'Vengeance';
E.db.datatexts.panels.DP_6.right = 'Expertise';
- if E.db.lowresolutionset then
- E.db.datatexts.panels.RightChatDataPanel.left = 'Avoidance';
- E.db.datatexts.panels.RightChatDataPanel.middle = 'Vengeance';
- E.db.datatexts.panels.RightChatDataPanel.right = 'Expertise';
- else
- E.db.datatexts.panels.RightChatDataPanel.left = 'Hit Rating';
- E.db.datatexts.panels.RightChatDataPanel.middle = 'Mastery';
- E.db.datatexts.panels.RightChatDataPanel.right = 'Spec Switch';
- end
+ E.db.datatexts.panels.RightChatDataPanel.left = 'Hit Rating';
+ E.db.datatexts.panels.RightChatDataPanel.middle = 'Mastery';
+ E.db.datatexts.panels.RightChatDataPanel.right = 'Spec Switch';
E.db.datatexts.panels.DP_5.right = 'Armor';
elseif layout == 'healer' then
E.db.datatexts.panels.DP_6.left = 'Spell/Heal Power';
E.db.datatexts.panels.DP_6.middle = 'Haste';
E.db.datatexts.panels.DP_6.right = 'Crit Chance';
- if E.db.lowresolutionset then
- E.db.datatexts.panels.RightChatDataPanel.left = 'Spell/Heal Power';
- E.db.datatexts.panels.RightChatDataPanel.middle = 'Crit Chance';
- E.db.datatexts.panels.RightChatDataPanel.right = 'MP5';
- else
- E.db.datatexts.panels.RightChatDataPanel.left = 'MP5';
- E.db.datatexts.panels.RightChatDataPanel.middle = 'Mastery';
- E.db.datatexts.panels.RightChatDataPanel.right = 'Spec Switch';
- end
- E.db.datatexts.panels.DP_5.right = 'Armor';
+ E.db.datatexts.panels.RightChatDataPanel.left = 'MP5';
+ E.db.datatexts.panels.RightChatDataPanel.middle = 'Mastery';
+ E.db.datatexts.panels.RightChatDataPanel.right = 'Spec Switch';
+ E.db.datatexts.panels.DP_5.right = '';
elseif layout == 'dpsCaster' then
E.db.datatexts.panels.DP_6.left = 'Spell/Heal Power';
E.db.datatexts.panels.DP_6.middle = 'Haste';
E.db.datatexts.panels.DP_6.right = 'Crit Chance';
- if E.db.lowresolutionset then
- E.db.datatexts.panels.RightChatDataPanel.left = 'Spell/Heal Power';
- E.db.datatexts.panels.RightChatDataPanel.middle = 'Haste';
- E.db.datatexts.panels.RightChatDataPanel.right = 'Crit Chance';
- else
- E.db.datatexts.panels.RightChatDataPanel.left = 'Hit Rating';
- E.db.datatexts.panels.RightChatDataPanel.middle = 'Mastery';
- E.db.datatexts.panels.RightChatDataPanel.right = 'Spec Switch';
- end
- E.db.datatexts.panels.DP_5.right = 'Armor';
+ E.db.datatexts.panels.RightChatDataPanel.left = 'Hit Rating';
+ E.db.datatexts.panels.RightChatDataPanel.middle = 'Mastery';
+ E.db.datatexts.panels.RightChatDataPanel.right = 'Spec Switch';
+ E.db.datatexts.panels.DP_5.right = '';
else
E.db.datatexts.panels.DP_6.left = 'Attack Power';
E.db.datatexts.panels.DP_6.middle = 'Haste';
E.db.datatexts.panels.DP_6.right = 'Crit Chance';
- if E.db.lowresolutionset then
- E.db.datatexts.panels.RightChatDataPanel.left = 'Attack Power';
- E.db.datatexts.panels.RightChatDataPanel.middle = 'Haste';
- E.db.datatexts.panels.RightChatDataPanel.right = 'Crit Chance';
- else
- E.db.datatexts.panels.RightChatDataPanel.left = 'Hit Rating';
- E.db.datatexts.panels.RightChatDataPanel.middle = 'Mastery';
- E.db.datatexts.panels.RightChatDataPanel.right = 'Spec Switch';
- end
+ E.db.datatexts.panels.RightChatDataPanel.left = 'Hit Rating';
+ E.db.datatexts.panels.RightChatDataPanel.middle = 'Mastery';
+ E.db.datatexts.panels.RightChatDataPanel.right = 'Spec Switch';
E.db.datatexts.panels.DP_5.right = 'Expertise';
end
end
@@ -931,9 +913,9 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to
E.db.unitframe.fontsize = 9
E.db.unitframe.fontOutline = 'OUTLINE'
E.db.unitframe.colors.castColor = {
