diff --git a/BindConfig.lua b/BindConfig.lua
index e62f8b8..2ddac99 100755
--- a/BindConfig.lua
+++ b/BindConfig.lua
@@ -511,7 +511,7 @@ function CliqueConfig:Row_OnClick(frame, button)
end
local submenu = {
- text = L["Enable/Disable click-sets"],
+ text = L["Enable/Disable binding-sets"],
hasArrow = true,
notCheckable = true,
menuList = {},
@@ -522,8 +522,8 @@ function CliqueConfig:Row_OnClick(frame, button)
text = L["Default"],
checked = function() return binding.sets["default"] end,
func = toggleSet(binding, "default"),
- tooltipTitle = L["Clique: 'default' click-set"],
- tooltipText = L["A binding that belongs to the 'default' click-set will always be active on your unit frames, unless you override it with another binding."],
+ tooltipTitle = L["Clique: 'default' binding-set"],
+ tooltipText = L["A binding that belongs to the 'default' binding-set will always be active on your unit frames, unless you override it with another binding."],
keepShownOnClick = true,
})
@@ -531,8 +531,8 @@ function CliqueConfig:Row_OnClick(frame, button)
text = L["Friend"],
checked = function() return binding.sets["friend"] end,
func = toggleSet(binding, "friend"),
- tooltipTitle = L["Clique: 'friend' click-set"],
- tooltipText = L["A binding that belongs to the 'frield' click-set will only be active when clicking on unit frames that display friendly units, i.e. those you can heal and assist. If you click on a unit that you cannot heal or assist, nothing will happen."],
+ tooltipTitle = L["Clique: 'friend' binding-set"],
+ tooltipText = L["A binding that belongs to the 'frield' binding-set will only be active when clicking on unit frames that display friendly units, i.e. those you can heal and assist. If you click on a unit that you cannot heal or assist, nothing will happen."],
keepShownOnClick = true,
})
@@ -540,8 +540,8 @@ function CliqueConfig:Row_OnClick(frame, button)
text = L["Enemy"],
checked = function() return binding.sets["enemy"] end,
func = toggleSet(binding, "enemy"),
- tooltipTitle = L["Clique: 'enemy' click-set"],
- tooltipText = L["A binding that belongs to the 'enemy' click-set will always be active when clicking on unit frames that display enemy units, i.e. those you can attack. If you click on a unit that you cannot attack, nothing will happen."],
+ tooltipTitle = L["Clique: 'enemy' binding-set"],
+ tooltipText = L["A binding that belongs to the 'enemy' binding-set will always be active when clicking on unit frames that display enemy units, i.e. those you can attack. If you click on a unit that you cannot attack, nothing will happen."],
keepShownOnClick = true,
})
@@ -549,8 +549,8 @@ function CliqueConfig:Row_OnClick(frame, button)
text = L["Out-of-combat only"],
checked = function() return binding.sets["ooc"] end,
func = toggleSet(binding, "ooc"),
- tooltipTitle = L["Clique: 'ooc' click-set"],
- tooltipText = L["A binding that belongs to the 'ooc' click-set will only be active when the player is out-of-combat. As soon as the player enters combat, these bindings will no longer be active, so be careful when choosing this click-set for any spells you use frequently."],
+ tooltipTitle = L["Clique: 'ooc' binding-set"],
+ tooltipText = L["A binding that belongs to the 'ooc' binding-set will only be active when the player is out-of-combat. As soon as the player enters combat, these bindings will no longer be active, so be careful when choosing this binding-set for any spells you use frequently."],
keepShownOnClick = true,
})
@@ -558,8 +558,8 @@ function CliqueConfig:Row_OnClick(frame, button)
text = L["Hovercast bindings (target required)"],
checked = function() return binding.sets["hovercast"] end,
func = toggleSet(binding, "hovercast", "global"),
- tooltipTitle = L["Clique: 'hovercast' click-set"],
- tooltipText = L["A binding that belongs to the 'hovercast' click-set is active whenever the mouse is over a unit frame, or a character in the 3D world. This allows you to use 'hovercasting', where you hover over a unit in the world and press a key to cast a spell on them. THese bindings are also active over unit frames."],
+ tooltipTitle = L["Clique: 'hovercast' binding-set"],
+ tooltipText = L["A binding that belongs to the 'hovercast' binding-set is active whenever the mouse is over a unit frame, or a character in the 3D world. This allows you to use 'hovercasting', where you hover over a unit in the world and press a key to cast a spell on them. THese bindings are also active over unit frames."],
keepShownOnClick = true,
})
@@ -567,8 +567,8 @@ function CliqueConfig:Row_OnClick(frame, button)
text = L["Global bindings (no target)"],
checked = function() return binding.sets["global"] end,
func = toggleSet(binding, "global", "hovercast"),
- tooltipTitle = L["Clique: 'global' click-set"],
- tooltipText = L["A binding that belongs to the 'global' click-set is always active. If the spell requires a target, you will be given the 'casting hand', otherwise the spell will be cast. If the spell is an AOE spell, then you will be given the ground targeting circle."],
+ tooltipTitle = L["Clique: 'global' binding-set"],
+ tooltipText = L["A binding that belongs to the 'global' binding-set is always active. If the spell requires a target, you will be given the 'casting hand', otherwise the spell will be cast. If the spell is an AOE spell, then you will be given the ground targeting circle."],
keepShownOnClick = true,
})
diff --git a/Clique.lua b/Clique.lua
index b12b812..f50bfe1 100755
--- a/Clique.lua
+++ b/Clique.lua
@@ -13,12 +13,12 @@
-- * The only types that are allowed are spells and macros.
--
-- The concept of 'click-sets' has been simplified and extended
--- so that the user can specify their own click-sets, allowing
+-- so that the user can specify their own binding-sets, allowing
-- for different bindings for different sets of frames. By default
--- the following click-sets are available:
+-- the following binding-sets are available:
--
-- * default - These bindings are active on all frames, unless
--- overridden by another binding in a more specific click-set.
+-- overridden by another binding in a more specific binding-set.
-- * ooc - These bindings will ONLY be active when the player is
-- out of combat.
-- * enemy - These bindings are ONLY active when the unit you are
@@ -31,8 +31,8 @@
-- do not specify a target for the action, so if the action requires
-- a target, you must specify it after performing the binding.
--
--- The click-sets layer on each other, with the 'default' click-set
--- being at the bottom, and any other click-set being layered on top.
+-- The binding-sets layer on each other, with the 'default' binding-set
+-- being at the bottom, and any other binding-set being layered on top.
-- Clique will detect any conflicts that you have other than with
-- default bindings, and will warn you of the situation.
-------------------------------------------------------------------]]--