This isn't needed I guess
Darthpred [02-27-15 - 19:32]
This isn't needed I guess
diff --git a/ElvUI_SLE/core/toolkit.lua b/ElvUI_SLE/core/toolkit.lua
index bcbde95..32b1fb8 100644
--- a/ElvUI_SLE/core/toolkit.lua
+++ b/ElvUI_SLE/core/toolkit.lua
@@ -13,7 +13,6 @@ local I = E:GetModule('SLE_InstDif')
local S = E:GetModule("SLE_ScreenSaver")
local G = E:GetModule("SLE_Garrison")
local EF = E:GetModule('SLE_ErrorFrame');
-local dev = ""
local lib = LibStub("LibRealmInfo")
local LocTable = {}
LocTable[1], LocTable[2], LocTable[3], LocTable[4], LocTable[5], LocTable[6], LocTable[7] = GetAvailableLocales()
@@ -165,9 +164,6 @@ end
hooksecurefunc(E, "UpdateAll", UpdateAll)
function SLE:GetRegion()
- -- local pid = BNGetInfo()
- -- local rid = select(5, BNGetToonInfo(pid))
- -- local region = select(6, lib:GetRealmInfo(rid))
local rid = GetCurrentRegion()
local region = {
[1] = "US",
@@ -177,33 +173,13 @@ function SLE:GetRegion()
[5] = "CN",
}
SLE.region = region[rid]
- if not SLE.region then SLE.region = format("An error happened. Your region is unknown. Realm: %s. Please report your realm name and the region you are playing in to |cff1784d1Shadow & Light|r authors.", E.myrealm) end
- -- if not SLE.region then SLE.region = format("An error happened while processing your realm. Please report error id, realm and the region you are playing to |cff1784d1Shadow & Light|r authors! Error id: %s. Realm: %s", rid, E.myrealm) end
- if dev == "" then dev = SLE.Dev[SLE.region] end
- if not dev then
+ if not SLE.region then
+ SLE.region = format("An error happened. Your region is unknown. Realm: %s. Please report your realm name and the region you are playing in to |cff1784d1Shadow & Light|r authors.", E.myrealm)
SLE:Print(SLE.region)
SLE.region = ""
end
end
-function SLE:Auth(sender)
- local senderName, senderRealm
- if sender then
- senderName, senderRealm = string.split('-', sender)
- else
- senderName = E.myname
- end
-
- senderRealm = senderRealm or E.myrealm
- senderRealm = senderRealm:gsub(' ', '')
-
- if dev and dev[senderRealm] and dev[senderRealm][senderName] then
- return dev[senderRealm][senderName]
- end
-
- return false
-end
-
function SLE:Reset(group)
if not group then print("U wot m8?") end
if group == "unitframes" or group == "all" then