- ["b"] = 0.3098039215686275,
- ["g"] = 0.792156862745098,
- ["r"] = 0.8274509803921568,
+ ["b"] = 0.396078431372549,
+ ["g"] = 0.7333333333333333,
+ ["r"] = 0.796078431372549,
}
UF:Update_AllFrames()
if layout == "healer" then
@@ -944,8 +926,13 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to
E.db.unitframe.smartRaidFilter = false
E.db.unitframe.colors.healthclass = true
E.db.unitframe.colors.colorhealthbyvalue = false
+ E.db.unitframe.colors.transparentHealth = true
+ E.db.unitframe.colors.transparentPower = true
+ E.db.unitframe.colors.transparentCastbar = true
+ E.db.unitframe.colors.transparentAurabars = true
--Setting player frame
- E.db.unitframe.units.player.width = 200
+ E.db.unitframe.units.player.width = 210
+ E.db.unitframe.units.player.height = 50
if layout == "healer" then
E.db.unitframe.units.player.lowmana = 30;
else
@@ -954,189 +941,209 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to
E.db.unitframe.units.player.health.position = 'BOTTOMRIGHT';
E.db.unitframe.units.player.health.text_format = "[healthcolor][health:current-percent:sl]"
E.db.unitframe.units.player.power.text_format = "[powercolor][power:current:sl]";
+ E.db.unitframe.units.player.power.height = 8
E.db.unitframe.units.player.fixTo = "power"
- E.db.unitframe.units.player.name.text_format = "[name:medium] [level]";
+ E.db.unitframe.units.player.name.text_format = "[name] [level]";
E.db.unitframe.units.player.name.position = 'TOPLEFT';
E.db.unitframe.units.player.pvp.text_format = "||cFFB04F4F[pvptimer]||r"
E.db.unitframe.units.player.pvp.position = "BOTTOMLEFT"
E.db.unitframe.units.player.portrait.enable = true
- E.db.unitframe.units.player.portrait.camDistanceScale = 1.5;
+ E.db.unitframe.units.player.portrait.camDistanceScale = 1.7;
+ E.db.unitframe.units.player.portrait.width = 35
E.db.unitframe.units.player.debuffs.enable = false;
E.db.unitframe.units.player.castbar.format = 'CURRENTMAX';
- E.db.unitframe.units.player.castbar.width = 238
+ if layout == "healer" then
+ E.db.unitframe.units.player.castbar.width = 200
+ else
+ E.db.unitframe.units.player.castbar.width = 210
+ end
E.db.unitframe.units.player.classbar.fill = 'fill'
E.db.unitframe.units.player.classbar.height = 8
E.db.unitframe.units.player.aurabar.enable = false
+ E.db.unitframe.units.player.raidicon.enable = false
+
--Setting target frame
- E.db.unitframe.units.target.width = 200
- E.db.unitframe.units.target.smartAuraDisplay = "DISABLED"
- E.db.unitframe.units.target.hideonnpc = false;
+ E.db.unitframe.units.target.width = 210
+ E.db.unitframe.units.target.height = 50
E.db.unitframe.units.target.health.position = 'BOTTOMRIGHT';
+ if layout == "healer" then
+ E.db.unitframe.units.target.health.text_format = "[healthcolor][health:deficit] [health:current-percent:sl]"
+ else
+ E.db.unitframe.units.target.health.text_format = "[healthcolor][health:current-percent:sl]"
+ end
E.db.unitframe.units.target.power.position = 'RIGHT';
E.db.unitframe.units.target.power.hideonnpc = false;
E.db.unitframe.units.target.power.text_format = "[powercolor][power:current:sl]"
+ E.db.unitframe.units.target.power.height = 8
E.db.unitframe.units.target.fixTo = "power"
E.db.unitframe.units.target.name.text_format = "[name:medium] [level] [shortclassification]";
E.db.unitframe.units.target.name.position = 'TOPLEFT';
E.db.unitframe.units.target.portrait.enable = true
- E.db.unitframe.units.target.portrait.camDistanceScale = 1.5;
- E.db.unitframe.units.target.buffs.perrow = 9;
+ E.db.unitframe.units.target.portrait.camDistanceScale = 1.7;
