Fixed a few enchant items
Kevin Lyles [04-07-12 - 18:11]
Fixed a few enchant items
diff --git a/EnchantIDs.lua b/EnchantIDs.lua
index 625fae4..439423e 100644
--- a/EnchantIDs.lua
+++ b/EnchantIDs.lua
@@ -4948,7 +4948,7 @@ local EnchantIDs = {
["off hand"] = "Elementium Shield Spike",
},
stats = {
- ["average damage dealt on block"] = 114.5,
+ ["average damage dealt on block"] = 111.5,
},
},
[4216] = {
diff --git a/Locales/enUS/patterns-enchant-items.lua b/Locales/enUS/patterns-enchant-items.lua
index 03ab1ce..3f22c96 100644
--- a/Locales/enUS/patterns-enchant-items.lua
+++ b/Locales/enUS/patterns-enchant-items.lua
@@ -24,7 +24,7 @@ local PreprocessLines = {
{"^use: permanently enchants a weapon to sometimes grant blade warding when striking an enemy%. blade warding increases your parry rating by 200 and inflicts 600 to 800 damage on your next parry%. lasts 10 sec%.\r\n\r\nthis enchantment requires the wielder is at least level 75%.$", "blade ward"},
{"^use: permanently enchants your weapon to sometimes grant blood reserve when striking an enemy or inflicting damage with bleed attacks%. when you fall below 35%% health, blood reserve restores 360 to 440 health%. lasts 20 sec and stacks up to 5 times%.\r\n\r\nthis enchantment requires the wielder is at least level 75%.$", "blood draining"},
{"^use: permanently enchant a weapon to sometimes heal you when damaging an enemy with spells and melee attacks%. requires a level 300 or higher item%.$", "mending"},
- {"^use: permanently enchant a weapon to often deal 463 to 537 nature damage to an enemy damaged by your spells or struck by your melee attacks%. requires a level 300 or higher item%.$", "avalanche"},
+ {"^use: permanently enchant a weapon to often deal %d%d%d to %d%d%d nature damage to an enemy damaged by your spells or struck by your melee attacks%. requires a level 300 or higher item%.$", "avalanche"},
{"^use: permanently enchant a melee weapon to sometimes disrupt elementals when struck by your melee attacks, dealing arcane damage and silencing them for 5 sec%. requires a level 300 or higher item%.$", "elemental slayer"},
{"^use: permanently enchant a melee weapon to sometimes increase haste rating by 450 for 12 sec when healing or dealing spell or melee damage%. requires a level 300 or higher item%.$", "hurricane"},
{"^use: permanently enchant a weapon to sometimes increase spirit by 200 for 15 sec when healing or dealing damage with spells%. requires a level 300 or higher item%.$", "heartsong"},
@@ -32,7 +32,7 @@ local PreprocessLines = {
{"^use: permanently enchant a weapon to sometimes increase dodge rating by 600 and movement speed by 15%% for 10 sec when striking in melee, stacking with passive movement speed effects%. requires a level 300 or higher item%.$", "windwalk"},
{"^use: permanently enchant a weapon to sometimes increase attack power by 1000 for 12 sec when striking in melee%. requires a level 300 or higher item%.$", "landslide"},
{"^use: attaches a permanent scope to a bow or gun that sometimes increases ranged attack power by 800 for 10 sec when dealing damage with ranged attacks%.\r\n\r\nattaching this scope to a ranged weapon causes it to become soulbound%.$", "gnomish x-ray scope"},
- {"^use: attaches an pyrium spike to your shield that sometimes deals 210 to 350 damage when you block with it%.\r\n\r\nattaching an pyrium spike to your shield causes it to become soulbound%.$", "pyrium shield spike"},
+ {"^use: attaches a pyrium spike to your shield that sometimes deals 210 to 350 damage when you block with it%.\r\n\r\nattaching a pyrium spike to your shield causes it to become soulbound%.$", "pyrium shield spike"},
{"^use: teaches you how to permanently enchant a melee weapon to cause your damaging spells and melee weapon hits to occasionally inflict additional frost damage and slow the target%. requires a level 60 or higher item%.$", "deathfrost"},
{"^use: teaches you how to permanently enchant a melee weapon to cause your harmful spells to sometimes increase haste rating%. requires a level 60 or higher item%.$", "black magic"},
{"^use: teaches you how to permanently enchant a melee weapon to have a chance of reducing movement speed and doing additional damage against giants%. requires a level 60 or higher item%.$", "giant slayer"},