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Bug fix. Arena lines should show the actual brightest emblem color now. Could probably use further improvements.

Scott Sibley [06-20-11 - 02:00]
Bug fix. Arena lines should show the actual brightest emblem color now. Could probably use further improvements.
Filename
Modules/UnitTooltip/UnitTooltip.lua
diff --git a/Modules/UnitTooltip/UnitTooltip.lua b/Modules/UnitTooltip/UnitTooltip.lua
index a555967..8558d7f 100644
--- a/Modules/UnitTooltip/UnitTooltip.lua
+++ b/Modules/UnitTooltip/UnitTooltip.lua
@@ -753,9 +753,10 @@ if team and type(team.teamSize) == "number" and team.teamSize > 0 then
     local emblem = Texture("Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-"..team.emblem, 12)
 	local embcol = RGBA2Color(team.emblemR, team.emblemG, team.emblemB)
 	local bkgcol = RGBA2Color(team.backR, team.backG, team.backB)
-    local r, g, b = Color2RGBA(max(embcol, bkgcol))
+	local brighest = ColorBrightest(embcol, bkgcol)
+	local r, g, b = Color2RGBA(brightest)
     local tag = Colorize("2v2", max(r, .2), max(g, .2), max(b, .2))
-	local wins, played = team.teamWins, team.playerPlayed
+	local wins, played = team.teamWins, team.teamPlayed
 	local losses = played - wins
     local winlost = ""
 	if wins >= losses then
@@ -787,9 +788,10 @@ if team and type(team.teamSize) == "number" and team.teamSize > 0 then
     local emblem = Texture("Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-"..team.emblem, 12)
 	local embcol = RGBA2Color(team.emblemR, team.emblemG, team.emblemB)
 	local bkgcol = RGBA2Color(team.backR, team.backG, team.backB)
-	local r, g, b = Color2RGBA(max(embcol, bkgcol))
+	local brighest = ColorBrightest(embcol, bkgcol)
+	local r, g, b = Color2RGBA(brightest)
     local tag = Colorize("3v3", max(r, .2), max(g, .2), max(b, .2))
-	local wins, played = team.teamWins, team.playerPlayed
+	local wins, played = team.teamWins, team.teamPlayed
 	local losses = played - wins
     local winlost = ""
 	if wins >= losses then
@@ -821,9 +823,10 @@ if team and type(team.teamSize) == "number" and team.teamSize > 0 then
     local emblem = Texture("Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-"..team.emblem, 12)
 	local embcol = RGBA2Color(team.emblemR, team.emblemG, team.emblemB)
 	local bkgcol = RGBA2Color(team.backR, team.backG, team.backB)
-	local r, g, b = Color2RGBA(max(embcol, bkgcol))
+	local brighest = ColorBrightest(embcol, bkgcol)
+	local r, g, b = Color2RGBA(brightest)
     local tag = Colorize("5v5", max(r, .2), max(g, .2), max(b, .2))
-	local wins, played = team.teamWins, team.playerPlayed
+	local wins, played = team.teamWins, team.teamPlayed
 	local losses = played - wins
     local winlost = ""
 	if wins >= losses then