+ E.db.unitframe.units.target.portrait.width = 35;
+ E.db.unitframe.units.target.buffs.perrow = 10;
E.db.unitframe.units.target.buffs.numrows = 2;
E.db.unitframe.units.target.buffs.anchorPoint = 'TOPLEFT';
- E.db.unitframe.units.target.buffs.clickThrough = false
- E.db.unitframe.units.target.buffs.playerOnly.friendly = false
- E.db.unitframe.units.target.buffs.playerOnly.enemy = false
E.db.unitframe.units.target.buffs.useBlacklist.friendly = false
E.db.unitframe.units.target.buffs.useBlacklist.enemy = false
- E.db.unitframe.units.target.buffs.useWhitelist.friendly = false
- E.db.unitframe.units.target.buffs.useWhitelist.enemy = false
- E.db.unitframe.units.target.buffs.noDuration.friendly = false
- E.db.unitframe.units.target.buffs.noDuration.enemy = false
- E.db.unitframe.units.target.buffs.onlyDispellable.friendly = false
- E.db.unitframe.units.target.buffs.onlyDispellable.enemy = false
- E.db.unitframe.units.target.debuffs.perrow = 9;
- E.db.unitframe.units.target.debuffs.playerOnly.friendly = false
+ E.db.unitframe.units.target.debuffs.perrow = 10;
E.db.unitframe.units.target.debuffs.playerOnly.enemy = false
E.db.unitframe.units.target.debuffs.useBlacklist.friendly = false
E.db.unitframe.units.target.debuffs.useBlacklist.enemy = false
- E.db.unitframe.units.target.debuffs.useWhitelist.friendly = false
- E.db.unitframe.units.target.debuffs.useWhitelist.enemy = false
- E.db.unitframe.units.target.debuffs.noDuration.friendly = false
- E.db.unitframe.units.target.debuffs.noDuration.enemy = false
- E.db.unitframe.units.target.debuffs.onlyDispellable.friendly = false
- E.db.unitframe.units.target.debuffs.onlyDispellable.enemy = false
- E.db.unitframe.units.target.debuffs.enable = true
- E.db.unitframe.units.target.debuffs.clickThrough = false
E.db.unitframe.units.target.castbar.format = 'CURRENTMAX';
if layout == "healer" then
- E.db.unitframe.units.target.castbar.width = 238
- else
E.db.unitframe.units.target.castbar.width = 200
+ else
+ E.db.unitframe.units.target.castbar.width = 210
end
E.db.unitframe.units.target.aurabar.enable = false
+ E.db.unitframe.units.target.combobar.height = 8
+
--Target of Target
- E.db.unitframe.units.targettarget.height = 26
if layout == "healer" then
- E.db.unitframe.units.targettarget.width = 115
+ E.db.unitframe.units.targettarget.width = 100
else
- E.db.unitframe.units.targettarget.width = 120
+ E.db.unitframe.units.targettarget.width = 130
end
E.db.unitframe.units.targettarget.name.text_format = "[name:medium]"
E.db.unitframe.units.targettarget.debuffs.enable = false
+
--Focus
- E.db.unitframe.units.focus.height = 42
- E.db.unitframe.units.focus.width = 179
+ if layout == "healer" then
+ E.db.unitframe.units.focus.height = 34
+ else
+ E.db.unitframe.units.focus.height = 50
+ end
E.db.unitframe.units.focus.health.position = 'BOTTOMRIGHT'
- E.db.unitframe.units.focus.health.text_format = "[healthcolor][health:current-percent:sl]"
- E.db.unitframe.units.focus.power.text_format = "[powercolor][power:current:sl]"
- E.db.unitframe.units.focus.fixTo = "power"
- E.db.unitframe.units.focus.power.position = "RIGHT"
- E.db.unitframe.units.focus.name.text_format = "[name:medium]"
- E.db.unitframe.units.focus.name.position = 'TOPLEFT'
- E.db.unitframe.units.focus.debuffs.perrow = 8
+ E.db.unitframe.units.focus.debuffs.sizeOverride = 22
E.db.unitframe.units.focus.debuffs.anchorPoint = "TOPLEFT"
E.db.unitframe.units.focus.castbar.format = 'CURRENTMAX'
- E.db.unitframe.units.focus.castbar.width = 179
+ if layout == "healer" then
