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Hide "unknown spell" error behind an "unknown_spells" debug flag.

Johnny C. Lam [11-30-12 - 05:00]
Hide "unknown spell" error behind an "unknown_spells" debug flag.

This error is primarily for script authors to toggle when they verify
their scripts are correct.

git-svn-id: svn://svn.curseforge.net/wow/ovale/mainline/trunk@652 d5049fe3-3747-40f7-a4b5-f36d6801af5f
Filename
OvaleCompile.lua
diff --git a/OvaleCompile.lua b/OvaleCompile.lua
index cbe4ba3..b7657f7 100644
--- a/OvaleCompile.lua
+++ b/OvaleCompile.lua
@@ -206,7 +206,7 @@ local function ParseFunction(prefix, func, params)
 						unknownSpellNodes[newNode.nodeId] = spellId
 					end
 				else
-					Ovale:Print("Unknown spell with ID "..spellId)
+					Ovale:debugPrint("unknown_spells", "Unknown spell with ID "..spellId)
 				end
 			end
 		end