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Change terminology from click-set to binding-set

James Whitehead II [10-15-10 - 08:59]
Change terminology from click-set to binding-set
Filename
BindConfig.lua
Clique.lua
diff --git a/BindConfig.lua b/BindConfig.lua
index e62f8b8..2ddac99 100755
--- a/BindConfig.lua
+++ b/BindConfig.lua
@@ -511,7 +511,7 @@ function CliqueConfig:Row_OnClick(frame, button)
     end

     local submenu = {
-        text = L["Enable/Disable click-sets"],
+        text = L["Enable/Disable binding-sets"],
         hasArrow = true,
         notCheckable = true,
         menuList = {},
@@ -522,8 +522,8 @@ function CliqueConfig:Row_OnClick(frame, button)
         text = L["Default"],
         checked = function() return binding.sets["default"] end,
         func = toggleSet(binding, "default"),
-        tooltipTitle = L["Clique: 'default' click-set"],
-        tooltipText = L["A binding that belongs to the 'default' click-set will always be active on your unit frames, unless you override it with another binding."],
+        tooltipTitle = L["Clique: 'default' binding-set"],
+        tooltipText = L["A binding that belongs to the 'default' binding-set will always be active on your unit frames, unless you override it with another binding."],
         keepShownOnClick = true,
     })

@@ -531,8 +531,8 @@ function CliqueConfig:Row_OnClick(frame, button)
         text = L["Friend"],
         checked = function() return binding.sets["friend"] end,
         func = toggleSet(binding, "friend"),
-        tooltipTitle = L["Clique: 'friend' click-set"],
-        tooltipText = L["A binding that belongs to the 'frield' click-set will only be active when clicking on unit frames that display friendly units, i.e. those you can heal and assist. If you click on a unit that you cannot heal or assist, nothing will happen."],
+        tooltipTitle = L["Clique: 'friend' binding-set"],
+        tooltipText = L["A binding that belongs to the 'frield' binding-set will only be active when clicking on unit frames that display friendly units, i.e. those you can heal and assist. If you click on a unit that you cannot heal or assist, nothing will happen."],
         keepShownOnClick = true,
     })

@@ -540,8 +540,8 @@ function CliqueConfig:Row_OnClick(frame, button)
         text = L["Enemy"],
         checked = function() return binding.sets["enemy"] end,
         func = toggleSet(binding, "enemy"),
-        tooltipTitle = L["Clique: 'enemy' click-set"],
-        tooltipText = L["A binding that belongs to the 'enemy' click-set will always be active when clicking on unit frames that display enemy units, i.e. those you can attack. If you click on a unit that you cannot attack, nothing will happen."],
+        tooltipTitle = L["Clique: 'enemy' binding-set"],
+        tooltipText = L["A binding that belongs to the 'enemy' binding-set will always be active when clicking on unit frames that display enemy units, i.e. those you can attack. If you click on a unit that you cannot attack, nothing will happen."],
         keepShownOnClick = true,
     })

@@ -549,8 +549,8 @@ function CliqueConfig:Row_OnClick(frame, button)
         text = L["Out-of-combat only"],
         checked = function() return binding.sets["ooc"] end,
         func = toggleSet(binding, "ooc"),
-        tooltipTitle = L["Clique: 'ooc' click-set"],
-        tooltipText = L["A binding that belongs to the 'ooc' click-set will only be active when the player is out-of-combat. As soon as the player enters combat, these bindings will no longer be active, so be careful when choosing this click-set for any spells you use frequently."],
+        tooltipTitle = L["Clique: 'ooc' binding-set"],
+        tooltipText = L["A binding that belongs to the 'ooc' binding-set will only be active when the player is out-of-combat. As soon as the player enters combat, these bindings will no longer be active, so be careful when choosing this binding-set for any spells you use frequently."],
         keepShownOnClick = true,
     })

@@ -558,8 +558,8 @@ function CliqueConfig:Row_OnClick(frame, button)
         text = L["Hovercast bindings (target required)"],
         checked = function() return binding.sets["hovercast"] end,
         func = toggleSet(binding, "hovercast", "global"),
-        tooltipTitle = L["Clique: 'hovercast' click-set"],
-        tooltipText = L["A binding that belongs to the 'hovercast' click-set is active whenever the mouse is over a unit frame, or a character in the 3D world. This allows you to use 'hovercasting', where you hover over a unit in the world and press a key to cast a spell on them. THese bindings are also active over unit frames."],
+        tooltipTitle = L["Clique: 'hovercast' binding-set"],
+        tooltipText = L["A binding that belongs to the 'hovercast' binding-set is active whenever the mouse is over a unit frame, or a character in the 3D world. This allows you to use 'hovercasting', where you hover over a unit in the world and press a key to cast a spell on them. THese bindings are also active over unit frames."],
         keepShownOnClick = true,
     })

@@ -567,8 +567,8 @@ function CliqueConfig:Row_OnClick(frame, button)
         text = L["Global bindings (no target)"],
         checked = function() return binding.sets["global"] end,
         func = toggleSet(binding, "global", "hovercast"),
-        tooltipTitle = L["Clique: 'global' click-set"],
-        tooltipText = L["A binding that belongs to the 'global' click-set is always active. If the spell requires a target, you will be given the 'casting hand', otherwise the spell will be cast. If the spell is an AOE spell, then you will be given the ground targeting circle."],
+        tooltipTitle = L["Clique: 'global' binding-set"],
+        tooltipText = L["A binding that belongs to the 'global' binding-set is always active. If the spell requires a target, you will be given the 'casting hand', otherwise the spell will be cast. If the spell is an AOE spell, then you will be given the ground targeting circle."],
         keepShownOnClick = true,
     })

diff --git a/Clique.lua b/Clique.lua
index b12b812..f50bfe1 100755
--- a/Clique.lua
+++ b/Clique.lua
@@ -13,12 +13,12 @@
 --    * The only types that are allowed are spells and macros.
 --
 --  The concept of 'click-sets' has been simplified and extended
---  so that the user can specify their own click-sets, allowing
+--  so that the user can specify their own binding-sets, allowing
 --  for different bindings for different sets of frames. By default
---  the following click-sets are available:
+--  the following binding-sets are available:
 --
 --    * default - These bindings are active on all frames, unless
---      overridden by another binding in a more specific click-set.
+--      overridden by another binding in a more specific binding-set.
 --    * ooc - These bindings will ONLY be active when the player is
 --      out of combat.
 --    * enemy - These bindings are ONLY active when the unit you are
@@ -31,8 +31,8 @@
 --      do not specify a target for the action, so if the action requires
 --      a target, you must specify it after performing the binding.
 --
---  The click-sets layer on each other, with the 'default' click-set
---  being at the bottom, and any other click-set being layered on top.
+--  The binding-sets layer on each other, with the 'default' binding-set
+--  being at the bottom, and any other binding-set being layered on top.
 --  Clique will detect any conflicts that you have other than with
 --  default bindings, and will warn you of the situation.
 -------------------------------------------------------------------]]--