+ E.db.unitframe.units.focus.castbar.width = 179
+ else
+ E.db.unitframe.units.focus.castbar.width = 190
+ end
+
--Focus Target
- E.db.unitframe.units.focustarget.name.text_format = "[name:medium]"
E.db.unitframe.units.focustarget.enable = true
- E.db.unitframe.units.focustarget.height = 34
- E.db.unitframe.units.focustarget.width = 179
- --Pet
- E.db.unitframe.units.pet.name.text_format = "[name:medium]"
if layout == "healer" then
- E.db.unitframe.units.pet.width = 115
+ E.db.unitframe.units.focustarget.width = 179
else
- E.db.unitframe.units.pet.width = 128
+ E.db.unitframe.units.focustarget.width = 190
end
+
+ --Pet
+ E.db.unitframe.units.pet.height = 30
+ E.db.unitframe.units.pet.width = 105
+
--Pet Target
- E.db.unitframe.units.pettarget.name.text_format = "[name:medium]"
+ E.db.unitframe.units.pettarget.name.text_format = "[name:short]"
E.db.unitframe.units.pettarget.enable = true
- if layout == "healer" then
- E.db.unitframe.units.pettarget.width = 115
- else
- E.db.unitframe.units.pettarget.width = 119
- end
+ E.db.unitframe.units.pettarget.height = 30
+ E.db.unitframe.units.pettarget.width = 105
+
--Party
if layout == "healer" then
- E.db.unitframe.units.party.point = "LEFT"
- E.db.unitframe.units.party.xOffset = 5
- E.db.unitframe.units.party.debuffs.perrow = 3
- E.db.unitframe.units.party.debuffs.anchorPoint = "BOTTOMLEFT"
- E.db.unitframe.units.party.debuffs.useFilter = "Blacklist"
- E.db.unitframe.units.party.debuffs.initialAnchor = "TOPLEFT"
- E.db.unitframe.units.party.roleIcon.position = "RIGHT"
- E.db.unitframe.units.party.width = 80
- E.db.unitframe.units.party.height = 52
+ E.db.unitframe.units.party.showSolo = true
E.db.unitframe.units.party.healPrediction = true
E.db.unitframe.units.party.health.text_format = "[healthcolor][health:deficit]"
- E.db.unitframe.units.party.health.position = "BOTTOM"
- E.db.unitframe.units.party.health.frequentUpdates = true
E.db.unitframe.units.party.health.orientation = "VERTICAL"
+ E.db.unitframe.units.party.health.frequentUpdates = true
+ E.db.unitframe.units.party.debuffs.enable = true
+ E.db.unitframe.units.party.debuffs.anchorPoint = "BOTTOMLEFT"
+ E.db.unitframe.units.party.GPSArrow.onMouseOver = false
+ E.db.unitframe.units.party.GPSArrow.outOfRange = true
else
- E.db.unitframe.units.party.debuffs.perrow = 4
- E.db.unitframe.units.party.roleIcon.position = "TOPRIGHT"
- E.db.unitframe.units.party.health.position = "BOTTOMLEFT"
+ E.db.unitframe.units.party.showSolo = false
+ E.db.unitframe.units.party.healPrediction = false
+ E.db.unitframe.units.party.health.text_format = "[healthcolor][health:current]"
+ E.db.unitframe.units.party.health.orientation = "HORIZONTAL"
+ E.db.unitframe.units.party.health.frequentUpdates = false
+ E.db.unitframe.units.party.debuffs.enable = false
+ E.db.unitframe.units.party.GPSArrow.onMouseOver = true
+ E.db.unitframe.units.party.GPSArrow.outOfRange = false
end
- E.db.unitframe.units.party.xOffset = 1
- E.db.unitframe.units.party.yOffset = 1
- E.db.unitframe.units.party.debuffs.sizeOverride = 26
- E.db.unitframe.units.party.buffIndicator.colorIcons = false
- E.db.unitframe.units.party.power.height = 8
+ E.db.unitframe.units.party.point = "LEFT"
+ E.db.unitframe.units.party.width = 80
+ E.db.unitframe.units.party.xOffset = 3
+ E.db.unitframe.units.party.health.position = "BOTTOM"
E.db.unitframe.units.party.power.text_format = ""
+ E.db.unitframe.units.party.roleIcon.position = "RIGHT"
+ E.db.unitframe.units.party.debuffs.sizeOverride = 0
E.db.unitframe.units.party.name.position = "TOP"
