In GenerateTooltipContent(): Changed to use private.difficulty_colors for recipe difficulties.
James D. Callahan III [03-26-10 - 06:34]
In GenerateTooltipContent(): Changed to use private.difficulty_colors for recipe difficulties.
diff --git a/Frame.lua b/Frame.lua
index 28bee0b..d5c80d0 100644
--- a/Frame.lua
+++ b/Frame.lua
@@ -663,19 +663,20 @@ do
local medium_level = recipe_entry.medium_level
local easy_level = recipe_entry.easy_level
local trivial_level = recipe_entry.trivial_level
+ local difficulty = private.difficulty_colors
if recipe_level > skill_level then
- color_2 = addon:hexcolor("RED")
+ color_2 = "|cff"..difficulty["impossible"]
elseif skill_level >= trivial_level then
- color_2 = addon:hexcolor("MIDGREY")
+ color_2 = "|cff"..difficulty["trivial"]
elseif skill_level >= easy_level then
- color_2 = addon:hexcolor("GREEN")
+ color_2 = "|cff"..difficulty["easy"]
elseif skill_level >= medium_level then
- color_2 = addon:hexcolor("YELLOW")
+ color_2 = "|cff"..difficulty["medium"]
elseif skill_level >= optimal_level then
- color_2 = addon:hexcolor("ORANGE")
+ color_2 = "|cff"..difficulty["optimal"]
else
- color_2 = addon:hexcolor("MIDGREY")
+ color_2 = "|cff"..difficulty["trivial"]
end
ttAdd(0, -1, false, L["Required Skill"] .. " :", color_1, recipe_entry.skill_level, color_2)