Actual slot gems were somehow getting higher then art monitor's after closing character screen with 4
Darth Predator [10-30-16 - 10:06]
Actual slot gems were somehow getting higher then art monitor's after closing character screen with 4
diff --git a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
index abe722b..0fd7082 100644
--- a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
+++ b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
@@ -577,7 +577,7 @@ function CA:Setup_CharacterArmory()
insets = { left = 0, right = 0, top = 0, bottom = 0}
})
self.ArtifactMonitor['Socket'..i].Socket:SetInside()
- self.ArtifactMonitor['Socket'..i].Socket:SetFrameLevel(CharacterFrame_Level + 4)
+ self.ArtifactMonitor['Socket'..i].Socket:SetFrameLevel(CharacterFrame_Level + 5)
self.ArtifactMonitor['Socket'..i].Socket:RegisterForClicks('AnyUp', 'RightButtonDown')
self.ArtifactMonitor['Socket'..i].Socket:SetScript('OnEnter', self.OnEnter)
self.ArtifactMonitor['Socket'..i].Socket:SetScript('OnLeave', self.OnLeave)