- E.db.unitframe.units.party.name.text_format = "[name:medium] [difficultycolor][smartlevel]"
+ E.db.unitframe.units.party.GPSArrow.size = 30
+
--Raid 10
if layout == "healer" then
+ E.db.unitframe.units.raid10.height = 36
+ E.db.unitframe.units.raid10.healPrediction = true
E.db.unitframe.units.raid10.health.frequentUpdates = true
E.db.unitframe.units.raid10.health.text_format = "[healthcolor][health:dificit]"
E.db.unitframe.units.raid10.health.orientation = "VERTICAL"
- E.db.unitframe.units.raid10.health.position = "BOTTOM"
+ E.db.unitframe.units.raid10.GPSArrow.onMouseOver = false
+ E.db.unitframe.units.raid10.GPSArrow.outOfRange = true
else
+ E.db.unitframe.units.raid10.height = 44
+ E.db.unitframe.units.raid10.healPrediction = false
+ E.db.unitframe.units.raid10.health.frequentUpdates = false
E.db.unitframe.units.raid10.health.text_format = "[healthcolor][health:current]"
- E.db.unitframe.units.raid10.columnAnchorPoint = "LEFT"
- E.db.unitframe.units.raid10.point = "TOP"
+ E.db.unitframe.units.raid10.health.orientation = "HORIZONTAL"
+ E.db.unitframe.units.raid10.GPSArrow.onMouseOver = true
+ E.db.unitframe.units.raid10.GPSArrow.outOfRange = false
end
E.db.unitframe.units.raid10.xOffset = 1
E.db.unitframe.units.raid10.yOffset = 1
E.db.unitframe.units.raid10.name.text_format = "[name:medium]"
- E.db.unitframe.units.raid10.buffIndicator.colorIcons = false
- E.db.unitframe.units.raid10.rdebuffs.size = 22
- E.db.unitframe.units.raid10.power.height = 8
- E.db.unitframe.units.raid10.power.text_format = ""
- E.db.unitframe.units.raid10.health.position = "BOTTOMLEFT"
+ E.db.unitframe.units.raid10.rdebuffs.size = 18
+ E.db.unitframe.units.raid10.roleIcon.position = "RIGHT"
+ E.db.unitframe.units.raid10.groupBy = "GROUP"
+ E.db.unitframe.units.raid10.GPSArrow.size = 30
+
--Raid 25
if layout == "healer" then
+ E.db.unitframe.units.raid25.healPrediction = true
E.db.unitframe.units.raid25.health.text_format = "[healthcolor][health:deficit]"
E.db.unitframe.units.raid25.health.frequentUpdates = true
E.db.unitframe.units.raid25.health.orientation = "VERTICAL"
- E.db.unitframe.units.raid25.health.position = "BOTTOM"
E.db.unitframe.units.raid25.height = 36
+ E.db.unitframe.units.raid25.GPSArrow.onMouseOver = false
+ E.db.unitframe.units.raid25.GPSArrow.outOfRange = true
else
- E.db.unitframe.units.raid25.point = "TOP"
- E.db.unitframe.units.raid25.columnAnchorPoint = "LEFT"
- E.db.unitframe.units.raid25.health.text_format = ""
+ E.db.unitframe.units.raid25.healPrediction = false
+ E.db.unitframe.units.raid25.health.text_format = "[healthcolor][health:current]"
+ E.db.unitframe.units.raid25.health.frequentUpdates = false
+ E.db.unitframe.units.raid25.health.orientation = "HORIZONTAL"
+ E.db.unitframe.units.raid25.height = 44
+ E.db.unitframe.units.raid25.GPSArrow.onMouseOver = true
+ E.db.unitframe.units.raid25.GPSArrow.outOfRange = false
end
E.db.unitframe.units.raid25.xOffset = 1
E.db.unitframe.units.raid25.yOffset = 1
- E.db.unitframe.units.raid25.buffIndicator.colorIcons = false
E.db.unitframe.units.raid25.name.text_format = "[name:medium]"
- E.db.unitframe.units.raid25.rdebuffs.size = 22
- E.db.unitframe.units.raid25.power.height = 8
- E.db.unitframe.units.raid25.power.text_format = ""
+ E.db.unitframe.units.raid25.rdebuffs.size = 18
+ E.db.unitframe.units.raid25.roleIcon.position = "RIGHT"
+ E.db.unitframe.units.raid25.groupBy = "GROUP"
+ E.db.unitframe.units.raid25.GPSArrow.size = 30
+
--Raid 40
if layout == "healer" then
+ E.db.unitframe.units.raid25.healPrediction = true
