Make the start "winner" score (- math.huge) instead of 0
James Whitehead II [08-17-08 - 12:21]
Make the start "winner" score (- math.huge) instead of 0
diff --git a/DressToKill.lua b/DressToKill.lua
index 406b6f9..d589dc3 100644
--- a/DressToKill.lua
+++ b/DressToKill.lua
@@ -159,7 +159,7 @@ local function scanFunction(weightFunction)
local linen_shirt = "\124cffffffff\124Hitem:2576:0:0:0:0:0:0:0\124h[White Linen Shirt]\124h\124r"
local mh_base = weightFunction(linen_shirt, mainslot) or 0
local oh_base = mh_base
- local weapon_max, weapon_win = 0, {}
+ local weapon_max, weapon_win = (- math.huge), {}
debug(L["Weapon base score: %s"], mh_base)
@@ -241,7 +241,7 @@ local function scanFunction(weightFunction)
local stash = {}
-- Loop through all of the inventory slots
for slotId,avail in pairs(slotAvail) do
- local maxScore, winner = 0, nil
+ local maxScore, winner = (- math.huge), nil
local link = GetInventoryItemLink("player", slotId)
if link then
-- We current have an item equipped, so stash that item elsewhere