-Fixed a slight typo on my part where it was treating bag durability as equipped durability.
Xruptor [06-16-10 - 13:20]
-Fixed a slight typo on my part where it was treating bag durability as equipped durability.
diff --git a/XanDurability.lua b/XanDurability.lua
index 2ca3579..e0d1a92 100644
--- a/XanDurability.lua
+++ b/XanDurability.lua
@@ -177,7 +177,7 @@ function f:GetDurabilityInfo()
for bag = 0, 4 do
for slot = 1, GetContainerNumSlots(bag) do
local hasCooldown, repairCost = tmpTip:SetBagItem(bag, slot)
- local Minimum, Maximum = GetInventoryItemDurability(slot)
+ local Minimum, Maximum = GetContainerItemDurability(slot)
if repairCost and repairCost > 0 then
bagCost = bagCost + repairCost
diff --git a/XanDurability.toc b/XanDurability.toc
index ae52dfd..72dfbdc 100644
--- a/XanDurability.toc
+++ b/XanDurability.toc
@@ -2,7 +2,7 @@
## Title: XanDurability
## Notes: A small window that displays the total current armour durability.
## Author: Xruptor
-## Version: 1.1
+## Version: 1.2
## SavedVariablesPerCharacter: XanDUR_DB
XanDurability.lua