E.db.unitframe.units.raid40.health.frequentUpdates = true
- E.db.unitframe.units.raid40.health.text_format = ""
+ E.db.unitframe.units.raid40.health.text_format = "[healthcolor][health:deficit]"
E.db.unitframe.units.raid40.health.orientation = "VERTICAL"
else
+ E.db.unitframe.units.raid40.healPrediction = false
+ E.db.unitframe.units.raid40.health.frequentUpdates = false
E.db.unitframe.units.raid40.health.text_format = ""
+ E.db.unitframe.units.raid40.health.orientation = "HORIZONTAL"
end
- E.db.unitframe.units.raid40.height = 26
E.db.unitframe.units.raid40.xOffset = 1
E.db.unitframe.units.raid40.yOffset = 1
- E.db.unitframe.units.raid40.name.text_format = "[name:short]"
- E.db.unitframe.units.raid40.buffIndicator.colorIcons = false
+ E.db.unitframe.units.raid40.name.text_format = "[name:medium]"
+ E.db.unitframe.units.raid40.name.position = "TOP"
+ E.db.unitframe.units.raid25.roleIcon.enable = true
+ E.db.unitframe.units.raid25.roleIcon.position = "RIGHT"
+ E.db.unitframe.units.raid40.groupBy = "GROUP"
--Tank
if layout == "healer" then
@@ -1146,52 +1153,21 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to
else
E.db.unitframe.units.tank.enable = false
end
+
--Assist
E.db.unitframe.units.assist.enable = false
--Arena
E.db.unitframe.units.arena.width = 200
- E.db.unitframe.units.arena.height = 40
+ E.db.unitframe.units.arena.height = 46
E.db.unitframe.units.arena.growthDirection = 'DOWN'
- E.db.unitframe.units.arena.health.position = 'BOTTOMRIGHT'
- E.db.unitframe.units.arena.health.text_format = "[healthcolor][health:current-percent:sl]"
- E.db.unitframe.units.arena.power.text_format = "[powercolor][power:current:sl]"
- E.db.unitframe.units.arena.power.position = 'RIGHT'
- E.db.unitframe.units.arena.fixTo = "power"
- E.db.unitframe.units.arena.name.text_format = "[name:long]"
- E.db.unitframe.units.arena.name.position = 'TOPLEFT'
- E.db.unitframe.units.arena.buffs.enable = false
- E.db.unitframe.units.arena.debuffs.enable = false
E.db.unitframe.units.arena.castbar.format = 'CURRENTMAX'
- E.db.unitframe.units.arena.castbar.height = 15
E.db.unitframe.units.arena.castbar.width = 200
- E.db.unitframe.units.arena.castbar.color = {
- ["r"] = 0.8274509803921568,
- ["g"] = 0.792156862745098,
- ["b"] = 0.3098039215686275,
- }
+
--Boss
E.db.unitframe.units.boss.width = 200
- E.db.unitframe.units.boss.height = 40
E.db.unitframe.units.boss.growthDirection = 'DOWN'
- E.db.unitframe.units.boss.health.position = 'BOTTOMRIGHT'
- E.db.unitframe.units.boss.health.text_format = "[healthcolor][health:current-percent]"
- E.db.unitframe.units.boss.power.height = 10
- E.db.unitframe.units.boss.power.text_format = "[powercolor][power:current:sl]"
- E.db.unitframe.units.boss.power.position = 'RIGHT'
- E.db.unitframe.units.boss.fixTo = "power"
- E.db.unitframe.units.boss.name.text_format = "[name:long]"
- E.db.unitframe.units.boss.name.position = 'TOPLEFT'
- E.db.unitframe.units.boss.buffs.enable = false
- E.db.unitframe.units.boss.debuffs.enable = false
- E.db.unitframe.units.boss.castbar.format = 'CURRENTMAX'
- E.db.unitframe.units.boss.castbar.height = 15
- E.db.unitframe.units.boss.castbar.width = 200
- E.db.unitframe.units.boss.castbar.color = {
- ["r"] = 0.8274509803921568,
- ["g"] = 0.792156862745098,
- ["b"] = 0.3098039215686275,
- }
+
--Power text
E.db.sle.powtext = true
@@ -1264,9 +1240,6 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to
E.db.sle.lootwin = true
E.db.sle.lootalpha = 0.5
- --LFR--
- E.db.datatexts.lfrshow = true
-
--Errors--
E.db.sle.errors = true