diff --git a/oUF_Simple/core/style.lua b/oUF_Simple/core/style.lua index d21ccf3..73de8b8 100644 --- a/oUF_Simple/core/style.lua +++ b/oUF_Simple/core/style.lua @@ -29,7 +29,7 @@ local function CreateStyle(self) self.Power = L.F.CreatePowerBar(self) L.F.CreatePowerText(self) self.Castbar = L.F.CreateCastBar(self) - -- self.rClassBar = L.F.CreateClassBar(self) + self.rClassBar = L.F.CreateClassBar(self) -- self.AlternativePower = L.F.CreateAltPowerBar(self) -- self.AdditionalPower = L.F.CreateAdditionalPowerBar(self) self.Swing = L.F.CreateSwing(self) diff --git a/oUF_Simple/modules/rClassBar.lua b/oUF_Simple/modules/rClassBar.lua index ee89537..1516cc1 100644 --- a/oUF_Simple/modules/rClassBar.lua +++ b/oUF_Simple/modules/rClassBar.lua @@ -2,7 +2,7 @@ local A, L = ... local oUF = L.oUF or oUF -local _, PlayerClass = UnitClass'player' +local _, PlayerClass = UnitClass('player') local ClassPowerID, ClassPowerType local RequireSpec, RequireSpell, RequirePower local unpack = unpack @@ -20,15 +20,15 @@ local SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges or 16 do if(PlayerClass == 'MONK') then - ClassPowerID = SPELL_POWER_CHI - ClassPowerType = 'CHI' - RequireSpec = SPEC_MONK_WINDWALKER - elseif(PlayerClass == 'PALADIN') then - ClassPowerID = SPELL_POWER_HOLY_POWER - ClassPowerType = 'HOLY_POWER' - elseif(PlayerClass == 'WARLOCK') then - ClassPowerID = SPELL_POWER_SOUL_SHARDS - ClassPowerType = 'SOUL_SHARDS' + -- ClassPowerID = SPELL_POWER_CHI + -- ClassPowerType = 'CHI' + -- RequireSpec = SPEC_MONK_WINDWALKER + -- elseif(PlayerClass == 'PALADIN') then + -- ClassPowerID = SPELL_POWER_HOLY_POWER + -- ClassPowerType = 'HOLY_POWER' + -- elseif(PlayerClass == 'WARLOCK') then + -- ClassPowerID = SPELL_POWER_SOUL_SHARDS + -- ClassPowerType = 'SOUL_SHARDS' elseif(PlayerClass == 'ROGUE' or PlayerClass == 'DRUID') then ClassPowerID = SPELL_POWER_COMBO_POINTS ClassPowerType = 'COMBO_POINTS' @@ -36,10 +36,10 @@ do RequirePower = SPELL_POWER_ENERGY RequireSpell = 5221 -- Shred end - elseif(PlayerClass == 'MAGE') then - ClassPowerID = SPELL_POWER_ARCANE_CHARGES - ClassPowerType = 'ARCANE_CHARGES' - RequireSpec = SPEC_MAGE_ARCANE + -- elseif(PlayerClass == 'MAGE') then + -- ClassPowerID = SPELL_POWER_ARCANE_CHARGES + -- ClassPowerType = 'ARCANE_CHARGES' + -- RequireSpec = SPEC_MAGE_ARCANE end end @@ -86,10 +86,11 @@ local function UpdateSplits(self,maxSegments) end local function Update(self, event, unit, powerType) - if(not (self.unit == unit and (unit == 'player' and powerType == ClassPowerType - or unit == 'vehicle' and powerType == 'COMBO_POINTS'))) then - return - end + -- if(not (self.unit == unit and (unit == 'player' and powerType == ClassPowerType + -- or unit == 'vehicle' and powerType == 'COMBO_POINTS'))) then + -- return + -- end + if(self.unit ~= unit and (powerType and (powerType ~= 'COMBO_POINTS'))) then return end if event == 'ClassPowerDisable' then return end local cb = self.rClassBar local ppcur, ppmax @@ -98,7 +99,8 @@ local function Update(self, event, unit, powerType) ppmax = MAX_COMBO_POINTS UpdateSplits(self,ppmax) else - ppcur = UnitPower('player', ClassPowerID, true) or 0 + -- ppcur = UnitPower('player', ClassPowerID, true) or 0 + ppcur = GetComboPoints("player", "target") or 0 ppmax = UnitPowerMax('player', ClassPowerID, true) UpdateSplits(self,UnitPowerMax('player', ClassPowerID)) end @@ -125,8 +127,9 @@ end local function ClassPowerEnable(self) self:RegisterEvent('UNIT_POWER_FREQUENT', Path) self:RegisterEvent('UNIT_MAXPOWER', Path) + self:RegisterEvent('PLAYER_TARGET_CHANGED', Path, true) self.rClassBar.isEnabled = true - if(UnitHasVehicleUI('player')) then + if(UnitHasVehicleUI and UnitHasVehicleUI('player')) then Path(self, 'ClassPowerEnable', 'vehicle', 'COMBO_POINTS') else Path(self, 'ClassPowerEnable', 'player', ClassPowerType) @@ -136,6 +139,7 @@ end local function ClassPowerDisable(self) self:UnregisterEvent('UNIT_POWER_FREQUENT', Path) self:UnregisterEvent('UNIT_MAXPOWER', Path) + self:UnregisterEvent('PLAYER_TARGET_CHANGED', Path) self.rClassBar:Hide() self.rClassBar.isEnabled = false Path(self, 'ClassPowerDisable', 'player', ClassPowerType) @@ -144,7 +148,7 @@ end local function Visibility(self, event, unit) local element = self.rClassBar local shouldEnable - if(UnitHasVehicleUI('player')) then + if(UnitHasVehicleUI and UnitHasVehicleUI('player')) then shouldEnable = true unit = 'vehicle' elseif(ClassPowerID) then @@ -187,10 +191,10 @@ local function Enable(self, unit) element.__owner = self element.ForceUpdate = ForceUpdate if(RequireSpec or RequireSpell) then - self:RegisterEvent('PLAYER_TALENT_UPDATE', VisibilityPath, true) + -- self:RegisterEvent('PLAYER_TALENT_UPDATE', VisibilityPath, true) end if(RequirePower) then - self:RegisterEvent('UNIT_DISPLAYPOWER', VisibilityPath) + -- self:RegisterEvent('UNIT_DISPLAYPOWER', VisibilityPath) end return true end @@ -198,8 +202,8 @@ end local function Disable(self) if self.rClassBar then ClassPowerDisable(self) - self:UnregisterEvent('PLAYER_TALENT_UPDATE', VisibilityPath) - self:UnregisterEvent('UNIT_DISPLAYPOWER', VisibilityPath) + -- self:UnregisterEvent('PLAYER_TALENT_UPDATE', VisibilityPath) + -- self:UnregisterEvent('UNIT_DISPLAYPOWER', VisibilityPath) self:UnregisterEvent('SPELLS_CHANGED', Visibility) end end diff --git a/oUF_Simple/oUF_Simple.toc b/oUF_Simple/oUF_Simple.toc index 248ed3d..9ea8a53 100644 --- a/oUF_Simple/oUF_Simple.toc +++ b/oUF_Simple/oUF_Simple.toc @@ -5,7 +5,7 @@ ## Dependencies: oUF, rLib, oUF_SimpleConfig ## modules\rAbsorbBar.lua -## modules\rClassBar.lua +modules\rClassBar.lua modules\oUF_DebuffHighlight.lua modules\oUF_Swing.lua